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- fix for setting game IOS (broken in 5.4.5)
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Before Width: | Height: | Size: 4.1 MiB After Width: | Height: | Size: 4.1 MiB |
@ -1,6 +1,6 @@
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#define APP_NAME "WiiFlow WFL"
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#define APP_VERSION "5.4.5"
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#define APP_VERSION "5.4.6"
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#define APP_DATA_DIR "wiiflow"
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#define APPS_DIR "apps/wiiflow"
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@ -497,13 +497,17 @@ void CMenu::_showGameSettings()
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i = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u);
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m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
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// this getInt() is different than the normal getInt()
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// this getInt() will actually set the j variable to the value of the key. hence the & before j.
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// this appears to be the only time this getInt() is called of all wiiflow code.
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// why they didn't just set int j = m_gcfg2.getInt(id, "ios", 0); i do not know.
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int j = 0;
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if(m_gcfg2.getInt(id, "ios", j) && _installed_cios.size() > 0)
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if(m_gcfg2.getInt(id, "ios", &j) && _installed_cios.size() > 0)
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{
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CIOSItr itr = _installed_cios.find(j);
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j = (itr == _installed_cios.end()) ? 0 : itr->first;
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}
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//else j = 0;
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else j = 0;
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if(j > 0)
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m_btnMgr.setText(m_gameSettingsLblIOS, wfmt(L"%i", j));
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