mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-sync with 4.0.1
This commit is contained in:
parent
185ad059c0
commit
15c24c708b
@ -1,5 +1,5 @@
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#define APP_NAME "WiiFlow"
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#define APP_VERSION "Beta 4.0.1"
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#define APP_VERSION "4.0.1"
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#define APPDATA_DIR "wiiflow"
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#define APPDATA_DIR2 "apps/wiiflow"
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@ -874,7 +874,7 @@ void CMenu::_buildMenus(void)
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{
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if(!m_base_font.get())
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_loadDefaultFont(CONF_GetLanguage() == CONF_LANG_KOREAN);
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// Default fonts
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theme.btnFont = _font(theme.fontSet, "GENERAL", "button_font", BUTTONFONT);
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theme.btnFontColor = m_theme.getColor("GENERAL", "button_font_color", 0xD0BFDFFF);
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@ -884,47 +884,48 @@ void CMenu::_buildMenus(void)
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theme.titleFont = _font(theme.fontSet, "GENERAL", "title_font", TITLEFONT);
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theme.titleFontColor = m_theme.getColor("GENERAL", "title_font_color", 0xFFFFFFFF);
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theme.txtFont = _font(theme.fontSet, "GENERAL", "text_font", TEXTFONT);
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theme.txtFontColor = m_theme.getColor("GENERAL", "text_font_color", 0xFFFFFFFF);
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theme.selsbtnFontColor = m_theme.getColor("GENERAL", "selsbtn_font_color", 0xFA5882FF);
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theme.selubtnFontColor = m_theme.getColor("GENERAL", "selubtn_font_color", 0xD0BFDFFF);
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// Default Sounds
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theme.clickSound = _sound(theme.soundSet, "GENERAL", "click_sound", click_wav, click_wav_size, string("default_btn_click"), false);
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theme.hoverSound = _sound(theme.soundSet, "GENERAL", "hover_sound", hover_wav, hover_wav_size, string("default_btn_hover"), false);
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theme.cameraSound = _sound(theme.soundSet, "GENERAL", "camera_sound", camera_wav, camera_wav_size, string("default_camera"), false);
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m_cameraSound = theme.cameraSound;
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// Default textures
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theme.btnTexL.fromPNG(butleft_png);
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theme.btnTexL = _texture(theme.texSet, "GENERAL", "button_texture_left", theme.btnTexL);
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theme.btnTexR.fromPNG(butright_png);
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theme.btnTexR = _texture(theme.texSet, "GENERAL", "button_texture_right", theme.btnTexR);
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theme.btnTexC.fromPNG(butcenter_png);
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theme.btnTexC = _texture(theme.texSet, "GENERAL", "button_texture_center", theme.btnTexC);
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theme.btnTexC.fromPNG(butcenter_png);
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theme.btnTexC = _texture(theme.texSet, "GENERAL", "button_texture_center", theme.btnTexC);
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theme.btnTexLS.fromPNG(butsleft_png);
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theme.btnTexLS = _texture(theme.texSet, "GENERAL", "button_texture_left_selected", theme.btnTexLS);
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theme.btnTexRS.fromPNG(butsright_png);
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theme.btnTexRS = _texture(theme.texSet, "GENERAL", "button_texture_right_selected", theme.btnTexRS);
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theme.btnTexCS.fromPNG(butscenter_png);
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theme.btnTexCS = _texture(theme.texSet, "GENERAL", "button_texture_center_selected", theme.btnTexCS);
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theme.btnTexCS.fromPNG(butscenter_png);
