mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- fixed the playing of All banners
- changed the order of bootup settings - beta 9
This commit is contained in:
parent
aa89fb6eb6
commit
1bc0279056
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out/boot.dol
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out/boot.dol
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Before Width: | Height: | Size: 4.4 MiB After Width: | Height: | Size: 4.4 MiB |
@ -92,7 +92,7 @@ int GCTCheats::createGCT(const char * filename)
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int GCTCheats::createTXT(const char * filename)
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{
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// save gct file
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// save txt file
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std::fstream file;
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file.open(filename, std::ios::out);
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@ -14,61 +14,62 @@
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using std::string;
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//!Handles Ocarina TXT Cheatfiles
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class GCTCheats {
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private:
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string sGameID;
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string sGameTitle;
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string sCheatName[MAXCHEATS];
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string sCheats[MAXCHEATS];
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string sCheatComment[MAXCHEATS];
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unsigned int iCntCheats;
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class GCTCheats
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{
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private:
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string sGameID;
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string sGameTitle;
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string sCheatName[MAXCHEATS];
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string sCheatComment[MAXCHEATS];
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string sCheats[MAXCHEATS];
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unsigned int iCntCheats;
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public:
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//!Array which shows which cheat is selected
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bool sCheatSelected[MAXCHEATS];
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//!Constructor
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GCTCheats(void);
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//!Destructor
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~GCTCheats(void);
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//!Open txt file with cheats
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//!\param filename name of TXT file
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//!\return error code
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int openTxtfile(const char * filename);
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//!Creates GCT file
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//!\param filename name of GCT file
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//!\return error code
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int createGCT(const char * filename);
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//!Creates TXT file
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//!\param filename name of GCT file
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//!\return error code
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int createTXT(const char * filename);
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//!Gets Count cheats
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//!\return Count cheats
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unsigned int getCnt();
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//!Gets Game Name
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//!\return Game Name
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string getGameName(void);
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//!Gets GameID
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//!\return GameID
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string getGameID(void);
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//!Gets cheat data
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//!\return cheat data
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string getCheat(unsigned int nr);
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//!Gets Cheat Name
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//!\return Cheat Name
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string getCheatName(unsigned int nr);
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//!Gets Cheat Comment
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//!\return Cheat Comment
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string getCheatComment(unsigned int nr);
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//!Check if string is a code
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//!\return true/false
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bool IsCode(const std::string& s);
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//!Check if string is a code
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//!\return 0=ok, 1="X", 2=no code
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int IsCodeEx(const std::string& s);
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private:
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//!Resets the internal state, as if no file was loaded
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void Reset();
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public:
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//!Array which shows which cheat is selected
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bool sCheatSelected[MAXCHEATS];
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//!Constructor
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GCTCheats(void);
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//!Destructor
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~GCTCheats(void);
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//!Open txt file with cheats
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//!\param filename name of TXT file
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//!\return error code
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int openTxtfile(const char * filename);
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//!Creates GCT file
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//!\param filename name of GCT file
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//!\return error code
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int createGCT(const char * filename);
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//!Creates TXT file
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//!\param filename name of GCT file
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//!\return error code
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int createTXT(const char * filename);
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//!Gets Count cheats
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//!\return Count cheats
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unsigned int getCnt();
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//!Gets Game Name
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//!\return Game Name
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string getGameName(void);
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//!Gets GameID
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//!\return GameID
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string getGameID(void);
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//!Gets cheat data
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//!\return cheat data
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string getCheat(unsigned int nr);
