mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-more powerful detection if gamecube game is installed on
sd card by reading the sd card directory (bit slower though) -made list cache a bit smaller again by using more general settings, dont forget to reload list cache
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c90f7ff49b
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18373f9f3d
@ -1492,7 +1492,8 @@ u64 CCoverFlow::getChanTitle(void) const
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{
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if (m_covers.empty() || m_items.empty()) return 0;
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return m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->chantitle;
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return TITLE_ID(m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[0],
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m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[1]);
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}
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@ -129,6 +129,9 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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headerlist.reserve(pathlist.size() + headerlist.size());
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gprintf("Getting headers for paths in pathlist (%d)\n", pathlist.size());
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vector<char*> GC_SD_IDs;
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bool GC_SD_IDs_loaded = false;
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dir_discHdr tmp;
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u32 count = 0;
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string GTitle;
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@ -182,7 +185,7 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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Asciify(tmp.title);
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//gprintf("Found: %ls\n", tmp.title);
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sscanf(plugin.getString("PLUGIN","magic","").c_str(), "%08x", &tmp.plugin_magic); //Plugin magic
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sscanf(plugin.getString("PLUGIN","magic","").c_str(), "%08x", &tmp.settings[0]); //Plugin magic
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tmp.type = TYPE_PLUGIN;
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headerlist.push_back(tmp);
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break;
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@ -238,8 +241,27 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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wcslcat(tmp.title, L" disc 2", sizeof(tmp.title));
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if(strncmp(dml_partition, "sd", 2) != 0)
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{
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if(GC_GameIsInstalled(tmp.id, DeviceName[SD], DML_DIR) || GC_GameIsInstalled((char*)fmt("%s [%s]", tmp.title, tmp.id), DeviceName[SD], DML_DIR) || GC_GameIsInstalled(tmp.path, DeviceName[SD], DML_DIR))
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wcslcat(tmp.title, L" \n(on SD)", sizeof(tmp.title));
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if(!GC_SD_IDs_loaded)
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{
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CList<dir_discHdr> tmplist;
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vector<string> pathlist;
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tmplist.GetPaths(pathlist, ".iso|.bin", "sd:/games", false, true);
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vector<dir_discHdr> tmpGameList;
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tmplist.GetHeaders(pathlist, tmpGameList, settingsDir, curLanguage, DMLgameUSBDir, plugin);
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for(u8 i = 0; i < tmpGameList.size(); i++)
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GC_SD_IDs.push_back(tmpGameList.at(i).id);
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GC_SD_IDs_loaded = true;
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}
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tmp.settings[0] = 0;
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for(u8 i = 0; i < GC_SD_IDs.size(); i++)
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{
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if(strncasecmp(GC_SD_IDs.at(i), tmp.id, 6) == 0)
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{
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tmp.settings[0] = 1; //Later Checks can use this as easy information
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wcslcat(tmp.title, L" \n(on SD)", sizeof(tmp.title));
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break;
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}
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}
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}
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Asciify(tmp.title);
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@ -427,7 +449,8 @@ void CList<dir_discHdr>::GetChannels(vector<dir_discHdr> &headerlist, string set
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tmp.index = headerlist.size();
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tmp.casecolor = 1;
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tmp.chantitle = chan->title;
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tmp.settings[0] = TITLE_UPPER(chan->title);
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tmp.settings[1] = TITLE_LOWER(chan->title);
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strncpy(tmp.id, chan->id, 4);
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int ccolor = custom_titles.getColor("COVERS", tmp.id, tmp.casecolor).intVal();
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@ -77,9 +77,8 @@ struct dir_discHdr
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char path[256];
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wchar_t title[64];
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u64 chantitle;
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u32 settings[2]; //chantitle, plugin magic, crc32, gamecube game on sd, etc
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u32 plugin_magic;
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u8 type;
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u32 casecolor;
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@ -1508,7 +1508,7 @@ void CMenu::_initCF(void)
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{
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string id;
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string tempname(m_gameList[i].path);
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u64 chantitle = m_gameList[i].chantitle;
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u64 chantitle = TITLE_ID(m_gameList[i].settings[0],m_gameList[i].settings[1]);
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if(m_gameList[i].type == TYPE_HOMEBREW)
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{
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tempname.assign(&tempname[tempname.find_last_of('/') + 1]);
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@ -1516,7 +1516,7 @@ void CMenu::_initCF(void)
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}
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else if(m_gameList[i].type == TYPE_PLUGIN)
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{
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if(!m_plugin.isScummVM(m_gameList[i].plugin_magic))
