mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
* Added various options for downloading covers:
*Download order: - Original only = Box -> Flat - Original/Original = Box -> Flat -> Alt box -> Alt flat - Original/Custom = Box -> Alt box -> Flat -> Alt flat - Custom/Original = Alt box -> Box -> Alt flat -> Flat - Custom/Custom = Alt box -> Alt flat -> Box -> Flat - Custom only = Alt box -> Alt flat *It's now possible to download covers from a different language or region as set in the language string and you can select what languages or regions to check (Working, but unfinished) * Added a check for GameTDB if an alternate or custom cover is available * Fixed GameTDB code for getting the casecolor * Gamecube is now also included in GameTDB (Thanks lustar) * Reverted Catagories selection menu.cpp * And probably some things i forget to list
This commit is contained in:
parent
af090d536b
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BIN
data/images/buthcenter.png
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data/images/buthcenter.png
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data/images/buthleft.png
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data/images/buthleft.png
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data/images/buthright.png
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data/images/buthright.png
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data/images/buthscenter.png
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data/images/buthscenter.png
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data/images/buthsleft.png
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data/images/buthsleft.png
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data/images/buthsright.png
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@ -953,7 +953,7 @@ unsigned int GameTDB::FindCaseColor(char * data)
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{
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unsigned int color = -1;
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char * ColorNode = GetNodeText(data, "<case color=\"", "\"/>");
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char * ColorNode = GetNodeText(data, "<case color=\"", "\"");
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if(!ColorNode)
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return color;
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if(strlen(ColorNode) == 0)
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@ -975,6 +975,7 @@ unsigned int GameTDB::GetCaseColor(const char * id)
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if(!data)
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return color;
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color = FindCaseColor(data);
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if( color != 0xffffffff )
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@ -984,6 +985,32 @@ unsigned int GameTDB::GetCaseColor(const char * id)
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return color;
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}
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int GameTDB::GetCaseVersions(const char * id)
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{
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int altcase = -1;
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if(!id)
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return altcase;
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char * data = GetGameNode(id);
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if(!data)
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{
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gprintf("GameTDB: GameNode for %s not found\n", id);
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return altcase;
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}
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char * PlayersNode = GetNodeText(data, "case versions=\"", "\"");
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if(!PlayersNode)
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{
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delete [] data;
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return altcase;
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}
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altcase = atoi(PlayersNode);
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return altcase;
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}
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bool GameTDB::GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo)
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{
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if(!id || !gameInfo)
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@ -123,6 +123,7 @@ class GameTDB
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//! Get the box (case) color for a specific game id
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//! Returns the color in RGB (first 3 bytes)
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unsigned int GetCaseColor(const char * id);
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int GetCaseVersions(const char * id);
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//! Get the complete game info in the GameXMLInfo struct
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bool GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo);
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//! Convert a specific game rating to a string
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@ -41,6 +41,12 @@ extern const u8 butright_png[];
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extern const u8 butsleft_png[];
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extern const u8 butscenter_png[];
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extern const u8 butsright_png[];
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extern const u8 buthleft_png[];
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extern const u8 buthcenter_png[];
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extern const u8 buthright_png[];
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extern const u8 buthsleft_png[];
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extern const u8 buthscenter_png[];
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extern const u8 buthsright_png[];
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extern const u8 pbarleft_png[];
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extern const u8 pbarcenter_png[];
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extern const u8 pbarright_png[];
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@ -726,6 +732,9 @@ void CMenu::_buildMenus(void)
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theme.txtFont = _font(theme.fontSet, "GENERAL", "text_font", TEXTFONT);
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theme.txtFontColor = m_theme.getColor("GENERAL", "text_font_color", 0xFFFFFFFF);
