WiiFlow_Lite/source/menu/menu_gameinfo.cpp

687 lines
23 KiB
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#include "menu.hpp"
#include "wiiuse/wpad.h"
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#include "GameTDB.hpp"
#include "alt_ios.h"
#include "gecko.h"
#include "sys.h"
extern const u8 wifi1_png[];
extern const u8 wifi2_png[];
extern const u8 wifi4_png[];
extern const u8 wifi8_png[];
extern const u8 wifi10_png[];
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extern const u8 wifi12_png[];
extern const u8 wifi16_png[];
extern const u8 wifi18_png[];
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extern const u8 wifi32_png[];
extern const u8 wiimote1_png[];
extern const u8 wiimote2_png[];
extern const u8 wiimote3_png[];
extern const u8 wiimote4_png[];
extern const u8 wiimote6_png[];
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extern const u8 wiimote8_png[];
extern const u8 guitar_png[];
extern const u8 guitarR_png[];
extern const u8 microphone_png[];
extern const u8 microphoneR_png[];
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extern const u8 gcncontroller_png[];
extern const u8 classiccontroller_png[];
extern const u8 nunchuk_png[];
extern const u8 nunchukR_png[];
extern const u8 dancepad_png[];
extern const u8 dancepadR_png[];
extern const u8 balanceboard_png[];
extern const u8 balanceboardR_png[];
extern const u8 drums_png[];
extern const u8 drumsR_png[];
extern const u8 motionplus_png[];
extern const u8 motionplusR_png[];
extern const u8 udraw_png[];
extern const u8 udrawR_png[];
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extern const u8 wheel_png[];
extern const u8 zapper_png[];
extern const u8 keyboard_png[];
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extern const u8 wiispeak_png[];
//Ratings
extern const u8 norating_png[];
extern const u8 esrb_ec_png[];
extern const u8 esrb_e_png[];
extern const u8 esrb_eten_png[];
extern const u8 esrb_t_png[];
extern const u8 esrb_m_png[];
extern const u8 esrb_ao_png[];
extern const u8 cero_a_png[];
extern const u8 cero_b_png[];
extern const u8 cero_c_png[];
extern const u8 cero_d_png[];
extern const u8 cero_z_png[];
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extern const u8 grb_a_png[];
extern const u8 grb_12_png[];
extern const u8 grb_15_png[];
extern const u8 grb_18_png[];
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extern const u8 pegi_3_png[];
extern const u8 pegi_7_png[];
extern const u8 pegi_12_png[];
extern const u8 pegi_16_png[];
extern const u8 pegi_18_png[];
GameXMLInfo gameinfo;
static bool titlecheck = false;
u8 cnt_controlsreq = 0, cnt_controls = 0;
const int pixels_to_skip = 10;
void CMenu::_gameinfo(void)
{
bool first = true;
SetupInput();
_showGameInfo();
u8 page = 0;
int amount_of_skips = 0;
int synopsis_x = 0, synopsis_y = 0;
u32 synopsis_w = 0, synopsis_h = 0;
do
{
_mainLoopCommon();
if (amount_of_skips == 0)
{
// Check dimensions in the loop, because the animation can have an effect
m_btnMgr.getDimensions(m_gameinfoLblSynopsis, synopsis_x, synopsis_y, synopsis_w, synopsis_h); // Get original dimensions
}
if(first && page == 1)
{
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -(30));
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amount_of_skips++;
first = false;
}
if ((BTN_DOWN_PRESSED || BTN_DOWN_HELD) && !(m_thrdWorking && m_thrdStop) && page == 1)
{
if (synopsis_h - (amount_of_skips * pixels_to_skip) > (m_vid.height2D() - (35 + synopsis_y)))
{
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m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, -pixels_to_skip);
amount_of_skips++;
}
}
else if ((BTN_UP_PRESSED || BTN_UP_HELD) && !(m_thrdWorking && m_thrdStop) && page == 1)
{
if (amount_of_skips > 1)
{
m_btnMgr.moveBy(m_gameinfoLblSynopsis, 0, pixels_to_skip);
amount_of_skips--;
}
}
else if (BTN_RIGHT_PRESSED && !(m_thrdWorking && m_thrdStop) && page == 0 && gameinfo.Synopsis.size() > 0)
