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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
-we should only display gametdb information if we are not
in emulator and not in homebrew coverflow (issue 52) -set all wii magic numbers to our global variable
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@ -343,7 +343,7 @@ u32 wbfs_get_disc_info(wbfs_t *p, u32 index,u8 *header,int header_size,u32 *size
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if(header_size > (int)p->hd_sec_sz)
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header_size = p->hd_sec_sz;
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u32 magic = wbfs_ntohl(*(u32*)(p->tmp_buffer + 24));
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if(magic != 0x5D1C9EA3)
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if(magic != WII_MAGIC)
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{
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p->head->disc_table[i]=0;
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return 1;
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@ -273,7 +273,7 @@ static void do_disc(wiidisc_t *d)
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u32 i;
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disc_read(d, 0, b, 0x100);
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magic = _be32(b + 24);
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if (magic != 0x5D1C9EA3)
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if (magic != WII_MAGIC)
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{
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wbfs_iofree(b);
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wbfs_error("not a wii disc");
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@ -2,6 +2,7 @@
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#define WIIDISC_H
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#include <stdio.h>
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#include "libwbfs_os.h" // this file is provided by the project wanting to compile libwbfs and wiidisc
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#include "defines.h"
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#ifdef __cplusplus
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extern "C"
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@ -315,7 +315,7 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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tmp.hdr.players = gameTDB.GetPlayers((char *)tmp.hdr.id);
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//tmp.hdr.controllers = gameTDB.GetAccessories((char *)tmp.hdr.id);
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tmp.hdr.magic = 0x5D1C9EA3;
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tmp.hdr.magic = WII_MAGIC;
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headerlist.push_back(tmp);
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continue;
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}
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@ -328,7 +328,7 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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fclose(fp);
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}
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if (tmp.hdr.magic == 0x5D1C9EA3)
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if (tmp.hdr.magic == WII_MAGIC)
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{
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//mbstowcs(tmp.title, (const char *)tmp.hdr.title, sizeof(tmp.hdr.title));
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//Asciify(tmp.title);
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@ -436,7 +436,7 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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tmp.hdr.players = gameTDB.GetPlayers((char *)tmp.hdr.id);
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//tmp.hdr.controllers = gameTDB.GetAccessories((char *)tmp.hdr.id);
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if (tmp.hdr.magic == 0x5D1C9EA3)
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if (tmp.hdr.magic == WII_MAGIC)
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{
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//Asciify(tmp.title);
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wcsncpy(tmp.title, tmpString.c_str(), 64);
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@ -445,7 +445,7 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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continue;
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}
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if (tmp.hdr.magic == 0x5D1C9EA3)
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if (tmp.hdr.magic == WII_MAGIC)
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{
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//mbstowcs(tmp.title, (const char *)tmp.hdr.title, sizeof(tmp.hdr.title));
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//Asciify(tmp.title);
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@ -385,7 +385,7 @@ void CMenu::_game(bool launch)
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ClearGameSoundThreadStack();
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break;
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}
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else if (BTN_PLUS_PRESSED && m_GameTDBLoaded)
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else if (BTN_PLUS_PRESSED && m_GameTDBLoaded && (m_cf.getHdr()->hdr.magic == WII_MAGIC || m_cf.getHdr()->hdr.gc_magic == GC_MAGIC || m_current_view == COVERFLOW_CHANNEL))
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{
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_hideGame();
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m_gameSelected = true;
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