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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
- minor coverflow code change.
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@ -224,9 +224,6 @@ CCoverFlow::CCoverFlow(void)
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m_selectSound = NULL;
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m_cancelSound = NULL;
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//
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m_loadingTexture = NULL;
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m_noCoverTexture = NULL;
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//
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m_covers = NULL;
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LWP_MutexInit(&m_mutex, 0);
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}
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@ -1304,7 +1301,12 @@ void CCoverFlow::_drawCover(int i, bool mirror, CCoverFlow::DrawMode dm)
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const TexData *CCoverFlow::_coverTexture(int i)
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{
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if(m_items[i].texture.data == NULL)
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return (m_items[i].state == STATE_Loading) ? m_loadingTexture : m_noCoverTexture;
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{
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if(m_box)
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return (m_items[i].state == STATE_Loading) ? &m_boxLoadingTexture : &m_boxNoCoverTexture;
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else
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return (m_items[i].state == STATE_Loading) ? &m_flatLoadingTexture : &m_flatNoCoverTexture;
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}
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return &m_items[i].texture;
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}
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@ -1408,9 +1410,10 @@ void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
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GX_SetTevKColor(GX_KCOLOR0, color);
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break;
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}
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/* this draws the colored spine of the box */
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if(dm == CCoverFlow::CFDR_NORMAL)
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{
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// set dvd box texture, depending on game
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// set dvd spine color texture, depending on game
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switch(m_items[m_covers[i].index].hdr->casecolor)
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{
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case 0x000000:
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@ -1435,7 +1438,7 @@ void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
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}
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GX_LoadTexObj(&texObj, GX_TEXMAP0);
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}
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);// Quads
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for (u32 j = 0; j < g_boxMeshQSize; ++j)
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{
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GX_Position3f32(g_boxMeshQ[j].pos.x, g_boxMeshQ[j].pos.y, g_boxMeshQ[j].pos.z);
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@ -1443,7 +1446,7 @@ void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
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GX_TexCoord2f32(g_boxMeshQ[j].texCoord.x, g_boxMeshQ[j].texCoord.y);
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}
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GX_End();
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GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshTSize);
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GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshTSize);// triangles
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for (u32 j = 0; j < g_boxMeshTSize; ++j)
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{
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GX_Position3f32(g_boxMeshT[j].pos.x, g_boxMeshT[j].pos.y, g_boxMeshT[j].pos.z);
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@ -1451,11 +1454,13 @@ void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
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GX_TexCoord2f32(g_boxMeshT[j].texCoord.x, g_boxMeshT[j].texCoord.y);
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}
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GX_End();
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/* draw back of cover and title spine texture */
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if (dm == CCoverFlow::CFDR_NORMAL)
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{
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const TexData *myTex = tex;
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/* if we have front cover texture only then draw back and spine textures using the default box no cover texture */
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if(flatTex)
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myTex = m_noCoverTexture;
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myTex = &m_boxNoCoverTexture;
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GX_InitTexObj(&texObj, myTex->data, myTex->width, myTex->height, myTex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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if (myTex->maxLOD > 0)
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GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)myTex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
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@ -1469,6 +1474,8 @@ void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
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GX_TexCoord2f32(g_boxBackCoverMesh[j].texCoord.x, g_boxBackCoverMesh[j].texCoord.y);
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}
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GX_End();
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/* draw front of cover texture */
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/* if front cover only we need to change texObj from box no cover texture to the front cover texture */
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if (dm == CCoverFlow::CFDR_NORMAL && flatTex)
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{
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GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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@ -1959,8 +1966,6 @@ bool CCoverFlow::start(const string &m_imgsDir)
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}
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m_defcovers_loaded = true;
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}
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m_loadingTexture = (m_box ? &m_boxLoadingTexture : &m_flatLoadingTexture);
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m_noCoverTexture = (m_box ? &m_boxNoCoverTexture : &m_flatNoCoverTexture);
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if(m_covers != NULL)
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MEM2_free(m_covers);
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@ -253,8 +253,6 @@ private:
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//
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bool m_selected;
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int m_tickCount;
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TexData *m_loadingTexture;
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TexData *m_noCoverTexture;
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TexData m_flatLoadingTexture;
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TexData m_flatNoCoverTexture;
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TexData m_boxLoadingTexture;
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