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theme.btnTexCS = _texture(theme.texSet, "GENERAL", "button_texture_center_selected", theme.btnTexCS);
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theme.btnTexLH.fromPNG(buthleft_png);
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theme.btnTexLH = _texture(theme.texSet, "GENERAL", "button_texture_hlleft", theme.btnTexLH);
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theme.btnTexRH.fromPNG(buthright_png);
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theme.btnTexRH = _texture(theme.texSet, "GENERAL", "button_texture_hlright", theme.btnTexRH);
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theme.btnTexCH.fromPNG(buthcenter_png);
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theme.btnTexCH = _texture(theme.texSet, "GENERAL", "button_texture_hlcenter", theme.btnTexCH);
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theme.btnTexCH.fromPNG(buthcenter_png);
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theme.btnTexCH = _texture(theme.texSet, "GENERAL", "button_texture_hlcenter", theme.btnTexCH);
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theme.btnTexLSH.fromPNG(buthsleft_png);
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theme.btnTexLSH = _texture(theme.texSet, "GENERAL", "button_texture_hlleft_selected", theme.btnTexLSH);
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theme.btnTexRSH.fromPNG(buthsright_png);
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theme.btnTexRSH = _texture(theme.texSet, "GENERAL", "button_texture_hlright_selected", theme.btnTexRSH);
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theme.btnTexCSH.fromPNG(buthscenter_png);
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theme.btnTexCSH = _texture(theme.texSet, "GENERAL", "button_texture_hlcenter_selected", theme.btnTexCSH);
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theme.btnTexCSH.fromPNG(buthscenter_png);
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theme.btnTexCSH = _texture(theme.texSet, "GENERAL", "button_texture_hlcenter_selected", theme.btnTexCSH);
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theme.btnAUOn.fromPNG(butauon_png);
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theme.btnAUOn = _texture(theme.texSet, "GENERAL", "button_au_on", theme.btnAUOn);
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theme.btnAUOn = _texture(theme.texSet, "GENERAL", "button_au_on", theme.btnAUOn);
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theme.btnAUOns.fromPNG(butauons_png);
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theme.btnAUOns = _texture(theme.texSet, "GENERAL", "button_au_on_selected", theme.btnAUOns);
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theme.btnAUOff.fromPNG(butauoff_png);
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@ -933,7 +934,7 @@ void CMenu::_buildMenus(void)
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theme.btnAUOffs = _texture(theme.texSet, "GENERAL", "button_au_off_selected", theme.btnAUOffs);
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theme.btnENOn.fromPNG(butenon_png);
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theme.btnENOn = _texture(theme.texSet, "GENERAL", "button_en_on", theme.btnENOn);
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theme.btnENOn = _texture(theme.texSet, "GENERAL", "button_en_on", theme.btnENOn);
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theme.btnENOns.fromPNG(butenons_png);
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theme.btnENOns = _texture(theme.texSet, "GENERAL", "button_en_on_selected", theme.btnENOns);
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theme.btnENOff.fromPNG(butenoff_png);
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@ -942,7 +943,7 @@ void CMenu::_buildMenus(void)
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theme.btnENOffs = _texture(theme.texSet, "GENERAL", "button_en_off_selected", theme.btnENOffs);
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theme.btnJAOn.fromPNG(butjaon_png);
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theme.btnJAOn = _texture(theme.texSet, "GENERAL", "button_ja_on", theme.btnJAOn);
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theme.btnJAOn = _texture(theme.texSet, "GENERAL", "button_ja_on", theme.btnJAOn);
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theme.btnJAOns.fromPNG(butjaons_png);
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theme.btnJAOns = _texture(theme.texSet, "GENERAL", "button_ja_on_selected", theme.btnJAOns);
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theme.btnJAOff.fromPNG(butjaoff_png);
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@ -951,7 +952,7 @@ void CMenu::_buildMenus(void)
