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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
-fixed synopsis and menu_about displaying (hopefully just a temp solution)
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b8208dfb9f
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@ -172,13 +172,15 @@ void CButtonsMgr::setSoundVolume(int vol)
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m_soundVolume = min(max(0, vol), 0xFF);
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}
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void CButtonsMgr::show(u32 id, bool instant)
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void CButtonsMgr::show(u32 id, bool instant, bool synopsis)
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{
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if (id < m_elts.size())
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{
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CButtonsMgr::SElement &b = *m_elts[id];
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b.visible = true;
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b.targetScaleX = 1.0f;
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if(synopsis)
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b.targetScaleX = 0.9f;
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b.targetScaleY = 1.0f;
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b.targetPos = Vector3D((float)b.x, (float)b.y, 0);
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b.targetAlpha = 0xFF;
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@ -50,7 +50,7 @@ public:
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void getDimensions(u32 id, int &x, int &y, u32 &width, u32 &height);
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void hide(u32 id, int dx, int dy, float scaleX, float scaleY, bool instant = false);
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void hide(u32 id, bool instant = false);
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void show(u32 id, bool instant = false);
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void show(u32 id, bool instant = false, bool synopsis = false);
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void mouse(int chan, int x, int y);
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void up(void);
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void down(void);
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@ -94,7 +94,7 @@ void CMenu::_showAbout(void)
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_setBg(m_aboutBg, m_aboutBg);
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m_btnMgr.show(m_aboutLblTitle);
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m_btnMgr.show(m_aboutLblIOS);
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m_btnMgr.show(m_aboutLblInfo);
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m_btnMgr.show(m_aboutLblInfo,false,true);
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m_btnMgr.show(m_aboutBtnSystem);
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for (u32 i = 0; i < ARRAY_SIZE(m_aboutLblUser); ++i)
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if (m_aboutLblUser[i] != -1u)
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@ -145,7 +145,7 @@ void CMenu::_gameinfo(void)
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else
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m_btnMgr.show(m_gameinfoLblUser[i]);
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m_btnMgr.show(m_gameinfoLblSynopsis);
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m_btnMgr.show(m_gameinfoLblSynopsis,false,true);
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}
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else if (BTN_LEFT_PRESSED && !(m_thrdWorking && m_thrdStop))
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{
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