mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
-using cfg-loader entry point now, its a bit lower ;)
-clearing screen properly now, no green screens or things like this -added a few more low mem settings, fixed a missing flush in set video mode (thanks dimok) -partially clearing mem1 too now, using the code of cfg-loader for that (thanks) -using asm volatile instead of __asm__ to really call what we want (thanks dimok for explaination) -deiniting usb device properly -shutting down system properly now on game boot, games should boot more often now, its still not fully fixed
This commit is contained in:
parent
a728a96480
commit
08a298b0b7
2
Makefile
2
Makefile
@ -73,7 +73,7 @@ ios := 249
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CFLAGS = -g -Os -Wall -Wextra -Wno-multichar $(MACHDEP) $(INCLUDE) -DHAVE_CONFIG_H
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80B00000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80A80000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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@ -229,6 +229,15 @@ void CVideo::cleanup(void)
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if(m_aaBuffer[i].get())
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m_aaBuffer[i].release();
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}
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GX_AbortFrame();
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GX_Flush();
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (m_rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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//MEM1_free(m_fifo);
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}
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@ -507,9 +516,9 @@ void CVideo::hideWaitMessage()
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wiiLightOff();
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}
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void CVideo::CheckWaitThread()
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void CVideo::CheckWaitThread(bool force)
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{
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if (!m_showingWaitMessages && waitThread != LWP_THREAD_NULL)
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if ((!m_showingWaitMessages && waitThread != LWP_THREAD_NULL) || force)
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{
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m_showWaitMessage = false;
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gprintf("Thread running. Stop it\n");
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@ -70,7 +70,7 @@ public:
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void waitMessage(float delay);
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void waitMessage(const vector<STexture> &tex, float delay, bool useWiiLight = true);
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void waitMessage(const STexture &tex);
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void CheckWaitThread();
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void CheckWaitThread(bool force = false);
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s32 TakeScreenshot(const char *);
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void shiftViewPort(float x, float y);
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private:
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@ -3,6 +3,7 @@
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <ogc/lwp_threads.h>
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#include <ogc/lwp_watchdog.h>
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#include "wiiuse/wpad.h"
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#include <ogc/machine/processor.h>
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@ -41,15 +42,19 @@ GXRModeObj *vmode = NULL;
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u32 vmode_reg = 0;
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static u8 Tmd_Buffer[0x49e4 + 0x1C] ALIGNED(32);
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extern void __exception_closeall();
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void __Disc_SetLowMem()
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{
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/* Setup low memory */
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*(vu32 *)0x80000030 = 0x00000000; // Arena Low
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*(vu32 *)0x80000060 = 0x38A00040;
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*(vu32 *)0x800000E4 = 0x80431A80;
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*(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address
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*(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size
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*(vu32 *)0x800000F4 = 0x817E5480;
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*(vu32 *)0x800000F8 = 0x0E7BE2C0; // bus speed
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*(vu32 *)0x800000FC = 0x2B73A840; // cpu speed
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*(vu32 *)0xCD00643C = 0x00000000; // 32Mhz on Bus
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/* Copy disc ID (online check) */
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@ -172,18 +177,18 @@ void __Disc_SetVMode(void)
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{
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/* Set video mode register */
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*(vu32 *)0x800000CC = vmode_reg;
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DCFlushRange((void *)(0x800000CC), 4);
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ICInvalidateRange((void *)(0x800000CC), 4);
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/* Set video mode */
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if (vmode != 0)
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VIDEO_Configure(vmode);
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if (disc_vmode != 0)
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VIDEO_Configure(disc_vmode);
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/* Setup video */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while (VIDEO_GetNextField())
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if(disc_vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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}
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@ -193,7 +198,7 @@ void __Disc_SetTime(void)
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settime(secs_to_ticks(time(NULL) - 946684800));
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}
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s32 __Disc_FindPartition(u64 *outbuf)
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s32 Disc_FindPartition(u64 *outbuf)
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{
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u64 offset = 0;
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u32 cnt;
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@ -344,46 +349,13 @@ s32 Disc_IsGC(void)
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return Disc_Type(1);
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}
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s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, bool disableIOSreload, int aspectRatio)
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s32 Disc_BootPartition()
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{
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entry_point p_entry;
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if (disableIOSreload)
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IOSReloadBlock(IOS_GetVersion(), false);