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if(!m_plugin.isScummVM(m_gameList[i].settings[0]))
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{
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if(tempname.empty() || tempname.find_first_of('/') == string::npos)
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{
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@ -1661,14 +1661,14 @@ void CMenu::_initCF(void)
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string tempname(m_gameList[i].path);
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if(tempname.find_last_of("/") != string::npos)
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tempname.assign(&tempname[tempname.find_last_of("/") + 1]);
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string coverFolder(m_plugin.GetCoverFolderName(m_gameList[i].plugin_magic));
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string coverFolder(m_plugin.GetCoverFolderName(m_gameList[i].settings[0]));
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if(EnabledPlugins.size() == 0) //all plugins
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m_cf.addItem(&m_gameList[i], fmt("%s/%s/%s.png", m_picDir.c_str(), coverFolder.c_str(), tempname.c_str()), fmt("%s/%s/%s.png", m_boxPicDir.c_str(), coverFolder.c_str(), tempname.c_str()), playcount, lastPlayed);
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else
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{
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for(u8 j = 0; j < EnabledPlugins.size(); j++)
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{
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if(EnabledPlugins[j] == true && m_gameList[i].plugin_magic == m_plugin.getPluginMagic(j))
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if(EnabledPlugins[j] == true && m_gameList[i].settings[0] == m_plugin.getPluginMagic(j))
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{
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m_cf.addItem(&m_gameList[i], fmt("%s/%s/%s.png", m_picDir.c_str(), coverFolder.c_str(), tempname.c_str()), fmt("%s/%s/%s.png", m_boxPicDir.c_str(), coverFolder.c_str(), tempname.c_str()), playcount, lastPlayed);
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break;
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@ -476,19 +476,24 @@ void CMenu::_game(bool launch)
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dir_discHdr *hdr = m_cf.getHdr();
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if(currentPartition != SD && hdr->type == TYPE_GC_GAME)
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{
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char gcfolder[300];
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snprintf(gcfolder, sizeof(gcfolder), "%s [%s]", m_cf.getTitle().toUTF8().c_str(), (char *)hdr->id);
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if(GC_GameIsInstalled((char *)hdr->id, DeviceName[SD], DML_DIR))
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bool foundOnSD;
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CList<dir_discHdr> tmplist;
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vector<string> pathlist;
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tmplist.GetPaths(pathlist, ".iso|.bin", "sd:/games", false, true);
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vector<dir_discHdr> tmpGameList;
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Config nullCfg;
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tmplist.GetHeaders(pathlist, tmpGameList, m_settingsDir, m_curLanguage, m_DMLgameDir, nullCfg);
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for(u8 i = 0; i < tmpGameList.size(); i++)
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{
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memset(hdr->path, 0, sizeof(hdr->path));
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strncpy(hdr->path, (char*)hdr->id, sizeof(hdr->path));
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if(strncasecmp(tmpGameList.at(i).id, hdr->id, 6) == 0)
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{
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foundOnSD = true;
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memset(hdr->path, 0, sizeof(hdr->path));
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strncpy(hdr->path, tmpGameList.at(i).path, sizeof(hdr->path));
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break;
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}
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}
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else if(GC_GameIsInstalled(gcfolder, DeviceName[SD], DML_DIR))
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{
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memset(hdr->path, 0, sizeof(hdr->path));
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strncpy(hdr->path, gcfolder, sizeof(hdr->path));
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}
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else if(!GC_GameIsInstalled(hdr->path, DeviceName[SD], DML_DIR) && !_wbfsOp(CMenu::WO_COPY_GAME))
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if(!foundOnSD && !_wbfsOp(CMenu::WO_COPY_GAME))
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break;
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currentPartition = SD;
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}
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@ -647,7 +652,7 @@ void CMenu::_launch(dir_discHdr *hdr)
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string path((char*)hdr->path, size_t(strlen((char*)hdr->path) - title.size()));
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vector<string> arguments;
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gprintf("Game title: %s\n", title.c_str());
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if(m_plugin.isMplayerCE(hdr->plugin_magic))
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if(m_plugin.isMplayerCE(hdr->settings[0]))
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arguments = m_plugin.CreateMplayerCEArguments(string(hdr->path).c_str());
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else if(strstr(path.c_str(), ":/") != NULL)
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{
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@ -655,7 +660,7 @@ void CMenu::_launch(dir_discHdr *hdr)
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path.erase(3,1);
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arguments.push_back(path);
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arguments.push_back(title);
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if(m_plugin.UseReturnLoader(hdr->plugin_magic))
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if(m_plugin.UseReturnLoader(hdr->settings[0]))
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arguments.push_back(sfmt("%s/WiiFlowLoader.dol",m_pluginsDir.c_str()));
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else
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arguments.push_back(wiiflow_dol);
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@ -668,7 +673,7 @@ void CMenu::_launch(dir_discHdr *hdr)
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wcstombs(gametitle, hdr->title, sizeof(gametitle));
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m_cfg.setString("EMULATOR", "current_item", gametitle);
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}
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_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), m_plugin.GetDolName(hdr->plugin_magic)), arguments);
