mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- added 'use plugin database titles" option to pg 13 of main settings. defaults to YES. set to NO if you do not want to use titles from the plugin database files. All cached lists will be deleted to be remade with the new titles.
- added 'covers box mode' option to pg 13 of main settings. defaults to ON. set to OFF if you want to use only flat covers. does not apply to sourceflow, homebrew flow, and plugins with box mode set. - fixed text size of category names on right half of categories menu. They were too small. strangely no one noticed or reported it. - cleaned up create game list code a little. - upped to beta 15.
This commit is contained in:
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e18c3569a6
commit
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@ -6,7 +6,7 @@
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#else
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#else
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#define APP_NAME "WiiFlow Lite"
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#define APP_NAME "WiiFlow Lite"
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#endif
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#endif
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#define APP_VERSION "5.3.0 beta 14"
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#define APP_VERSION "5.3.0 beta 15"
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#define APP_DATA_DIR "wiiflow"
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#define APP_DATA_DIR "wiiflow"
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#ifdef APP_WIIFLOW
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#ifdef APP_WIIFLOW
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@ -25,14 +25,14 @@
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#include "gui/text.hpp"
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#include "gui/text.hpp"
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#include "loader/sys.h"
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#include "loader/sys.h"
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ListGenerator m_cacheList;
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ListGenerator m_cacheList;// needed by the static void functions since they are not part of ListGenerator class.
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dir_discHdr ListElement;
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Config CustomTitles;
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Config CustomTitles;
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GameTDB gameTDB;
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GameTDB gameTDB;
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Config romNamesDB;
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Config romNamesDB;
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string platformName;
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string platformName;
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string pluginsDataDir;
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string pluginsDataDir;
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dir_discHdr ListElement;
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void ListGenerator::Init(const char *settingsDir, const char *Language, const char *plgnsDataDir)
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void ListGenerator::Init(const char *settingsDir, const char *Language, const char *plgnsDataDir)
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{
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{
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if(settingsDir != NULL)
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if(settingsDir != NULL)
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@ -209,7 +209,7 @@ static void Add_Homebrew_Dol(char *FullPath)
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/* create channel list from nand or emu nand */
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/* create channel list from nand or emu nand */
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Channel *chan = NULL;
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Channel *chan = NULL;
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static void Create_Channel_List(bool realNAND)
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static void Create_Channel_List()
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{
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{
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for(u32 i = 0; i < ChannelHandle.Count(); i++)
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for(u32 i = 0; i < ChannelHandle.Count(); i++)
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{
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{
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@ -244,7 +244,7 @@ static void Create_Channel_List(bool realNAND)
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mbstowcs(ListElement.title, gameTDB_Title, 63);
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mbstowcs(ListElement.title, gameTDB_Title, 63);
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else
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else
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wcsncpy(ListElement.title, chan->name, 64);
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wcsncpy(ListElement.title, chan->name, 64);
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if(realNAND)
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if(!NANDemuView)
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ListElement.type = TYPE_CHANNEL;
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ListElement.type = TYPE_CHANNEL;
