mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
- snapshots are now centered to fit inside the mini banner frame if theme available. plugin snapshot changes:
[GAME/SNAP] is the snapshot. width and height are just random numbers. wiiflow sets those. and the texture is of course set by wiiflow. the x and y are the upper left and the only thing to worry about. [GAME/OVERLAY] is the snapshot overlay for handhelds. same info as [GAME/SNAP] [GAME/SNAP_BG] is used for 2 things. 1. the dimensions of the window inside the frame. (x,y,width,height) used so wiiflow can center the snapshot. 2. the texture of the window inside the frame. wiiflow has it set to a transparent image. but you can make and use a solid colored image if you like. the frame is still [GAME/USER4]
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Before Width: | Height: | Size: 3.4 MiB After Width: | Height: | Size: 3.4 MiB |
@ -6,7 +6,7 @@
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#else
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#define APP_NAME "WiiFlow Lite"
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#endif
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#define APP_VERSION "5.3.0 beta 9"
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#define APP_VERSION "5.3.0 beta 10"
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#define APP_DATA_DIR "wiiflow"
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#ifdef APP_WIIFLOW
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@ -250,11 +250,13 @@ void CButtonsMgr::setTexture(s16 id, TexData &bg, int width, int height)
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case GUIELT_LABEL:
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lbl = (SLabel*)m_elts[id];
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lbl->texBg = bg;//change texture
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/* x and y are currently the center of the w and h plus x and y */
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/* we need to set x and y back to upper left corner */
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lbl->x = lbl->x - lbl->w / 2;
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lbl->y = lbl->y - lbl->h / 2;
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lbl->w = width;
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lbl->h = height;
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lbl->x = lbl->x + width / 2;
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lbl->x = lbl->x + width / 2;// set to new center based on new w and h
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lbl->y = lbl->y + height / 2;
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break;
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case GUIELT_PROGRESS:
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@ -263,6 +265,30 @@ void CButtonsMgr::setTexture(s16 id, TexData &bg, int width, int height)
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}
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}
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void CButtonsMgr::setTexture(s16 id, TexData &bg, int x_pos, int y_pos, int width, int height)
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{
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if (id == -1) return;
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if (id < (s32)m_elts.size())
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{
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SLabel *lbl = NULL;
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switch(m_elts[id]->t)
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{
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case GUIELT_BUTTON:
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break;
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case GUIELT_LABEL:
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lbl = (SLabel*)m_elts[id];
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lbl->texBg = bg;//change texture
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lbl->w = width;
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lbl->h = height;
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lbl->x = x_pos + width / 2;
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lbl->y = y_pos + height / 2;
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break;
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case GUIELT_PROGRESS:
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break;
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}
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}
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}
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void CButtonsMgr::setProgress(s16 id, float f, bool instant)
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{
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if(m_elts[id]->t == GUIELT_PROGRESS)
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@ -45,6 +45,7 @@ public:
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void freeBtnTexture(s16 id);
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void setTexture(s16 id ,TexData &bg);
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void setTexture(s16 id, TexData &bg, int width, int height);
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void setTexture(s16 id, TexData &bg, int x_pos, int y_pos, int width, int height);
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void setProgress(s16 id, float f, bool instant = false);
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void reset(s16 id, bool instant = false);
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void moveBy(s16 id, int x, int y, bool instant = false);
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@ -280,17 +280,15 @@ static void Add_Plugin_Game(char *FullPath)
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const char *RomFilename = strrchr(FullPath, '/') + 1;
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*strrchr(RomFilename, '.') = '\0';
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char CustomTitle[64];
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memset(CustomTitle, 0, sizeof(CustomTitle));
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strncpy(CustomTitle, CustomTitles.getString(m_plugin.PluginMagicWord, RomFilename).c_str(), 63);
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string customTitle = CustomTitles.getString(m_plugin.PluginMagicWord, RomFilename, "");
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const char *gameTDB_Title = NULL;
