WiiFlow_Lite/source/music/MusicPlayer.cpp

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2012-09-22 15:47:52 +02:00
/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <cstdio>
#include "MusicPlayer.hpp"
#include "SoundHandler.hpp"
#include "list/ListGenerator.hpp"
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#include "gui/text.hpp"
#include "gecko/gecko.h"
#define MUSIC_DEPTH 10
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Musicplayer MusicPlayer;
void Musicplayer::Cleanup()
{
Stop();
DisplayTime = 0;
CurrentPosition = 0;
MusicChanged = false;
MusicStopped = true;
FileNames.clear();
}
void Musicplayer::Init(Config &cfg, const string& musicDir, const string& themeMusicDir)
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{
Cleanup();
FadeRate = cfg.getInt("GENERAL", "music_fade_rate", 8);
Volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
SetVolume(0);
MusicFile.SetVoice(0);
vector<string> Types = stringToVector(".mp3|.ogg", '|');
m_gameList.GetFiles(musicDir.c_str(), Types, FileNames, false, MUSIC_DEPTH);
m_gameList.GetFiles(themeMusicDir.c_str(), Types, FileNames, false, MUSIC_DEPTH);
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if(cfg.getBool("GENERAL", "randomize_music", true) && FileNames.size() > 0)
{
srand(unsigned(time(NULL)));
random_shuffle(FileNames.begin(), FileNames.end());
}
CurrentFileName = FileNames.begin();
}
void Musicplayer::SetMaxVolume(u8 volume)
{
Volume = volume;
SetVolume(volume);
}
void Musicplayer::SetVolume(u8 volume)
{
CurrentVolume = volume;
MusicFile.SetVolume(CurrentVolume);
}
void Musicplayer::Previous()
{
if(FileNames.empty() || PosFromPrevFile())
return;
if(CurrentFileName == FileNames.begin())
CurrentFileName = FileNames.end();
CurrentFileName--;
LoadCurrentFile();
}
void Musicplayer::Next()
{
if(FileNames.empty() || PosFromPrevFile())
return;
CurrentFileName++;
if(CurrentFileName == FileNames.end())
CurrentFileName = FileNames.begin();
LoadCurrentFile();
}
bool Musicplayer::PosFromPrevFile()
{
if(!CurrentPosition)
return false;
MusicFile.Load((*CurrentFileName).c_str());
SoundHandler::Instance()->Decoder(MusicFile.GetVoice())->Seek(CurrentPosition);
SetVolume(CurrentVolume);
MusicFile.Play();
CurrentPosition = 0;
MusicStopped = false;
MusicChanged = false;
return true;
}
void Musicplayer::Stop()
{
if(!MusicFile.IsPlaying())
return;
MusicFile.Pause();
CurrentPosition = SoundHandler::Instance()->Decoder(MusicFile.GetVoice())->Tell();
MusicFile.FreeMemory();
MusicStopped = true;
}
void Musicplayer::Tick(bool attenuate)
{
if(FileNames.empty())
return;
if(!attenuate && CurrentVolume < Volume)
SetVolume(CurrentVolume + FadeRate > Volume ? Volume : CurrentVolume + FadeRate);
else if(attenuate && CurrentVolume > 0)
SetVolume(CurrentVolume - FadeRate < 0 ? 0 : CurrentVolume - FadeRate);
if(!attenuate && !MusicFile.IsPlaying())
Next();
}
void Musicplayer::LoadCurrentFile()
{
MusicFile.Load((*CurrentFileName).c_str());
SetVolume(CurrentVolume);
MusicFile.Play();
CurrentPosition = 0;
MusicStopped = false;
MusicChanged = true;
}
/* For our GUI */
wstringEx Musicplayer::GetFileName()
{
wstringEx CurrentFile;
string CurrentFileStr((*CurrentFileName).begin()+(*CurrentFileName).find_last_of('/')+1,
(*CurrentFileName).begin()+(*CurrentFileName).find_last_of('.'));
CurrentFile.fromUTF8(CurrentFileStr.c_str());
return CurrentFile;
}
bool Musicplayer::SongChanged()
{
if(!MusicChanged)
return false;
MusicChanged = false;
return true;
}