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theme.selsbtnFontColor = m_theme.getColor("GENERAL", "selsbtn_font_color", 0xD0BFDFFF);
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theme.selubtnFontColor = m_theme.getColor("GENERAL", "selubtn_font_color", 0xD0BFDFFF);
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// Default Sounds
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theme.clickSound = _sound(theme.soundSet, "GENERAL", "click_sound", click_wav, click_wav_size, string("default_btn_click"), false);
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theme.hoverSound = _sound(theme.soundSet, "GENERAL", "hover_sound", hover_wav, hover_wav_size, string("default_btn_hover"), false);
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@ -736,14 +745,33 @@ void CMenu::_buildMenus(void)
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theme.btnTexL = _texture(theme.texSet, "GENERAL", "button_texture_left", theme.btnTexL);
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theme.btnTexR.fromPNG(butright_png);
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theme.btnTexR = _texture(theme.texSet, "GENERAL", "button_texture_right", theme.btnTexR);
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theme.btnTexC.fromPNG(butcenter_png);
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theme.btnTexC = _texture(theme.texSet, "GENERAL", "button_texture_center", theme.btnTexC);
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theme.btnTexC.fromPNG(butcenter_png);
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theme.btnTexC = _texture(theme.texSet, "GENERAL", "button_texture_center", theme.btnTexC);
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theme.btnTexLS.fromPNG(butsleft_png);
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theme.btnTexLS = _texture(theme.texSet, "GENERAL", "button_texture_left_selected", theme.btnTexLS);
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theme.btnTexRS.fromPNG(butsright_png);
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theme.btnTexRS = _texture(theme.texSet, "GENERAL", "button_texture_right_selected", theme.btnTexRS);
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theme.btnTexCS.fromPNG(butscenter_png);
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theme.btnTexCS = _texture(theme.texSet, "GENERAL", "button_texture_center_selected", theme.btnTexCS);
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theme.btnTexCS.fromPNG(butscenter_png);
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theme.btnTexCS = _texture(theme.texSet, "GENERAL", "button_texture_center_selected", theme.btnTexCS);
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theme.btnTexLH.fromPNG(buthleft_png);
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theme.btnTexLH = _texture(theme.texSet, "GENERAL", "button_texture_hlleft", theme.btnTexLH);
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theme.btnTexRH.fromPNG(buthright_png);
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theme.btnTexRH = _texture(theme.texSet, "GENERAL", "button_texture_hlright", theme.btnTexRH);
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theme.btnTexCH.fromPNG(buthcenter_png);
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theme.btnTexCH = _texture(theme.texSet, "GENERAL", "button_texture_hlcenter", theme.btnTexCH);
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theme.btnTexLSH.fromPNG(buthsleft_png);
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theme.btnTexLSH = _texture(theme.texSet, "GENERAL", "button_texture_hlleft_selected", theme.btnTexLSH);
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theme.btnTexRSH.fromPNG(buthsright_png);
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theme.btnTexRSH = _texture(theme.texSet, "GENERAL", "button_texture_hlright_selected", theme.btnTexRSH);
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theme.btnTexCSH.fromPNG(buthscenter_png);
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theme.btnTexCSH = _texture(theme.texSet, "GENERAL", "button_texture_hlcenter_selected", theme.btnTexCSH);
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theme.pbarTexL.fromPNG(pbarleft_png);
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theme.pbarTexL = _texture(theme.texSet, "GENERAL", "progressbar_texture_left", theme.pbarTexL);
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theme.pbarTexR.fromPNG(pbarright_png);
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@ -998,6 +1026,37 @@ u32 CMenu::_addButton(CMenu::SThemeData &theme, const char *domain, SFont font,
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return m_btnMgr.addButton(font, text, x, y, width, height, c, btnTexSet, clickSound, hoverSound);
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}
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u32 CMenu::_addSelButton(CMenu::SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color)
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{
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SButtonTextureSet btnTexSet;
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CColor c(color);
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c = m_theme.getColor(domain, "color", c);
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x = m_theme.getInt(domain, "x", x);
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y = m_theme.getInt(domain, "y", y);
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width = m_theme.getInt(domain, "width", width);
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height = m_theme.getInt(domain, "height", height);
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btnTexSet.left = _texture(theme.texSet, domain, "texture_left", theme.btnTexLH);
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btnTexSet.right = _texture(theme.texSet, domain, "texture_right", theme.btnTexRH);
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btnTexSet.center = _texture(theme.texSet, domain, "texture_center", theme.btnTexCH);
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btnTexSet.leftSel = _texture(theme.texSet, domain, "texture_left_selected", theme.btnTexLSH);
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btnTexSet.rightSel = _texture(theme.texSet, domain, "texture_right_selected", theme.btnTexRSH);
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btnTexSet.centerSel = _texture(theme.texSet, domain, "texture_center_selected", theme.btnTexCSH);
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font = _font(theme.fontSet, domain, "font", BUTTONFONT);
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SmartGuiSound clickSound = _sound(theme.soundSet, domain, "click_sound", theme.clickSound->GetName());
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SmartGuiSound hoverSound = _sound(theme.soundSet, domain, "hover_sound", theme.hoverSound->GetName());