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if(gameTDB.IsLoaded() && strlen(CustomTitle) == 0)
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if(gameTDB.IsLoaded() && customTitle.empty())
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gameTDB.GetTitle(ListElement.id, gameTDB_Title);
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/* set the roms title */
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if(strlen(CustomTitle) > 0)
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mbstowcs(ListElement.title, CustomTitle, 63);
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if(!customTitle.empty())
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mbstowcs(ListElement.title, customTitle.c_str(), 63);
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else if(gameTDB_Title != NULL && gameTDB_Title[0] != '\0')
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mbstowcs(ListElement.title, gameTDB_Title, 63);
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else
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@ -1671,7 +1671,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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CoverFlow.draw();
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m_vid.setup2DProjection(false, true);
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CoverFlow.drawEffect();
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if(!m_banner.GetSelectedGame() && !m_snapshot_loaded)
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if(!m_banner.GetSelectedGame() && (!m_snapshot_loaded && !m_soundThrdBusy && m_gameSelected))
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CoverFlow.drawText(adjusting);
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m_vid.renderAAPass(i);
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}
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@ -1687,7 +1687,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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CoverFlow.draw();
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m_vid.setup2DProjection();
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CoverFlow.drawEffect();
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if(!m_banner.GetSelectedGame() && !m_snapshot_loaded)
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if(!m_banner.GetSelectedGame() && (!m_snapshot_loaded && !m_soundThrdBusy && m_gameSelected))
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CoverFlow.drawText(adjusting);
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}
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}
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@ -431,6 +431,7 @@ private:
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s16 m_gameBtnPlay;
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s16 m_gameBtnBack;
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s16 m_gameLblUser[5];
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int snapbg_x, snapbg_y, snapbg_w, snapbg_h;
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// Parental code menu
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s16 m_codeLblTitle;
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s16 m_codeBtnKey[10];
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@ -16,6 +16,7 @@ s16 m_gameBtnPlayFull;
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s16 m_gameBtnBackFull;
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s16 m_gameBtnToggle;
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s16 m_gameBtnToggleFull;
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s16 m_gameLblSnapBg;
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const CMenu::SOption CMenu::_GlobalVideoModes[6] = {
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{ "vidgame", L"Game" },
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@ -787,82 +788,19 @@ void CMenu::_game(bool launch)
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}
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}
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/* showing and hiding buttons based on banner zoomed state */
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if(((!m_banner_loaded && !m_soundThrdBusy) || !m_zoom_banner) && !m_fa.isLoaded())
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if(!m_fa.isLoaded() && !coverFlipped && !m_video_playing)
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{
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/* always hide full banner buttons */
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m_btnMgr.hide(m_gameBtnPlayFull);
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToggleFull);
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// show snapshot label here if !coverFlipped && !m_video_playing && hdr->type == TYPE_PLUGIN
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// load snapshot texture in banner sound loading thread
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if(hdr->type == TYPE_PLUGIN && (!m_banner_loaded && !m_soundThrdBusy) && !coverFlipped && !m_video_playing)
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{
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m_btnMgr.show(m_gameLblSnap);
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m_btnMgr.show(m_gameLblOverlay);
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}
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else
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{
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m_btnMgr.hide(m_gameLblSnap);
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m_btnMgr.hide(m_gameLblOverlay);
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}
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if((!Auto_hide_icons || m_show_zone_game) && !coverFlipped && !m_video_playing)
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{
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m_btnMgr.show(m_gameBtnPlay);
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m_btnMgr.show(m_gameBtnBack);
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m_btnMgr.show(m_gameBtnSettings);
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m_btnMgr.show(m_gameBtnDelete);
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m_btnMgr.show(m_gameBtnCategories);
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bool b;
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if(hdr->type == TYPE_PLUGIN)
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b = m_gcfg1.getBool("FAVORITES_PLUGINS", id, false);