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else
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IOSReloadBlock(IOS_GetVersion(), true);
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s32 ret = WDVD_OpenPartition(offset, 0, 0, 0, Tmd_Buffer);
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if (ret < 0)
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return ret;
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/* Greenscreen Fix */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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/* Clear memory */
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MEM2_clear();
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/* Setup low memory */;
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__Disc_SetLowMem();
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/* Select an appropriate video mode */
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__Disc_SelectVMode(vidMode, 0);
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/* Run apploader */
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ret = Apploader_Run(&p_entry, vidMode, vmode, vipatch, countryString, patchVidMode, aspectRatio);
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if (ret < 0)
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return ret;
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free_wip();
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if (hooktype != 0)
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ocarina_do_code();
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gprintf("\n\nEntry Point is: 0x%08x\n", p_entry);
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appentrypoint = (u32)p_entry;
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/* Set time */
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__Disc_SetTime();
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@ -393,16 +365,18 @@ s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString,
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usleep(100 * 1000);
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/* Shutdown IOS subsystems */
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Sys_Shutdown();
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u32 level = IRQ_Disable();
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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/* Originally from tueidj - taken from NeoGamma (thx) */
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*(vu32*)0xCC003024 = 1;
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gprintf("Jumping to entrypoint\n");
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gprintf("Jumping to entry point\n");
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if (hooktype != 0)
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{
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__asm__(
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asm volatile (
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"lis %r3, appentrypoint@h\n"
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"ori %r3, %r3, appentrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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@ -416,7 +390,7 @@ s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString,
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}
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else
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{
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__asm__(
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asm volatile (
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"lis %r3, appentrypoint@h\n"
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"ori %r3, %r3, appentrypoint@l\n"
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"lwz %r3, 0(%r3)\n"
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@ -425,21 +399,44 @@ s32 Disc_BootPartition(u64 offset, u8 vidMode, bool vipatch, bool countryString,
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);
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}
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IRQ_Restore(level);
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return 0;
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}
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s32 Disc_WiiBoot(u8 vidMode, bool vipatch, bool countryString, u8 patchVidModes, bool disableIOSreload, int aspectRatio)
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s32 Disc_WiiBoot(u32 AppEntryPoint)
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{
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u64 offset;
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/* Find game partition offset */
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s32 ret = __Disc_FindPartition(&offset);
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if (ret < 0)
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{
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gprintf("Game Partition not found!\n");
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return ret;
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}
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appentrypoint = AppEntryPoint;
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/* Boot partition */
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return Disc_BootPartition(offset, vidMode, vipatch, countryString, patchVidModes, disableIOSreload, aspectRatio);
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return Disc_BootPartition();
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}
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u32 RunApploader(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, bool disableIOSreload, int aspectRatio)
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{
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gprintf("Running Apploader...\n");
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entry_point p_entry;
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if (disableIOSreload)
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IOSReloadBlock(IOS_GetVersion(), false);
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else
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IOSReloadBlock(IOS_GetVersion(), true);
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s32 ret = WDVD_OpenPartition(offset, 0, 0, 0, Tmd_Buffer);
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if (ret < 0)
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return ret;
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/* Setup low memory */;
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__Disc_SetLowMem();
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/* Select an appropriate video mode */
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__Disc_SelectVMode(vidMode, 0);
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/* Run apploader */
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ret = Apploader_Run(&p_entry, vidMode, vmode, vipatch, countryString, patchVidMode, aspectRatio);
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if (ret < 0)
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return ret;
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return (u32)p_entry;
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}
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@ -102,8 +102,11 @@ s32 Disc_ReadGCHeader(void *);
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s32 Disc_Type(bool);
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s32 Disc_IsWii(void);
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s32 Disc_IsGC(void);
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s32 Disc_BootPartition(u64, u8, bool, bool, u8, bool, int);
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s32 Disc_WiiBoot(u8, bool, bool, u8, bool, int);