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theme.btnJAOffs = _texture(theme.texSet, "GENERAL", "button_ja_off_selected", theme.btnJAOffs);
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theme.btnFROn.fromPNG(butfron_png);
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theme.btnFROn = _texture(theme.texSet, "GENERAL", "button_fr_on", theme.btnFROn);
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theme.btnFROn = _texture(theme.texSet, "GENERAL", "button_fr_on", theme.btnFROn);
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theme.btnFROns.fromPNG(butfrons_png);
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theme.btnFROns = _texture(theme.texSet, "GENERAL", "button_fr_on_selected", theme.btnFROns);
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theme.btnFROff.fromPNG(butfroff_png);
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@ -960,7 +961,7 @@ void CMenu::_buildMenus(void)
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theme.btnFROffs = _texture(theme.texSet, "GENERAL", "button_fr_off_selected", theme.btnFROffs);
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theme.btnDEOn.fromPNG(butdeon_png);
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theme.btnDEOn = _texture(theme.texSet, "GENERAL", "button_de_on", theme.btnDEOn);
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theme.btnDEOn = _texture(theme.texSet, "GENERAL", "button_de_on", theme.btnDEOn);
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theme.btnDEOns.fromPNG(butdeons_png);
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theme.btnDEOns = _texture(theme.texSet, "GENERAL", "button_de_on_selected", theme.btnDEOns);
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theme.btnDEOff.fromPNG(butdeoff_png);
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@ -969,7 +970,7 @@ void CMenu::_buildMenus(void)
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theme.btnDEOffs = _texture(theme.texSet, "GENERAL", "button_de_off_selected", theme.btnDEOffs);
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theme.btnESOn.fromPNG(buteson_png);
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theme.btnESOn = _texture(theme.texSet, "GENERAL", "button_es_on", theme.btnESOn);
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theme.btnESOn = _texture(theme.texSet, "GENERAL", "button_es_on", theme.btnESOn);
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theme.btnESOns.fromPNG(butesons_png);
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theme.btnESOns = _texture(theme.texSet, "GENERAL", "button_es_on_selected", theme.btnESOns);
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theme.btnESOff.fromPNG(butesoff_png);
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@ -978,7 +979,7 @@ void CMenu::_buildMenus(void)
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theme.btnESOffs = _texture(theme.texSet, "GENERAL", "button_es_off_selected", theme.btnESOffs);
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theme.btnITOn.fromPNG(butiton_png);
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theme.btnITOn = _texture(theme.texSet, "GENERAL", "button_it_on", theme.btnITOn);
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theme.btnITOn = _texture(theme.texSet, "GENERAL", "button_it_on", theme.btnITOn);
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theme.btnITOns.fromPNG(butitons_png);
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theme.btnITOns = _texture(theme.texSet, "GENERAL", "button_it_on_selected", theme.btnITOns);
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theme.btnITOff.fromPNG(butitoff_png);
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@ -987,7 +988,7 @@ void CMenu::_buildMenus(void)
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theme.btnITOffs = _texture(theme.texSet, "GENERAL", "button_it_off_selected", theme.btnITOffs);
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theme.btnNLOn.fromPNG(butnlon_png);
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theme.btnNLOn = _texture(theme.texSet, "GENERAL", "button_nl_on", theme.btnNLOn);
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theme.btnNLOn = _texture(theme.texSet, "GENERAL", "button_nl_on", theme.btnNLOn);
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theme.btnNLOns.fromPNG(butnlons_png);
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theme.btnNLOns = _texture(theme.texSet, "GENERAL", "button_nl_on_selected", theme.btnNLOns);
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theme.btnNLOff.fromPNG(butnloff_png);
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@ -996,7 +997,7 @@ void CMenu::_buildMenus(void)
