mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- added options to copy real nand config and miis to emunand on page 3 of emu nand settings. if set to 'on' then when you launch a emu nand game sysconfig and/or miis from real nand will be copied to emu nand before launching the game. this solves issue #90 to keep your controllers synced in emu nand mode.
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@ -6,7 +6,7 @@
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#else
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#else
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#define APP_NAME "WiiFlow Lite"
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#define APP_NAME "WiiFlow Lite"
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#endif
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#endif
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#define APP_VERSION "5.3.0 beta 3"
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#define APP_VERSION "5.3.0 beta 5"
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#define APP_DATA_DIR "wiiflow"
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#define APP_DATA_DIR "wiiflow"
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#ifdef APP_WIIFLOW
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#ifdef APP_WIIFLOW
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@ -1636,8 +1636,8 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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/* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */
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/* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */
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NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false),
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NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false),
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m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false));
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m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false));
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m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", false);
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//m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", false);
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m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", false);
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//m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", false);
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}
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}
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/* configs no longer needed */
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/* configs no longer needed */
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@ -44,6 +44,10 @@ s16 m_nandemuBtnSavePartitionP;
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s16 m_nandemuLblInstallWad;
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s16 m_nandemuLblInstallWad;
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s16 m_nandemuBtnInstallWad;
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s16 m_nandemuBtnInstallWad;
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s16 m_nandemuLblRealConfig;
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s16 m_nandemuBtnRealConfig;
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s16 m_nandemuLblRealMiis;
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s16 m_nandemuBtnRealMiis;
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s16 m_nandfileLblMessage;
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s16 m_nandfileLblMessage;
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s16 m_nandemuLblMessage;
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s16 m_nandemuLblMessage;
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@ -403,6 +407,12 @@ void CMenu::_hideNandEmu(bool instant)
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m_btnMgr.hide(m_nandemuLblInstallWad, instant);
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m_btnMgr.hide(m_nandemuLblInstallWad, instant);
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m_btnMgr.hide(m_nandemuBtnInstallWad, instant);
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m_btnMgr.hide(m_nandemuBtnInstallWad, instant);
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m_btnMgr.hide(m_nandemuLblRealConfig, instant);
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m_btnMgr.hide(m_nandemuBtnRealConfig, instant);
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m_btnMgr.hide(m_nandemuLblRealMiis, instant);
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m_btnMgr.hide(m_nandemuBtnRealMiis, instant);
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m_btnMgr.hide(m_nandemuBtnExtract, instant);
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m_btnMgr.hide(m_nandemuBtnExtract, instant);
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m_btnMgr.hide(m_nandemuBtnDisable, instant);
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m_btnMgr.hide(m_nandemuBtnDisable, instant);
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m_btnMgr.hide(m_nandemuLblInit, instant);
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m_btnMgr.hide(m_nandemuLblInit, instant);
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@ -455,6 +465,12 @@ void CMenu::_hideNandEmuPg(void)
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m_btnMgr.hide(m_nandemuLblSavePartitionVal);
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m_btnMgr.hide(m_nandemuLblSavePartitionVal);
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m_btnMgr.hide(m_nandemuBtnSavePartitionP);
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m_btnMgr.hide(m_nandemuBtnSavePartitionP);
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m_btnMgr.hide(m_nandemuBtnSavePartitionM);
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m_btnMgr.hide(m_nandemuBtnSavePartitionM);
