WiiFlow_Lite/resources/wiiflow_game_booter/fst.c

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/*
* Copyright (C) 2008 Nuke (wiinuke@gmail.com)
*
* this file is part of GeckoOS for USB Gecko
* http://www.usbgecko.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gccore.h>
#include <sys/unistd.h>
#include <ogc/ipc.h>
#include "fst.h"
#include "patchcode.h"
#include "codehandler.h"
#include "codehandleronly.h"
#include "multidol.h"
#define FSTDIRTYPE 1
#define FSTFILETYPE 0
#define ENTRYSIZE 0xC
#define MAX_FILENAME_LEN 128
u8 *codelistend;
void *codelist;
u32 gameconfsize = 0;
u32 *gameconf = NULL;
u8 debuggerselect = 0;
extern const u32 viwiihooks[4];
extern const u32 kpadhooks[4];
extern const u32 joypadhooks[4];
extern const u32 gxdrawhooks[4];
extern const u32 gxflushhooks[4];
extern const u32 ossleepthreadhooks[4];
extern const u32 axnextframehooks[4];
extern const u32 wpadbuttonsdownhooks[4];
extern const u32 wpadbuttonsdown2hooks[4];
void app_gameconfig_set(u32 *gameconfig, u32 tempgameconfsize)
{
gameconfsize = tempgameconfsize;
gameconf = gameconfig;
}
u8 *code_buf = NULL;
u32 code_size = 0;
void ocarina_set_codes(void *list, u8 *listend, u8 *cheats, u32 cheatSize)
{
codelist = list;
codelistend = listend;
code_buf = cheats;
code_size = cheatSize;
if(code_size <= 0)
{
//printf("Ocarina: No codes found\n");
code_buf = NULL;
code_size = 0;
return;
}
if (code_size > (u32)codelistend - (u32)codelist)
{
//printf("Ocarina: Too many codes found\n");
code_buf = NULL;
code_size = 0;
return;
}
//printf("Ocarina: Codes found.\n");
}
void app_pokevalues()
{
u32 i, *codeaddr, *codeaddr2, *addrfound = NULL;
if (gameconfsize != 0)
{
for (i = 0; i < gameconfsize/4; i++)
{
if (*(gameconf + i) == 0)
{
if (((u32 *) (*(gameconf + i + 1))) == NULL ||
*((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2))
{
*((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4);
DCFlushRange((void *) *(gameconf + i + 3), 4);
}
i += 4;
}
else
{
codeaddr = (u32 *)*(gameconf + i + *(gameconf + i) + 1);
codeaddr2 = (u32 *)*(gameconf + i + *(gameconf + i) + 2);
if (codeaddr == 0 && addrfound != NULL)
codeaddr = addrfound;
else if (codeaddr == 0 && codeaddr2 != 0)
codeaddr = (u32 *) ((((u32) codeaddr2) >> 28) << 28);
else if (codeaddr == 0 && codeaddr2 == 0)
{
i += *(gameconf + i) + 4;
continue;
}
if (codeaddr2 == 0)
codeaddr2 = codeaddr + *(gameconf + i);
addrfound = NULL;
while (codeaddr <= (codeaddr2 - *(gameconf + i)))
{
if (memcmp(codeaddr, gameconf + i + 1, (*(gameconf + i)) * 4) == 0)
{
*(codeaddr + ((*(gameconf + i + *(gameconf + i) + 3)) / 4)) = *(gameconf + i + *(gameconf + i) + 4);
if (addrfound == NULL) addrfound = codeaddr;
}
codeaddr++;
}
i += *(gameconf + i) + 4;
}
}
}
}
void load_handler()
{
if (hooktype != 0x00)
{
if (debuggerselect == 0x01)
{
//printf("Debbugger selected is gecko\n");
memset((void*)0x80001800,0,codehandler_size);
memcpy((void*)0x80001800,codehandler,codehandler_size);
//if (pausedstartoption == 0x01)
// *(u32*)0x80002798 = 1;
memcpy((void*)0x80001CDE, &codelist, 2);
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
memcpy((void*)0x80001F5A, &codelist, 2);
memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*)0x80001800,codehandler_size);
}
else
{
//printf("Debbugger selected is not gecko\n");
memset((void*)0x80001800,0,codehandleronly_size);
memcpy((void*)0x80001800,codehandleronly,codehandleronly_size);
memcpy((void*)0x80001906, &codelist, 2);
memcpy((void*)0x8000190A, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*)0x80001800,codehandleronly_size);
}
// Load multidol handler
memset((void*)0x80001000,0,multidol_size);
memcpy((void*)0x80001000,multidol,multidol_size);
DCFlushRange((void*)0x80001000,multidol_size);
switch(hooktype)
{
case 0x01:
memcpy((void*)0x8000119C,viwiihooks,12);
memcpy((void*)0x80001198,viwiihooks+3,4);
break;
case 0x02:
memcpy((void*)0x8000119C,kpadhooks,12);
memcpy((void*)0x80001198,kpadhooks+3,4);
break;
case 0x03:
memcpy((void*)0x8000119C,joypadhooks,12);
memcpy((void*)0x80001198,joypadhooks+3,4);
break;
case 0x04:
memcpy((void*)0x8000119C,gxdrawhooks,12);
memcpy((void*)0x80001198,gxdrawhooks+3,4);
break;
case 0x05:
memcpy((void*)0x8000119C,gxflushhooks,12);
memcpy((void*)0x80001198,gxflushhooks+3,4);
break;
case 0x06:
memcpy((void*)0x8000119C,ossleepthreadhooks,12);
memcpy((void*)0x80001198,ossleepthreadhooks+3,4);
break;
case 0x07:
memcpy((void*)0x8000119C,axnextframehooks,12);
memcpy((void*)0x80001198,axnextframehooks+3,4);
break;
case 0x08:
//if (customhooksize == 16)
//{
// memcpy((void*)0x8000119C,customhook,12);
// memcpy((void*)0x80001198,customhook+3,4);
//}
break;
case 0x09:
//memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12);
//memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4);
break;
case 0x0A:
//memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12);
//memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4);
break;
}
DCFlushRange((void*)0x80001198,16);
}
memcpy((void *)0x80001800, (void*)0x80000000, 6);
}
int ocarina_do_code(u64 chantitle)
{
//if (!code_buf) return 0; // Need the handler loaded for hooking other than cheats!
memset((void *)0x80001800, 0, 0x1800);
char gameidbuffer[8];
if(chantitle != 0)
{
memset(gameidbuffer, 0, 8);
gameidbuffer[0] = (chantitle & 0xff000000) >> 24;
gameidbuffer[1] = (chantitle & 0x00ff0000) >> 16;
gameidbuffer[2] = (chantitle & 0x0000ff00) >> 8;
gameidbuffer[3] = chantitle & 0x000000ff;
}
load_handler();
if(chantitle != 0)
{
memcpy((void *)0x80001800, gameidbuffer, 8);
DCFlushRange((void *)0x80001800, 8);
}
if(codelist)
memset(codelist, 0, (u32)codelistend - (u32)codelist);
//Copy the codes
if(code_size > 0 && code_buf)
{
memcpy(codelist, code_buf, code_size);
DCFlushRange(codelist, (u32)codelistend - (u32)codelist);
}
// TODO What's this???
// enable flag
//*(vu8*)0x80001807 = 0x01;
//This needs to be done after loading the .dol into memory
app_pokevalues();
return 1;
}