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else
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b = m_gcfg1.getBool("FAVORITES", id, false);
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m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
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m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 2; ++i)// #4 is used for banner frame
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if(m_gameLblUser[i] != -1)
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m_btnMgr.show(m_gameLblUser[i]);
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}
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else
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{
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m_btnMgr.hide(m_gameBtnFavoriteOn);
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m_btnMgr.hide(m_gameBtnFavoriteOff);
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m_btnMgr.hide(m_gameBtnCategories);
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m_btnMgr.hide(m_gameBtnSettings);
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m_btnMgr.hide(m_gameBtnDelete);
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m_btnMgr.hide(m_gameBtnPlay);
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m_btnMgr.hide(m_gameBtnBack);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 2; ++i)
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if (m_gameLblUser[i] != -1)
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m_btnMgr.hide(m_gameLblUser[i]);
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}
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/* show or hide small banner toggle btn and frame */
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if(m_banner_loaded && !m_soundThrdBusy && !coverFlipped && !m_video_playing && !m_fa.isLoaded())
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{
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/* show only if the game has a banner */
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m_btnMgr.show(m_gameBtnToggle);
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if(m_gameLblUser[4] != -1)
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m_btnMgr.show(m_gameLblUser[4]);
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}
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else
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{
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m_btnMgr.hide(m_gameBtnToggle);
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if(m_gameLblUser[4] != -1)
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m_btnMgr.hide(m_gameLblUser[4]);
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}
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}
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else if(!m_fa.isLoaded())// banner zoomed full screen
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{
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if(m_banner_loaded && !m_soundThrdBusy)// there is a banner
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if(m_banner_loaded && !m_soundThrdBusy && m_zoom_banner)
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{
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m_btnMgr.show(m_gameBtnPlayFull);
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m_btnMgr.show(m_gameBtnBackFull);
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m_btnMgr.show(m_gameBtnToggleFull);
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m_btnMgr.hide(m_gameLblSnapBg, true);
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m_btnMgr.hide(m_gameLblSnap, true);
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m_btnMgr.hide(m_gameLblOverlay, true);
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m_btnMgr.hide(m_gameBtnToggle, true);
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m_btnMgr.hide(m_gameBtnFavoriteOn);
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m_btnMgr.hide(m_gameBtnFavoriteOff);
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m_btnMgr.hide(m_gameBtnCategories);
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@ -870,22 +808,13 @@ void CMenu::_game(bool launch)
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m_btnMgr.hide(m_gameBtnDelete);
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m_btnMgr.hide(m_gameBtnPlay);
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m_btnMgr.hide(m_gameBtnBack);
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m_btnMgr.hide(m_gameBtnToggle);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)// hide all including mini banner frame
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if(m_gameLblUser[i] != -1)
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m_btnMgr.hide(m_gameLblUser[i]);
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}
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else // no banner for whatever reason
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else
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{
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if(!m_soundThrdBusy)
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{
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m_btnMgr.hide(m_gameBtnPlayFull);
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToggleFull);
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}
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if(m_show_zone_game && !m_soundThrdBusy)
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if(!Auto_hide_icons || m_show_zone_game)
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{
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m_btnMgr.show(m_gameBtnPlay);
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m_btnMgr.show(m_gameBtnBack);
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@ -899,7 +828,7 @@ void CMenu::_game(bool launch)
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b = m_gcfg1.getBool("FAVORITES", id, false);
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m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
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m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 2; ++i)// don't include small banner frame
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)// #4 is used for banner frame
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if(m_gameLblUser[i] != -1)
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m_btnMgr.show(m_gameLblUser[i]);
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}
