mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 05:34:15 +01:00
-reading theme wave files into mem now to prevent constant device access to play the sound
-added global file read/write functions to simplify code
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58b1bdae87
commit
128f426ef7
@ -20,6 +20,7 @@ en exposed s_fsop fsop structure can be used by callback to update operation sta
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#include "fileOps/fileOps.h"
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#include "gecko/gecko.hpp"
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#include "loader/utils.h"
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#include "memory/mem2.hpp"
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#define SET(a, b) a = b; DCFlushRange(&a, sizeof(a));
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#define STACKSIZE 8192
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@ -366,3 +367,38 @@ void fsop_deleteFile(const char *source)
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gprintf("Deleting file: %s\n", source);
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fsop_silentDelete(source);
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}
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u8 *fsop_ReadFile(const char *path, u32 *size)
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{
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*(size) = 0;
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if(!fsop_FileExist(path))
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return NULL;
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gprintf("Reading file: %s\n", path);
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FILE *f = fopen(path, "rb");
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fseek(f, 0, SEEK_END);
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u32 filesize = ftell(f);
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u8 *mem = (u8*)MEM2_alloc(filesize);
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rewind(f);
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fread(mem, filesize, 1, f);
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fclose(f);
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*(size) = filesize;
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return mem;
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}
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bool fsop_WriteFile(const char *path, u8 *mem, u32 size)
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{
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if(mem == NULL || size == 0)
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return false;
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FILE *f = fopen(path, "wb");
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if(f == NULL)
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return false;
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gprintf("Writing file: %s\n", path);
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fwrite(mem, size, 1, f);
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fclose(f);
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return true;
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}
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@ -19,6 +19,8 @@ bool fsop_CopyFile(const char *source, const char *target, progress_callback_t s
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bool fsop_CopyFolder(const char *source, const char *target, progress_callback_t spinner, void *spinner_data);
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void fsop_deleteFile(const char *source);
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void fsop_deleteFolder(const char *source);
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u8 *fsop_ReadFile(const char *path, u32 *size);
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bool fsop_WriteFile(const char *path, u8 *mem, u32 size);
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#endif
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@ -179,20 +179,8 @@ bool DEVO_Installed(const char *path)
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void DEVO_GetLoader(const char *path)
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{
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//Read in loader.bin
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const char *loader_path = fmt("%s/loader.bin", path);
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FILE *f = fopen(loader_path, "rb");
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if(f != NULL)
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{
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gprintf("Devolution: Reading %s\n", loader_path);
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fseek(f, 0, SEEK_END);
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loader_size = ftell(f);
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rewind(f);
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tmp_buffer = (u8*)MEM2_alloc(loader_size);
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fread(tmp_buffer, 1, loader_size, f);
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fclose(f);
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}
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else
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tmp_buffer = fsop_ReadFile(fmt("%s/loader.bin", path), &loader_size);
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if(tmp_buffer == NULL)
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{
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gprintf("Devolution: Loader not found!\n");
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return;
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@ -1283,8 +1283,12 @@ GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const cha
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CMenu::SoundSet::iterator i = soundSet.find(upperCase(name));
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if(i == soundSet.end())
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{
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if(filename != name)
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soundSet[upperCase(filename)] = new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), filename));
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if(filename != name && fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename)))
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{
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u32 size = 0;
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u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size);
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soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true);
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}
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else
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soundSet[upperCase(filename)] = new GuiSound(snd, len, filename, isAllocated);
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return soundSet[upperCase(filename)];
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@ -1306,7 +1310,14 @@ GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const cha
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SoundSet::iterator i = soundSet.find(upperCase(filename));
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if(i == soundSet.end())
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{
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soundSet[upperCase(filename)] = new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), filename));
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if(fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename)))
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{
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u32 size = 0;
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u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size);
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soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true);
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}
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else
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soundSet[upperCase(filename)] = new GuiSound();
