mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 20:01:55 +01:00
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
|
#include <stdio.h>
|
||
|
#include <string.h>
|
||
|
#include <malloc.h>
|
||
|
#include <ogcsys.h>
|
||
|
#include <dirent.h>
|
||
|
#include <sys/statvfs.h>
|
||
|
|
||
|
#include "gc_disc.hpp"
|
||
|
#include "DeviceHandler.hpp"
|
||
|
#include "disc.h"
|
||
|
#include "utils.h"
|
||
|
#include "wdvd.h"
|
||
|
#include "text.hpp"
|
||
|
|
||
|
s32 __DiscReadRaw(void *outbuf, u32 offset, u32 length)
|
||
|
{
|
||
|
return WDVD_UnencryptedRead(outbuf, length, offset);
|
||
|
}
|
||
|
|
||
|
s32 GC_GameDumper(progress_callback_t spinner, void *spinner_data)
|
||
|
{
|
||
|
static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
|
||
|
|
||
|
FILE *f;
|
||
|
u8 *ReadBuffer = (u8 *)memalign(32, READSIZE);
|
||
|
u32 DiscSec = 0;
|
||
|
u32 ApploaderSize = 0;
|
||
|
char folder[MAX_FAT_PATH];
|
||
|
bzero(folder, MAX_FAT_PATH);
|
||
|
char gamepath[MAX_FAT_PATH];
|
||
|
bzero(gamepath, MAX_FAT_PATH);
|
||
|
|
||
|
Disc_ReadGCHeader(&gcheader);
|
||
|
Asciify2(gcheader.title);
|
||
|
|
||
|
snprintf(folder, sizeof(folder), "%s:/games/%s [%s]", DeviceName[SD], gcheader.title, (char *)gcheader.id);
|
||
|
makedir((char *)folder);
|
||
|
|
||
|
snprintf(gamepath, sizeof(gamepath), "%s/game.iso", folder);
|
||
|
f = fopen(gamepath, "wb");
|
||
|
while( DiscSec < 0xAE0B )
|
||
|
{
|
||
|
__DiscReadRaw(ReadBuffer, DiscSec*READSIZE, READSIZE);
|
||
|
fwrite(ReadBuffer, 1, READSIZE, f);
|
||
|
spinner(DiscSec, 0xAE0B, spinner_data);
|
||
|
DiscSec++;
|
||
|
}
|
||
|
fclose(f);
|
||
|
|
||
|
snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", DeviceName[SD], gcheader.title, (char *)gcheader.id);
|
||
|
makedir((char *)folder);
|
||
|
snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
|
||
|
__DiscReadRaw(ReadBuffer, 0, 0x440);
|
||
|
|
||
|
f = fopen(gamepath, "wb");
|
||
|
fwrite(ReadBuffer, 1, 0x440, f);
|
||
|
fclose(f);
|
||
|
|
||
|
ApploaderSize = *(vu32*)(ReadBuffer+0x400);
|
||
|
|
||
|
snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
|
||
|
__DiscReadRaw(ReadBuffer, 0x440, 0x2000);
|
||
|
|
||
|
f = fopen(gamepath, "wb");
|
||
|
fwrite(ReadBuffer, 1, 0x2000, f);
|
||
|
fclose(f);
|
||
|
|
||
|
snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
|
||
|
__DiscReadRaw(ReadBuffer, 0x2440, ApploaderSize);
|
||
|
|
||
|
f = fopen(gamepath, "wb");
|
||
|
fwrite(ReadBuffer, 1, ApploaderSize, f);
|
||
|
fclose(f);
|
||
|
|
||
|
free(ReadBuffer);
|
||
|
|
||
|
return 0;
|
||
|
}
|