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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- fixed devolution for usb only users
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0f8a3e30d8
@ -53,7 +53,7 @@ ios := 249
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -ggdb -O2 -Wall -Wextra $(MACHDEP) $(INCLUDE) -D_GNU_SOURCE -DHAVE_CONFIG_H
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CFLAGS = -g -ggdb -O2 -Wall -Wno-multichar -Wextra $(MACHDEP) $(INCLUDE) -D_GNU_SOURCE -DHAVE_CONFIG_H
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g -ggdb $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80620000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,wiiuse_register
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BIN
out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 4.1 MiB After Width: | Height: | Size: 4.1 MiB |
@ -45,7 +45,6 @@ void DeviceHandler::Init()
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/* PartitionHandle inits */
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sd.Init();
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usb.Init();
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OGC_Device.Init();// used for Devolution gamecube iso launcher
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}
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void DeviceHandler::SetMountUSB(bool using_usb)
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@ -275,24 +274,6 @@ bool DeviceHandler::WaitForDevice(const DISC_INTERFACE *Handle)
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return false;
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}
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bool DeviceHandler::MountDevolution()
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{
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int NewPartition = (currentPartition == SD ? currentPartition : currentPartition - 1);
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const DISC_INTERFACE *handle = (currentPartition == SD) ? &__io_wiisd_ogc : &__io_usbstorage_ogc;
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/* We need to wait for the device to get ready for a remount */
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WaitForDevice(handle);
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/* Only mount the partition we need */
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OGC_Device.SetDevice(handle);
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return OGC_Device.Mount(NewPartition, DeviceName[currentPartition], true);
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}
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void DeviceHandler::UnMountDevolution()
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{
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int NewPartition = (currentPartition == SD ? currentPartition : currentPartition - 1);
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OGC_Device.UnMount(NewPartition);
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OGC_Device.Cleanup();
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}
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bool DeviceHandler::UsablePartitionMounted()
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{
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for(u8 i = SD; i < MAXDEVICES; i++)
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@ -99,17 +99,12 @@ public:
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wbfs_t *GetWbfsHandle(int dev);
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s32 OpenWBFS(int dev);
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/* Special Devolution Stuff */
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bool MountDevolution();
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void UnMountDevolution();
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private:
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bool MountUSB(int part);
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bool mount_usb;
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PartitionHandle sd;
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PartitionHandle usb;
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/* Special Devolution Stuff */
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PartitionHandle OGC_Device;
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};
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extern DeviceHandler DeviceHandle;
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@ -272,14 +272,7 @@ void DEVO_GetLoader(const char *path)
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void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 lang,
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bool memcard_emu, bool widescreen, bool activity_led, bool wifi)
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{
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// re-mount device we need
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//DeviceHandle.MountDevolution();
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//start writing cfg to mem
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struct stat st;
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int data_fd;
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char iso2path[256];
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memset(iso2path, 0, sizeof(iso2path));
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stat(isopath, &st);
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FILE *f = fopen(isopath, "rb");
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@ -292,7 +285,12 @@ void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 l
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memset(DEVO_CONFIG, 0, sizeof(gconfig));
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DEVO_CONFIG->signature = DEVO_CONFIG_SIG;
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DEVO_CONFIG->version = DEVO_CONFIG_VERSION;
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DEVO_CONFIG->device_signature = st.st_dev;
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// if wiiflow is using a cIOS the custom disc interface device usbstorage.c will cause st.st_dev to return 'WUMS' instead of 'WUSB'.
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// if wiiflow is using IOS58 usbstorage_libogc interface and st.st_dev will return the proper result 'WUSB'.
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// for sd it always return 'WISD'.
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// only last two letters are returned by DevkitPro 'SD', 'SB' or 'MS'.
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// so we use this little trick to make sure device signature is always set to the proper 2 letter ID.
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DEVO_CONFIG->device_signature = st.st_dev == 'SD' ? 'SD' : 'SB';
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DEVO_CONFIG->disc1_cluster = st.st_ino;
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// Pergame options
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@ -304,6 +302,8 @@ void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 l
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DEVO_CONFIG->options |= DEVO_CONFIG_NOLED;
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// If 2nd iso file tell Devo about it
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char iso2path[256];
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memset(iso2path, 0, sizeof(iso2path));
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strncpy(iso2path, isopath, 255);
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char *ptz = strstr(iso2path, "game.iso");
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if(ptz != NULL)
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@ -333,6 +333,8 @@ void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 l
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fsop_MakeFolder(fmt("%s:/apps", DeviceName[currentPartition]));
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fsop_MakeFolder(fmt("%s:/apps/gc_devo", DeviceName[currentPartition]));
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// setup memcard
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int data_fd;
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if(memcard_emu)
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{
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const char *memcard_dir = NULL;
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@ -379,8 +381,6 @@ void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 l
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// flush disc ID and Devolution config out to memory
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DCFlushRange((void*)Disc_ID, 64);
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//DeviceHandle.UnMountDevolution();
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// GX Render Mode (rmode) and register (rmode_reg)
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GXRModeObj *rmode = VIDEO_GetPreferredMode(0);
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int rmode_reg = 0;// VI_NTSC
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