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u16 btnPos = _textStyle(domain, "elmstyle", FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP);
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if (btnPos & FTGX_JUSTIFY_RIGHT)
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x = m_vid.width() - x - width;
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if (btnPos & FTGX_ALIGN_BOTTOM)
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y = m_vid.height() - y - height;
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return m_btnMgr.addButton(font, text, x, y, width, height, c, btnTexSet, clickSound, hoverSound);
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}
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u32 CMenu::_addPicButton(CMenu::SThemeData &theme, const char *domain, STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height)
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{
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x = m_theme.getInt(domain, "x", x);
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@ -86,6 +86,8 @@ private:
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std::string m_dataDir;
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std::string m_picDir;
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std::string m_boxPicDir;
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std::string m_cpicDir;
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std::string m_boxcPicDir;
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std::string m_cacheDir;
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std::string m_themeDir;
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std::string m_musicDir;
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@ -259,6 +261,34 @@ private:
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u32 m_configScreenBtnTVYP;
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u32 m_configScreenLblUser[4];
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//Download menu
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enum CoverPrio
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{
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C_TYPE_PRIOA = (1<<0),
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C_TYPE_PRIOB = (1<<1),
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C_TYPE_EN = (1<<2),
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C_TYPE_JA = (1<<3),
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C_TYPE_FR = (1<<4),
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C_TYPE_DE = (1<<5),
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C_TYPE_ES = (1<<6),
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C_TYPE_IT = (1<<7),
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C_TYPE_NL = (1<<8),
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C_TYPE_PT = (1<<9),
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C_TYPE_RU = (1<<10),
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C_TYPE_KO = (1<<11),
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C_TYPE_ZHCN = (1<<12),
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C_TYPE_AU = (1<<13),
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C_TYPE_ONOR = (1<<14),
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C_TYPE_ONCU = (1<<15),
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};
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enum CoverType
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{
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BOX = 1,
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CBOX,
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FLAT,
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CFLAT,
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};
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u32 m_downloadPrioVal;
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u32 m_downloadLblTitle;
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u32 m_downloadPBar;
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u32 m_downloadBtnCancel;
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@ -270,7 +300,55 @@ private:
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u32 m_downloadLblCovers;
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u32 m_downloadLblGameTDB;
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u32 m_downloadLblUser[4];
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u32 m_downloadLblCoverPrio;
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u32 m_downloadLblPrio;
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u32 m_downloadBtnPrioM;
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u32 m_downloadBtnPrioP;
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u32 m_downloadBtnVersion;
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u32 m_downloadLblCoverSet;
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u32 m_downloadBtnCoverSet;
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u32 m_downloadLblSetTitle;
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u32 m_downloadLblRegion;
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enum Regions
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{
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EN = 1,
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JA,
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FR,
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DE,
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ES,
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IT,
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NL,
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PT,
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RU,
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KO,
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ZHCN,
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AU,
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};
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u32 m_downloadBtnEN;
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u32 m_downloadBtnJA;
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u32 m_downloadBtnFR;
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u32 m_downloadBtnDE;
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u32 m_downloadBtnES;
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u32 m_downloadBtnIT;
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u32 m_downloadBtnNL;
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u32 m_downloadBtnPT;
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u32 m_downloadBtnRU;
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u32 m_downloadBtnKO;
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u32 m_downloadBtnZHCN;
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u32 m_downloadBtnAU;
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u32 m_downloadBtnENs;
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u32 m_downloadBtnJAs;
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u32 m_downloadBtnFRs;