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else
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else
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ListElement.type = TYPE_EMUCHANNEL;
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ListElement.type = TYPE_EMUCHANNEL;
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@ -283,7 +283,7 @@ static void Add_Plugin_Game(char *FullPath)
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string customTitle = CustomTitles.getString(m_plugin.PluginMagicWord, RomFilename, "");
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string customTitle = CustomTitles.getString(m_plugin.PluginMagicWord, RomFilename, "");
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const char *gameTDB_Title = NULL;
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const char *gameTDB_Title = NULL;
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if(gameTDB.IsLoaded() && customTitle.empty())
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if(gameTDB.IsLoaded() && customTitle.empty() && m_cacheList.usePluginDBTitles)
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gameTDB.GetTitle(ListElement.id, gameTDB_Title, true);
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gameTDB.GetTitle(ListElement.id, gameTDB_Title, true);
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/* set the roms title */
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/* set the roms title */
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@ -349,7 +349,7 @@ void ListGenerator::CreateRomList(Config &platform_cfg, const string& romsDir, c
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CCache(*this, DBName, SAVE);
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CCache(*this, DBName, SAVE);
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}
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}
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void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const vector<string>& FileTypes,
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void ListGenerator::CreateList(u32 Flow, const string& Path, const vector<string>& FileTypes,
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const string& DBName, bool UpdateCache)
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const string& DBName, bool UpdateCache)
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{
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{
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Clear();
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Clear();
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@ -366,6 +366,7 @@ void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const v
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}
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}
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}
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}
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OpenConfigs();
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OpenConfigs();
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u32 Device = DeviceHandle.PathToDriveType(Path.c_str());
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if(Flow == COVERFLOW_WII)
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if(Flow == COVERFLOW_WII)
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{
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{
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if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS)
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if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS)
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@ -376,10 +377,7 @@ void ListGenerator::CreateList(u32 Flow, u32 Device, const string& Path, const v
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else if(Flow == COVERFLOW_CHANNEL)
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else if(Flow == COVERFLOW_CHANNEL)
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{
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{
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ChannelHandle.Init(gameTDB_Language);
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ChannelHandle.Init(gameTDB_Language);
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if(Device == 9)
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Create_Channel_List();
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Create_Channel_List(true);
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else
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Create_Channel_List(false);
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}
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}
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else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
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else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
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{
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{
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@ -38,10 +38,10 @@ public:
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void Init(const char *settingsDir, const char *Language, const char *plgnsDataDir);
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void Init(const char *settingsDir, const char *Language, const char *plgnsDataDir);
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void Clear();
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void Clear();
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void CreateRomList(Config &platform_cfg, const string& romsDir, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