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_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), m_plugin.GetDolName(hdr->settings[0])), arguments);
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return;
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}
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else if(hdr->type == TYPE_HOMEBREW)
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@ -980,7 +985,7 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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if(!forwarder)
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{
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entry = channel.Load(hdr->chantitle, &ios);
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entry = channel.Load(TITLE_ID(hdr->settings[0],hdr->settings[1]), &ios);
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setLanguage(language);
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SmartBuf cheatFile;
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@ -1072,11 +1077,11 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
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if(forwarder)
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{
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WII_Initialize();
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if(WII_LaunchTitle(hdr->chantitle) < 0)
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if(WII_LaunchTitle(TITLE_ID(hdr->settings[0],hdr->settings[1])) < 0)
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Sys_LoadMenu();
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}
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if(!BootChannel(entry, hdr->chantitle, ios, videoMode, vipatch, countryPatch, patchVidMode, aspectRatio))
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if(!BootChannel(entry, TITLE_ID(hdr->settings[0],hdr->settings[1]), ios, videoMode, vipatch, countryPatch, patchVidMode, aspectRatio))
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Sys_LoadMenu();
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}
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@ -1442,7 +1447,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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}
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else if(m->m_cf.getHdr()->type == TYPE_PLUGIN)
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{
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m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->plugin_magic), m->m_plugin.GetBannerSoundSize(), false);
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m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize(), false);
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m->m_gamesound_changed = true;
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return;
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}
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@ -1453,7 +1458,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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Banner *banner = m->m_gameSoundHdr->type == TYPE_WII_GAME ?
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_extractBnr(m->m_gameSoundHdr) : m->m_gameSoundHdr->type == TYPE_CHANNEL ?
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_extractChannelBnr(m->m_gameSoundHdr->chantitle) : NULL;
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_extractChannelBnr(TITLE_ID(m->m_gameSoundHdr->settings[0],m->m_gameSoundHdr->settings[1])) : NULL;
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m->m_gameSoundHdr = NULL;
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if (banner == NULL || !banner->IsValid())
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@ -329,13 +329,13 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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{
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Disc_ReadHeader(&header);
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if (_searchGamesByID((const char *) header.id).size() != 0)
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if(_searchGamesByID((const char *) header.id).size() != 0)
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{
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error(_t("wbfsoperr4", L"Game already installed"));
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out = true;
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break;
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}
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cfPos = string((char *) header.id);
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cfPos = string((char *)header.id);
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m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), string((const char *)header.id, sizeof header.id).c_str(), string((const char *)header.title, sizeof header.title).c_str()));
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done = true;
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upd_usb = true;
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@ -352,7 +352,7 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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char dmlgamedir[50];
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strncpy(dmlgamedir, (currentPartition != SD) ? m_DMLgameDir.c_str() : DML_DIR, sizeof(dmlgamedir));
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snprintf(gcfolder, sizeof(gcfolder), "%s [%s]", gcheader.title, (char *)gcheader.id);
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if (_searchGamesByID((const char *) gcheader.id).size() != 0 || GC_GameIsInstalled((char *)gcheader.id, DeviceName[currentPartition], dmlgamedir) || GC_GameIsInstalled(gcfolder, DeviceName[currentPartition], dmlgamedir))
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if(_searchGamesByID((const char *) gcheader.id).size() != 0)
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{
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error(_t("wbfsoperr4", L"Game already installed"));
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out = true;
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@ -221,7 +221,7 @@ vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
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wcsncpy(tmp.title, tmpString.c_str(), 64);
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strncpy(tmp.path, game.c_str(), sizeof(tmp.path));
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gprintf("Found: %ls\n", tmp.title);
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tmp.plugin_magic = Plugins.back().magicWord;
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tmp.settings[0] = Plugins.back().magicWord;
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tmp.type = TYPE_PLUGIN;
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gameHeader.push_back(tmp);
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game = ini.nextDomain();
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@ -281,7 +281,7 @@ bool Plugin::isScummVM(u32 magic)
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string Plugin::GenerateCoverLink(dir_discHdr gameHeader, string url)
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{
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Plugin_Pos = GetPluginPosition(gameHeader.plugin_magic);
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Plugin_Pos = GetPluginPosition(gameHeader.settings[0]);
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if(url.find(TAG_LOC) != url.npos)
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url.replace(url.find(TAG_LOC), strlen(TAG_LOC), "EN");
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