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theme.btnNLOffs = _texture(theme.texSet, "GENERAL", "button_nl_off_selected", theme.btnNLOffs);
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theme.btnPTOn.fromPNG(butpton_png);
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theme.btnPTOn = _texture(theme.texSet, "GENERAL", "button_pt_on", theme.btnPTOn);
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theme.btnPTOn = _texture(theme.texSet, "GENERAL", "button_pt_on", theme.btnPTOn);
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theme.btnPTOns.fromPNG(butptons_png);
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theme.btnPTOns = _texture(theme.texSet, "GENERAL", "button_pt_on_selected", theme.btnPTOns);
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theme.btnPTOff.fromPNG(butptoff_png);
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@ -1005,7 +1006,7 @@ void CMenu::_buildMenus(void)
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theme.btnPTOffs = _texture(theme.texSet, "GENERAL", "button_pt_off_selected", theme.btnPTOffs);
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theme.btnRUOn.fromPNG(butruon_png);
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theme.btnRUOn = _texture(theme.texSet, "GENERAL", "button_ru_on", theme.btnRUOn);
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theme.btnRUOn = _texture(theme.texSet, "GENERAL", "button_ru_on", theme.btnRUOn);
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theme.btnRUOns.fromPNG(butruons_png);
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theme.btnRUOns = _texture(theme.texSet, "GENERAL", "button_ru_on_selected", theme.btnRUOns);
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theme.btnRUOff.fromPNG(butruoff_png);
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@ -1014,7 +1015,7 @@ void CMenu::_buildMenus(void)
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theme.btnRUOffs = _texture(theme.texSet, "GENERAL", "button_ru_off_selected", theme.btnRUOffs);
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theme.btnKOOn.fromPNG(butkoon_png);
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theme.btnKOOn = _texture(theme.texSet, "GENERAL", "button_ko_on", theme.btnKOOn);
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theme.btnKOOn = _texture(theme.texSet, "GENERAL", "button_ko_on", theme.btnKOOn);
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theme.btnKOOns.fromPNG(butkoons_png);
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theme.btnKOOns = _texture(theme.texSet, "GENERAL", "button_ko_on_selected", theme.btnKOOns);
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theme.btnKOOff.fromPNG(butkooff_png);
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@ -1023,7 +1024,7 @@ void CMenu::_buildMenus(void)
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theme.btnKOOffs = _texture(theme.texSet, "GENERAL", "button_ko_off_selected", theme.btnKOOffs);
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theme.btnZHCNOn.fromPNG(butzhcnon_png);
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theme.btnZHCNOn = _texture(theme.texSet, "GENERAL", "button_zhcn_on", theme.btnZHCNOn);
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theme.btnZHCNOn = _texture(theme.texSet, "GENERAL", "button_zhcn_on", theme.btnZHCNOn);
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theme.btnZHCNOns.fromPNG(butzhcnons_png);
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theme.btnZHCNOns = _texture(theme.texSet, "GENERAL", "button_zhcn_on_selected", theme.btnZHCNOns);
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theme.btnZHCNOff.fromPNG(butzhcnoff_png);
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@ -1032,7 +1033,7 @@ void CMenu::_buildMenus(void)
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theme.btnZHCNOffs = _texture(theme.texSet, "GENERAL", "button_zhcn_off_selected", theme.btnZHCNOffs);
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theme.checkboxoff.fromPNG(checkbox_png);
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theme.checkboxoff = _texture(theme.texSet, "GENERAL", "checkbox_off", theme.checkboxoff);
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theme.checkboxoff = _texture(theme.texSet, "GENERAL", "checkbox_off", theme.checkboxoff);
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theme.checkboxoffs.fromPNG(checkbox_png);
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theme.checkboxoffs = _texture(theme.texSet, "GENERAL", "checkbox_off_selected", theme.checkboxoffs);
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theme.checkboxon.fromPNG(checkboxs_png);