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//!Gets Cheat Name
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//!\return Cheat Name
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string getCheatName(unsigned int nr);
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//!Gets Cheat Comment
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//!\return Cheat Comment
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string getCheatComment(unsigned int nr);
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//!Check if string is a code
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//!\return true/false
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bool IsCode(const std::string& s);
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//!Check if string is a code
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//!\return 0=ok, 1="X", 2=no code
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int IsCodeEx(const std::string& s);
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private:
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//!Resets the internal state, as if no file was loaded
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void Reset();
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};
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#endif /* _GCT_H */
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@ -1,6 +1,6 @@
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#define APP_NAME "WiiFlow WFL"
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#define APP_VERSION "5.5.0 beta 8"
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#define APP_VERSION "5.5.0 beta 9"
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#define APP_DATA_DIR "wiiflow"
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#define APPS_DIR "apps/wiiflow"
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@ -105,14 +105,11 @@ CMenu::CMenu()
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bool CMenu::init(bool usb_mounted)
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{
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SoundHandle.Init();
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m_gameSound.SetVoice(1);
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/* Clear Playlog to prevent wiiflow from being added to it */
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Playlog_Delete();
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/* Find the first partition with apps/wiiflow folder */
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const char *drive = "empty";
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const char *check = "empty";
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const char *drive = NULL;
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struct stat dummy;
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for(int i = SD; i <= USB8; i++)
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{
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@ -122,21 +119,24 @@ bool CMenu::init(bool usb_mounted)
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break;
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}
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}
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if(drive == check) // Should not happen
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{
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/* Could not find a device to save configuration files on! */
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if(drive == NULL) // Could not find apps/wiiflow so we can't go on
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return false;
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}
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_loadDefaultFont();// load default font
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/* Handle apps dir first, so handling wiiflow.ini does not fail */
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m_appDir = fmt("%s:/%s", drive, APPS_DIR);
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gprintf("Wiiflow boot.dol Location: %s\n", m_appDir.c_str());
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fsop_MakeFolder(m_appDir.c_str());
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m_imgsDir = fmt("%s/imgs", m_appDir.c_str());
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m_binsDir = fmt("%s/bins", m_appDir.c_str());
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/* Set data folder on same device as the apps/wiiflow folder */
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m_dataDir = fmt("%s:/%s", drive, APP_DATA_DIR);
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gprintf("Data Directory: %s\n", m_dataDir.c_str());
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/* Load/Create wiiflow.ini so we can get settings to start Gecko and Network */
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m_cfg.load(fmt("%s/" CFG_FILENAME, m_appDir.c_str()));
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/* ------------------------------------------------------*/
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/* setup debugging stuff after loading wiiflow.ini */
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show_mem = m_cfg.getBool("DEBUG", "show_mem", false);
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/* Check if we want WiFi Gecko */
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@ -148,12 +148,13 @@ bool CMenu::init(bool usb_mounted)
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/* Check if we want SD Gecko */
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m_use_sd_logging = m_cfg.getBool("DEBUG", "sd_write_log", false);
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LogToSD_SetBuffer(m_use_sd_logging);
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/* ------------------------------------------------------*/
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/* Init gamer tags now in case we need to init network on boot */
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m_cfg.setString("GAMERCARD", "gamercards", "wiinnertag");
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m_cfg.getString("GAMERCARD", "wiinnertag_url", WIINNERTAG_URL);
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m_cfg.getString("GAMERCARD", "wiinnertag_key", "");
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if (m_cfg.getBool("GAMERCARD", "gamercards_enable", false))
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if(m_cfg.getBool("GAMERCARD", "gamercards_enable", false))
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{
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vector<string> gamercards = stringToVector(m_cfg.getString("GAMERCARD", "gamercards"), '|');
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if (gamercards.size() == 0)
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@ -173,6 +174,7 @@ bool CMenu::init(bool usb_mounted)
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/* Init Network if wanted for gamercard if it isn't already inited */
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if(has_enabled_providers())
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_initAsyncNetwork();
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/* Set the proxy settings */
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proxyUseSystem = m_cfg.getBool("PROXY", "proxy_use_system", true);
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memset(proxyAddress, 0, sizeof(proxyAddress));
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@ -184,58 +186,74 @@ bool CMenu::init(bool usb_mounted)
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strncpy(proxyPassword, m_cfg.getString("PROXY", "proxy_password", "").c_str(), sizeof(proxyPassword) - 1);
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getProxyInfo();
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/* Set SD only to off if any usb device is attached and format is FAT, NTFS, WBFS, or LINUX */
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m_cfg.getBool("GENERAL", "sd_only", true);// will only set it true if this doesn't already exist
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for(int i = USB1; i <= USB8; i++)
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/* Set SD only to off if any usb device is attached */