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s32 Disc_BootPartition();
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s32 Disc_WiiBoot(u32);
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s32 Disc_FindPartition(u64 *outbuf);
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u32 RunApploader(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, bool disableIOSreload, int aspectRatio);
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#ifdef __cplusplus
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}
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@ -26,10 +26,6 @@ static bool return_to_priiloader = false;
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static bool return_to_disable = false;
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static bool return_to_bootmii = false;
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extern void __exception_closeall();
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static vu16* const _dspReg = (u16*)0xCC005000;
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extern u32 __PADDisableRecalibration(s32 disable);
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void __Wpad_PowerCallback()
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{
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/* Poweroff console */
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@ -142,39 +138,3 @@ void Sys_LoadMenu(void)
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/* Return to the Wii system menu */
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WII_ReturnToMenu(); //SYS_ResetSystem doesnt work properly with new libogc
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}
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static void __dsp_shutdown()
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{
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u32 tick;
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_dspReg[5] = (DSPCR_DSPRESET|DSPCR_HALT);
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_dspReg[27] &= ~0x8000;
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while(_dspReg[5]&0x400);
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while(_dspReg[5]&0x200);
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_dspReg[5] = (DSPCR_DSPRESET|DSPCR_DSPINT|DSPCR_ARINT|DSPCR_AIINT|DSPCR_HALT);
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_dspReg[0] = 0;
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while((_SHIFTL(_dspReg[2],16,16)|(_dspReg[3]&0xffff))&0x80000000);
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tick = gettick();
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while((gettick()-tick)<44);
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_dspReg[5] |= DSPCR_RES;
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while(_dspReg[5]&DSPCR_RES);
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}
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//Modified libogc call
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void Sys_Shutdown(void)
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{
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Close_Inputs();
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__dsp_shutdown();
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u32 ret = __PADDisableRecalibration(TRUE);
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__IOS_ShutdownSubsystems();
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__exception_closeall();
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LCDisable();
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__lwp_thread_closeall();
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__PADDisableRecalibration(ret);
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}
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|
@ -18,17 +18,6 @@ extern "C" {
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#define EXIT_TO_DISABLE 4
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#define EXIT_TO_BOOTMII 5
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// DSPCR bits
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#define DSPCR_DSPRESET 0x0800 // Reset DSP
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#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
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#define DSPCR_ARINT 0x0020
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#define DSPCR_AIINT 0x0008
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#define DSPCR_HALT 0x0004 // halt DSP
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#define DSPCR_RES 0x0001 // reset DSP
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#define _SHIFTL(v, s, w) \
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((u32) (((u32)(v) & ((0x01 << (w)) - 1)) << (s)))
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/* Prototypes */
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void Sys_Init(void);
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void Sys_LoadMenu(void);
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|
@ -36,7 +36,7 @@ extern "C"
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int main(int argc, char **argv)
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{
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__exception_setreload(5);
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MEM2_init(52);
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MEM2_init(52);
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geckoinit = InitGecko();
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gprintf(" \nWelcome to %s (%s-r%s)!\nThis is the debug output.\n", APP_NAME, APP_VERSION, SVN_REV);
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|
@ -47,6 +47,7 @@ void MEM1_free(void *p)
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void MEM2_init(unsigned int mem2Size)
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{
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g_mem2gp.init(mem2Size);
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g_mem2gp.clear();
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}
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void MEM2_cleanup(void)
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|
@ -481,6 +481,7 @@ void CMenu::cleanup(bool ios_reload)
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if(!m_reload)
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m_vid.cleanup();
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wiiLightOff();
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if (!ios_reload)
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{
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@ -488,15 +489,11 @@ void CMenu::cleanup(bool ios_reload)
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m_mutex = 0;
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}
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DeviceHandler::DestroyInstance();
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if (!ios_reload)
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_cleanupDefaultFont();
|
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if (!ios_reload || (!m_use_wifi_gecko && ios_reload))
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_deinitNetwork();
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wiiLightOff();
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gprintf(" \nMemory cleaned up\n");
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}
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|
@ -1,5 +1,4 @@
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#include "menu.hpp"
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#include "loader/patchcode.h"
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@ -8,6 +7,7 @@
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#include "loader/alt_ios.h"