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@ -912,14 +841,73 @@ void CMenu::_game(bool launch)
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m_btnMgr.hide(m_gameBtnDelete);
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m_btnMgr.hide(m_gameBtnPlay);
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m_btnMgr.hide(m_gameBtnBack);
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m_btnMgr.hide(m_gameBtnToggle);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
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if (m_gameLblUser[i] != -1)
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m_btnMgr.hide(m_gameLblUser[i]);
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}
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if(m_banner_loaded && !m_soundThrdBusy && !m_zoom_banner)
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{
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m_btnMgr.hide(m_gameBtnPlayFull);
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToggleFull);
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m_btnMgr.hide(m_gameLblSnapBg, true);
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m_btnMgr.hide(m_gameLblSnap, true);
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m_btnMgr.hide(m_gameLblOverlay, true);
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m_btnMgr.show(m_gameBtnToggle);
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if(m_gameLblUser[4] != -1)// show mini banner frame if available
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m_btnMgr.show(m_gameLblUser[4]);
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}
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if(m_snapshot_loaded && !m_soundThrdBusy)
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{
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m_btnMgr.hide(m_gameBtnPlayFull);
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToggleFull);
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m_btnMgr.hide(m_gameBtnToggle);
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m_btnMgr.show(m_gameLblSnapBg);
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m_btnMgr.show(m_gameLblSnap);
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m_btnMgr.show(m_gameLblOverlay);
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if(m_gameLblUser[4] != -1)// frame if available
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m_btnMgr.show(m_gameLblUser[4]);
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}
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if(!m_banner_loaded && !m_snapshot_loaded && !m_soundThrdBusy)
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{
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m_btnMgr.hide(m_gameBtnPlayFull);
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToggleFull);
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m_btnMgr.hide(m_gameBtnToggle);
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m_btnMgr.hide(m_gameLblSnapBg);
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m_btnMgr.hide(m_gameLblSnap);
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m_btnMgr.hide(m_gameLblOverlay);
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if(m_gameLblUser[4] != -1)// hide frame
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m_btnMgr.hide(m_gameLblUser[4]);
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}
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}
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}
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else
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{
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m_btnMgr.hide(m_gameLblSnapBg);
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m_btnMgr.hide(m_gameLblSnap);
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m_btnMgr.hide(m_gameLblOverlay);
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m_btnMgr.hide(m_gameBtnPlayFull);
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m_btnMgr.hide(m_gameBtnBackFull);
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m_btnMgr.hide(m_gameBtnToggle);
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m_btnMgr.hide(m_gameBtnToggleFull);
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m_btnMgr.hide(m_gameBtnPlay);
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m_btnMgr.hide(m_gameBtnBack);
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m_btnMgr.hide(m_gameBtnDelete);
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m_btnMgr.hide(m_gameBtnSettings);
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m_btnMgr.hide(m_gameBtnFavoriteOn);
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m_btnMgr.hide(m_gameBtnFavoriteOff);
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m_btnMgr.hide(m_gameBtnCategories);
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for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
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if(m_gameLblUser[i] != -1)
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m_btnMgr.hide(m_gameLblUser[i]);
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}
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}
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if(coverFlipped)
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{
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@ -952,6 +940,7 @@ void CMenu::_initGameMenu()
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TexData texSettings;
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TexData texSettingsSel;
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TexData texToggleBanner;
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TexData texSnapShotBg;
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TexData bgLQ;
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TexHandle.fromImageFile(texGameFavOn, fmt("%s/gamefavon.png", m_imgsDir.c_str()));
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@ -965,6 +954,7 @@ void CMenu::_initGameMenu()
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TexHandle.fromImageFile(texSettings, fmt("%s/btnconfig.png", m_imgsDir.c_str()));
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TexHandle.fromImageFile(texSettingsSel, fmt("%s/btnconfigs.png", m_imgsDir.c_str()));
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TexHandle.fromImageFile(texToggleBanner, fmt("%s/blank.png", m_imgsDir.c_str()));
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TexHandle.fromImageFile(texSnapShotBg, fmt("%s/blank.png", m_imgsDir.c_str()));