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m_cfg.getBool("GENERAL", "sd_only", usb_mounted ? false : true);// will only set it if this doesn't already exist - very first boot up
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/* set default wii games partition in case this is the first boot */
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if(!m_cfg.has(WII_DOMAIN, "partition"))
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{
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if(DeviceHandle.IsInserted(i) && DeviceHandle.GetFSType(i) >= 0)
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m_cfg.setBool("GENERAL", "sd_only", false);
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int wp = -1;
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if(!m_cfg.getBool("GENERAL", "sd_only"))
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{
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for(int i = SD; i <= USB8; i++) // Find first wbfs folder or a partition of wbfs file system
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{
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if(DeviceHandle.IsInserted(i) && (DeviceHandle.GetFSType(i) == PART_FS_WBFS || stat(fmt(GAMES_DIR, DeviceName[i]), &dummy) == 0))
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{
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wp = i;
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break;
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}
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}
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}
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if(wp < 0)// not found
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{
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if(DeviceHandle.IsInserted(SD))// set to sd if inserted otherwise USB1
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wp = 0;
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else
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wp = 1;
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}
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m_cfg.setInt(WII_DOMAIN, "partition", wp);
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}
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/* Set data folder on same device as the apps/wiiflow folder */
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m_dataDir = fmt("%s:/%s", drive, APP_DATA_DIR);
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gprintf("Data Directory: %s\n", m_dataDir.c_str());
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/* preferred partition setting - negative 1 means not set by user so skip this */
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int pp;
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if((pp = m_cfg.getInt(WII_DOMAIN, "preferred_partition", -1)) >= 0)
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{
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if(usb_mounted && pp > 0)
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m_cfg.setInt(WII_DOMAIN, "partition", pp);
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else
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m_cfg.setInt(WII_DOMAIN, "partition", SD);
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}
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if((pp = m_cfg.getInt(GC_DOMAIN, "preferred_partition", -1)) >= 0)
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{
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if(usb_mounted && pp > 0)
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m_cfg.setInt(GC_DOMAIN, "partition", USB1);
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else
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m_cfg.setInt(GC_DOMAIN, "partition", SD);
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}
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/* Our Wii games dir */
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u8 partition = m_cfg.getInt(WII_DOMAIN, "partition");
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gprintf("Setting Wii games partition to: %i\n", partition);
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memset(wii_games_dir, 0, 64);
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strncpy(wii_games_dir, m_cfg.getString(WII_DOMAIN, "wii_games_dir", GAMES_DIR).c_str(), 63);
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if(strncmp(wii_games_dir, "%s:/", 4) != 0)
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strcpy(wii_games_dir, GAMES_DIR);
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gprintf("Wii Games Directory: %s\n", wii_games_dir);
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if(m_cfg.getBool(WII_DOMAIN, "prefer_usb", false))
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{
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if(usb_mounted)
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m_cfg.setInt(WII_DOMAIN, "partition", USB1);
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else
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m_cfg.setInt(WII_DOMAIN, "partition", SD);
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}
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/* GameCube stuff */
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m_devo_installed = DEVO_Installed(m_dataDir.c_str());
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m_nintendont_installed = Nintendont_Installed();
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memset(gc_games_dir, 0, 64);
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strncpy(gc_games_dir, m_cfg.getString(GC_DOMAIN, "gc_games_dir", DF_GC_GAMES_DIR).c_str(), 63);
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if(strncmp(gc_games_dir, "%s:/", 4) != 0)
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strcpy(gc_games_dir, DF_GC_GAMES_DIR);
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gprintf("GameCube Games Directory: %s\n", gc_games_dir);
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m_devo_installed = DEVO_Installed(m_dataDir.c_str());
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m_nintendont_installed = Nintendont_Installed();
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m_gc_play_banner_sound = m_cfg.getBool(GC_DOMAIN, "play_banner_sound", true);
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m_gc_play_default_sound = m_cfg.getBool(GC_DOMAIN, "play_default_sound", true);
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if(m_cfg.getBool(GC_DOMAIN, "prefer_usb", false))
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{
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if(usb_mounted)
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m_cfg.setInt(GC_DOMAIN, "partition", USB1);
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else
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m_cfg.setInt(GC_DOMAIN, "partition", SD);
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}
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/* Load cIOS Map */
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_installed_cios.clear();
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_load_installed_cioses();
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m_imgsDir = fmt("%s/imgs", m_appDir.c_str());
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m_binsDir = fmt("%s/bins", m_appDir.c_str());
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/* init directories */
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m_cacheDir = m_cfg.getString("GENERAL", "dir_cache", fmt("%s/cache", m_dataDir.c_str()));
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m_listCacheDir = m_cfg.getString("GENERAL", "dir_list_cache", fmt("%s/lists", m_cacheDir.c_str()));
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m_bnrCacheDir = m_cfg.getString("GENERAL", "dir_banner_cache", fmt("%s/banners", m_cacheDir.c_str()));
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@ -265,7 +283,6 @@ bool CMenu::init(bool usb_mounted)
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m_cartDir = m_cfg.getString("GENERAL", "dir_cart", fmt("%s/cart_disk", m_dataDir.c_str()));
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m_snapDir = m_cfg.getString("GENERAL", "dir_snap", fmt("%s/snapshots", m_dataDir.c_str()));
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/* Create our Folder Structure */
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fsop_MakeFolder(m_dataDir.c_str()); //D'OH!