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m_btnMgr.hide(m_nandemuLblRealConfig);
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m_btnMgr.hide(m_nandemuBtnRealConfig);
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m_btnMgr.hide(m_nandemuLblRealMiis);
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m_btnMgr.hide(m_nandemuBtnRealMiis);
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}
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}
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}
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}
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@ -518,10 +534,19 @@ void CMenu::_showNandEmu(void)
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const char *partitionname = DeviceName[m_cfg.getInt(WII_DOMAIN, "savepartition")];
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const char *partitionname = DeviceName[m_cfg.getInt(WII_DOMAIN, "savepartition")];
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m_btnMgr.setText(m_nandemuLblSavePartitionVal, upperCase(partitionname));
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m_btnMgr.setText(m_nandemuLblSavePartitionVal, upperCase(partitionname));
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m_btnMgr.setText(m_nandemuBtnRealConfig, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false) ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.setText(m_nandemuBtnRealMiis, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false) ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.show(m_nandemuLblSavePartition);
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m_btnMgr.show(m_nandemuLblSavePartition);
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m_btnMgr.show(m_nandemuLblSavePartitionVal);
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m_btnMgr.show(m_nandemuLblSavePartitionVal);
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m_btnMgr.show(m_nandemuBtnSavePartitionP);
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m_btnMgr.show(m_nandemuBtnSavePartitionP);
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m_btnMgr.show(m_nandemuBtnSavePartitionM);
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m_btnMgr.show(m_nandemuBtnSavePartitionM);
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m_btnMgr.show(m_nandemuLblRealConfig);
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m_btnMgr.show(m_nandemuBtnRealConfig);
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m_btnMgr.show(m_nandemuLblRealMiis);
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m_btnMgr.show(m_nandemuBtnRealMiis);
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}
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}
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for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i)
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for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i)
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@ -578,94 +603,107 @@ int CMenu::_NandEmuCfg(void)
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m_btnMgr.up();
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m_btnMgr.up();
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else if(BTN_DOWN_PRESSED && !m_thrdWorking)
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else if(BTN_DOWN_PRESSED && !m_thrdWorking)
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m_btnMgr.down();
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m_btnMgr.down();
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else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnEmulationP) || m_btnMgr.selected(m_nandemuBtnEmulationM)))
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else if(BTN_A_PRESSED)
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{
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{
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s8 direction = m_btnMgr.selected(m_nandemuBtnEmulationP) ? 1 : -1;
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if(m_btnMgr.selected(m_nandemuBtnEmulationP) || m_btnMgr.selected(m_nandemuBtnEmulationM))
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m_cfg.setInt(CHANNEL_DOMAIN, "emulation", loopNum(m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0) + direction, ARRAY_SIZE(CMenu::_NandEmu)));
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_showNandEmu();
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}
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else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnSaveEmulationP) || m_btnMgr.selected(m_nandemuBtnSaveEmulationM)))
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{
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s8 direction = m_btnMgr.selected(m_nandemuBtnSaveEmulationP) ? 1 : -1;
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m_cfg.setInt(WII_DOMAIN, "save_emulation", loopNum(m_cfg.getInt(WII_DOMAIN, "save_emulation", 0) + direction, ARRAY_SIZE(CMenu::_GlobalSaveEmu)));
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_showNandEmu();
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}
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else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnSavePartitionP) || m_btnMgr.selected(m_nandemuBtnSavePartitionM)))
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{
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s8 direction = m_btnMgr.selected(m_nandemuBtnSavePartitionP) ? 1 : -1;
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currentPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
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m_emuSaveNand = true;
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_setPartition(direction);
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m_emuSaveNand = false;
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_checkEmuNandSettings();// refresh emunands in case the partition was changed
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_showNandEmu();
