-reading theme wave files into mem now to prevent constant device access to play the sound

-added global file read/write functions to simplify code
This commit is contained in:
fix94.1 2013-06-29 16:54:21 +00:00
parent 58b1bdae87
commit 128f426ef7
6 changed files with 66 additions and 68 deletions

View File

@ -20,6 +20,7 @@ en exposed s_fsop fsop structure can be used by callback to update operation sta
#include "fileOps/fileOps.h"
#include "gecko/gecko.hpp"
#include "loader/utils.h"
#include "memory/mem2.hpp"
#define SET(a, b) a = b; DCFlushRange(&a, sizeof(a));
#define STACKSIZE 8192
@ -366,3 +367,38 @@ void fsop_deleteFile(const char *source)
gprintf("Deleting file: %s\n", source);
fsop_silentDelete(source);
}
u8 *fsop_ReadFile(const char *path, u32 *size)
{
*(size) = 0;
if(!fsop_FileExist(path))
return NULL;
gprintf("Reading file: %s\n", path);
FILE *f = fopen(path, "rb");
fseek(f, 0, SEEK_END);
u32 filesize = ftell(f);
u8 *mem = (u8*)MEM2_alloc(filesize);
rewind(f);
fread(mem, filesize, 1, f);
fclose(f);
*(size) = filesize;
return mem;
}
bool fsop_WriteFile(const char *path, u8 *mem, u32 size)
{
if(mem == NULL || size == 0)
return false;
FILE *f = fopen(path, "wb");
if(f == NULL)
return false;
gprintf("Writing file: %s\n", path);
fwrite(mem, size, 1, f);
fclose(f);
return true;
}

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@ -19,6 +19,8 @@ bool fsop_CopyFile(const char *source, const char *target, progress_callback_t s
bool fsop_CopyFolder(const char *source, const char *target, progress_callback_t spinner, void *spinner_data);
void fsop_deleteFile(const char *source);
void fsop_deleteFolder(const char *source);
u8 *fsop_ReadFile(const char *path, u32 *size);
bool fsop_WriteFile(const char *path, u8 *mem, u32 size);
#endif

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@ -179,20 +179,8 @@ bool DEVO_Installed(const char *path)
void DEVO_GetLoader(const char *path)
{
//Read in loader.bin
const char *loader_path = fmt("%s/loader.bin", path);
FILE *f = fopen(loader_path, "rb");
if(f != NULL)
{
gprintf("Devolution: Reading %s\n", loader_path);
fseek(f, 0, SEEK_END);
loader_size = ftell(f);
rewind(f);
tmp_buffer = (u8*)MEM2_alloc(loader_size);
fread(tmp_buffer, 1, loader_size, f);
fclose(f);
}
else
tmp_buffer = fsop_ReadFile(fmt("%s/loader.bin", path), &loader_size);
if(tmp_buffer == NULL)
{
gprintf("Devolution: Loader not found!\n");
return;

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@ -1283,8 +1283,12 @@ GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const cha
CMenu::SoundSet::iterator i = soundSet.find(upperCase(name));
if(i == soundSet.end())
{
if(filename != name)
soundSet[upperCase(filename)] = new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), filename));
if(filename != name && fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename)))
{
u32 size = 0;
u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size);
soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true);
}
else
soundSet[upperCase(filename)] = new GuiSound(snd, len, filename, isAllocated);
return soundSet[upperCase(filename)];
@ -1306,7 +1310,14 @@ GuiSound *CMenu::_sound(CMenu::SoundSet &soundSet, const char *domain, const cha
SoundSet::iterator i = soundSet.find(upperCase(filename));
if(i == soundSet.end())
{
soundSet[upperCase(filename)] = new GuiSound(fmt("%s/%s", m_themeDataDir.c_str(), filename));
if(fsop_FileExist(fmt("%s/%s", m_themeDataDir.c_str(), filename)))
{
u32 size = 0;
u8 *mem = fsop_ReadFile(fmt("%s/%s", m_themeDataDir.c_str(), filename), &size);
soundSet[upperCase(filename)] = new GuiSound(mem, size, filename, true);
}
else
soundSet[upperCase(filename)] = new GuiSound();
return soundSet[upperCase(filename)];
}
return i->second;