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@ -298,42 +315,36 @@ bool CMenu::init(bool usb_mounted)
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fsop_MakeFolder(m_cartDir.c_str());
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fsop_MakeFolder(m_snapDir.c_str());
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/* set default wii games partition in case this is the first boot */
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int dp = -1;
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for(int i = SD; i <= USB8; i++) // Find a wbfs folder or a partition of wbfs file system
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{
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if(DeviceHandle.IsInserted(i) && (DeviceHandle.GetFSType(i) == PART_FS_WBFS || stat(fmt(GAMES_DIR, DeviceName[i]), &dummy) == 0))
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{
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dp = i;
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break;
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}
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}
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if(dp < 0)// not found
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{
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if(DeviceHandle.IsInserted(SD))// set to sd if inserted otherwise USB1
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dp = 0;
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else
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dp = 1;
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}
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u8 partition = m_cfg.getInt(WII_DOMAIN, "partition", dp);
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gprintf("Setting Wii games partition to: %i\n", partition);
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/* Emu nands init even if not being used */
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memset(emu_nands_dir, 0, sizeof(emu_nands_dir));
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strncpy(emu_nands_dir, IsOnWiiU() ? "vwiinands" : "nands", sizeof(emu_nands_dir) - 1);
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_checkEmuNandSettings();
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CoverFlow.init(m_base_font, m_base_font_size, m_vid.vid_50hz());
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/* misc. setup */
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SoundHandle.Init();
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m_gameSound.SetVoice(1);
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_loadDefaultFont();// load default font
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LWP_MutexInit(&m_mutex, 0);
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/* Load categories and theme INI files */
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/* Load cIOS Map */
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_installed_cios.clear();
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_load_installed_cioses();
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/* Check if wiiflow is parental locked */
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m_locked = m_cfg.getString("GENERAL", "parent_code", "").size() >= 4;
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/* Switch WFLA to DWFA in case they were using old wiiflow lite */
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if(m_cfg.getString("GENERAL", "returnto") == "WFLA")
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m_cfg.setString("GENERAL", "returnto", "DWFA");
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/* set WIIFLOW_DEF exit to option */
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/* 0 thru 2 of exit to enum (EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU) in sys.h */
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int exit_to = min(max(0, m_cfg.getInt("GENERAL", "exit_to", 0)), (int)ARRAY_SIZE(CMenu::_exitTo) - 1);
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Sys_ExitTo(exit_to);
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/* load misc config files */
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m_cat.load(fmt("%s/" CAT_FILENAME, m_settingsDir.c_str()));
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m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str()));
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m_themeName = m_cfg.getString("GENERAL", "theme", "default");