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@ -1040,7 +1041,7 @@ void CMenu::_buildMenus(void)
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theme.checkboxons.fromPNG(checkboxs_png);
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theme.checkboxons = _texture(theme.texSet, "GENERAL", "checkbox_on_selected", theme.checkboxons);
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theme.checkboxHid.fromPNG(checkboxhid_png);
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theme.checkboxHid = _texture(theme.texSet, "GENERAL", "checkbox_Hid", theme.checkboxHid);
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theme.checkboxHid = _texture(theme.texSet, "GENERAL", "checkbox_Hid", theme.checkboxHid);
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theme.checkboxHids.fromPNG(checkboxhid_png);
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theme.checkboxHids = _texture(theme.texSet, "GENERAL", "checkbox_Hid_selected", theme.checkboxHids);
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theme.checkboxReq.fromPNG(checkboxreq_png);
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@ -1068,6 +1069,7 @@ void CMenu::_buildMenus(void)
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theme.btnTexMinus = _texture(theme.texSet, "GENERAL", "minus_button_texture", theme.btnTexMinus);
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theme.btnTexMinusS.fromPNG(btnminuss_png);
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theme.btnTexMinusS = _texture(theme.texSet, "GENERAL", "minus_button_texture_selected", theme.btnTexMinusS);
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// Default background
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theme.bg.fromJPG(background_jpg, background_jpg_size);
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m_mainBgLQ.fromJPG(background_jpg, background_jpg_size, GX_TF_CMPR, ALLOC_MEM2, 64, 64);
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@ -33,14 +33,14 @@ void CMenu::_hideCategorySettings(bool instant)
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m_btnMgr.hide(m_categoryBtnPageP, instant);
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m_btnMgr.hide(m_categoryBtnClear, instant);
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m_btnMgr.hide(m_categoryBtnBack, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_categoryLblUser); ++i)
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{
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if(m_categoryLblUser[i] != (u16)-1u)
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m_btnMgr.hide(m_categoryLblUser[i], instant);
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}
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for(int i = 1; i < 11; ++i)
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for(u8 i = 1; i < 11; ++i)
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{
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m_btnMgr.hide(m_categoryLblCat[i]);
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m_btnMgr.hide(m_categoryBtnCat[i]);
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@ -53,17 +53,14 @@ void CMenu::_hideCategorySettings(bool instant)
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void CMenu::_showCategorySettings(void)
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{
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_setBg(m_categoryBg, m_categoryBg);
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for(u8 i = 0; i < ARRAY_SIZE(m_categoryLblUser); ++i)
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{
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if(m_categoryLblUser[i] != (u16)-1)
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m_btnMgr.show(m_categoryLblUser[i]);
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}
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m_btnMgr.show(m_categoryLblTitle);
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m_btnMgr.show(m_categoryBtnClear);
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m_btnMgr.show(m_categoryBtnBack);
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_updateCheckboxes();
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}
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@ -77,7 +74,7 @@ void CMenu::_updateCheckboxes(void)
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m_btnMgr.hide(m_categoryBtnCatReq[i], true);
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m_btnMgr.hide(m_categoryLblCat[i], true);
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}
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if(m_max_categories > 11)
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{