{
page = 1;
amount_of_skips = 0;
m_btnMgr.reset(m_gameinfoLblSynopsis);
m_btnMgr.setText(m_gameinfoLblSynopsis, wfmt(L"%s", gameinfo.Synopsis.c_str()), true); //, line, false);
m_btnMgr.hide(m_gameinfoLblID, true);
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m_btnMgr.hide(m_gameinfoLblDev, true);
m_btnMgr.hide(m_gameinfoLblRegion, true);
m_btnMgr.hide(m_gameinfoLblPublisher, true);
m_btnMgr.hide(m_gameinfoLblRlsdate, true);
m_btnMgr.hide(m_gameinfoLblGenre, true);
m_btnMgr.hide(m_gameinfoLblRating, true);
m_btnMgr.hide(m_gameinfoLblWifiplayers, true);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if (m_gameinfoLblControlsReq[i] != -1u)
m_btnMgr.hide(m_gameinfoLblControlsReq[i], true);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if (m_gameinfoLblControls[i] != -1u)
m_btnMgr.hide(m_gameinfoLblControls[i], true);
// When showing synopsis, only show user labels 2 and 3
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
if (i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
m_btnMgr.hide(m_gameinfoLblUser[i], true);
else
m_btnMgr.show(m_gameinfoLblUser[i]);
m_btnMgr.show(m_gameinfoLblSynopsis,false,true);
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}
else if (BTN_LEFT_PRESSED && !(m_thrdWorking && m_thrdStop))
{
page = 0;
first = true;
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m_btnMgr.show(m_gameinfoLblID);
m_btnMgr.show(m_gameinfoLblDev);
m_btnMgr.show(m_gameinfoLblRegion);
m_btnMgr.show(m_gameinfoLblPublisher);
m_btnMgr.show(m_gameinfoLblRlsdate);
m_btnMgr.show(m_gameinfoLblGenre);
m_btnMgr.show(m_gameinfoLblRating);
m_btnMgr.show(m_gameinfoLblWifiplayers);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if (m_gameinfoLblControlsReq[i] != -1u && i < cnt_controlsreq)
m_btnMgr.show(m_gameinfoLblControlsReq[i]);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if (m_gameinfoLblControls[i] != -1u && i < cnt_controls)
m_btnMgr.show(m_gameinfoLblControls[i]);
// When showing synopsis, only show user labels 2 and 3
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
if (i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
m_btnMgr.show(m_gameinfoLblUser[i]);
else
m_btnMgr.hide(m_gameinfoLblUser[i], true);
m_btnMgr.hide(m_gameinfoLblSynopsis,true);
}
} while (!BTN_HOME_PRESSED && !BTN_B_PRESSED);
_hideGameInfo(false);
}
void CMenu::_hideGameInfo(bool instant)
{
m_btnMgr.hide(m_gameinfoLblID, instant);
m_btnMgr.hide(m_gameinfoLblTitle, instant);
m_btnMgr.hide(m_gameinfoLblSynopsis, instant);
m_btnMgr.hide(m_gameinfoLblDev, instant);
m_btnMgr.hide(m_gameinfoLblRegion, instant);
m_btnMgr.hide(m_gameinfoLblPublisher, instant);
m_btnMgr.hide(m_gameinfoLblRlsdate, instant);
m_btnMgr.hide(m_gameinfoLblGenre, instant);
m_btnMgr.hide(m_gameinfoLblRating, instant);
m_btnMgr.hide(m_gameinfoLblWifiplayers, instant);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if (m_gameinfoLblControlsReq[i] != -1u)
m_btnMgr.hide(m_gameinfoLblControlsReq[i], instant);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
m_btnMgr.hide(m_gameinfoLblUser[i], instant);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if (m_gameinfoLblControls[i] != -1u)
m_btnMgr.hide(m_gameinfoLblControls[i], instant);
}
void CMenu::_showGameInfo(void)
{
_setBg(m_gameinfoBg, m_gameinfoBg);
_textGameInfo();
if(titlecheck)
{
m_btnMgr.show(m_gameinfoLblID);
m_btnMgr.show(m_gameinfoLblTitle);
m_btnMgr.show(m_gameinfoLblRating);
m_btnMgr.show(m_gameinfoLblRegion);
m_btnMgr.show(m_gameinfoLblDev);
m_btnMgr.show(m_gameinfoLblPublisher);
m_btnMgr.show(m_gameinfoLblRlsdate);
m_btnMgr.show(m_gameinfoLblGenre);
m_btnMgr.show(m_gameinfoLblWifiplayers);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblUser); ++i)
if (i < ARRAY_SIZE(m_gameinfoLblUser) / 2)
m_btnMgr.show(m_gameinfoLblUser[i]);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
if (m_gameinfoLblControlsReq[i] != -1u && i < cnt_controlsreq)