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void CreateRomList(Config &platform_cfg, const string& romsDir, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
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void CreateList(u32 Flow, u32 Device, const string& Path, const vector<string>& FileTypes,
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void CreateList(u32 Flow, const string& Path, const vector<string>& FileTypes, const string& DBName, bool UpdateCache);
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const string& DBName, bool UpdateCache);
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u32 Color;
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u32 Color;
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u32 Magic;
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u32 Magic;
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bool usePluginDBTitles;
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private:
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private:
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void OpenConfigs();
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void OpenConfigs();
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void CloseConfigs();
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void CloseConfigs();
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@ -2364,7 +2364,7 @@ bool CMenu::_loadWiiList(void)
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bool updateCache = m_cfg.getBool(WII_DOMAIN, "update_cache");
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bool updateCache = m_cfg.getBool(WII_DOMAIN, "update_cache");
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if(updateCache || !fsop_FileExist(cacheDir.c_str()))
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if(updateCache || !fsop_FileExist(cacheDir.c_str()))
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cacheCovers = true;
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cacheCovers = true;
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m_cacheList.CreateList(COVERFLOW_WII, currentPartition, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache);
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m_cacheList.CreateList(COVERFLOW_WII, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, updateCache);
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WBFS_Close();
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WBFS_Close();
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m_cfg.remove(WII_DOMAIN, "update_cache");
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m_cfg.remove(WII_DOMAIN, "update_cache");
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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@ -2384,7 +2384,7 @@ bool CMenu::_loadHomebrewList(const char *HB_Dir)
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bool updateCache = m_cfg.getBool(HOMEBREW_DOMAIN, "update_cache");
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bool updateCache = m_cfg.getBool(HOMEBREW_DOMAIN, "update_cache");
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if(updateCache || !fsop_FileExist(cacheDir.c_str()))
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if(updateCache || !fsop_FileExist(cacheDir.c_str()))
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cacheCovers = true;
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cacheCovers = true;
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m_cacheList.CreateList(COVERFLOW_HOMEBREW, currentPartition, gameDir, stringToVector(".dol|.elf", '|'), cacheDir, updateCache);
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m_cacheList.CreateList(COVERFLOW_HOMEBREW, gameDir, stringToVector(".dol|.elf", '|'), cacheDir, updateCache);
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m_cfg.remove(HOMEBREW_DOMAIN, "update_cache");
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m_cfg.remove(HOMEBREW_DOMAIN, "update_cache");
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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m_gameList.push_back(*tmp_itr);
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m_gameList.push_back(*tmp_itr);
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@ -2403,7 +2403,7 @@ bool CMenu::_loadGamecubeList()
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bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache");
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bool updateCache = m_cfg.getBool(GC_DOMAIN, "update_cache");
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if(updateCache || !fsop_FileExist(cacheDir.c_str()))
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if(updateCache || !fsop_FileExist(cacheDir.c_str()))
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cacheCovers = true;
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cacheCovers = true;
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m_cacheList.CreateList(COVERFLOW_GAMECUBE, currentPartition, gameDir, stringToVector(".iso|.gcm|.ciso|root", '|'), cacheDir, updateCache);
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m_cacheList.CreateList(COVERFLOW_GAMECUBE, gameDir, stringToVector(".iso|.gcm|.ciso|root", '|'), cacheDir, updateCache);
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m_cfg.remove(GC_DOMAIN, "update_cache");
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m_cfg.remove(GC_DOMAIN, "update_cache");
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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m_gameList.push_back(*tmp_itr);
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m_gameList.push_back(*tmp_itr);
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@ -2423,7 +2423,7 @@ bool CMenu::_loadChannelList(void)