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m_btnMgr.setText(m_categoryLblPage, wfmt(L"%i / %i", curPage, ((m_max_categories - 2) / 10) + 1));
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@ -85,8 +82,7 @@ void CMenu::_updateCheckboxes(void)
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m_btnMgr.show(m_categoryBtnPageM);
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m_btnMgr.show(m_categoryBtnPageP);
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}
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for(int i = 1; i < 11; ++i)
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for(u8 i = 1; i < 11; ++i)
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{
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int j = i + ((curPage - 1) * 10);
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if(j == m_max_categories)
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@ -123,7 +119,6 @@ void CMenu::_CategorySettings(bool fromGameSet)
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SetupInput();
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curPage = 1;
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gameSet = fromGameSet;
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if(fromGameSet)
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{
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if(m_current_view != COVERFLOW_EMU)
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@ -147,17 +142,13 @@ void CMenu::_CategorySettings(bool fromGameSet)
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catSettings = m_cat.getString(fmt("%s/GENERAL", _domainFromView()), "categories").c_str();
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m_btnMgr.setText(m_categoryLblTitle, _t("cat1", L"Select Categories"));
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}
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memset(&m_categories, '0', m_max_categories);
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memcpy(&m_categories, catSettings, m_max_categories);
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_showCategorySettings();
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while(true)
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{
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_mainLoopCommon();
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m_cf.tick();
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if(!m_btnMgr.selected(lastBtn))
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m_btnMgr.noHover(false);
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@ -186,20 +177,16 @@ void CMenu::_CategorySettings(bool fromGameSet)
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//m_cat.save();
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break;
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}
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else if(BTN_UP_PRESSED)
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m_btnMgr.up();
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else if(BTN_DOWN_PRESSED)
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m_btnMgr.down();
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if(BTN_PLUS_PRESSED && fromGameSet)
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{
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char newCatSettings[m_max_categories + 1];
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memset(&newCatSettings, 0, sizeof(newCatSettings));
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memcpy(&newCatSettings, &m_categories, sizeof(m_categories));
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m_cat.setString(_domainFromView(), id, newCatSettings);
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_hideCategorySettings();
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m_cf.right();
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curPage = 1;
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@ -221,17 +208,14 @@ void CMenu::_CategorySettings(bool fromGameSet)
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memset(&m_categories, '0', m_max_categories);
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memcpy(&m_categories, catSettings, m_max_categories);
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_showCategorySettings();
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}
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if(BTN_MINUS_PRESSED && fromGameSet)
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{
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char newCatSettings[m_max_categories + 1];
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memset(&newCatSettings, 0, sizeof(newCatSettings));
