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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
-only opening game info menu if gametdb is present
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739d7892b3
commit
1a306fb2ed
@ -700,7 +700,7 @@ private:
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int _config4(void);
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int _configAdv(void);
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int _configSnd(void);
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void _game(bool launch = false);
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void _game(bool launch = false, bool gametdb = false);
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void _download(std::string gameId = std::string());
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bool _code(char code[4], bool erase = false);
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void _about(void);
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@ -284,7 +284,7 @@ static void setLanguage(int l)
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configbytes[0] = 0xCD;
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}
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void CMenu::_game(bool launch)
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void CMenu::_game(bool launch, bool gametdb)
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{
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m_gcfg1.load(sfmt("%s/gameconfig1.ini", m_settingsDir.c_str()).c_str());
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if (!launch)
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@ -321,7 +321,7 @@ void CMenu::_game(bool launch)
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m_gameSound.Stop();
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break;
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}
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else if (BTN_PLUS_PRESSED)
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else if (BTN_PLUS_PRESSED && gametdb)
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{
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_hideGame();
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m_gameSelected = true;
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@ -14,6 +14,7 @@
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#include "disc.h"
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#include "loader/cios.hpp"
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#include "loader/alt_ios.h"
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#include "GameTDB.hpp"
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using namespace std;
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@ -189,6 +190,12 @@ int CMenu::main(void)
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SetupInput();
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MusicPlayer::Instance()->Play();
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GameTDB m_gametdb;
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m_gametdb.OpenFile(sfmt("%s/wiitdb.xml", m_settingsDir.c_str()).c_str());
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bool gametdbloaded=false;
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if (m_gametdb.IsLoaded())
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gametdbloaded=true;
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m_gametdb.CloseFile();
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m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
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if (m_cfg.getBool("GENERAL", "update_cache", false))
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{
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@ -578,7 +585,7 @@ int CMenu::main(void)
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if (m_cf.select())
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{
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_hideMain();
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_game(BTN_B_HELD);
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_game(BTN_B_HELD, gametdbloaded);
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if(m_exit) break;
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m_cf.cancel();
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_showMain();
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