m_btnMgr.show(m_gameinfoLblControlsReq[i]);
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
if (m_gameinfoLblControls[i] != -1u && i < cnt_controls)
m_btnMgr.show(m_gameinfoLblControls[i]);
}
}
void CMenu::_initGameInfoMenu(CMenu::SThemeData &theme)
{
STexture emptyTex;
_addUserLabels(theme, m_gameinfoLblUser, 0, 1, "GAMEINFO");
_addUserLabels(theme, m_gameinfoLblUser, 2, 1, "GAMEINFO");
m_gameinfoBg = _texture(theme.texSet, "GAMEINFO/BG", "texture", theme.bg);
m_gameinfoLblID = _addText(theme, "GAMEINFO/GAMEID", theme.txtFont, L"", 40, 110, 420, 75, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblGenre = _addText(theme, "GAMEINFO/GENRE", theme.txtFont, L"", 40, 140, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblDev = _addText(theme, "GAMEINFO/DEVELOPER", theme.txtFont, L"", 40, 170, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblPublisher = _addText(theme, "GAMEINFO/PUBLISHER", theme.txtFont, L"", 40, 200, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblRlsdate = _addText(theme, "GAMEINFO/RLSDATE", theme.txtFont, L"", 40, 230, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
m_gameinfoLblRegion = _addText(theme, "GAMEINFO/REGION", theme.txtFont, L"", 40, 260, 460, 56, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblRating = _addLabel(theme, "GAMEINFO/RATING", theme.titleFont, L"", 550, 380, 48, 60, theme.titleFontColor, 0, m_rating);
m_gameinfoLblSynopsis = _addText(theme, "GAMEINFO/SYNOPSIS", theme.txtFont, L"", 20, 150, 600, 400, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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m_gameinfoLblWifiplayers = _addLabel(theme, "GAMEINFO/WIFIPLAYERS", theme.txtFont, L"", 550, 110, 68, 60, theme.txtFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP,m_wifi);
_addUserLabels(theme, m_gameinfoLblUser, 1, 1, "GAMEINFO");
_addUserLabels(theme, m_gameinfoLblUser, 3, 2, "GAMEINFO");
m_gameinfoLblTitle = _addLabel(theme, "GAMEINFO/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControlsReq); ++i)
{
string dom(sfmt("GAMEINFO/CONTROLSREQ%i", i + 1));
m_gameinfoLblControlsReq[i] = _addLabel(theme, dom.c_str(), theme.txtFont, L"", 40 + (i*60), 310, 60, 40, theme.txtFontColor, 0, emptyTex);
_setHideAnim(m_gameinfoLblControlsReq[i], dom.c_str(), 0, -100, 0.f, 0.f);
}
for (u8 i = 0; i < ARRAY_SIZE(m_gameinfoLblControls); ++i)
{
string dom(sfmt("GAMEINFO/CONTROLS%i", i + 1));
m_gameinfoLblControls[i] = _addLabel(theme, dom.c_str(), theme.txtFont, L"", 40 + (i*60), 380, 60, 40, theme.txtFontColor, 0, emptyTex);
_setHideAnim(m_gameinfoLblControls[i], dom.c_str(), 0, -100, 0.f, 0.f);
}
//
_setHideAnim(m_gameinfoLblID, "GAMEINFO/GAMEID",0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblTitle, "GAMEINFO/TITLE", 0, -100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblRating, "GAMEINFO/RATING", 100, 0, 0.f, 0.f);
_setHideAnim(m_gameinfoLblSynopsis, "GAMEINFO/SYNOPSIS", 0, 100, 0.f, 0.f);
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_setHideAnim(m_gameinfoLblRegion, "GAMEINFO/REGION", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblDev, "GAMEINFO/DEVELOPER", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblPublisher, "GAMEINFO/PUBLISHER", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblRlsdate, "GAMEINFO/RLSDATE", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblGenre, "GAMEINFO/GENRE", 0, -100, 0.f, 0.f);
_setHideAnim(m_gameinfoLblWifiplayers, "GAMEINFO/WIFIPLAYERS", 0, -100, 0.f, 0.f);
//
_hideGameInfo(true);
}
void CMenu::_textGameInfo(void)
{
cnt_controlsreq = 0;
cnt_controls = 0;
GameTDB gametdb;
gametdb.OpenFile(fmt("%s/wiitdb.xml", m_settingsDir.c_str()));
gametdb.SetLanguageCode(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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titlecheck = gametdb.IsLoaded() && gametdb.GetGameXMLInfo(m_cf.getId().c_str(), &gameinfo);