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memcpy(&newCatSettings, &m_categories, sizeof(m_categories));
|
||||
m_cat.setString(_domainFromView(), id, newCatSettings);
|
||||
|
||||
_hideCategorySettings();
|
||||
m_cf.left();
|
||||
curPage = 1;
|
||||
@ -253,36 +237,28 @@ void CMenu::_CategorySettings(bool fromGameSet)
|
||||
|
||||
memset(&m_categories, '0', m_max_categories);
|
||||
memcpy(&m_categories, catSettings, m_max_categories);
|
||||
|
||||
_showCategorySettings();
|
||||
}
|
||||
|
||||
if((BTN_LEFT_PRESSED && m_max_categories>11) || (BTN_A_PRESSED && m_btnMgr.selected(m_categoryBtnPageM)))
|
||||
{
|
||||
lastBtn = m_categoryBtnPageM;
|
||||
m_btnMgr.noHover(true);
|
||||
|
||||
curPage--;
|
||||
if(curPage < 1)
|
||||
curPage = ((m_max_categories - 2) / 10) + 1;
|
||||
|
||||
if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED)
|
||||
m_btnMgr.click(m_categoryBtnPageM);
|
||||
|
||||
_updateCheckboxes();
|
||||
}
|
||||
else if((BTN_RIGHT_PRESSED && m_max_categories>11) || (BTN_A_PRESSED && m_btnMgr.selected(m_categoryBtnPageP)))
|
||||
{
|
||||
lastBtn = m_categoryBtnPageP;
|
||||
m_btnMgr.noHover(true);
|
||||
|
||||
curPage++;
|
||||
if(curPage > ((m_max_categories - 2) / 10) + 1)
|
||||
curPage = 1;
|
||||
|
||||
if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED)
|
||||
m_btnMgr.click(m_categoryBtnPageP);
|
||||
|
||||
_updateCheckboxes();
|
||||
}
|
||||
if(BTN_A_PRESSED)
|
||||
@ -294,8 +270,7 @@ void CMenu::_CategorySettings(bool fromGameSet)
|
||||
m_categories[j] = '0';
|
||||
_updateCheckboxes();
|
||||
}
|
||||
|
||||
for(int i = 1; i < 11; ++i)
|
||||
for(u8 i = 1; i < 11; ++i)
|
||||
{
|
||||
if(m_btnMgr.selected(m_categoryBtnCat[i]) || m_btnMgr.selected(m_categoryBtnCats[i]) || m_btnMgr.selected(m_categoryBtnCatHid[i]) || m_btnMgr.selected(m_categoryBtnCatReq[i]))
|
||||
{
|
||||
@ -307,7 +282,6 @@ void CMenu::_CategorySettings(bool fromGameSet)
|
||||
else if(m_btnMgr.selected(m_categoryBtnCatReq[i]))
|
||||
lastBtn = m_categoryBtnCatReq[i];
|
||||
m_btnMgr.noHover(true);
|
||||
|
||||
int j = i + ((curPage - 1) * 10);
|
||||
if(fromGameSet)
|
||||
{
|
||||
@ -319,12 +293,10 @@ void CMenu::_CategorySettings(bool fromGameSet)
|
||||
if(m_categories[0] == '1' && m_categories[j] != '0')
|
||||
m_categories[0] = '0';
|
||||
}
|
||||
|
||||
m_btnMgr.hide(m_categoryBtnCat[i], true);
|
||||
m_btnMgr.hide(m_categoryBtnCats[i], true);
|
||||
m_btnMgr.hide(m_categoryBtnCatHid[i], true);
|
||||
m_btnMgr.hide(m_categoryBtnCatReq[i], true);
|
||||
|
||||
if(m_categories[0] =='1' && !fromGameSet)
|
||||
m_btnMgr.show(m_categoryBtnCat[i]);
|
||||
else
|
||||
@ -362,9 +334,8 @@ void CMenu::_initCategorySettingsMenu(CMenu::SThemeData &theme)
|
||||
m_categoryLblPage = _addLabel(theme, "CATEGORY/PAGE_BTN", theme.btnFont, L"", 76, 400, 100, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||
m_categoryBtnPageP = _addPicButton(theme, "CATEGORY/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 176, 400, 56, 56);
|
||||
m_categoryBtnBack = _addButton(theme, "CATEGORY/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
|
||||
m_categoryBtnClear = _addButton(theme, "CATEGORY/CLEAR_BTN", theme.btnFont, L"", 255, 400, 150, 56, theme.btnFontColor);
|
||||
|
||||
for(int i = 1; i < 6; ++i)
|
||||
m_categoryBtnClear = _addButton(theme, "CATEGORY/CLEAR_BTN", theme.btnFont, L"", 255, 400, 150, 56, theme.btnFontColor);
|
||||
for(u8 i = 1; i < 6; ++i)
|
||||
{ // left half
|
||||
m_categoryBtnCat[i] = _addPicButton(theme, fmt("CATEGORY/CAT_%i_BTN", i), theme.checkboxoff, theme.checkboxoffs, 30, (42+i*58), 44, 48);
|
||||
m_categoryBtnCats[i] = _addPicButton(theme, fmt("CATEGORY/CAT_%i_BTNS", i), theme.checkboxon, theme.checkboxons, 30, (42+i*58), 44, 48);
|
||||
@ -384,8 +355,7 @@ void CMenu::_initCategorySettingsMenu(CMenu::SThemeData &theme)
|
||||
_setHideAnim(m_categoryBtnPageP, "CATEGORY/PAGE_PLUS", 0, 0, 1.f, -1.f);
|
||||
_setHideAnim(m_categoryBtnClear, "CATEGORY/CLEAR_BTN", 0, 0, 1.f, -1.f);
|
||||
_setHideAnim(m_categoryBtnBack, "CATEGORY/BACK_BTN", 0, 0, 1.f, -1.f);
|
||||
|
||||
for(int i = 1; i < 11; ++i)
|
||||
for(u8 i = 1; i < 11; ++i)
|
||||
{
|
||||
_setHideAnim(m_categoryBtnCat[i], fmt("CATEGORY/CAT_%i_BTN", i), 0, 0, 1.f, 0.f);
|
||||
_setHideAnim(m_categoryBtnCats[i], fmt("CATEGORY/CAT_%i_BTNS", i), 0, 0, 1.f, 0.f);
|
||||
|
@ -1,50 +1,52 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<app version="2.2">
|
||||
<name> WiiFlow</name>
|
||||
<coder>r-win, Miigotu</coder>
|
||||
<version>r416</version>
|
||||
<release_date>TBD</release_date>
|
||||
<short_description>USB Loader / Nand Emulator</short_description>
|
||||
<long_description>WiiFlow is a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups.