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#include "loader/playlog.h"
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_threads.h>
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#include <unistd.h>
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#include <time.h>
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#include "network/http.h"
|
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@ -33,6 +33,7 @@
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#include "homebrew.h"
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#include "defines.h"
|
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#include "gc/gc.h"
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#include "gekko.h"
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extern const u8 btngamecfg_png[];
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extern const u8 btngamecfgs_png[];
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@ -1278,20 +1279,34 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
|
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}
|
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}
|
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|
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while(net_get_status() == -EBUSY);
|
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while(net_get_status() == -EBUSY)
|
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usleep(100);
|
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|
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m_vid.CheckWaitThread(true);
|
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cleanup();
|
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// wifi-gecko can no longer function after cleanup
|
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Close_Inputs();
|
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USBStorage_Deinit();
|
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if(currentPartition == 0)
|
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SDHC_Init();
|
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|
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// Stop wait message thread
|
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m_vid.hideWaitMessage();
|
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usleep(100 * 1000);
|
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// clear mem1 main
|
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u32 size = (u32)0x80a00000 - (u32)0x80004000;
|
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memset((void*)0x80004000, 0, size);
|
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DCFlushRange((void*)0x80004000, size);
|
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|
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gprintf("Booting game\n");
|
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if (Disc_WiiBoot(videoMode, vipatch, countryPatch, patchVidMode, disableIOSreload, aspectRatio) < 0)
|
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|
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/* Find game partition offset */
|
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u64 offset;
|
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Disc_FindPartition(&offset);
|
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u32 AppEntryPoint = RunApploader(offset, videoMode, vipatch, countryPatch, patchVidMode, disableIOSreload, aspectRatio);
|
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DeviceHandler::DestroyInstance();
|
||||
USBStorage_Deinit();
|
||||
|
||||
MEM2_clear();
|
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|
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gprintf("\n\nEntry Point is: 0x%08x\n", AppEntryPoint);
|
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if (Disc_WiiBoot(AppEntryPoint) < 0)
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Sys_LoadMenu();
|
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}
|
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|
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|
@ -46,45 +46,45 @@ enum
|
||||
|
||||
class SoundDecoder
|
||||
{
|
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public:
|
||||
SoundDecoder();
|
||||
SoundDecoder(const char * filepath);
|
||||
SoundDecoder(const u8 * buffer, int size);
|
||||
~SoundDecoder();
|
||||
virtual int Read(u8 * buffer, int buffer_size, int pos);
|
||||
virtual int Tell() { return CurPos; };
|
||||
virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); };
|
||||
virtual int Rewind();
|
||||
virtual int GetFormat() { return VOICE_STEREO_16BIT; };
|
||||
virtual int GetSampleRate() { return 48000; };
|
||||
virtual void Decode();
|
||||
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); };
|
||||
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); };
|
||||
virtual u8 * GetNextBuffer() { return SoundBuffer.GetNextBuffer(); };
|
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virtual u8 * GetLastBuffer() { return SoundBuffer.GetLastBuffer(); };
|
||||
virtual void LoadNext() { SoundBuffer.LoadNext(); };
|
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virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); };
|
||||
virtual bool IsNextBufferReady() { return SoundBuffer.IsNextBufferReady(); };
|
||||
virtual bool IsLastBufferReady() { return SoundBuffer.IsLastBufferReady(); };
|
||||
virtual bool IsEOF() { return EndOfFile; };
|
||||
virtual void SetLoop(bool l) { Loop = l; };
|
||||
virtual u8 GetSoundType() { return SoundType; };
|
||||
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); };
|
||||
virtual bool IsStereo() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_STEREO_8BIT); };
|
||||
virtual bool Is16Bit() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_MONO_16BIT); };
|
||||
protected:
|
||||
void Init();
|
||||
public:
|
||||
SoundDecoder();
|
||||
SoundDecoder(const char * filepath);
|
||||
SoundDecoder(const u8 * buffer, int size);
|
||||
~SoundDecoder();
|
||||
virtual int Read(u8 * buffer, int buffer_size, int pos);
|
||||
virtual int Tell() { return CurPos; };
|
||||
virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); };
|
||||
virtual int Rewind();
|
||||
virtual int GetFormat() { return VOICE_STEREO_16BIT; };
|
||||
virtual int GetSampleRate() { return 48000; };
|
||||
virtual void Decode();
|
||||
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); };
|
||||
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); };
|
||||
virtual u8 * GetNextBuffer() { return SoundBuffer.GetNextBuffer(); };
|
||||
virtual u8 * GetLastBuffer() { return SoundBuffer.GetLastBuffer(); };
|
||||
virtual void LoadNext() { SoundBuffer.LoadNext(); };
|
||||
virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); };
|
||||
virtual bool IsNextBufferReady() { return SoundBuffer.IsNextBufferReady(); };
|
||||
virtual bool IsLastBufferReady() { return SoundBuffer.IsLastBufferReady(); };
|
||||
virtual bool IsEOF() { return EndOfFile; };
|
||||
virtual void SetLoop(bool l) { Loop = l; };
|
||||
virtual u8 GetSoundType() { return SoundType; };
|
||||
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); };
|
||||
virtual bool IsStereo() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_STEREO_8BIT); };
|
||||
virtual bool Is16Bit() { return (GetFormat() == VOICE_STEREO_16BIT || GetFormat() == VOICE_MONO_16BIT); };
|
||||
protected:
|
||||
void Init();
|
||||
|
||||
CFile * file_fd;
|
||||
BufferCircle SoundBuffer;
|
||||
u8 SoundType;
|
||||
u16 SoundBlocks;
|
||||
int SoundBlockSize;
|
||||
int CurPos;
|
||||
bool Loop;
|
||||
bool EndOfFile;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
CFile * file_fd;
|
||||
BufferCircle SoundBuffer;
|
||||
u8 SoundType;
|
||||
u16 SoundBlocks;
|
||||
int SoundBlockSize;
|
||||
int CurPos;
|
||||
bool Loop;
|
||||
bool EndOfFile;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user