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{
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{
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gprintf("Adding real nand list\n");
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gprintf("Adding real nand list\n");
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NANDemuView = false;
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NANDemuView = false;
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m_cacheList.CreateList(COVERFLOW_CHANNEL, 9, std::string(), NullVector, std::string(), false);
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m_cacheList.CreateList(COVERFLOW_CHANNEL, std::string(), NullVector, std::string(), false);
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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m_gameList.push_back(*tmp_itr);
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m_gameList.push_back(*tmp_itr);
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}
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}
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@ -2439,7 +2439,7 @@ bool CMenu::_loadChannelList(void)
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bool updateCache = m_cfg.getBool(CHANNEL_DOMAIN, "update_cache");
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bool updateCache = m_cfg.getBool(CHANNEL_DOMAIN, "update_cache");
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if(updateCache || !fsop_FileExist(cacheDir.c_str()))
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if(updateCache || !fsop_FileExist(cacheDir.c_str()))
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cacheCovers = true;
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cacheCovers = true;
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m_cacheList.CreateList(COVERFLOW_CHANNEL, currentPartition, std::string(), NullVector, cacheDir, updateCache);
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m_cacheList.CreateList(COVERFLOW_CHANNEL, std::string(), NullVector, cacheDir, updateCache);
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m_cfg.remove(CHANNEL_DOMAIN, "update_cache");
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m_cfg.remove(CHANNEL_DOMAIN, "update_cache");
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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m_gameList.push_back(*tmp_itr);
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m_gameList.push_back(*tmp_itr);
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@ -2508,6 +2508,7 @@ bool CMenu::_loadPluginList()
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vector<string> FileTypes = stringToVector(m_plugin.GetFileTypes(i), '|');
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vector<string> FileTypes = stringToVector(m_plugin.GetFileTypes(i), '|');
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m_cacheList.Color = m_plugin.GetCaseColor(i);
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m_cacheList.Color = m_plugin.GetCaseColor(i);
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m_cacheList.Magic = Magic;
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m_cacheList.Magic = Magic;
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m_cacheList.usePluginDBTitles = m_cfg.getBool(PLUGIN_DOMAIN, "database_titles", true);
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m_cacheList.CreateRomList(m_platform, romsDir, FileTypes, cachedListFile, updateCache);
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m_cacheList.CreateRomList(m_platform, romsDir, FileTypes, cachedListFile, updateCache);
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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for(vector<dir_discHdr>::iterator tmp_itr = m_cacheList.begin(); tmp_itr != m_cacheList.end(); tmp_itr++)
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m_gameList.push_back(*tmp_itr);
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m_gameList.push_back(*tmp_itr);
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@ -417,7 +417,7 @@ void CMenu::_initCategorySettingsMenu()
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m_categoryBtnCats[i+5] = _addPicButton(fmt("CATEGORY/CAT_%i_BTNS", i+5), theme.checkboxon, theme.checkboxons, 325, (39+i*58), 44, 48);
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m_categoryBtnCats[i+5] = _addPicButton(fmt("CATEGORY/CAT_%i_BTNS", i+5), theme.checkboxon, theme.checkboxons, 325, (39+i*58), 44, 48);
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m_categoryBtnCatHid[i+5] = _addPicButton(fmt("CATEGORY/CAT_%i_BTNHID", i+5), theme.checkboxHid, theme.checkboxHids, 325, (39+i*58), 44, 48);
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m_categoryBtnCatHid[i+5] = _addPicButton(fmt("CATEGORY/CAT_%i_BTNHID", i+5), theme.checkboxHid, theme.checkboxHids, 325, (39+i*58), 44, 48);
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m_categoryBtnCatReq[i+5] = _addPicButton(fmt("CATEGORY/CAT_%i_BTNREQ", i+5), theme.checkboxReq, theme.checkboxReqs, 325, (39+i*58), 44, 48);
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m_categoryBtnCatReq[i+5] = _addPicButton(fmt("CATEGORY/CAT_%i_BTNREQ", i+5), theme.checkboxReq, theme.checkboxReqs, 325, (39+i*58), 44, 48);
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m_categoryLblCat[i+5] = _addLabel(fmt("CATEGORY/CAT_%i", i+5), theme.txtFont, L"", 380, (42+i*58), 230, 48, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_categoryLblCat[i+5] = _addLabel(fmt("CATEGORY/CAT_%i", i+5), theme.lblFont, L"", 380, (42+i*58), 230, 48, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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}
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}
