mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 05:34:15 +01:00
-added magic patcher of gx (thanks giantpune) this should make it
possible to always have full NAND access no matter which IOS is loaded currently -fixed the sometimes again flashing wait message on game boot -added some proper ISFS init and deinit methods with debug prints
This commit is contained in:
parent
a31fb36a37
commit
14d4efe478
1
Makefile
1
Makefile
@ -123,6 +123,7 @@ export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(JPGFILES:.jpg=.jpg.o) $(PNGFILES:.png=.png.o) $(DOLFILES:.dol=.dol.o) \
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$(OGGFILES:.ogg=.ogg.o) $(WAVFILES:.wav=.wav.o) $(MP3FILES:.mp3=.mp3.o) \
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$(ELFFILES:.elf=.elf.o) $(BINFILES:.bin=.bin.o) $(TXTFILES:.txt=.txt.o) \
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$(CURDIR)/data/magic_patcher.o
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#---------------------------------------------------------------------------------
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# build a list of include paths
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BIN
data/magic_patcher.o
Normal file
BIN
data/magic_patcher.o
Normal file
Binary file not shown.
@ -11,6 +11,7 @@
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#include "loader/fs.h"
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#include "loader/fst.h"
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#include "loader/utils.h"
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#include "memory/memory.h"
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#include "unzip/lz77.h"
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#include "types.h"
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@ -33,16 +34,16 @@ u32 dolchunkcount;
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s32 BootChannel(u32 entry, u64 chantitle, u32 ios, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio)
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{
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// IOS Version Check
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*(vu32*)0x80003140 = ((ios << 16)) | 0xFFFF;
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*(vu32*)0x80003188 = ((ios << 16)) | 0xFFFF;
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DCFlushRange((void *)0x80003140, 4);
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DCFlushRange((void *)0x80003188, 4);
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// IOS Version Check
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*Real_IOSVersion = ((ios << 16)) | 0xFFFF;
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*Game_IOSVersion = ((ios << 16)) | 0xFFFF;
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DCFlushRange((void*)Real_IOSVersion, 4);
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DCFlushRange((void*)Game_IOSVersion, 4);
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// Game ID Online Check
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memset((void *)0x80000000, 0, 4);
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*(vu32 *)0x80000000 = TITLE_LOWER(chantitle);
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DCFlushRange((void *)0x80000000, 4);
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// Game ID Online Check
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memset((void*)Disc_ID, 0, 4);
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*Disc_ID = TITLE_LOWER(chantitle);
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DCFlushRange((void*)Disc_ID, 4);
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ExternalBooter_ChannelSetup(dolchunkoffset, dolchunksize, dolchunkcount, entry);
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WiiFlow_ExternalBooter(vidMode, vipatch, countryString, patchVidMode, aspectRatio, 0, TYPE_CHANNEL);
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@ -26,7 +26,7 @@
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* Nand/Emulation Handling Class for Wiiflow
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*
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***************************************************************************/
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#include <ogc/machine/processor.h>
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#include <stdio.h>
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#include <ogcsys.h>
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#include <string.h>
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@ -39,6 +39,7 @@
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#include "fileOps/fileOps.h"
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#include "gecko/gecko.h"
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#include "loader/wbfs.h"
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#include "memory/memory.h"
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u8 *confbuffer ATTRIBUTE_ALIGN(32);
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u8 CCode[0x1008];
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@ -1035,3 +1036,52 @@ s32 Nand::Do_Region_Change(string id)
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__configwrite();
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return 1;
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}
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extern "C" { extern s32 MagicPatches(s32); }
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void Nand::Init_ISFS()
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{
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gprintf("Init ISFS\n");
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ISFS_Initialize();
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if(*HW_AHBPROT == 0xFFFFFFFF) //AHBPROT patched out
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{
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PatchAHB();
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MagicPatches(1);
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}
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}
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void Nand::DeInit_ISFS()
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{
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gprintf("Deinit ISFS\n");
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ISFS_Deinitialize();
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if(*HW_AHBPROT == 0xFFFFFFFF) //AHBPROT patched out
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MagicPatches(0);
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}
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/* Thanks to postloader for that patch */
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#define ES_MODULE_START (u16*)0x939F0000
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static const u16 ticket_check[] = {
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0x685B, // ldr r3,[r3,#4] ; get TMD pointer
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0x22EC, 0x0052, // movls r2, 0x1D8
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0x189B, // adds r3, r3, r2; add offset of access rights field in TMD
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0x681B, // ldr r3, [r3] ; load access rights (haxxme!)