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m_themeDataDir = fmt("%s/%s", m_themeDir.c_str(), m_themeName.c_str());
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m_theme.load(fmt("%s.ini", m_themeDataDir.c_str()));
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m_coverflow.load(fmt("%s/%s.ini", m_coverflowsDir.c_str(), m_themeName.c_str()));
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if(!m_coverflow.loaded())
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m_coverflow.load(fmt("%s/default.ini", m_coverflowsDir.c_str()));
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m_platform.load(fmt("%s/platform.ini", m_pluginDataDir.c_str()));
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||||
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||||
/* Init plugins */
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@ -408,7 +419,18 @@ bool CMenu::init(bool usb_mounted)
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/* Init gametdb and custom titles for game list making */
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m_cacheList.Init(m_settingsDir.c_str(), m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str(), m_pluginDataDir.c_str(),
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m_cfg.getString(CONFIG_FILENAME_SKIP_DOMAIN,CONFIG_FILENAME_SKIP_KEY,CONFIG_FILENAME_SKIP_DEFAULT));
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m_cfg.getString(CONFIG_FILENAME_SKIP_DOMAIN, CONFIG_FILENAME_SKIP_KEY, CONFIG_FILENAME_SKIP_DEFAULT));
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/* Coverflow init */
|
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CoverFlow.init(m_base_font, m_base_font_size, m_vid.vid_50hz());
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||||
|
||||
/* Load theme and coverflow files */
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||||
m_themeName = m_cfg.getString("GENERAL", "theme", "default");
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m_themeDataDir = fmt("%s/%s", m_themeDir.c_str(), m_themeName.c_str());
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m_theme.load(fmt("%s.ini", m_themeDataDir.c_str()));
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m_coverflow.load(fmt("%s/%s.ini", m_coverflowsDir.c_str(), m_themeName.c_str()));
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if(!m_coverflow.loaded())
|
||||
m_coverflow.load(fmt("%s/default.ini", m_coverflowsDir.c_str()));
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||||
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||||
/* Init the onscreen pointer */
|
||||
m_aa = 3;
|
||||
@ -429,34 +451,19 @@ bool CMenu::init(bool usb_mounted)
|
||||
m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false);
|
||||
MusicPlayer.SetResampleSetting(m_cfg.getBool("general", "resample_to_48khz", false));
|
||||
|
||||
/* Init Button Manager and build the menus */
|
||||
_buildMenus();
|
||||
|
||||
/* Check if locked, set return to, set exit to, and init multi threading */
|
||||
m_locked = m_cfg.getString("GENERAL", "parent_code", "").size() >= 4;
|
||||
|
||||
/* Switch WFLA to DWFA in case they were using old wiiflow lite */
|
||||
if(m_cfg.getString("GENERAL", "returnto") == "WFLA")
|
||||
m_cfg.setString("GENERAL", "returnto", "DWFA");
|
||||
|
||||
/* set WIIFLOW_DEF exit to option */
|
||||
/* 0 thru 2 of exit to enum (EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU) in sys.h */
|
||||
int exit_to = min(max(0, m_cfg.getInt("GENERAL", "exit_to", 0)), (int)ARRAY_SIZE(CMenu::_exitTo) - 1);
|
||||
Sys_ExitTo(exit_to);
|
||||
|
||||
LWP_MutexInit(&m_mutex, 0);
|
||||
|
||||
/* set sound volumes */
|
||||
CoverFlow.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_coverflow", 255));
|
||||
m_btnMgr.setSoundVolume(m_cfg.getInt("GENERAL", "sound_volume_gui", 255));
|
||||
m_bnrSndVol = m_cfg.getInt("GENERAL", "sound_volume_bnr", 255);
|
||||
m_bnr_settings = m_cfg.getBool("GENERAL", "banner_in_settings", true);
|
||||
|
||||
/* Init Button Manager and build the menus */
|
||||
_buildMenus();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cleaned_up = false;
|
||||
|
||||
void CMenu::cleanup()
|
||||
{
|
||||
if(cleaned_up)
|
||||
@ -1723,7 +1730,12 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
|
||||
}
|
||||
}
|
||||
else if(m_banner.GetSelectedGame() && (!m_banner.GetInGameSettings() || (m_banner.GetInGameSettings() && m_bnr_settings)))
|
||||