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if(titlecheck)
{
gprintf("ID: %s\nTitle: %s\n", gameinfo.GameID.c_str(), gameinfo.Title.c_str());
m_btnMgr.setText(m_gameinfoLblID, wfmt(L"GameID: %s", gameinfo.GameID.c_str()), true);
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m_btnMgr.setText(m_gameinfoLblTitle, wfmt(L"%s", gameinfo.Title.c_str()), true);
m_btnMgr.setText(m_gameinfoLblSynopsis, wfmt(L"%s", gameinfo.Synopsis.c_str()), false);
m_btnMgr.setText(m_gameinfoLblDev, wfmt(_fmt("gameinfo1",L"Developer: %s"), gameinfo.Developer.c_str()), true);
m_btnMgr.setText(m_gameinfoLblPublisher, wfmt(_fmt("gameinfo2",L"Publisher: %s"), gameinfo.Publisher.c_str()), true);
m_btnMgr.setText(m_gameinfoLblRegion, wfmt(_fmt("gameinfo3",L"Region: %s"), gameinfo.Region.c_str()), true);
m_btnMgr.setText(m_gameinfoLblGenre, wfmt(_fmt("gameinfo5",L"Genre: %s"), gameinfo.Genres.c_str()), true);
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int year = gameinfo.PublishDate >> 16;
int day = gameinfo.PublishDate & 0xFF;
int month = (gameinfo.PublishDate >> 8) & 0xFF;
switch(CONF_GetRegion())
{
case 0:
case 4:
case 5:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), year, month, day), true);
break;
case 1:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), month, day, year), true);
break;
case 2:
m_btnMgr.setText(m_gameinfoLblRlsdate, wfmt(_fmt("gameinfo4",L"Release Date: %i-%i-%i"), day, month, year), true);
break;
}
//Ratings
m_rating.fromPNG(norating_png);
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switch(gameinfo.RatingType)
{
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case GAMETDB_RATING_TYPE_CERO:
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if (gameinfo.RatingValue == "A")
m_rating.fromPNG(cero_a_png);
else if (gameinfo.RatingValue == "B")
m_rating.fromPNG(cero_b_png);
else if (gameinfo.RatingValue == "D")
m_rating.fromPNG(cero_d_png);
else if (gameinfo.RatingValue == "C")
m_rating.fromPNG(cero_c_png);
else if (gameinfo.RatingValue == "Z")
m_rating.fromPNG(cero_z_png);
break;
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case GAMETDB_RATING_TYPE_ESRB:
if (gameinfo.RatingValue == "E")
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m_rating.fromPNG(esrb_e_png);
else if (gameinfo.RatingValue == "EC")
m_rating.fromPNG(esrb_ec_png);
else if (gameinfo.RatingValue == "E10+")
m_rating.fromPNG(esrb_eten_png);
else if (gameinfo.RatingValue == "T")
m_rating.fromPNG(esrb_t_png);
else if (gameinfo.RatingValue == "M")
m_rating.fromPNG(esrb_m_png);
else if (gameinfo.RatingValue == "AO")
m_rating.fromPNG(esrb_ao_png);
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break;
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case GAMETDB_RATING_TYPE_PEGI:
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if (gameinfo.RatingValue == "3")
m_rating.fromPNG(pegi_3_png);
else if (gameinfo.RatingValue == "7")
m_rating.fromPNG(pegi_7_png);
else if (gameinfo.RatingValue == "12")
m_rating.fromPNG(pegi_12_png);
else if (gameinfo.RatingValue == "16")
m_rating.fromPNG(pegi_16_png);
else if (gameinfo.RatingValue == "18")
m_rating.fromPNG(pegi_18_png);
break;
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case GAMETDB_RATING_TYPE_GRB:
if (gameinfo.RatingValue == "A")
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m_rating.fromPNG(grb_a_png);
else if (gameinfo.RatingValue == "12")
m_rating.fromPNG(grb_12_png);
else if (gameinfo.RatingValue == "15")
m_rating.fromPNG(grb_15_png);
else if (gameinfo.RatingValue == "18")
m_rating.fromPNG(grb_18_png);
break;
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default:
break;
}
m_btnMgr.setTexture(m_gameinfoLblRating, m_rating);
//Wifi players
STexture emptyTex;
if (gameinfo.WifiPlayers == 1)
m_wifi.fromPNG(wifi1_png);
else if (gameinfo.WifiPlayers == 2)
m_wifi.fromPNG(wifi2_png);
else if (gameinfo.WifiPlayers == 4)
m_wifi.fromPNG(wifi4_png);
else if (gameinfo.WifiPlayers == 8)