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0x4698, // mov r8, r3 ; store it for the DVD video bitcheck later
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0x07DB // lsls r3, r3, #31; check AHBPROT bit
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};
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void Nand::PatchAHB()
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{
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// Disable memory protection
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write16(MEM_PROT, 2);
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for(u16 *patchme = ES_MODULE_START; patchme < ES_MODULE_START + 0x4000; patchme++)
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{
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if(!memcmp(patchme, ticket_check, sizeof(ticket_check)))
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{
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// write16/uncached poke doesn't work for this. Go figure.
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patchme[4] = 0x23FF; // li r3, 0xFF
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DCFlushRange(patchme + 4, 2);
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break;
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}
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}
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}
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@ -53,82 +53,85 @@ using namespace std;
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class Nand
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{
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public:
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static Nand * Instance();
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static void DestroyInstance();
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public:
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static Nand * Instance();
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static void DestroyInstance();
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/* Prototypes */
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void Init(string path, u32 partition, bool disable = false);
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s32 Enable_Emu();
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s32 Disable_Emu();
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/* Prototypes */
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void Init(string path, u32 partition, bool disable = false);
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s32 Enable_Emu();
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s32 Disable_Emu();
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void Set_Partition(u32 partition) { Partition = partition; };
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void Set_FullMode(bool fullmode) { FullMode = fullmode ? 0x100 : 0; };
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void Set_RCMode(bool rcmode) { FullMode = rcmode ? 0x40 : 0; };
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void Set_SSMode(bool ssmode) { FullMode = ssmode ? 0x60 : 0; };
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void Set_Partition(u32 partition) { Partition = partition; };
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void Set_FullMode(bool fullmode) { FullMode = fullmode ? 0x100 : 0; };
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void Set_RCMode(bool rcmode) { FullMode = rcmode ? 0x40 : 0; };
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void Set_SSMode(bool ssmode) { FullMode = ssmode ? 0x60 : 0; };
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void Init_ISFS();
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void DeInit_ISFS();
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const char * Get_NandPath(void) { return NandPath; };
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u32 Get_Partition(void) { return Partition; };
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const char * Get_NandPath(void) { return NandPath; };
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u32 Get_Partition(void) { return Partition; };
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void Set_NandPath(string path);
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void CreatePath(const char *path, ...);
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void CreateTitleTMD(const char *path, dir_discHdr *hdr);
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s32 CreateConfig(const char *path);
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s32 PreNandCfg(const char *path, bool miis, bool realconfig);
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s32 Do_Region_Change(string id);
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s32 FlashToNAND(const char *source, const char *dest, dump_callback_t i_dumper, void *i_data);
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s32 DoNandDump(const char *source, const char *dest, dump_callback_t i_dumper, void *i_data);
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s32 CalcFlashSize(const char *source, dump_callback_t i_dumper, void *i_data);
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s32 CalcDumpSpace(const char *source, dump_callback_t i_dumper, void *i_data);
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void ResetCounters(void);
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void Set_NandPath(string path);
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void CreatePath(const char *path, ...);
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void CreateTitleTMD(const char *path, dir_discHdr *hdr);
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s32 CreateConfig(const char *path);
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s32 PreNandCfg(const char *path, bool miis, bool realconfig);
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s32 Do_Region_Change(string id);
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s32 FlashToNAND(const char *source, const char *dest, dump_callback_t i_dumper, void *i_data);
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s32 DoNandDump(const char *source, const char *dest, dump_callback_t i_dumper, void *i_data);
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s32 CalcFlashSize(const char *source, dump_callback_t i_dumper, void *i_data);
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s32 CalcDumpSpace(const char *source, dump_callback_t i_dumper, void *i_data);
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void ResetCounters(void);
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private:
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Nand() : MountedDevice(0), EmuDevice(REAL_NAND), Disabled(true), Partition(0), FullMode(0x100), NandPath() {}
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~Nand(void){}
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/* Prototypes */
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s32 Nand_Mount(NandDevice *Device);
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s32 Nand_Unmount(NandDevice *Device);
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s32 Nand_Enable(NandDevice *Device);
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s32 Nand_Disable(void);
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void PatchAHB(void);
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void __Dec_Enc_TB(void);
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void __configshifttxt(char *str);
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void __GetNameList(const char *source, namelist **entries, int *count);
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s32 __configread(void);
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s32 __configwrite(void);
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u32 __configsetbyte(const char *item, u8 val);
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u32 __configsetbigarray(const char *item, void *val, u32 size);
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u32 __configsetsetting(const char *item, const char *val);
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void __NANDify(char *str);
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void __FATify(char *dst, const char *src);
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s32 __Unescaped2x(const char *path);
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s32 __FlashNandFile(const char *source, const char *dest);
