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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- fixed homebrew icon pngs with transparency correctly now. no more blank black covers.
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out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 4.1 MiB After Width: | Height: | Size: 4.1 MiB |
@ -1549,6 +1549,16 @@ u64 CCoverFlow::getChanTitle(void) const
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m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[1]);
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}
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bool CCoverFlow::getRenderTex(void)
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{
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return m_renderTex;
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}
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void CCoverFlow::setRenderTex(bool val)
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{
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m_renderTex = val;
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}
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/* this is used for smallbox homebrew icon png's that have alpha transparency */
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/* cover textures can't have transparency. this creates a new texture by filling the transparent parts */
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void CCoverFlow::RenderTex(void)
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@ -1558,6 +1568,7 @@ void CCoverFlow::RenderTex(void)
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DrawTexture(m_renderingTex);
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m_vid.renderToTexture(*m_renderingTex, true);
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}
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setRenderTex(false);
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}
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bool CCoverFlow::select(void)
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@ -137,6 +137,8 @@ public:
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wstringEx getTitle(void) const;
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u64 getChanTitle(void) const;
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const char *getFilenameId(const dir_discHdr *curHdr);
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bool getRenderTex(void);
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void setRenderTex(bool);
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void RenderTex(void);
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//
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static u32 InternalCoverColor(const char *ID, u32 DefCaseColor);
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@ -448,9 +448,9 @@ TexErr STexture::fromPNG(TexData &dest, const u8 *buffer, u8 f, u32 minMipSize,
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}
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_convertToRGBA8(dest.data, tmpData2, dest.width, dest.height);
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DCFlushRange(dest.data, dest.dataSize);
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m_vid.prepare();
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m_vid.setup2DProjection(false, true);// false = prepare() already set view port, true = no scaling - draw at 640x480
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CoverFlow.RenderTex();
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CoverFlow.setRenderTex(true);
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while(CoverFlow.getRenderTex())
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usleep(50);
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_convertToRGBA(tmpData2, dest.data, dest.width, dest.height);
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DCFlushRange(tmpData2, Size2);
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Cleanup(dest);
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@ -1630,6 +1630,8 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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m_vid.prepare();
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m_vid.setup2DProjection(false, true);// false = prepare() already set view port, true = no scaling - draw at 640x480
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_updateBg();
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if(CoverFlow.getRenderTex())
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CoverFlow.RenderTex();
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m_vid.setup2DProjection();// this time set the view port and allow scaling
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_drawBg();
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m_btnMgr.draw();
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@ -1654,6 +1656,8 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
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/* background and coverflow drawing */
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_updateBg();
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if(CoverFlow.getRenderTex())
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CoverFlow.RenderTex();
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if(withCF && m_lqBg != NULL)
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CoverFlow.makeEffectTexture(m_lqBg);
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if(withCF && m_aa > 0)
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