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_addUserLabels(m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME");
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m_gameBg = _texture("GAME/BG", "texture", theme.bg, false);
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@ -982,8 +972,9 @@ void CMenu::_initGameMenu()
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m_gameBtnPlayFull = _addButton("GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
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m_gameBtnToggle = _addPicButton("GAME/TOOGLE_BTN", texToggleBanner, texToggleBanner, 385, 31, 236, 127);
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m_gameBtnToggleFull = _addPicButton("GAME/TOOGLE_FULL_BTN", texToggleBanner, texToggleBanner, 20, 12, 608, 344);
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m_gameLblSnap = _addLabel("GAME/SNAP", theme.txtFont, L"", 420, 40, 100, 100, theme.txtFontColor, 0, m_snap);
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m_gameLblOverlay = _addLabel("GAME/OVERLAY", theme.txtFont, L"", 420, 40, 100, 100, theme.txtFontColor, 0, m_overlay);
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m_gameLblSnapBg = _addLabel("GAME/SNAP_BG", theme.txtFont, L"", 385, 31, 246, 127, theme.txtFontColor, 0, texSnapShotBg);
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m_gameLblSnap = _addLabel("GAME/SNAP", theme.txtFont, L"", 385, 31, 100, 100, theme.txtFontColor, 0, m_snap);
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m_gameLblOverlay = _addLabel("GAME/OVERLAY", theme.txtFont, L"", 385, 31, 100, 100, theme.txtFontColor, 0, m_overlay);
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m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 380);
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m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
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@ -1002,10 +993,15 @@ void CMenu::_initGameMenu()
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_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_gameBtnToggle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_gameBtnToggleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_gameLblSnapBg, "GAME/SNAP_BG", 0, 0, 0.f, 0.f);
|
||||
_setHideAnim(m_gameLblSnap, "GAME/SNAP", 0, 0, 0.f, 0.f);
|
||||
_setHideAnim(m_gameLblOverlay, "GAME/OVERLAY", 0, 0, 0.f, 0.f);
|
||||
_hideGame(true);
|
||||
_textGame();
|
||||
snapbg_x = m_theme.getInt("GAME/SNAP_BG", "x", 385);
|
||||
snapbg_y = m_theme.getInt("GAME/SNAP_BG", "y", 31);
|
||||
snapbg_w = m_theme.getInt("GAME/SNAP_BG", "width", 246);
|
||||
snapbg_h = m_theme.getInt("GAME/SNAP_BG", "height", 127);
|
||||
}
|
||||
|
||||
void CMenu::_textGame(void)
|
||||
@ -1046,6 +1042,7 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
char game_sound[256];
|
||||
game_sound[255] = '\0';
|
||||
|
||||
m->m_snapshot_loaded = false;
|
||||
m_banner_loaded = false;
|
||||
const dir_discHdr *GameHdr = CoverFlow.getHdr();
|
||||
if(GameHdr->type == TYPE_PLUGIN)
|
||||
@ -1085,6 +1082,10 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
GameTDB gametdb;
|
||||
TexData emptyTex;
|
||||
|
||||
/* Set to empty textures in case images not found */
|
||||
m_btnMgr.setTexture(m->m_gameLblSnap, emptyTex);
|
||||
m_btnMgr.setTexture(m->m_gameLblOverlay, emptyTex);
|
||||
|
||||
snprintf(platformName, sizeof(platformName), "%s", m->m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str());
|
||||
strncpy(GameID, GameHdr->id, 6);
|
||||
|
||||
@ -1105,10 +1106,6 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
/* Get roms's title without the extra ()'s or []'s */
|
||||
string ShortName = m_plugin.GetRomName(GameHdr->path);
|
||||
|
||||
/* Set to empty textures in case images not found */
|
||||
m_btnMgr.setTexture(m->m_gameLblSnap, emptyTex);
|
||||
m_btnMgr.setTexture(m->m_gameLblOverlay, emptyTex);
|
||||
|
||||
const char *snap_path = NULL;
|
||||
if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
|
||||
snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, ShortName.c_str());
|
||||
@ -1123,25 +1120,50 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
{
|
||||
m->m_snapshot_loaded = true;
|
||||
TexHandle.fromImageFile(m->m_snap, snap_path);
|
||||
m_btnMgr.setTexture(m->m_gameLblSnap, m->m_snap, m->m_snap.width*.75, m->m_snap.height*.75);
|
||||
/* get snapshot position and dimensions to center it on the snap background */
|
||||
int snap_w = m->m_snap.width;
|
||||
int snap_h = m->m_snap.height;
|
||||
int width_over = snap_w - m->snapbg_w;
|
||||
int height_over = snap_h - m->snapbg_h;
|
||||
float aspect_ratio = (float)snap_w / (float)snap_h;
|
||||
if(width_over > 0 || height_over > 0)
|
||||
{
|
||||
if(width_over > height_over)
|
||||
{
|
||||
snap_w = m->snapbg_w;
|
||||
snap_h = (int)((float)snap_w / aspect_ratio);
|
||||
}
|
||||
else
|
||||
{
|
||||
snap_h = m->snapbg_h;
|
||||
snap_w = (int)((float)snap_h * aspect_ratio);
|
||||
}
|
||||
}
|
||||
|
||||
int x_pos = (m->snapbg_w - snap_w) / 2 + m->snapbg_x;
|
||||
int y_pos = (m->snapbg_h - snap_h) / 2 + m->snapbg_y;
|
||||
m_btnMgr.setTexture(m->m_gameLblSnap, m->m_snap, x_pos, y_pos, snap_w, snap_h);
|
||||
|
||||
/* get possible overlay */
|
||||
const char *overlay_path = fmt("%s/%s_overlay.png", m->m_snapDir.c_str(), platformName);
|
||||
if(fsop_FileExist(overlay_path))
|
||||
{
|
||||
TexHandle.fromImageFile(m->m_overlay, overlay_path);
|
||||
m_btnMgr.setTexture(m->m_gameLblOverlay, m->m_overlay, m->m_overlay.width*.75, m->m_overlay.height*.75);
|
||||
m_btnMgr.setTexture(m->m_gameLblOverlay, m->m_overlay, x_pos, y_pos, snap_w, snap_h);
|
||||
}
|
||||
else
|
||||
TexHandle.Cleanup(m->m_overlay);
|
||||
}
|
||||
else
|
||||
{
|
||||
m->m_snapshot_loaded = false;
|
||||
TexHandle.Cleanup(m->m_snap);
|
||||
TexHandle.Cleanup(m->m_overlay);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!m->m_snapshot_loaded)
|
||||
{
|
||||
TexHandle.Cleanup(m->m_snap);
|
||||
TexHandle.Cleanup(m->m_overlay);
|
||||
}
|
||||
}
|
||||
if(custom_bnr_size == 0 || custom_bnr_file == NULL)
|
||||
{
|
||||
/* try to get plugin rom gamesound or just the default plugin gamesound */
|
||||
m_banner.DeleteBanner();
|
||||
bool found = false;
|
||||
@ -1170,12 +1192,16 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
m->m_gameSound.Load(m_plugin.GetBannerSound(GameHdr->settings[0]), m_plugin.GetBannerSoundSize());
|
||||
if(m->m_gameSound.IsLoaded())
|
||||
m->m_gamesound_changed = true;
|
||||
}
|
||||
if(custom_bnr_size == 0 || custom_bnr_file == NULL)// no custom banner so we are done. exit sound thread.