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s32 __FlashNandFolder(const char *source, const char *dest);
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s32 __DumpNandFile(const char *source, const char *dest);
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s32 __DumpNandFolder(const char *source, const char *dest);
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u32 MountedDevice;
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u32 EmuDevice;
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u32 NandSize;
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u32 NandDone;
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u32 FileDone;
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u32 FilesDone;
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u32 FoldersDone;
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bool Disabled;
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bool fake;
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bool showprogress;
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private:
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Nand() : MountedDevice(0), EmuDevice(REAL_NAND), Disabled(true), Partition(0), FullMode(0x100), NandPath() {}
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~Nand(void){}
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void *data;
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dump_callback_t dumper;
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u32 Partition ATTRIBUTE_ALIGN(32);
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u32 FullMode ATTRIBUTE_ALIGN(32);
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char NandPath[32] ATTRIBUTE_ALIGN(32);
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char cfgpath[1024];
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char settxtpath[1024];
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/* Prototypes */
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s32 Nand_Mount(NandDevice *Device);
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s32 Nand_Unmount(NandDevice *Device);
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s32 Nand_Enable(NandDevice *Device);
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s32 Nand_Disable(void);
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void __Dec_Enc_TB(void);
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void __configshifttxt(char *str);
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void __GetNameList(const char *source, namelist **entries, int *count);
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s32 __configread(void);
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s32 __configwrite(void);
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u32 __configsetbyte(const char *item, u8 val);
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u32 __configsetbigarray(const char *item, void *val, u32 size);
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u32 __configsetsetting(const char *item, const char *val);
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void __NANDify(char *str);
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void __FATify(char *dst, const char *src);
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s32 __Unescaped2x(const char *path);
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s32 __FlashNandFile(const char *source, const char *dest);
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s32 __FlashNandFolder(const char *source, const char *dest);
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s32 __DumpNandFile(const char *source, const char *dest);
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s32 __DumpNandFolder(const char *source, const char *dest);
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u32 MountedDevice;
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u32 EmuDevice;
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u32 NandSize;
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u32 NandDone;
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u32 FileDone;
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u32 FilesDone;
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u32 FoldersDone;
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bool Disabled;
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bool fake;
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bool showprogress;
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void *data;
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dump_callback_t dumper;
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u32 Partition ATTRIBUTE_ALIGN(32);
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u32 FullMode ATTRIBUTE_ALIGN(32);
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char NandPath[32] ATTRIBUTE_ALIGN(32);
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char cfgpath[1024];
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char settxtpath[1024];
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static Nand * instance;
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static Nand * instance;
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};
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#endif
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@ -257,10 +257,12 @@ void CVideo::cleanup(void)
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{
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gprintf("Cleaning up video...\n");
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hideWaitMessage();
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_clearScreen();
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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hideWaitMessage();
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GX_DrawDone();
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GX_AbortFrame();
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@ -8,10 +8,12 @@
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#include "sys.h"
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#include "wbfs.h"
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#include "wdvd.h"
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#include "channel/nand.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "devicemounter/usbstorage.h"
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#include "gecko/gecko.h"
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#include "memory/mem2.hpp"
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#include "memory/memory.h"
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#include "types.h"
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// mload from uloader by Hermes
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@ -21,12 +23,9 @@
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#include "odip_frag.h"
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#include "mload_modules.h"
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extern "C" {extern u8 currentPartition;}
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extern int __Arena2Lo;
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extern "C" { extern u8 currentPartition; }
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u8 use_port1 = 0;
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#define HAVE_AHBPROT ((*(vu32*)0xcd800064 == 0xFFFFFFFF) ? 1 : 0)
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static int load_ehc_module_ex(void)
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{
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ehcmodule = ehcmodule_5;
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@ -79,36 +78,6 @@ void load_dip_249()
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mload_close();
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}
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/* Thanks to postloader for that patch */
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#define MEM2_PROT 0x0D8B420A
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#define ES_MODULE_START (u16*)0x939F0000
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static const u16 ticket_check[] = {
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0x685B, // ldr r3,[r3,#4] ; get TMD pointer
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0x22EC, 0x0052, // movls r2, 0x1D8
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0x189B, // adds r3, r3, r2; add offset of access rights field in TMD
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0x681B, // ldr r3, [r3] ; load access rights (haxxme!)