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return soundSet[upperCase(filename)];
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}
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return i->second;
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@ -1560,64 +1560,28 @@ void CMenu::_gameSoundThread(CMenu *m)
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m->m_soundThrdBusy = false;
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return;
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}
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bool custom = false;
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u8 *custom_bnr_file = NULL;
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u32 custom_bnr_size = 0;
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bool cached = false;
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u8 *cached_bnr_file = NULL;
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u32 cached_bnr_size = 0;
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char cached_banner[256];
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cached_banner[255] = '\0';
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strncpy(cached_banner, fmt("%s/%.6s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
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FILE *fp = fopen(cached_banner, "rb");
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if(fp)
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{
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cached = true;
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fseek(fp, 0, SEEK_END);
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cached_bnr_size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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cached_bnr_file = (u8*)MEM2_alloc(cached_bnr_size);
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if(cached_bnr_file == NULL)
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{
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m->m_gameSound.FreeMemory();
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m_banner.DeleteBanner();
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m->m_soundThrdBusy = false;
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return;
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}
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fread(cached_bnr_file, 1, cached_bnr_size, fp);
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fclose(fp);
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}
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else
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cached_bnr_file = fsop_ReadFile(cached_banner, &cached_bnr_size);
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if(cached_bnr_file == NULL)
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{
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char custom_banner[256];
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custom_banner[255] = '\0';
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strncpy(custom_banner, fmt("%s/%.6s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
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FILE *fp = fopen(custom_banner, "rb");
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if(!fp)
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custom_bnr_file = fsop_ReadFile(custom_banner, &custom_bnr_size);
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if(custom_bnr_file == NULL)
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{
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strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
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fp = fopen(custom_banner, "rb");
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custom_bnr_file = fsop_ReadFile(custom_banner, &custom_bnr_size);
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}
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if(fp)
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{
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custom = true;
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fseek(fp, 0, SEEK_END);
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custom_bnr_size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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custom_bnr_file = (u8*)MEM2_alloc(custom_bnr_size);
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if(custom_bnr_file == NULL)
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{
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m->m_gameSound.FreeMemory();
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m_banner.DeleteBanner();
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m->m_soundThrdBusy = false;
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return;
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}
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fread(custom_bnr_file, 1, custom_bnr_size, fp);
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fclose(fp);
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}
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if(!fp && GameHdr->type == TYPE_GC_GAME)
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if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
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{
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GC_Disc disc;
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disc.init(GameHdr->path);
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@ -1636,9 +1600,9 @@ void CMenu::_gameSoundThread(CMenu *m)
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u32 sndSize = 0;
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u8 *soundBin = NULL;
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if(cached)
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if(cached_bnr_file != NULL)
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CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size);
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else if(custom)
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else if(custom_bnr_file != NULL)
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CurrentBanner.SetBanner(custom_bnr_file, custom_bnr_size, 0, true);
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else if(GameHdr->type == TYPE_WII_GAME)
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_extractBnr(GameHdr);
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@ -1653,12 +1617,9 @@ void CMenu::_gameSoundThread(CMenu *m)
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m->m_soundThrdBusy = false;
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return;
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}
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if(!custom && !cached && CurrentBanner.GetBannerFileSize() > 0)
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{
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FILE *fp = fopen(cached_banner, "wb");
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fwrite(CurrentBanner.GetBannerFile(), 1, CurrentBanner.GetBannerFileSize(), fp);
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fclose(fp);
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}
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if(cached_bnr_file == NULL && custom_bnr_file == NULL)
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fsop_WriteFile(cached_banner, CurrentBanner.GetBannerFile(), CurrentBanner.GetBannerFileSize());
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m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
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soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
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CurrentBanner.ClearBanner();
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@ -190,7 +190,7 @@ bool GuiSound::Load(const char *path)
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}
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strncpy(this->filepath, path, 255);
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this->filepath[255] = '\0'; SetLoop(loop);
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this->filepath[255] = '\0';
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SetLoop(loop);
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return true;
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