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}
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else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnNandDump) || m_btnMgr.selected(m_nandemuBtnAll) || m_btnMgr.selected(m_nandemuBtnMissing)))
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{
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m_nanddump = m_btnMgr.selected(m_nandemuBtnNandDump) ? true : false;
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m_saveall = m_btnMgr.selected(m_nandemuBtnAll) ? true : false;
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m_btnMgr.hide(m_nandemuBtnBack);
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_hideNandEmu(true);
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int emuPart = _FindEmuPart(!m_nanddump, true);
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if(emuPart < 0)
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{
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{
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error(_t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
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s8 direction = m_btnMgr.selected(m_nandemuBtnEmulationP) ? 1 : -1;
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m_cfg.setInt(CHANNEL_DOMAIN, "emulation", loopNum(m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0) + direction, ARRAY_SIZE(CMenu::_NandEmu)));
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_showNandEmu();
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_showNandEmu();
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}
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}
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else
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else if(m_btnMgr.selected(m_nandemuBtnSaveEmulationP) || m_btnMgr.selected(m_nandemuBtnSaveEmulationM))
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{
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{
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m_btnMgr.show(m_nandemuLblTitle);
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s8 direction = m_btnMgr.selected(m_nandemuBtnSaveEmulationP) ? 1 : -1;
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m_btnMgr.show(m_nandfilePBar);
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m_cfg.setInt(WII_DOMAIN, "save_emulation", loopNum(m_cfg.getInt(WII_DOMAIN, "save_emulation", 0) + direction, ARRAY_SIZE(CMenu::_GlobalSaveEmu)));
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m_btnMgr.show(m_nandemuPBar);
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_showNandEmu();
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m_btnMgr.show(m_nandfileLblMessage);
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}
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m_btnMgr.show(m_nandemuLblMessage);
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else if(m_btnMgr.selected(m_nandemuBtnSavePartitionP) || m_btnMgr.selected(m_nandemuBtnSavePartitionM))
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m_btnMgr.show(m_nandfileLblDialog);
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{
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m_btnMgr.show(m_nandemuLblDialog);
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s8 direction = m_btnMgr.selected(m_nandemuBtnSavePartitionP) ? 1 : -1;
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m_btnMgr.setText(m_nandemuLblMessage, L"");
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currentPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
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m_btnMgr.setText(m_nandfileLblMessage, L"");
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m_emuSaveNand = true;
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
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_setPartition(direction);
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if(m_nanddump)
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m_emuSaveNand = false;
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{
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_checkEmuNandSettings();// refresh emunands in case the partition was changed
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ExtNand = emuNands[curEmuNand];// set for later to refresh game list
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_showNandEmu();
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
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}
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}
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else if(m_btnMgr.selected(m_nandemuBtnNandDump) || m_btnMgr.selected(m_nandemuBtnAll) || m_btnMgr.selected(m_nandemuBtnMissing))
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else // saves dump
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{
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{
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m_nanddump = m_btnMgr.selected(m_nandemuBtnNandDump) ? true : false;
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//ExtNand = savesNands[curSavesNand];
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m_saveall = m_btnMgr.selected(m_nandemuBtnAll) ? true : false;
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
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}
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m_btnMgr.hide(m_nandemuBtnBack);
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m_thrdStop = false;
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_hideNandEmu(true);
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m_thrdProgress = 0.f;
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int emuPart = _FindEmuPart(!m_nanddump, true);
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m_thrdWorking = true;
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if(emuPart < 0)
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LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40);
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{
