mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
-reloading IOS to IOS58 before booting homebrew/devolution
-added AHBPROT patch before reloading to IOS58 (thanks postloader)
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parent
bcfae365b1
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@ -25,7 +25,7 @@ extern "C" {extern u8 currentPartition;}
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extern int __Arena2Lo;
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extern int __Arena2Lo;
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u8 use_port1 = 0;
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u8 use_port1 = 0;
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#define HAVE_AHBPROT ((*(vu32*)0xcd800064 == 0xFFFFFFFF) ? 1 : 0)
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#define HAVE_AHBPROT ((*(vu32*)0xcd800064 == 0xFFFFFFFF) ? 1 : 0)
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static int load_ehc_module_ex(void)
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static int load_ehc_module_ex(void)
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{
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{
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@ -79,6 +79,36 @@ void load_dip_249()
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mload_close();
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mload_close();
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}
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}
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/* Thanks to postloader for that patch */
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#define MEM2_PROT 0x0D8B420A
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#define ES_MODULE_START (u16*)0x939F0000
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static const u16 ticket_check[] = {
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0x685B, // ldr r3,[r3,#4] ; get TMD pointer
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0x22EC, 0x0052, // movls r2, 0x1D8
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0x189B, // adds r3, r3, r2; add offset of access rights field in TMD
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0x681B, // ldr r3, [r3] ; load access rights (haxxme!)
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0x4698, // mov r8, r3 ; store it for the DVD video bitcheck later
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0x07DB // lsls r3, r3, #31; check AHBPROT bit
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};
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static void PatchAHB()
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{
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// Disable memory protection
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write16(MEM2_PROT, 2);
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for(u16 *patchme = ES_MODULE_START; patchme < ES_MODULE_START + 0x4000; patchme++)
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{
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if(!memcmp(patchme, ticket_check, sizeof(ticket_check)))
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{
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// write16/uncached poke doesn't work for this. Go figure.
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patchme[4] = 0x23FF; // li r3, 0xFF
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DCFlushRange(patchme + 4, 2);
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break;
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}
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}
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}
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bool loadIOS(int ios, bool launch_game, bool emu_channel)
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bool loadIOS(int ios, bool launch_game, bool emu_channel)
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{
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{
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#ifndef DOLPHIN
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#ifndef DOLPHIN
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@ -99,7 +129,10 @@ bool loadIOS(int ios, bool launch_game, bool emu_channel)
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USBStorage2_Deinit();
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USBStorage2_Deinit();
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mload_close();
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mload_close();
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gprintf("Reloading into IOS %i from %i (AHBPROT: %u)...\n", ios, IOS_GetVersion(), HAVE_AHBPROT);
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gprintf("Reloading into IOS %i from %i...\n", ios, IOS_GetVersion());
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if(HAVE_AHBPROT && ios == 58) //IOS58 with AHBPROT patched out for Homebrew
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PatchAHB();
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ISFS_Deinitialize();
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ISFS_Deinitialize();
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bool iosOK = IOS_ReloadIOS(ios) == 0;
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bool iosOK = IOS_ReloadIOS(ios) == 0;
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ISFS_Initialize();
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ISFS_Initialize();
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@ -110,6 +143,7 @@ bool loadIOS(int ios, bool launch_game, bool emu_channel)
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else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
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else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
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load_dip_249();
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load_dip_249();
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gprintf("AHBPROT after IOS Reload: %u\n", HAVE_AHBPROT);
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if(!emu_channel)
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if(!emu_channel)
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{
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{
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if(launch_game)
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if(launch_game)
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@ -873,6 +873,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
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GC_SetLanguage(GClanguage);
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GC_SetLanguage(GClanguage);
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if(loader == 2)
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if(loader == 2)
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{
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{
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loadIOS(58, true, true);
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writeStub();
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writeStub();
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DEVO_Boot();
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DEVO_Boot();
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}
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}
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@ -904,6 +905,7 @@ void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
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USBStorage2_Deinit();
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USBStorage2_Deinit();
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USB_Deinitialize();
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USB_Deinitialize();
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#endif
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#endif
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loadIOS(58, true, true);
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writeStub();
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writeStub();
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BootHomebrew();
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BootHomebrew();
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}
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}
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