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https://github.com/Fledge68/WiiFlow_Lite.git
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-updated DML and GC video patch
(fixes problems with PAL games)
This commit is contained in:
parent
af423ce6ad
commit
13c5a0e906
@ -46,19 +46,25 @@ void set_video_mode(int i)
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if (i == VIDEO_MODE_NTSC)
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if (i == VIDEO_MODE_NTSC)
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{
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{
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rmode = &TVNtsc480IntDf;
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rmode = &TVNtsc480IntDf;
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sram->flags = sram->flags & ~(1 << 0); // Clear bit 0 to set the video mode to NTSC
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sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
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//sram->flags |= 0x80; //set progressive flag
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sram->ntd &= 0xBF; //clear pal60 flag
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}
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}
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else
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else
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{
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{
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rmode = &TVPal528IntDf;
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rmode = &TVPal528IntDf;
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sram->flags = sram->flags | (1 << 0); // Set bit 0 to set the video mode to PAL
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sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
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sram->flags &= 0x7F; //clear progressive flag
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sram->ntd |= 0x40; //set pal60 flag
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}
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}
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__SYS_UnlockSram(1); // 1 -> write changes
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__SYS_UnlockSram(1); // 1 -> write changes
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while(!__SYS_SyncSram());
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while(!__SYS_SyncSram());
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/* Set video mode to PAL or NTSC */
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/* Set video mode to PAL or NTSC */
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*(u32*)0x800000CC = i;
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*(vu32*)0x800000CC = i;
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DCFlushRange((void *)(0x800000CC), 1);
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ICInvalidateRange((void *)(0x800000CC), 1);
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VIDEO_Configure(rmode);
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VIDEO_Configure(rmode);
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m_frameBuf = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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m_frameBuf = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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