WiiFlow_Lite/resources/wiiflow_game_booter/source/ChannelHandler.hpp

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#ifndef __CHANHANDLE_HPP_
#define __CHANHANDLE_HPP_
typedef struct _dolheader
{
u32 section_pos[18];
u32 section_start[18];
u32 section_size[18];
u32 bss_start;
u32 bss_size;
u32 entry_point;
u32 padding[7];
} ATTRIBUTE_PACKED dolheader;
void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio,
u32 returnTo, u8 private_server, const char *server_addr, bool patchFix480p, u8 deflicker, u8 bootType);
u32 LoadChannel(u64 title, bool dol, u32 *IOS);
extern bool isForwarder;
#endif /* __CHANHANDLE_HPP_ */