2012-07-03 18:26:49 +02:00
|
|
|
/*
|
|
|
|
Copyright (c) 2010 - Wii Banner Player Project
|
|
|
|
Copyright (c) 2012 - Dimok
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
arising from the use of this software.
|
|
|
|
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it
|
|
|
|
freely, subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
|
|
claim that you wrote the original software. If you use this software
|
|
|
|
in a product, an acknowledgment in the product documentation would be
|
|
|
|
appreciated but is not required.
|
|
|
|
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
misrepresented as being the original software.
|
|
|
|
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#include "QuadPane.h"
|
|
|
|
#include "Layout.h"
|
|
|
|
|
|
|
|
void QuadPane::Load(QuadPane::Header* file)
|
|
|
|
{
|
|
|
|
if(!file)
|
|
|
|
return;
|
|
|
|
|
|
|
|
header = file;
|
|
|
|
tex_coords = (const TexCoords *) (header+1);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void QuadPane::SetVertex(int ind, float x, float y, u8 render_alpha) const
|
|
|
|
{
|
|
|
|
// position
|
|
|
|
GX_Position3f32(x, y, 0.f);
|
|
|
|
|
|
|
|
const GXColor &vertex_color = header->vertex_colors[ind];
|
|
|
|
// color
|
|
|
|
GX_Color4u8(vertex_color.r, vertex_color.g, vertex_color.b,
|
|
|
|
MultiplyAlpha(vertex_color.a, render_alpha));
|
|
|
|
|
|
|
|
// texture coord
|
|
|
|
for(u32 i = 0; i < header->tex_coord_count; i++)
|
|
|
|
GX_TexCoord2f32(tex_coords[i].coords[ind].s, tex_coords[i].coords[ind].t);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool IsModulateColor(GXColor *colors, u8 render_alpha)
|
|
|
|
{
|
|
|
|
if(render_alpha != 0xFF)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
u32 *colorPtr = (u32 *) colors;
|
|
|
|
|
|
|
|
for(int i = 0; i < 4; ++i)
|
|
|
|
{
|
|
|
|
if(colorPtr[i] != 0xFFFFFFFF)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QuadPane::Draw(const BannerResources& resources, u8 render_alpha, const float ws_scale, Mtx &modelview, u16 material_index, u8 texture_flip) const
|
|
|
|
{
|
|
|
|
if(!header)
|
|
|
|
return;
|
|
|
|
|
2012-07-03 19:07:53 +02:00
|
|
|
if(ws_scale < 0)
|
|
|
|
gprintf("%f\n", ws_scale);
|
|
|
|
|
2012-07-03 18:26:49 +02:00
|
|
|
if (material_index < resources.materials.size())
|
|
|
|
{
|
|
|
|
bool modulate_color = IsModulateColor(header->vertex_colors, render_alpha);
|
|
|
|
resources.materials[material_index]->Apply(resources, render_alpha, modulate_color);
|
|
|
|
}
|
|
|
|
|
|
|
|
Mtx m, mv;
|
|
|
|
guMtxIdentity (m);
|
|
|
|
|
|
|
|
guMtxTransApply(m,m, -0.5f * GetOriginX(), -0.5f * GetOriginY(), 0.f);
|
|
|
|
guMtxScaleApply(m,m, GetWidth(), GetHeight(), 1.f);
|
|
|
|
|
|
|
|
guMtxConcat (modelview, m, mv);
|
|
|
|
|
|
|
|
GX_LoadPosMtxImm (mv, GX_PNMTX0);
|
|
|
|
|
|
|
|
GX_ClearVtxDesc();
|
|
|
|
GX_InvVtxCache();
|
|
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
|
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
|
|
|
for(u32 i = 0; i < header->tex_coord_count; i++)
|
|
|
|
GX_SetVtxDesc(GX_VA_TEX0+i, GX_DIRECT);
|
|
|
|
|
|
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
|
|
if(texture_flip)
|
|
|
|
{
|
|
|
|
SetVertex(0, 0.f, 0.f, render_alpha);
|
|
|
|
SetVertex(1, 1.f, 0.f, render_alpha);
|
|
|
|
SetVertex(3, 1.f, 1.f, render_alpha);
|
|
|
|
SetVertex(2, 0.f, 1.f, render_alpha);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetVertex(2, 0.f, 0.f, render_alpha);
|
|
|
|
SetVertex(3, 1.f, 0.f, render_alpha);
|
|
|
|
SetVertex(1, 1.f, 1.f, render_alpha);
|
|
|
|
SetVertex(0, 0.f, 1.f, render_alpha);
|
|
|
|
}
|
|
|
|
GX_End();
|
|
|
|
}
|
|
|
|
|
|
|
|
void QuadPane::ProcessHermiteKey(const KeyType& type, float value)
|
|
|
|
{
|
|
|
|
if (type.type == ANIMATION_TYPE_VERTEX_COLOR) // vertex color
|
|
|
|
{
|
|
|
|
if (type.target < 0x10)
|
|
|
|
{
|
|
|
|
// vertex colors
|
|
|
|
(&header->vertex_colors->r)[type.target] = FLOAT_2_U8(value);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Base::ProcessHermiteKey(type, value);
|
|
|
|
}
|