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u32 m_downloadBtnDEs;
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u32 m_downloadBtnESs;
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u32 m_downloadBtnITs;
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u32 m_downloadBtnNLs;
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u32 m_downloadBtnPTs;
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u32 m_downloadBtnRUs;
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u32 m_downloadBtnKOs;
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u32 m_downloadBtnZHCNs;
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u32 m_downloadBtnAUs;
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u32 m_downloadBtnBack;
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static s8 _versionDownloaderInit(CMenu *m);
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static s8 _versionTxtDownloaderInit(CMenu *m);
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s8 _versionDownloader();
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@ -441,8 +519,7 @@ private:
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STexture m_controls[4];
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// Category menu
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u32 m_categoryBtn[12];
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// u32 m_categoryBtnBack;
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u32 m_categoryLblTitle;
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u32 m_categoryBtnBack;
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u32 m_categoryLblUser[4];
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u8 m_max_categories;
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u8 m_category;
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@ -573,6 +650,8 @@ private:
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CColor lblFontColor;
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CColor txtFontColor;
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CColor titleFontColor;
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CColor selubtnFontColor;
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CColor selsbtnFontColor;
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STexture bg;
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STexture btnTexL;
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STexture btnTexR;
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@ -580,6 +659,12 @@ private:
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STexture btnTexLS;
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STexture btnTexRS;
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STexture btnTexCS;
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STexture btnTexLH;
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STexture btnTexRH;
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STexture btnTexCH;
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STexture btnTexLSH;
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STexture btnTexRSH;
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STexture btnTexCSH;
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STexture pbarTexL;
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STexture pbarTexR;
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STexture pbarTexC;
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@ -665,6 +750,7 @@ private:
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void _hideConfigSnd(bool instant = false);
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void _hideGame(bool instant = false);
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void _hideDownload(bool instant = false);
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void _hideSettings(bool instant = false);
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void _hideCode(bool instant = false);
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void _hideAbout(bool instant = false);
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void _hideWBFS(bool instant = false);
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@ -686,6 +772,7 @@ private:
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void _enableNandEmu(bool fromconfig);
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void _showGame(void);
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void _showDownload(void);
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void _showSettings();
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void _showCode(void);
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void _showAbout(void);
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void _showCategorySettings(void);
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@ -760,6 +847,7 @@ private:
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SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, string name);
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u16 _textStyle(const char *domain, const char *key, u16 def);
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u32 _addButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
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u32 _addSelButton(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
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u32 _addPicButton(SThemeData &theme, const char *domain, STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height);
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u32 _addTitle(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style);
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u32 _addText(SThemeData &theme, const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style);
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@ -19,8 +19,8 @@ void CMenu::_CategorySettings()
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m_btnMgr.down();
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if (BTN_A_PRESSED)
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{
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// if (m_btnMgr.selected(m_categoryBtnBack))
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// break;
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if (m_btnMgr.selected(m_categoryBtnBack))
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break;
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for (int i = 0; i < 12; ++i)
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{
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if (m_btnMgr.selected(m_categoryBtn[i]))
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@ -41,8 +41,7 @@ void CMenu::_CategorySettings()
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void CMenu::_hideCategorySettings(bool instant)
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{
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// m_btnMgr.hide(m_categoryBtnBack,instant);
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m_btnMgr.hide(m_categoryLblTitle,instant);
