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-hopefully fixed the last memory leak on cover downloading
-added subfolder auto creation for plugin cache (issue 187)
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c778748bd1
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@ -2591,6 +2591,8 @@ bool CCoverFlow::preCacheCover(const char *id, const u8 *png, bool full)
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}
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}
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TexHandle.Cleanup(tex);
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if(zBuffer != NULL && m_compressCache)
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MEM2_free(zBuffer);
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return true;
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}
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@ -2672,6 +2674,21 @@ bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
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file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), gamePath), "wb");
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else
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{
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if(strchr(coverDir, '/') != NULL)
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{
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char *tmp = (char*)MEM2_alloc(strlen(coverDir)+1);
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strncpy(tmp, coverDir, strlen(coverDir));
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char *help = tmp;
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while(help != NULL && strchr(help, '/') != NULL)
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{
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char *pos = strchr(help, '/');
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*pos = '\0';
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fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), tmp));
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*pos = '/';
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help = pos+1;
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}
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MEM2_free(tmp);
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}
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fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), coverDir));
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file = fopen(fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverDir, gamePath), "wb");
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}
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