m_wifi.fromPNG(wifi8_png);
else if (gameinfo.WifiPlayers == 10)
m_wifi.fromPNG(wifi10_png);
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else if (gameinfo.WifiPlayers == 12)
m_wifi.fromPNG(wifi12_png);
else if (gameinfo.WifiPlayers == 16)
m_wifi.fromPNG(wifi16_png);
else if (gameinfo.WifiPlayers == 18)
m_wifi.fromPNG(wifi18_png);
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else if (gameinfo.WifiPlayers == 32)
m_wifi.fromPNG(wifi32_png);
if(gameinfo.WifiPlayers > 0)
m_btnMgr.setTexture(m_gameinfoLblWifiplayers, m_wifi);
else
m_btnMgr.setTexture(m_gameinfoLblWifiplayers, emptyTex);
u8 wiimote=0,
nunchuk=0,
classiccontroller=0,
balanceboard=0,
dancepad=0,
guitar=0,
gamecube=0,
motionplus=0,
drums=0,
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microphone=0,
wheel=0,
keyboard=0,
udraw = 0,
zapper=0;
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//check required controlls
for (vector<Accessory>::iterator acc_itr = gameinfo.Accessories.begin(); acc_itr != gameinfo.Accessories.end(); acc_itr++)
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{
if (!acc_itr->Required) continue;
if (strcmp((acc_itr->Name).c_str(), "wiimote") == 0)
wiimote=1;
else if (strcmp((acc_itr->Name).c_str(), "nunchuk") == 0)
nunchuk=1;
else if (strcmp((acc_itr->Name).c_str(), "guitar") == 0)
guitar=1;
else if (strcmp((acc_itr->Name).c_str(), "drums") == 0)
drums=1;
else if (strcmp((acc_itr->Name).c_str(), "dancepad") == 0)
dancepad=1;
else if (strcmp((acc_itr->Name).c_str(), "motionplus") == 0)
motionplus=1;
else if (strcmp((acc_itr->Name).c_str(), "microphone") == 0)
microphone=1;
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else if (strcmp((acc_itr->Name).c_str(), "balanceboard") == 0)
balanceboard=1;
else if (strcmp((acc_itr->Name).c_str(), "udraw") == 0)
udraw = 1;
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}
u8 x = 0;
u8 max_controlsReq = ARRAY_SIZE(m_gameinfoLblControlsReq);
if(wiimote && x < max_controlsReq)
{
u8 players = gameinfo.Players;
if (gameinfo.Players >= 10)
players = players/10;
if (players == 1)
m_controlsreq[x].fromPNG(wiimote1_png);
else if (players == 2)
m_controlsreq[x].fromPNG(wiimote2_png);
else if (players == 3)
m_controlsreq[x].fromPNG(wiimote3_png);
else if (players == 4)
m_controlsreq[x].fromPNG(wiimote4_png);
else if (players == 6)
m_controlsreq[x].fromPNG(wiimote6_png);
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else if (players == 8)
m_controlsreq[x].fromPNG(wiimote8_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 20, 60);
x++;
}
if(nunchuk && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(nunchukR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
x++;
}
if(guitar && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(guitarR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
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x++;
}
if(drums && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(drumsR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
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x++;
}
if(motionplus && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(motionplusR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 20, 60);
x++;
}
if(dancepad && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(dancepadR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
x++;
}
if(microphone && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(microphoneR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
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x++;
}
if(balanceboard && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(balanceboardR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
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x++;
}
if(udraw && x < max_controlsReq)
{
m_controlsreq[x].fromPNG(udrawR_png);
m_btnMgr.setTexture(m_gameinfoLblControlsReq[x] ,m_controlsreq[x], 52, 60);
x++;
