mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-added back banner security checks for regular game banners, only
cached/custom banners wont be checked
This commit is contained in:
parent
87c10f744c
commit
1ce0749a7f
@ -42,7 +42,7 @@
|
||||
#define IMET_OFFSET 0x40
|
||||
#define IMET_SIGNATURE 0x494d4554
|
||||
|
||||
Banner::Banner(u8 *bnr, u32 bnr_size, u64 title)
|
||||
Banner::Banner(u8 *bnr, u32 bnr_size, u64 title, bool custom)
|
||||
{
|
||||
this->title = title;
|
||||
opening = bnr;
|
||||
@ -53,13 +53,10 @@ Banner::Banner(u8 *bnr, u32 bnr_size, u64 title)
|
||||
|
||||
IMET *imet = (IMET *) opening;
|
||||
if (imet->sig != IMET_SIGNATURE)
|
||||
{
|
||||
imet = (IMET *) (opening + IMET_OFFSET);
|
||||
}
|
||||
|
||||
if(imet->sig == IMET_SIGNATURE)
|
||||
{
|
||||
/*
|
||||
unsigned char md5[16];
|
||||
unsigned char imetmd5[16];
|
||||
|
||||
@ -67,14 +64,10 @@ Banner::Banner(u8 *bnr, u32 bnr_size, u64 title)
|
||||
memset(imet->md5, 0, 16);
|
||||
|
||||
MD5(md5, (unsigned char*)(imet), sizeof(IMET));
|
||||
if (memcmp(imetmd5, md5, 16) == 0)
|
||||
{*/
|
||||
if(memcmp(imetmd5, md5, 16) == 0 || custom)
|
||||
this->imet = imet;
|
||||
/*}
|
||||
else
|
||||
{
|
||||
gprintf("Invalid md5, banner not valid for title %08x\n", title);
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -60,7 +60,7 @@ typedef struct
|
||||
class Banner
|
||||
{
|
||||
public:
|
||||
Banner(u8 *bnr, u32 bnr_size, u64 title = 0);
|
||||
Banner(u8 *bnr, u32 bnr_size, u64 title = 0, bool custom = false);
|
||||
~Banner();
|
||||
|
||||
bool IsValid();
|
||||
|
@ -1551,7 +1551,7 @@ void CMenu::_gameSoundThread(CMenu *m)
|
||||
m->m_gamesound_changed = false;
|
||||
u32 sndSize = 0;
|
||||
|
||||
Banner *banner = custom_bnr_file != NULL ? new Banner((u8 *)custom_bnr_file, custom_bnr_size) :
|
||||
Banner *banner = custom_bnr_file != NULL ? new Banner((u8 *)custom_bnr_file, custom_bnr_size, 0, true) :
|
||||
(m->m_gameSoundHdr->type == TYPE_WII_GAME ? _extractBnr(m->m_gameSoundHdr) : (m->m_gameSoundHdr->type == TYPE_CHANNEL ?
|
||||
_extractChannelBnr(TITLE_ID(m->m_gameSoundHdr->settings[0],m->m_gameSoundHdr->settings[1])) : NULL));
|
||||
m->m_gameSoundHdr = NULL;
|
||||
|
Loading…
Reference in New Issue
Block a user