|
||||
Controls :
|
||||
- Main menu (coverflow) :
|
||||
-- Up / Down Previous / next game (vertical)
|
||||
-- Left / Right Previous / next game (horizontal)
|
||||
-- A Select game
|
||||
-- B+A Launch game immediately
|
||||
-- B+Home Reload Wiiflow
|
||||
-- Home Exit
|
||||
-- 1 / 2 Previous / next coverflow mode
|
||||
-- B+Left / B+Right Change Song
|
||||
-- B+UP / B+DOWN Alphabetic search
|
||||
-- B+Minus Switch Partition
|
||||
-- B+Plus Sort Games
|
||||
-- Minus+Home Exit to Homebrew Channel
|
||||
-- Plus+Home Exit to System Menu
|
||||
-- 1+Home Exit to Priiloader
|
||||
-- 2+Home Exit to BootMii
|
||||
|
||||
-- Minus+A on Exit Icon Exit to Homebrew Channel
|
||||
-- Plus+A on Exit Icon Exit to System Menu
|
||||
-- 1+A on Exit Icon Exit to Priiloader
|
||||
-- 2+A on Exit Icon Exit to BootMii
|
||||
-- B on View Icon Enable/Disable Nand emulator
|
||||
|
||||
- Game :
|
||||
-- A on box Show the backside
|
||||
-- A out of screen Launch game
|
||||
-- B Back to coverflow
|
||||
-- Minus / Plus Previous / next game (vertical)
|
||||
-- Left / Right Previous / next game (horizontal)
|
||||
|
||||
- Settings menus :
|
||||
-- Minus / Plus Previous / next page
|
||||
-- Left / Right Previous / next page
|
||||
|
||||
- Coverflow settings :
|
||||
-- B+Minus / B+Plus Previous / next page
|
||||
-- B Faster adjustement (B+A instead of just A to click a button)
|
||||
-- B+1 Copy whole coverflow
|
||||
-- B+2 Paste coverflow
|
||||
</long_description>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<app version="4.0.1">
|
||||
<name> WiiFlow</name>
|
||||
<coder>OverjoY, FIX94</coder>
|
||||
<version>r431</version>
|
||||
<release_date>TBD</release_date>
|
||||
<short_description>USB Loader / Nand Emulator</short_description>
|
||||
<long_description>
|
||||
WiiFlow is a Wii Game, Channel, Wiiware, Virtual Console, and Savegame Emulator intended for use with legal backups.
|
||||
Controls:
|
||||
- Main menu (coverflow):
|
||||
-- Up / Down Previous / next game (vertical)
|
||||
-- Left / Right Previous / next game (horizontal)
|
||||
-- A Select game
|
||||
-- B+A Launch game immediately
|
||||
-- B+Home Reload Wiiflow
|
||||
-- Home Exit
|
||||
-- 1 / 2 Previous / next coverflow mode
|
||||
-- B+Left / B+Right Change Song
|
||||
-- B+UP / B+DOWN Alphabetic search
|
||||
-- B+Minus Switch Partition
|
||||
-- B+Plus Sort Games
|
||||
-- Minus+Home Exit to Homebrew Channel
|
||||
-- Plus+Home Exit to System Menu
|
||||
-- 1+Home Exit to Priiloader
|
||||
-- 2+Home Exit to BootMii
|
||||
|
||||
-- Minus+A on Exit Icon Exit to Homebrew Channel
|
||||
-- Plus+A on Exit Icon Exit to System Menu
|
||||
-- 1+A on Exit Icon Exit to Priiloader
|
||||
-- 2+A on Exit Icon Exit to BootMii
|
||||
-- B on View Icon Enable/Disable Nand emulator
|
||||
|
||||
- Game :
|
||||
-- A on box Show the backside
|
||||
-- A out of screen Launch game
|
||||
-- B Back to coverflow
|
||||
-- Minus / Plus Previous / next game (vertical)
|
||||
-- Left / Right Previous / next game (horizontal)
|
||||
|
||||
- Settings menus :
|
||||
-- Minus / Plus Previous / next page
|
||||
-- Left / Right Previous / next page
|
||||
|
||||
- Coverflow settings :
|
||||
-- B+Minus / B+Plus Previous / next page
|
||||
-- B Faster adjustement (B+A instead of just A to click a button)
|
||||
-- B+1 Copy whole coverflow
|
||||
-- B+2 Paste coverflow
|
||||
</long_description>
|
||||
<no_ios_reload/>
|
||||
</app>
|
Loading…
Reference in New Issue
Block a user