}
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cnt_controlsreq = x;
//for(unsigned int i = 0;i<ARRAY_SIZE(m_gameinfoLblControlsReq);i++)
//m_btnMgr.setTexture(m_gameinfoLblControlsReq[i] ,m_controlsreq[i]);
//check optional controlls
wiimote=0,
nunchuk=0,
classiccontroller=0,
balanceboard=0,
dancepad=0,
guitar=0,
gamecube=0,
motionplus=0,
drums=0,
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microphone=0,
wheel=0,
keyboard=0,
udraw = 0,
zapper=0;
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for (vector<Accessory>::iterator acc_itr = gameinfo.Accessories.begin(); acc_itr != gameinfo.Accessories.end(); acc_itr++)
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{
if (acc_itr->Required) continue;
if (strcmp((acc_itr->Name).c_str(), "classiccontroller") == 0)
classiccontroller=1;
else if (strcmp((acc_itr->Name).c_str(), "nunchuk") == 0)
nunchuk=1;
else if (strcmp((acc_itr->Name).c_str(), "guitar") == 0)
guitar=1;
else if (strcmp((acc_itr->Name).c_str(), "drums") == 0)
drums=1;
else if (strcmp((acc_itr->Name).c_str(), "dancepad") == 0)
dancepad=1;
else if (strcmp((acc_itr->Name).c_str(), "motionplus") == 0)
motionplus=1;
else if (strcmp((acc_itr->Name).c_str(), "balanceboard") == 0)
balanceboard=1;
else if (strcmp((acc_itr->Name).c_str(), "microphone") == 0)
microphone=1;
else if (strcmp((acc_itr->Name).c_str(), "gamecube") == 0)
gamecube=1;
else if (strcmp((acc_itr->Name).c_str(), "keyboard") == 0)
keyboard=1;
else if (strcmp((acc_itr->Name).c_str(), "zapper") == 0)
zapper=1;
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else if (strcmp((acc_itr->Name).c_str(), "wheel") == 0)
wheel=1;
else if (strcmp((acc_itr->Name).c_str(), "udraw") == 0)
udraw = 1;
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}
x = 0;
u8 max_controls = ARRAY_SIZE(m_gameinfoLblControls);
if(classiccontroller && x < max_controls)
{
m_controls[x].fromPNG(classiccontroller_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(nunchuk && x < max_controls)
{
m_controls[x].fromPNG(nunchuk_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
x++;
}
if(guitar && x < max_controls)
{
m_controls[x].fromPNG(guitar_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(drums && x < max_controls)
{
m_controls[x].fromPNG(drums_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(dancepad && x < max_controls)
{
m_controls[x].fromPNG(dancepad_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(motionplus && x < max_controls)
{
m_controls[x].fromPNG(motionplus_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 20, 60);
x++;
}
if(balanceboard && x < max_controls)
{
m_controls[x].fromPNG(balanceboard_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
if(microphone && x < max_controls)
{
m_controls[x].fromPNG(microphone_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 48, 60);
x++;
}
if(gamecube && x < max_controls)
{
m_controls[x].fromPNG(gcncontroller_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 48, 60);
x++;
}
if(keyboard && x < max_controls)
{
m_controls[x].fromPNG(keyboard_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
x++;
}
if(udraw && x < max_controls)
{
m_controls[x].fromPNG(udraw_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
x++;
}
if(zapper && x < max_controls)
{
m_controls[x].fromPNG(zapper_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 70);
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x++;
}
if(wheel && x < max_controls)
{
m_controls[x].fromPNG(wheel_png);
m_btnMgr.setTexture(m_gameinfoLblControls[x] ,m_controls[x], 52, 60);
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x++;
}
cnt_controls = x;
//for(unsigned int i = 0;i<ARRAY_SIZE(m_gameinfoLblControls);i++)
//m_btnMgr.setTexture(m_gameinfoLblControls[i] ,m_controls[i]);
}
else
m_btnMgr.setText(m_gameinfoLblTitle, wfmt(L"%s", "No Gameinfo"), true);
gametdb.CloseFile();
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}