m_banner.Draw();
|
||||
{
|
||||
if(!m_soundThrdBusy)// banner loaded
|
||||
m_banner.Draw();
|
||||
else if(m_banner.GetZoomSetting())// banner not loaded but in full zoom mode
|
||||
DrawRectangle(0.0f, 0.0f, m_vid.width(), m_vid.height(), (GXColor) {0, 0, 0, 0xFF});// to prevent coverflow from showing
|
||||
}
|
||||
}
|
||||
|
||||
/* gui buttons and text drawing */
|
||||
@ -1753,14 +1765,14 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
|
||||
// m_gamesound_changed means a new game sound is loaded and ready to play
|
||||
// the previous game sound needs to stop before playing new sound
|
||||
// and the bg music volume needs to be 0 before playing game sound
|
||||
if(withCF && m_gameSelected && m_gamesound_changed && !m_gameSound.IsPlaying() && MusicPlayer.GetVolume() == 0)
|
||||
if(!m_soundThrdBusy && withCF && m_gameSelected && m_gamesound_changed && !m_gameSound.IsPlaying() && MusicPlayer.GetVolume() == 0)
|
||||
{
|
||||
_stopGameSoundThread();// stop game sound loading thread
|
||||
m_gameSound.Play(m_bnrSndVol);// play game sound
|
||||
m_gamesound_changed = false;
|
||||
}
|
||||
// stop game/banner sound from playing if we exited game selected menu or if we move to new game
|
||||
else if((withCF && m_gameSelected && m_gamesound_changed && m_gameSound.IsPlaying()) || (!m_gameSelected && m_gameSound.IsPlaying()))
|
||||
else if((!m_soundThrdBusy && withCF && m_gameSelected && m_gamesound_changed && m_gameSound.IsPlaying()) || (!m_gameSelected && m_gameSound.IsPlaying()))
|
||||
m_gameSound.Stop();
|
||||
|
||||
/* decrease music volume to zero if any of these are true:
|
||||
|
@ -672,7 +672,6 @@ private:
|
||||
s16 m_cheatLblItem[4];
|
||||
s16 m_cheatBtnItem[4];
|
||||
s16 m_cheatLblUser[4];
|
||||
GCTCheats m_cheatfile;
|
||||
// Gameinfo menu
|
||||
s16 m_gameinfoLblTitle;
|
||||
s16 m_gameinfoLblID;
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
u8 m_cheatSettingsPage = 0;
|
||||
int txtavailable;
|
||||
GCTCheats m_cheatfile;
|
||||
|
||||
int CMenu::_downloadCheatFileAsync()
|
||||
{
|
||||
|
@ -1145,9 +1145,14 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
if(cached_bnr_file == NULL && custom_bnr_file == NULL)
|
||||
fsop_WriteFile(cached_banner, CurrentBanner.GetBannerFile(), CurrentBanner.GetBannerFileSize());
|
||||
|
||||
//load and init banner
|
||||
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
|
||||
|
||||
//get sound from wii, channel, or custom banner and load it to play with the banner
|
||||
u32 sndSize = 0;
|
||||
u8 *soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
|
||||
CurrentBanner.ClearBanner();// got sound.bin and banner for displaying is loaded so no longer need current banner.
|
||||
|
||||
if(soundBin != NULL && (GameHdr->type != TYPE_GC_GAME || m->m_gc_play_banner_sound))
|
||||
{
|
||||
if(memcmp(&((IMD5Header *)soundBin)->fcc, "IMD5", 4) == 0)
|
||||
@ -1155,8 +1160,13 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
u32 newSize = 0;
|
||||
u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
|
||||
free(soundBin);// no longer needed, now using decompressed newSound
|
||||
if(newSound != NULL && newSize != 0)
|
||||
m->m_gameSound.Load(newSound, newSize);
|
||||
if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
|
||||
{
|
||||
m->m_gameSound.FreeMemory();// frees newSound
|
||||
m_banner.DeleteBanner();// the same as UnloadBanner
|
||||
m->m_soundThrdBusy = false;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
m->m_gameSound.Load(soundBin, sndSize);
|
||||
@ -1164,18 +1174,19 @@ void * CMenu::_gameSoundThread(void *obj)
|
||||
if(m->m_gameSound.IsLoaded())
|
||||
m->m_gamesound_changed = true;
|
||||
else
|
||||
m->m_gameSound.FreeMemory();// frees soundBin or newSound
|
||||
{
|
||||
m->m_gameSound.FreeMemory();// frees soundBin
|
||||
m_banner.DeleteBanner();
|
||||
}
|
||||
}
|
||||
else // no sound.bin or gc banner sound disabled
|
||||
else
|
||||
{
|
||||
if(soundBin != NULL)
|
||||
free(soundBin);
|
||||
//gprintf("WARNING: No sound found in banner!\n");
|
||||
m->m_gamesound_changed = true;
|
||||
m->m_gameSound.FreeMemory();// frees previous game sound
|
||||
}
|
||||
//load and init banner here after getting game sound so that DecompressCopy() doesn't conflict with the DecompressCopy() in AnimatedBanner.cpp
|
||||
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
|
||||
CurrentBanner.ClearBanner();
|
||||
m->m_soundThrdBusy = false;
|
||||
return NULL;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user