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_setHideAnim(m_categoryLblTitle, "CATEGORY/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_categoryLblTitle, "CATEGORY/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_categoryLblPage, "CATEGORY/PAGE_BTN", 0, 0, 1.f, -1.f);
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_setHideAnim(m_categoryLblPage, "CATEGORY/PAGE_BTN", 0, 0, 1.f, -1.f);
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@ -70,10 +70,10 @@ void CMenu::_showConfig7(int curPage)
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{
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{
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m_btnMgr.show(m_config7Lbl1);
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m_btnMgr.show(m_config7Lbl1);
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m_btnMgr.show(m_config7Btn1);
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m_btnMgr.show(m_config7Btn1);
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//m_btnMgr.show(m_config7Lbl2);
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m_btnMgr.show(m_config7Lbl2);
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//m_btnMgr.show(m_config7Btn2);
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m_btnMgr.show(m_config7Btn2);
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//m_btnMgr.show(m_config7Lbl3);
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m_btnMgr.show(m_config7Lbl3);
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//m_btnMgr.show(m_config7Btn3);
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m_btnMgr.show(m_config7Btn3);
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}
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}
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else
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else
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{
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{
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@ -165,6 +165,10 @@ void CMenu::_showConfig7(int curPage)
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{
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{
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m_btnMgr.setText(m_config7Lbl1, _t("cfgg49", L"480p Pixel Patch"));
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m_btnMgr.setText(m_config7Lbl1, _t("cfgg49", L"480p Pixel Patch"));
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m_btnMgr.setText(m_config7Btn1, m_cfg.getBool(WII_DOMAIN, "fix480p", false) ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.setText(m_config7Btn1, m_cfg.getBool(WII_DOMAIN, "fix480p", false) ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.setText(m_config7Lbl2, _t("cfg726", L"Covers Box Mode"));
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m_btnMgr.setText(m_config7Btn2, m_cfg.getBool("general", "box_mode", false) ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.setText(m_config7Lbl3, _t("cfg727", L"Use Plugin Database Titles"));
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m_btnMgr.setText(m_config7Btn3, m_cfg.getBool(PLUGIN_DOMAIN, "database_titles", true) ? _t("yes", L"Yes") : _t("no", L"No"));
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}
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}
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}
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}
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@ -172,6 +176,8 @@ int CMenu::_config7(int curPage)
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{
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{
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bool rand_music = m_cfg.getBool("GENERAL", "randomize_music");
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bool rand_music = m_cfg.getBool("GENERAL", "randomize_music");
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bool hq_covers = m_cfg.getBool("GENERAL", "cover_use_hq");
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bool hq_covers = m_cfg.getBool("GENERAL", "cover_use_hq");
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bool box_mode = m_cfg.getBool("GENERAL", "box_mode", true);
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bool db_titles = m_cfg.getBool(PLUGIN_DOMAIN, "database_titles", true);
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int change = CONFIG_PAGE_NO_CHANGE;
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int change = CONFIG_PAGE_NO_CHANGE;
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_showConfig7(curPage);
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_showConfig7(curPage);
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@ -349,12 +355,30 @@ int CMenu::_config7(int curPage)
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m_cfg.setBool(WII_DOMAIN, "fix480p", val);
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m_cfg.setBool(WII_DOMAIN, "fix480p", val);
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m_btnMgr.setText(m_config7Btn1, val ? _t("on", L"On") : _t("off", L"Off"));
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m_btnMgr.setText(m_config7Btn1, val ? _t("on", L"On") : _t("off", L"Off"));
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}
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}
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|
if(m_btnMgr.selected(m_config7Btn2))
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|
{
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|
bool val = !m_cfg.getBool("general", "box_mode");
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|
m_cfg.setBool("general", "box_mode", val);
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|
m_btnMgr.setText(m_config7Btn2, val ? _t("on", L"On") : _t("off", L"Off"));
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|