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m_btnMgr.hide(m_categoryBtnBack,instant);
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for (int i = 0; i < 12; ++i)
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m_btnMgr.hide(m_categoryBtn[i],instant);
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@ -55,8 +54,7 @@ void CMenu::_showCategorySettings(void)
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{
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_setBg(m_categoryBg, m_categoryBg);
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// m_btnMgr.show(m_categoryBtnBack);
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m_btnMgr.show(m_categoryLblTitle);
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m_btnMgr.show(m_categoryBtnBack);
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for (int i = 0; i < m_max_categories+1; ++i)
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m_btnMgr.show(m_categoryBtn[i]);
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@ -70,23 +68,21 @@ void CMenu::_initCategorySettingsMenu(CMenu::SThemeData &theme)
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{
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_addUserLabels(theme, m_categoryLblUser, ARRAY_SIZE(m_categoryLblUser), "CATEGORY");
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m_categoryBg = _texture(theme.texSet, "CATEGORY/BG", "texture", theme.bg);
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m_categoryLblTitle = _addTitle(theme, "CATEGORY/TITLE", theme.titleFont, L"", 20, 30, 600, 75, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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// m_categoryBtnBack = _addButton(theme, "CATEGORY/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
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m_categoryBtn[0] = _addButton(theme, "CATEGORY/ALL_BTN", theme.btnFont, L"", 60, 100, 200, 50, theme.btnFontColor);
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m_categoryBtn[1] = _addButton(theme, "CATEGORY/1_BTN", theme.btnFont, L"", 340, 100, 200, 50, theme.btnFontColor);
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m_categoryBtn[2] = _addButton(theme, "CATEGORY/2_BTN", theme.btnFont, L"", 60, 160, 200, 50, theme.btnFontColor);
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m_categoryBtn[3] = _addButton(theme, "CATEGORY/3_BTN", theme.btnFont, L"", 340, 160, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[4] = _addButton(theme, "CATEGORY/4_BTN", theme.btnFont, L"", 60, 220, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[5] = _addButton(theme, "CATEGORY/5_BTN", theme.btnFont, L"", 340, 220, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[6] = _addButton(theme, "CATEGORY/6_BTN", theme.btnFont, L"", 60, 280, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[7] = _addButton(theme, "CATEGORY/7_BTN", theme.btnFont, L"", 340, 280, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[8] = _addButton(theme, "CATEGORY/8_BTN", theme.btnFont, L"", 60, 340, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[9] = _addButton(theme, "CATEGORY/9_BTN", theme.btnFont, L"", 340, 340, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[10] = _addButton(theme, "CATEGORY/10_BTN", theme.btnFont, L"", 60, 400, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[11] = _addButton(theme, "CATEGORY/11_BTN", theme.btnFont, L"",340, 400, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtnBack = _addButton(theme, "CATEGORY/BACK_BTN", theme.btnFont, L"", 420, 410, 200, 56, theme.btnFontColor);
|
||||
m_categoryBtn[0] = _addButton(theme, "CATEGORY/ALL_BTN", theme.btnFont, L"", 60, 40, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[1] = _addButton(theme, "CATEGORY/1_BTN", theme.btnFont, L"", 340, 40, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[2] = _addButton(theme, "CATEGORY/2_BTN", theme.btnFont, L"", 60, 100, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[3] = _addButton(theme, "CATEGORY/3_BTN", theme.btnFont, L"", 340, 100, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[4] = _addButton(theme, "CATEGORY/4_BTN", theme.btnFont, L"", 60, 160, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[5] = _addButton(theme, "CATEGORY/5_BTN", theme.btnFont, L"", 340, 160, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[6] = _addButton(theme, "CATEGORY/6_BTN", theme.btnFont, L"", 60, 220, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[7] = _addButton(theme, "CATEGORY/7_BTN", theme.btnFont, L"", 340, 220, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[8] = _addButton(theme, "CATEGORY/8_BTN", theme.btnFont, L"", 60, 280, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[9] = _addButton(theme, "CATEGORY/9_BTN", theme.btnFont, L"", 340, 280, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[10] = _addButton(theme, "CATEGORY/10_BTN", theme.btnFont, L"", 60, 340, 200, 50, theme.btnFontColor);
|
||||
m_categoryBtn[11] = _addButton(theme, "CATEGORY/11_BTN", theme.btnFont, L"",340, 340, 200, 50, theme.btnFontColor);
|
||||
|
||||
// _setHideAnim(m_categoryBtnBack, "CATEGORY/BACK_BTN", 0, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_categoryLblTitle, "CATEGORY/TITLE", 0, 0, 0.f, 0.f);
|
||||
_setHideAnim(m_categoryBtnBack, "CATEGORY/BACK_BTN", 0, 0, -2.f, 0.f);
|
||||
_setHideAnim(m_categoryBtn[0], "CATEGORY/ALL_BTN", 0, 0, 0.f, 0.f);
|
||||
for (int i = 1; i < 12; ++i)
|
||||
_setHideAnim(m_categoryBtn[i], sfmt("CATEGORY/%i_BTN", i).c_str(), 0, 0, 0.f, 0.f);
|
||||
@ -97,8 +93,7 @@ void CMenu::_initCategorySettingsMenu(CMenu::SThemeData &theme)
|
||||
|
||||
void CMenu::_textCategorySettings(void)
|
||||
{
|
||||
// m_btnMgr.setText(m_categoryBtnBack, _t("cd1", L"Back"));
|
||||
m_btnMgr.setText(m_categoryLblTitle, _t("cg1", L"Categories"));
|
||||
m_btnMgr.setText(m_categoryBtnBack, _t("cd1", L"Back"));
|
||||
m_btnMgr.setText(m_categoryBtn[0], _t("dl3", L"All"));
|
||||
for (int i = 1; i < 12; i++)
|
||||
m_btnMgr.setText(m_categoryBtn[i], m_cat.getWString("GENERAL", sfmt("cat%d",i).c_str(), wfmt(L"Category %i",i).c_str()));
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -111,7 +111,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
static discHdr header ATTRIBUTE_ALIGN(32);
|
||||
bool done = false;
|
||||
bool out = false;
|
||||
bool del_cover = false;
|
||||
bool del_cover = true;
|
||||
struct AutoLight { AutoLight(void) { } ~AutoLight(void) { slotLight(false); } } aw;
|
||||
string cfPos = m_cf.getNextId();
|
||||
|
||||
@ -192,7 +192,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
|
||||
break;
|
||||
case CMenu::WO_REMOVE_GAME:
|
||||
WBFS_RemoveGame((u8 *)m_cf.getId().c_str(), (char *) m_cf.getHdr()->path);
|
||||
del_cover = m_cfg.getBool("GENERAL", "delete_cover_and_game", false);
|
||||
del_cover = m_cfg.getBool("GENERAL", "delete_cover_and_game", true);
|
||||
if(del_cover)
|
||||
RemoveCover((char *)m_cf.getId().c_str());
|
||||
m_btnMgr.show(m_wbfsPBar);
|
||||
|
Loading…
Reference in New Issue
Block a user