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error(_t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
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_showNandEmu();
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}
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else
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{
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m_btnMgr.show(m_nandemuLblTitle);
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m_btnMgr.show(m_nandfilePBar);
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m_btnMgr.show(m_nandemuPBar);
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m_btnMgr.show(m_nandfileLblMessage);
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m_btnMgr.show(m_nandemuLblMessage);
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m_btnMgr.show(m_nandfileLblDialog);
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m_btnMgr.show(m_nandemuLblDialog);
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m_btnMgr.setText(m_nandemuLblMessage, L"");
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m_btnMgr.setText(m_nandfileLblMessage, L"");
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m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
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if(m_nanddump)
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{
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ExtNand = emuNands[curEmuNand];// set for later to refresh game list
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
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}
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else // saves dump
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{
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//ExtNand = savesNands[curSavesNand];
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m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
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}
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m_thrdStop = false;
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m_thrdProgress = 0.f;
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m_thrdWorking = true;
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LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40);
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}
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}
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else if(m_btnMgr.selected(m_nandemuBtnNandSelectP) || m_btnMgr.selected(m_nandemuBtnNandSelectM))
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{
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s8 direction = m_btnMgr.selected(m_nandemuBtnNandSelectP) ? 1 : -1;
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curEmuNand = loopNum(curEmuNand + direction, emuNands.size());
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m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNands[curEmuNand]);
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_nandemuBtnSaveNandSelectP) || m_btnMgr.selected(m_nandemuBtnSaveNandSelectM))
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{
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s8 direction = m_btnMgr.selected(m_nandemuBtnSaveNandSelectP) ? 1 : -1;
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curSavesNand = loopNum(curSavesNand + direction, savesNands.size());
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m_cfg.setString(WII_DOMAIN, "current_save_emunand", savesNands[curSavesNand]);
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_nandemuBtnInstallWad))
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{
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_hideNandEmu();
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_wadExplorer();
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nandemuPage = 1;
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_showNandEmu();
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}
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else if (m_btnMgr.selected(m_nandemuBtnRealConfig))
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{
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m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config"));
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_showNandEmu();
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}
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else if (m_btnMgr.selected(m_nandemuBtnRealMiis))
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{
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m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis"));
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_showNandEmu();
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}
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else if(m_btnMgr.selected(m_nandemuBtnBack))
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{
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m_cfg.save();
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break;
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}
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}
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}
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else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnNandSelectP) || m_btnMgr.selected(m_nandemuBtnNandSelectM)))
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{
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s8 direction = m_btnMgr.selected(m_nandemuBtnNandSelectP) ? 1 : -1;
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curEmuNand = loopNum(curEmuNand + direction, emuNands.size());
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m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNands[curEmuNand]);
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_showNandEmu();
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}
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else if(BTN_A_PRESSED && (m_btnMgr.selected(m_nandemuBtnSaveNandSelectP) || m_btnMgr.selected(m_nandemuBtnSaveNandSelectM)))
