mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
-clearing framebuffer before displaying image, should prevent
from strange startups -replaced a few not needed definitions in code
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parent
f98ca361e8
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1b2842931f
@ -20,8 +20,7 @@
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#include "lz77.h"
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#include "mem2.hpp"
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#define ALIGN32(x) (((x) + 31) & ~31)
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#include "utils.h"
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u32 packBytes(int a, int b, int c, int d)
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{
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@ -141,6 +141,12 @@ void CVideo::init(void)
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VIDEO_Configure(m_rmode);
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m_curFB = 0;
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VIDEO_SetNextFramebuffer(m_frameBuf[m_curFB]);
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[m_curFB], COLOR_BLACK);
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m_curFB ^= 1;
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VIDEO_SetNextFramebuffer(m_frameBuf[m_curFB]);
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VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[m_curFB], COLOR_BLACK);
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m_curFB ^= 1;
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VIDEO_SetNextFramebuffer(m_frameBuf[m_curFB]);
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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@ -153,7 +153,7 @@ s32 GCDump::__DiscWriteFile(FILE *f, u64 offset, u32 length, u8 *ReadBuffer)
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while(length)
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{
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toread = min(length, gc_readsize);
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s32 ret = __DiscReadRaw(ReadBuffer, offset, (toread+31)&(~31));
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s32 ret = __DiscReadRaw(ReadBuffer, offset, ALIGN32(toread));
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if (ret == 1)
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memset(ReadBuffer, 0, gc_readsize);
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else if (ret > 1)
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@ -337,11 +337,11 @@ s32 GCDump::DumpGame()
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DOLSize = FSTOffset - DOLOffset;
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DiscSize = DataSize + GamePartOffset;
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FSTBuffer = (u8 *)MEM2_alloc((FSTSize+31)&(~31));
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FSTBuffer = (u8 *)MEM2_alloc(ALIGN32(FSTSize));
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if(FSTBuffer == NULL)
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return 0x31100;
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ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, (FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, ALIGN32(FSTSize));
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if(ret > 0)
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{
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@ -583,11 +583,11 @@ s32 GCDump::CheckSpace(u32 *needed, bool comp)
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}
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else
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{
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u8 *FSTBuffer = (u8 *)MEM2_alloc((FSTSize+31)&(~31));
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u8 *FSTBuffer = (u8 *)MEM2_alloc(ALIGN32(FSTSize));
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if(FSTBuffer == NULL)
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return 1;
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ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, (FSTSize+31)&(~31));
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ret = __DiscReadRaw(FSTBuffer, FSTOffset+NextOffset, ALIGN32(FSTSize));
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if(ret > 0)
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{
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MEM2_free(FSTBuffer);
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