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0x4698, // mov r8, r3 ; store it for the DVD video bitcheck later
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0x07DB // lsls r3, r3, #31; check AHBPROT bit
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};
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static void PatchAHB()
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{
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// Disable memory protection
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write16(MEM2_PROT, 2);
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for(u16 *patchme = ES_MODULE_START; patchme < ES_MODULE_START + 0x4000; patchme++)
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{
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if(!memcmp(patchme, ticket_check, sizeof(ticket_check)))
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{
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// write16/uncached poke doesn't work for this. Go figure.
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patchme[4] = 0x23FF; // li r3, 0xFF
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DCFlushRange(patchme + 4, 2);
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break;
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}
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}
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}
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bool loadIOS(int ios, bool launch_game, bool emu_channel)
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{
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#ifndef DOLPHIN
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@ -119,12 +88,10 @@ bool loadIOS(int ios, bool launch_game, bool emu_channel)
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mload_close();
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gprintf("Reloading into IOS %i from %i...\n", ios, IOS_GetVersion());
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if(HAVE_AHBPROT && ios == 58) //IOS58 with AHBPROT patched out for Homebrew
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PatchAHB();
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ISFS_Deinitialize();
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Nand::Instance()->DeInit_ISFS();
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bool iosOK = IOS_ReloadIOS(ios) == 0;
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ISFS_Initialize();
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Nand::Instance()->Init_ISFS();
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gprintf("AHBPROT after IOS Reload: %u\n", (*HW_AHBPROT == 0xFFFFFFFF));
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IOS_GetCurrentIOSInfo();
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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@ -132,7 +99,6 @@ bool loadIOS(int ios, bool launch_game, bool emu_channel)
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else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
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load_dip_249();
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gprintf("AHBPROT after IOS Reload: %u\n", HAVE_AHBPROT);
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if(!emu_channel)
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{
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if(launch_game)
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@ -41,7 +41,6 @@ bool neek2o(void)
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if(!checked)
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{
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u32 num = 0;
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ISFS_Initialize();
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neek = !(ISFS_ReadDir("/sneek", NULL, &num));
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gprintf("WiiFlow is in %s mode\n", neek ? "neek2o" : "real nand");
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checked = true;
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@ -23,7 +23,7 @@
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CMenu *mainMenu;
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extern "C"
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{
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{
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extern void __exception_setreload(int t);
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extern int mainIOS;
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}
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@ -37,6 +37,7 @@ int main(int argc, char **argv)
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CVideo vid;
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vid.init();
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Nand::Instance()->Init_ISFS();
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MEM2_init(47); //Should be safe to use