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@ -1560,64 +1560,28 @@ void CMenu::_gameSoundThread(CMenu *m)
m->m_soundThrdBusy = false;
return;
}
bool custom = false;
u8 *custom_bnr_file = NULL;
u32 custom_bnr_size = 0;
bool cached = false;
u8 *cached_bnr_file = NULL;
u32 cached_bnr_size = 0;
char cached_banner[256];
cached_banner[255] = '\0';
strncpy(cached_banner, fmt("%s/%.6s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
FILE *fp = fopen(cached_banner, "rb");
if(fp)
{
cached = true;
fseek(fp, 0, SEEK_END);
cached_bnr_size = ftell(fp);
fseek(fp, 0, SEEK_SET);
cached_bnr_file = (u8*)MEM2_alloc(cached_bnr_size);
cached_bnr_file = fsop_ReadFile(cached_banner, &cached_bnr_size);
if(cached_bnr_file == NULL)
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
m->m_soundThrdBusy = false;
return;
}
fread(cached_bnr_file, 1, cached_bnr_size, fp);
fclose(fp);
}
else
{
char custom_banner[256];
custom_banner[255] = '\0';
strncpy(custom_banner, fmt("%s/%.6s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
FILE *fp = fopen(custom_banner, "rb");
if(!fp)
{
strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
fp = fopen(custom_banner, "rb");
}
if(fp)
{
custom = true;
fseek(fp, 0, SEEK_END);
custom_bnr_size = ftell(fp);
fseek(fp, 0, SEEK_SET);
custom_bnr_file = (u8*)MEM2_alloc(custom_bnr_size);
custom_bnr_file = fsop_ReadFile(custom_banner, &custom_bnr_size);
if(custom_bnr_file == NULL)
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
m->m_soundThrdBusy = false;
return;
strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
custom_bnr_file = fsop_ReadFile(custom_banner, &custom_bnr_size);
}
fread(custom_bnr_file, 1, custom_bnr_size, fp);
fclose(fp);
}
if(!fp && GameHdr->type == TYPE_GC_GAME)
if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
{
GC_Disc disc;
disc.init(GameHdr->path);
@ -1636,9 +1600,9 @@ void CMenu::_gameSoundThread(CMenu *m)
u32 sndSize = 0;
u8 *soundBin = NULL;
if(cached)
if(cached_bnr_file != NULL)
CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size);
else if(custom)
else if(custom_bnr_file != NULL)
CurrentBanner.SetBanner(custom_bnr_file, custom_bnr_size, 0, true);
else if(GameHdr->type == TYPE_WII_GAME)
_extractBnr(GameHdr);
@ -1653,12 +1617,9 @@ void CMenu::_gameSoundThread(CMenu *m)
m->m_soundThrdBusy = false;
return;
}
if(!custom && !cached && CurrentBanner.GetBannerFileSize() > 0)
{
FILE *fp = fopen(cached_banner, "wb");
fwrite(CurrentBanner.GetBannerFile(), 1, CurrentBanner.GetBannerFileSize(), fp);
fclose(fp);
}
if(cached_bnr_file == NULL && custom_bnr_file == NULL)
fsop_WriteFile(cached_banner, CurrentBanner.GetBannerFile(), CurrentBanner.GetBannerFileSize());
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
CurrentBanner.ClearBanner();

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@ -190,7 +190,7 @@ bool GuiSound::Load(const char *path)
}
strncpy(this->filepath, path, 255);
this->filepath[255] = '\0'; SetLoop(loop);
this->filepath[255] = '\0';
SetLoop(loop);
return true;