mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-fixed broken gamecube disc dumper and made single disc
games installable again too
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parent
64773f440c
commit
02c58ebe04
@ -203,7 +203,7 @@ bool GCDump::__WaitForDisc(u8 dsc, u32 msg)
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if(Disc_IsGC() == 0)
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{
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s32 ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
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s32 ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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@ -282,7 +282,7 @@ s32 GCDump::DumpGame()
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{
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multigamedisc = true;
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__AnalizeMultiDisc();
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__DiscReadRaw(ReadBuffer, 0+NextOffset, sizeof(gc_discHdr));
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__DiscReadRaw(ReadBuffer, NextOffset, sizeof(gc_discHdr));
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memcpy(gcheader.id, ReadBuffer, 6);
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strcpy(gcheader.title, (char *)ReadBuffer+0x20);
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}
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@ -310,7 +310,7 @@ s32 GCDump::DumpGame()
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continue;
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}
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ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
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ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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@ -378,7 +378,7 @@ s32 GCDump::DumpGame()
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gprintf("Writing %s/boot.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
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gc_done += __DiscWrite(gamepath, 0+NextOffset, 0x440, ReadBuffer);
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gc_done += __DiscWrite(gamepath, NextOffset, 0x440, ReadBuffer);
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gprintf("Writing %s/bi2.bin\n", folder);
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snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
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@ -401,7 +401,7 @@ s32 GCDump::DumpGame()
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FILE *f;
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f = fopen(gamepath, "wb");
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ret = __DiscWriteFile(f, 0+NextOffset, (FSTOffset + FSTSize), ReadBuffer);
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ret = __DiscWriteFile(f, NextOffset, (FSTOffset + FSTSize), ReadBuffer);
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wrote += (FSTOffset + FSTSize);
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gc_done += wrote;
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@ -461,7 +461,7 @@ s32 GCDump::DumpGame()
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}
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else
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{
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ret = __DiscWrite(gamepath, 0+NextOffset, DiscSize, ReadBuffer);
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ret = __DiscWrite(gamepath, NextOffset, DiscSize, ReadBuffer);
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if( ret < 0 )
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{
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MEM2_free(ReadBuffer);
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@ -486,7 +486,7 @@ s32 GCDump::DumpGame()
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Disc++;
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}
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}
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else
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else if(multigamedisc)
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{
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if(MultiGameDump+1 == MultiGameCnt)
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{
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@ -498,6 +498,8 @@ s32 GCDump::DumpGame()
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MultiGameDump++;
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}
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}
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else
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gamedone = true;
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}
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MEM2_free(ReadBuffer);
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@ -510,7 +512,7 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
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u8 *ReadBuffer = (u8 *)MEM2_alloc(0x440);
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u32 size = 0;
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u32 size = 0;
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bool scnddisc = false;
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gamedone = false;
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multigamedisc = false;
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@ -520,7 +522,7 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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Disc = 0;
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while(!gamedone)
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{
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{
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u32 multisize = 0;
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Disc_ReadGCHeader(&gcheader);
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@ -528,14 +530,14 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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{
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multigamedisc = true;
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__AnalizeMultiDisc();
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__DiscReadRaw(ReadBuffer, 0+NextOffset, sizeof(gc_discHdr));
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__DiscReadRaw(ReadBuffer, NextOffset, sizeof(gc_discHdr));
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memcpy(gcheader.id, ReadBuffer, sizeof(gcheader.id));
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strcpy(gcheader.title, (char *)ReadBuffer+0x20);
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}
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Asciify2(gcheader.title);
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s32 ret = __DiscReadRaw(ReadBuffer, 0+NextOffset, 0x440);
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s32 ret = __DiscReadRaw(ReadBuffer, NextOffset, 0x440);
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if(ret > 0)
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{
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MEM2_free(ReadBuffer);
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@ -602,7 +604,7 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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if((fst[i].FileOffset & (align-1)) == 0 || force_32k_align)
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{
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correction = 0;
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while(((size+correction) & (align-1)) != 0)
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while(((multisize+correction) & (align-1)) != 0)
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correction++;
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multisize += correction;
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break;
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@ -618,22 +620,22 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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if(FSTTotal > FSTSize && !multigamedisc)
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{
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if(Disc == 0 && !scnddisc)
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if(Disc == 0 && !scnddisc)
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__WaitForDisc(1, 1);
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else if(Disc == 0x01 && !scnddisc)
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__WaitForDisc(0, 1);
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if(scnddisc)
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{
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if(Disc == 0x01)
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__WaitForDisc(0, 1);
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__WaitForDisc(0, 1);
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gamedone = true;
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break;
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}
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scnddisc = true;
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}
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else
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else if(multigamedisc)
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{
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if(MultiGameDump+1 == MultiGameCnt)
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{
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@ -644,7 +646,9 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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{
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MultiGameDump++;
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}
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}
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}
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else
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gamedone = true;
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}
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MEM2_free(ReadBuffer);
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DiscSizeCalculated = size/0x400;
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