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Prevent crash caused by debug logging & gamercards
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parent
6113355561
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@ -756,7 +756,6 @@ s32 CMenu::_networkComplete(s32 ok, void *usrData)
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if(networkInit)
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if(networkInit)
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wolfSSL_Init();
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wolfSSL_Init();
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gprintf("NET: Network init complete, enabled wifi_gecko: %s\n", m->m_use_wifi_gecko ? "yes" : "no");
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if(m->m_use_wifi_gecko)
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if(m->m_use_wifi_gecko)
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{
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{
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const string &ip = m->m_cfg.getString("DEBUG", "wifi_gecko_ip");
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const string &ip = m->m_cfg.getString("DEBUG", "wifi_gecko_ip");
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@ -52,7 +52,7 @@ void add_game_to_card(const char *gameid)
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strcpy(url, providers[i].url);
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strcpy(url, providers[i].url);
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str_replace(url, "{KEY}", providers[i].key, MAX_URL_SIZE);
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str_replace(url, "{KEY}", providers[i].key, MAX_URL_SIZE);
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str_replace(url, "{ID6}", gameid, MAX_URL_SIZE);
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str_replace(url, "{ID6}", gameid, MAX_URL_SIZE);
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gprintf("Gamertag URL:\n%s\n", url);
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gprintf("Gamertag URL: %s\n", url);
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struct download file = {};
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struct download file = {};
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file.skip_response = 1;
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file.skip_response = 1;
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downloadfile(url, &file);
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downloadfile(url, &file);
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