|
||||
{
|
||||
m->m_soundThrdBusy = false;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* try to get custom banner for wii, gc, and channels */
|
||||
/* check custom ID6 first */
|
||||
strncpy(custom_banner, fmt("%s/%s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
|
||||
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
|
||||
@ -1205,6 +1231,7 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
}
|
||||
if(GameHdr->type == TYPE_GC_GAME && custom_bnr_file == NULL)
|
||||
{
|
||||
/* gc game but no custom banner. so we make one ourselves. and exit sound thread. */
|
||||
//get the gc game's opening.bnr from ISO - a 96x32 image to add to the gc banner included with wiiflow
|
||||
GC_Disc_Reader.init(GameHdr->path);
|
||||
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
|
||||
@ -1227,7 +1254,7 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
m->m_soundThrdBusy = false;
|
||||
return NULL;
|
||||
}
|
||||
if(custom_bnr_file == NULL)/* no custom and not GC game try cached banner id6 only*/
|
||||
if(custom_bnr_file == NULL)/* no custom banner load and if wii or channel game try cached banner id6 only*/
|
||||
{
|
||||
strncpy(cached_banner, fmt("%s/%s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
|
||||
fsop_GetFileSizeBytes(cached_banner, &cached_bnr_size);
|
||||
|
@ -121,7 +121,8 @@ void CMenu::_launchPlugin(dir_discHdr *hdr)
|
||||
/* get dol name and name length for music plugin */
|
||||
const char *plugin_dol_name = m_plugin.GetDolName(hdr->settings[0]);
|
||||
u8 plugin_dol_len = strlen(plugin_dol_name);
|
||||
/* check if music player plugin, if so set wiiflow's bckgrnd music player to play this song */
|
||||
|
||||
/* check if music player plugin, if so set wiiflow's bckgrnd music player to play this song or playlist */
|
||||
if(plugin_dol_len == 5 && strcasecmp(plugin_dol_name, "music") == 0)
|
||||
{
|
||||
if(strstr(hdr->path, ".pls") == NULL && strstr(hdr->path, ".m3u") == NULL)
|
||||
@ -130,6 +131,7 @@ void CMenu::_launchPlugin(dir_discHdr *hdr)
|
||||
MusicPlayer.InitPlaylist(m_cfg, hdr->path, currentPartition);// maybe error msg if trouble loading playlist
|
||||
return;
|
||||
}
|
||||
|
||||
/* get title from hdr */
|
||||
u32 title_len_no_ext = 0;
|
||||
const char *title = CoverFlow.getFilenameId(hdr);// with extension
|
||||
@ -177,6 +179,7 @@ void CMenu::_launchPlugin(dir_discHdr *hdr)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* launch plugin with args */
|
||||
gprintf("launching plugin app\n");
|
||||
_launchHomebrew(plugin_file, arguments);
|
||||
|
@ -177,6 +177,7 @@ void CMenu::_gameinfo(void)
|
||||
}
|
||||
}
|
||||
_hideGameInfo(false);
|
||||
TexHandle.Cleanup(m_cart);
|
||||
}
|
||||
|
||||
void CMenu::_hideGameInfo(bool instant)
|
||||
|
@ -139,11 +139,7 @@ const char *Plugin::GetDolName(u32 magic)
|
||||
const char *Plugin::GetCoverFolderName(u32 magic)
|
||||
{
|
||||
if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
|
||||
{
|
||||
string cf = Plugins[Plugin_Pos].coverFolder;
|
||||
if(!cf.empty())
|
||||
return cf.c_str();
|
||||
}
|
||||
return Plugins[Plugin_Pos].coverFolder.c_str();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user