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{
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s8 direction = m_btnMgr.selected(m_nandemuBtnSaveNandSelectP) ? 1 : -1;
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curSavesNand = loopNum(curSavesNand + direction, savesNands.size());
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m_cfg.setString(WII_DOMAIN, "current_save_emunand", savesNands[curSavesNand]);
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_showNandEmu();
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}
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else if(BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnInstallWad))
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{
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_hideNandEmu();
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_wadExplorer();
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nandemuPage = 1;
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_showNandEmu();
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}
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else if(BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))
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{
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m_cfg.save();
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break;
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}
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}
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if(m_thrdMessageAdded)
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if(m_thrdMessageAdded)
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@ -1055,6 +1093,10 @@ void CMenu::_initNandEmuMenu()
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m_nandemuLblSavePartitionVal = _addLabel("NANDEMU/SAVE_PART_BTN", theme.btnFont, L"", 468,130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_nandemuLblSavePartitionVal = _addLabel("NANDEMU/SAVE_PART_BTN", theme.btnFont, L"", 468,130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_nandemuBtnSavePartitionM = _addPicButton("NANDEMU/SAVE_PART_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
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m_nandemuBtnSavePartitionM = _addPicButton("NANDEMU/SAVE_PART_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
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||||||
m_nandemuBtnSavePartitionP = _addPicButton("NANDEMU/SAVE_PART_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
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m_nandemuBtnSavePartitionP = _addPicButton("NANDEMU/SAVE_PART_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
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||||||
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m_nandemuLblRealConfig = _addLabel("NANDEMU/REAL_CONFIG", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
|
m_nandemuBtnRealConfig = _addButton("NANDEMU/REAL_CONFIG_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
|
||||||
|
m_nandemuLblRealMiis = _addLabel("NANDEMU/REAL_MIIS", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
|
m_nandemuBtnRealMiis = _addButton("NANDEMU/REAL_MIIS_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
|
||||||
|
|
||||||
m_nandemuBtnBack = _addButton("NANDEMU/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
|
m_nandemuBtnBack = _addButton("NANDEMU/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
|
||||||
m_nandemuLblPage = _addLabel("NANDEMU/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
m_nandemuLblPage = _addLabel("NANDEMU/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||||
@ -1103,6 +1145,10 @@ void CMenu::_initNandEmuMenu()
|
|||||||
|
|
||||||
_setHideAnim(m_nandemuLblInstallWad, "NANDEMU/INSTALL_WAD", 50, 0, -2.f, 0.f);
|
_setHideAnim(m_nandemuLblInstallWad, "NANDEMU/INSTALL_WAD", 50, 0, -2.f, 0.f);
|
||||||
_setHideAnim(m_nandemuBtnInstallWad, "NANDEMU/INSTALL_WAD_BTN", -50, 0, 1.f, 0.f);
|
_setHideAnim(m_nandemuBtnInstallWad, "NANDEMU/INSTALL_WAD_BTN", -50, 0, 1.f, 0.f);
|
||||||
|
_setHideAnim(m_nandemuLblRealConfig, "NANDEMU/REAL_CONFIG", 50, 0, -2.f, 0.f);
|
||||||
|
_setHideAnim(m_nandemuBtnRealConfig, "NANDEMU/REAL_CONFIG_BTN", -50, 0, 1.f, 0.f);
|
||||||
|
_setHideAnim(m_nandemuLblRealMiis, "NANDEMU/REAL_MIIS", 50, 0, -2.f, 0.f);
|
||||||
|
_setHideAnim(m_nandemuBtnRealMiis, "NANDEMU/REAL_MIIS_BTN", -50, 0, 1.f, 0.f);
|
||||||
|
|
||||||
_setHideAnim(m_nandemuBtnBack, "NANDEMU/BACK_BTN", 0, 0, 1.f, -1.f);
|
_setHideAnim(m_nandemuBtnBack, "NANDEMU/BACK_BTN", 0, 0, 1.f, -1.f);
|
||||||
_setHideAnim(m_nandemuLblPage, "NANDEMU/PAGE_BTN", 0, 0, 1.f, -1.f);
|
_setHideAnim(m_nandemuLblPage, "NANDEMU/PAGE_BTN", 0, 0, 1.f, -1.f);
|
||||||
@ -1131,5 +1177,7 @@ void CMenu::_textNandEmu(void)
|
|||||||
m_btnMgr.setText(m_nandemuBtnNandDump, _t("cfgne6", L"Start"));
|
m_btnMgr.setText(m_nandemuBtnNandDump, _t("cfgne6", L"Start"));
|
||||||
m_btnMgr.setText(m_nandemuLblInstallWad, _t("cfgne98", L"Install Wad"));
|
m_btnMgr.setText(m_nandemuLblInstallWad, _t("cfgne98", L"Install Wad"));
|
||||||
m_btnMgr.setText(m_nandemuBtnInstallWad, _t("cfgne99", L"Go"));
|
m_btnMgr.setText(m_nandemuBtnInstallWad, _t("cfgne99", L"Go"));
|
||||||
|
m_btnMgr.setText(m_nandemuLblRealConfig, _t("cfgne40", L"Use Real NAND Config"));
|
||||||
|
m_btnMgr.setText(m_nandemuLblRealMiis, _t("cfgne41", L"Use Real NAND Miis"));
|
||||||
m_btnMgr.setText(m_nandemuBtnBack, _t("cfgne7", L"Back"));
|
m_btnMgr.setText(m_nandemuBtnBack, _t("cfgne7", L"Back"));
|
||||||
}
|
}
|
||||||
|
@ -206,6 +206,8 @@ cfgne35=Back
|
|||||||
cfgne36=Path =
|
cfgne36=Path =
|
||||||
cfgne37=Select NAND
|
cfgne37=Select NAND
|
||||||
cfgne38=Saves NAND Partition
|
cfgne38=Saves NAND Partition
|
||||||
|
cfgne40=Use Real NAND Config
|
||||||
|
cfgne41=Use Real NAND Miis
|
||||||
cfgne98=Install Wad
|
cfgne98=Install Wad
|
||||||
cfgne99=Go
|
cfgne99=Go
|
||||||
cfgp1=Game Partition
|
cfgp1=Game Partition
|
||||||
|
Loading…
Reference in New Issue
Block a user