}
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|
if(m_btnMgr.selected(m_config7Btn3))
|
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|
{
|
||||||
|
bool val = !m_cfg.getBool(PLUGIN_DOMAIN, "database_titles");
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m_cfg.setBool(PLUGIN_DOMAIN, "database_titles", val);
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|
m_btnMgr.setText(m_config7Btn3, val ? _t("yes", L"Yes") : _t("no", L"No"));
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|
}
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}
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}
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||||||
}
|
}
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}
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}
|
||||||
if(rand_music != m_cfg.getBool("GENERAL", "randomize_music"))
|
if(rand_music != m_cfg.getBool("GENERAL", "randomize_music"))
|
||||||
MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str()));
|
MusicPlayer.Init(m_cfg, m_musicDir, fmt("%s/music", m_themeDataDir.c_str()));
|
||||||
if(hq_covers != m_cfg.getBool("GENERAL", "cover_use_hq"))
|
if(db_titles != m_cfg.getBool(PLUGIN_DOMAIN, "database_titles"))
|
||||||
|
{
|
||||||
|
fsop_deleteFolder(m_listCacheDir.c_str());
|
||||||
|
fsop_MakeFolder(m_listCacheDir.c_str());
|
||||||
|
m_refreshGameList = true;
|
||||||
|
}
|
||||||
|
if(!m_refreshGameList && (hq_covers != m_cfg.getBool("GENERAL", "cover_use_hq") || box_mode != m_cfg.getBool("general", "box_mode")))
|
||||||
_initCF();
|
_initCF();
|
||||||
_hideConfig7();
|
_hideConfig7();
|
||||||
return change;
|
return change;
|
||||||
|
@ -1726,7 +1726,7 @@ int CMenu::_bannerDownloader()
|
|||||||
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
|
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", USB1);
|
||||||
string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
|
string gameDir(fmt(gc_games_dir, DeviceName[currentPartition]));
|
||||||
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
|
string cacheDir(fmt("%s/%s_gamecube.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
|
||||||
m_cacheList.CreateList(COVERFLOW_GAMECUBE, currentPartition, gameDir, stringToVector(".iso|.ciso|root", '|'), cacheDir, false);
|
m_cacheList.CreateList(COVERFLOW_GAMECUBE, gameDir, stringToVector(".iso|.ciso|root", '|'), cacheDir, false);
|
||||||
|
|
||||||
for(u32 i = 0; i < m_cacheList.size(); ++i)
|
for(u32 i = 0; i < m_cacheList.size(); ++i)
|
||||||
{
|
{
|
||||||
|
@ -65,8 +65,7 @@ void CMenu::directlaunch(const char *GameID)// from boot arg for wii game only
|
|||||||
DeviceHandle.OpenWBFS(currentPartition);
|
DeviceHandle.OpenWBFS(currentPartition);
|
||||||
string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
|
string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
|
||||||
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
|
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
|
||||||
m_cacheList.CreateList(COVERFLOW_WII, currentPartition, gameDir,
|
m_cacheList.CreateList(COVERFLOW_WII, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, false);
|
||||||
stringToVector(".wbfs|.iso", '|'), cacheDir, false);
|
|
||||||
WBFS_Close();
|
WBFS_Close();
|
||||||
for(u32 i = 0; i < m_cacheList.size(); i++)
|
for(u32 i = 0; i < m_cacheList.size(); i++)
|
||||||
{
|
{
|
||||||
|
@ -67,6 +67,8 @@ cfg722=Homebrew settings
|
|||||||
cfg723=Source menu settings
|
cfg723=Source menu settings
|
||||||
cfg724=Lock coverflow layouts
|
cfg724=Lock coverflow layouts
|
||||||
cfg725=Shutdown to idle standby
|
cfg725=Shutdown to idle standby
|
||||||
|
cfg726=Covers Box Mode
|
||||||
|
cfg727=Use Plugin Database Titles
|
||||||
cfga2=Install game
|
cfga2=Install game
|
||||||
cfga3=Install
|
cfga3=Install
|
||||||
cfga6=Language
|
cfga6=Language
|
||||||
|
@ -67,6 +67,8 @@ cfg722=Homebrew-Einstellungen
|
|||||||
cfg723=Source-Menü-Einstellungen
|
cfg723=Source-Menü-Einstellungen
|
||||||
cfg724=Coverflow-Layouts sperren
|
cfg724=Coverflow-Layouts sperren
|
||||||
cfg725=In Standby-Modus heruntefahren
|
cfg725=In Standby-Modus heruntefahren
|
||||||
|
cfg726=Covers Box Mode
|
||||||
|
cfg727=Use Plugin Database Titles
|
||||||
cfga2=Spiel installieren
|
cfga2=Spiel installieren
|
||||||
cfga3=Installieren
|
cfga3=Installieren
|
||||||
cfga6=Sprache
|
cfga6=Sprache
|
||||||
|
@ -66,6 +66,8 @@ cfg722=Impostazioni Homebrew
|
|||||||
cfg723=Impostazioni Source menu
|
cfg723=Impostazioni Source menu
|
||||||
cfg724=Blocca disposizione coverflow
|
cfg724=Blocca disposizione coverflow
|
||||||
cfg725=Spegni in modalità Standby inattivo
|
cfg725=Spegni in modalità Standby inattivo
|
||||||
|
cfg726=Covers Box Mode
|
||||||
|
cfg727=Use Plugin Database Titles
|
||||||
cfga2=Installa gioco
|
cfga2=Installa gioco
|
||||||
cfga3=Installa
|
cfga3=Installa
|
||||||
cfga6=Lingua
|
cfga6=Lingua
|
||||||
|
@ -67,6 +67,8 @@ cfg722=홈브류 설정
|
|||||||
cfg723=소스 메뉴 설정
|
cfg723=소스 메뉴 설정
|
||||||
cfg724=커버플로우 레이아웃 잠금
|
cfg724=커버플로우 레이아웃 잠금
|
||||||
cfg725=유휴 대기 모드로 종료
|
cfg725=유휴 대기 모드로 종료
|
||||||
|
cfg726=Covers Box Mode
|
||||||
|
cfg727=Use Plugin Database Titles
|
||||||
cfga2=게임 설치
|
cfga2=게임 설치
|
||||||
cfga3=설치
|
cfga3=설치
|
||||||
cfga6=언어
|
cfga6=언어
|
||||||
|
@ -67,6 +67,8 @@ cfg722=Ajustes de Homebrew
|
|||||||
cfg723=Ajustes del menú de fuentes
|
cfg723=Ajustes del menú de fuentes
|
||||||
cfg724=Bloquear diseños de Coverflow
|
cfg724=Bloquear diseños de Coverflow
|
||||||
cfg725=Apagar en modo de espera
|
cfg725=Apagar en modo de espera
|
||||||
|
cfg726=Covers Box Mode
|
||||||
|
cfg727=Use Plugin Database Titles
|
||||||
cfga2=Instalar juego
|
cfga2=Instalar juego
|
||||||
cfga3=Instalar
|
cfga3=Instalar
|
||||||
cfga6=Idioma
|
cfga6=Idioma
|
||||||
|
Loading…
Reference in New Issue
Block a user