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vid.waitMessage(0.15f);
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@ -147,9 +148,7 @@ int main(int argc, char **argv)
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}
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}
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mainMenu->cleanup();
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#ifndef DOLPHIN
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ISFS_Deinitialize();
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#endif
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Nand::Instance()->DeInit_ISFS();
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Sys_Exit();
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exit(1);
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return 0;
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@ -6,30 +6,35 @@ extern "C"
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{
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#endif
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#define Disc_ID ((vu32*)0x80000000)
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#define Disc_Region ((vu32*)0x80000003)
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#define Disc_Magic ((vu32*)0x80000018)
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#define Sys_Magic ((vu32*)0x80000020)
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#define Sys_Version ((vu32*)0x80000024)
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#define Mem_Size ((vu32*)0x80000028)
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#define Board_Model ((vu32*)0x8000002C)
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#define Arena_L ((vu32*)0x80000030)
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#define Arena_H ((vu32*)0x80000034)
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#define FST ((vu32*)0x80000038)
|
||||
#define Max_FST ((vu32*)0x8000003C)
|
||||
#define Assembler ((vu32*)0x80000060)
|
||||
#define Video_Mode ((vu32*)0x800000CC)
|
||||
#define Dev_Debugger ((vu32*)0x800000EC)
|
||||
#define Simulated_Mem ((vu32*)0x800000F0)
|
||||
#define BI2 ((vu32*)0x800000F4)
|
||||
#define Bus_Speed ((vu32*)0x800000F8)
|
||||
#define CPU_Speed ((vu32*)0x800000FC)
|
||||
#define Online_Check ((vu32*)0x80003180)
|
||||
#define GameID_Address ((vu32*)0x80003184)
|
||||
#define Disc_ID ((vu32*)0x80000000)
|
||||
#define Disc_Region ((vu32*)0x80000003)
|
||||
#define Disc_Magic ((vu32*)0x80000018)
|
||||
#define Sys_Magic ((vu32*)0x80000020)
|
||||
#define Sys_Version ((vu32*)0x80000024)
|
||||
#define Mem_Size ((vu32*)0x80000028)
|
||||
#define Board_Model ((vu32*)0x8000002C)
|
||||
#define Arena_L ((vu32*)0x80000030)
|
||||
#define Arena_H ((vu32*)0x80000034)
|
||||
#define FST ((vu32*)0x80000038)
|
||||
#define Max_FST ((vu32*)0x8000003C)
|
||||
#define Assembler ((vu32*)0x80000060)
|
||||
#define Video_Mode ((vu32*)0x800000CC)
|
||||
#define Dev_Debugger ((vu32*)0x800000EC)
|
||||
#define Simulated_Mem ((vu32*)0x800000F0)
|
||||
#define BI2 ((vu32*)0x800000F4)
|
||||
#define Bus_Speed ((vu32*)0x800000F8)
|
||||
#define CPU_Speed ((vu32*)0x800000FC)
|
||||
#define Real_IOSVersion ((vu32*)0x80003140)
|
||||
#define Online_Check ((vu32*)0x80003180)
|
||||
#define GameID_Address ((vu32*)0x80003184)
|
||||
#define Game_IOSVersion ((vu32*)0x80003188)
|
||||
|
||||
#define Priiloader_CFG1 ((vu32*)0x8132FFFB)
|
||||
#define Priiloader_CFG2 ((vu32*)0x817FEFF0)
|
||||
|
||||
#define HW_AHBPROT ((vu32*)0xCD800064)
|
||||
#define MEM_PROT ((vu32)0xCD8B420A)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -878,6 +878,8 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
|
||||
DEVO_Boot();
|
||||
}
|
||||
DML_New_WriteOptions();
|
||||
|
||||
Nand::Instance()->DeInit_ISFS();
|
||||
WII_Initialize();
|
||||
if(WII_LaunchTitle(0x100000100LL) < 0)
|
||||
Sys_LoadMenu();
|
||||
@ -1143,6 +1145,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
|
||||
}
|
||||
if(forwarder)
|
||||
{
|
||||
Nand::Instance()->DeInit_ISFS();
|
||||
WII_Initialize();
|
||||
if(WII_LaunchTitle(gameTitle) < 0)
|
||||
Sys_LoadMenu();
|
||||
@ -1595,7 +1598,7 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
if(opening_bnr != NULL)
|
||||
m_banner->CreateGCBanner(opening_bnr, &m->m_vid, m_wbf1_font.get(), m_wbf2_font.get(), m->m_cf.getHdr()->title);
|
||||
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
|
||||
m->m_gamesound_changed = true;
|
||||
m->m_gamesound_changed = true;
|
||||
m->m_gameSoundHdr = NULL;
|
||||
disc.clear();
|
||||
return;
|
||||
|
@ -439,7 +439,6 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
SoundHandler::DestroyInstance();
|
||||
soundDeinit();
|
||||
Nand::Instance()->Disable_Emu();
|
||||
Nand::DestroyInstance();
|
||||
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_GCcopyGame, (void *)this, 0, 8 * 1024, 64);
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user