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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2025-02-09 00:43:24 +01:00
-added SL2J01 to black cover list (thanks lustar)
-fixed a bug on exit wiiflow which made it freezing
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1a93cdf4c3
@ -47,10 +47,10 @@ FreeTypeGX::FreeTypeGX(uint8_t textureFormat, uint8_t positionFormat)
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FreeTypeGX::~FreeTypeGX()
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FreeTypeGX::~FreeTypeGX()
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{
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{
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this->unloadFont();
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this->unloadFont();
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if (this->ftLibrary != 0)
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if (this->ftLibrary != NULL)
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{
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{
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FT_Done_FreeType(this->ftLibrary);
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FT_Done_FreeType(this->ftLibrary);
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this->ftLibrary = 0;
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this->ftLibrary = NULL;
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}
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}
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}
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}
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@ -28,8 +28,8 @@ extern const u8 loading_png[];
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extern const u8 flatnopic_png[];
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extern const u8 flatnopic_png[];
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extern const u8 flatloading_png[];
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extern const u8 flatloading_png[];
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static const int black_len = 15;
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static const int black_len = 16;
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static const char* black[black_len] = {"RZZJEL","RZNJ01","SEKJ99","SX3J01","SX3P01","R5WJA4","RUYJ99","S3HJ08","SJBJ01","CKBE88","CCPE01","SMMP01","MDUE01","APR","AFR"};
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static const char* black[black_len] = {"RZZJEL","RZNJ01","SEKJ99","SX3J01","SX3P01","R5WJA4","RUYJ99","S3HJ08","SJBJ01","CKBE88","CCPE01","SMMP01","MDUE01","SL2J01","APR","AFR"};
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static const int red_len = 2;
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static const int red_len = 2;
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static const char* red[red_len] = {"SMN","HBW"};
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static const char* red[red_len] = {"SMN","HBW"};
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@ -25,7 +25,7 @@ public:
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bool fromBuffer(const SmartBuf &buffer, u32 bufferSize, u32 size, u32 lspacing, u32 w = 0, u32 idx = 0, const char *genKey = NULL);
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bool fromBuffer(const SmartBuf &buffer, u32 bufferSize, u32 size, u32 lspacing, u32 w = 0, u32 idx = 0, const char *genKey = NULL);
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bool fromFile(const char *filename, u32 size, u32 lspacing, u32 w = 0, u32 idx = 0);
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bool fromFile(const char *filename, u32 size, u32 lspacing, u32 w = 0, u32 idx = 0);
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SFont(void) : data(SmartBuf(NULL, SmartBuf::SRCALL_MEM2)), dataSize(0), font(SmartPtr<FreeTypeGX>(new FreeTypeGX)), lineSpacing(0), weight(0), index(0) { }
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SFont(void) : data(SmartBuf(NULL, SmartBuf::SRCALL_MEM2)), dataSize(0), font(SmartPtr<FreeTypeGX>(new FreeTypeGX)), lineSpacing(0), weight(0), index(0) { }
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~SFont(void) { }
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~SFont(void) { font.release(); }
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};
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};
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class CText
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class CText
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