mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
-added per game option to set no dvd patch, because not
all games work fine with it in the current state -fixed problem that nmm sometimes was always enabled -updated english.ini -updated german.ini
This commit is contained in:
parent
b4557e9f45
commit
21e3012ca1
@ -114,7 +114,7 @@ bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgame
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return false;
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return false;
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}
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}
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats, bool nodisc)
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc)
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{
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{
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gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
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gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
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@ -150,7 +150,7 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
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DMLCfg->Config |= DML_CFG_NMM;
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DMLCfg->Config |= DML_CFG_NMM;
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if(NMM > 1)
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if(NMM > 1)
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DMLCfg->Config |= DML_CFG_NMM_DEBUG;
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DMLCfg->Config |= DML_CFG_NMM_DEBUG;
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if(nodisc)
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if(nodisc > 0)
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DMLCfg->Config |= DML_CFG_NODISC;
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DMLCfg->Config |= DML_CFG_NODISC;
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//Write options into memory
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//Write options into memory
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@ -45,7 +45,7 @@ enum dmlvideomode
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void GC_SetVideoMode(int i);
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void GC_SetVideoMode(int i);
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void GC_SetLanguage(u8 lang);
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void GC_SetLanguage(u8 lang);
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bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats, bool nodisc);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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#endif //GC_H_
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#endif //GC_H_
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@ -450,6 +450,11 @@ private:
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u32 m_gameSettingsBtnNMM_P;
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u32 m_gameSettingsBtnNMM_P;
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u32 m_gameSettingsBtnNMM_M;
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u32 m_gameSettingsBtnNMM_M;
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u32 m_gameSettingsLblNoDVD;
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u32 m_gameSettingsLblNoDVD_Val;
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u32 m_gameSettingsBtnNoDVD_P;
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u32 m_gameSettingsBtnNoDVD_M;
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u32 m_gameSettingsLblCustom;
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u32 m_gameSettingsLblCustom;
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u32 m_gameSettingsBtnCustom;
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u32 m_gameSettingsBtnCustom;
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@ -978,6 +983,7 @@ private:
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static const SOption _GlobalSaveEmu[4];
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static const SOption _GlobalSaveEmu[4];
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static const SOption _AspectRatio[3];
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static const SOption _AspectRatio[3];
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static const SOption _NMM[4];
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static const SOption _NMM[4];
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static const SOption _NoDVD[3];
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static const SOption _vidModePatch[4];
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static const SOption _vidModePatch[4];
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static const SOption _hooktype[8];
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static const SOption _hooktype[8];
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static const SOption _exitTo[6];
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static const SOption _exitTo[6];
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@ -48,6 +48,10 @@ void CMenu::_hideGameSettings(bool instant)
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m_btnMgr.hide(m_gameSettingsLblNMM_Val, instant);
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m_btnMgr.hide(m_gameSettingsLblNMM_Val, instant);
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m_btnMgr.hide(m_gameSettingsBtnNMM_P, instant);
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m_btnMgr.hide(m_gameSettingsBtnNMM_P, instant);
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m_btnMgr.hide(m_gameSettingsBtnNMM_M, instant);
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m_btnMgr.hide(m_gameSettingsBtnNMM_M, instant);
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m_btnMgr.hide(m_gameSettingsLblNoDVD, instant);
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m_btnMgr.hide(m_gameSettingsLblNoDVD_Val, instant);
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m_btnMgr.hide(m_gameSettingsBtnNoDVD_P, instant);
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m_btnMgr.hide(m_gameSettingsBtnNoDVD_M, instant);
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m_btnMgr.hide(m_gameSettingsLblIOSreloadBlock, instant);
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m_btnMgr.hide(m_gameSettingsLblIOSreloadBlock, instant);
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m_btnMgr.hide(m_gameSettingsBtnIOSreloadBlock, instant);
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m_btnMgr.hide(m_gameSettingsBtnIOSreloadBlock, instant);
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m_btnMgr.hide(m_gameSettingsLblCustom, instant);
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m_btnMgr.hide(m_gameSettingsLblCustom, instant);
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@ -123,7 +127,12 @@ void CMenu::_showGameSettings(void)
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if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
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if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
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g_numGCfPages = 4;
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g_numGCfPages = 4;
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else
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else
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{
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if(m_new_dml)
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g_numGCfPages = 3;
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g_numGCfPages = 3;
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else
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g_numGCfPages = 2;
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}
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if (m_gameSettingsPage == 1)
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if (m_gameSettingsPage == 1)
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{
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{
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@ -261,6 +270,11 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.show(m_gameSettingsLblNMM_Val);
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m_btnMgr.show(m_gameSettingsLblNMM_Val);
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m_btnMgr.show(m_gameSettingsBtnNMM_P);
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m_btnMgr.show(m_gameSettingsBtnNMM_P);
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m_btnMgr.show(m_gameSettingsBtnNMM_M);
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m_btnMgr.show(m_gameSettingsBtnNMM_M);
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m_btnMgr.show(m_gameSettingsLblNoDVD);
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m_btnMgr.show(m_gameSettingsLblNoDVD_Val);
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m_btnMgr.show(m_gameSettingsBtnNoDVD_P);
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m_btnMgr.show(m_gameSettingsBtnNoDVD_M);
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}
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}
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}
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}
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else
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else
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@ -289,6 +303,11 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsLblNMM_Val);
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m_btnMgr.hide(m_gameSettingsLblNMM_Val);
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m_btnMgr.hide(m_gameSettingsBtnNMM_P);
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m_btnMgr.hide(m_gameSettingsBtnNMM_P);
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m_btnMgr.hide(m_gameSettingsBtnNMM_M);
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m_btnMgr.hide(m_gameSettingsBtnNMM_M);
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m_btnMgr.hide(m_gameSettingsLblNoDVD);
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m_btnMgr.hide(m_gameSettingsLblNoDVD_Val);
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m_btnMgr.hide(m_gameSettingsBtnNoDVD_P);
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m_btnMgr.hide(m_gameSettingsBtnNoDVD_M);
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}
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}
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}
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}
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if (m_gameSettingsPage == 4)
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if (m_gameSettingsPage == 4)
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@ -333,8 +352,6 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.hide(m_gameSettingsBtnCustom);
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m_btnMgr.hide(m_gameSettingsBtnCustom);
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}
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}
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u32 i = 0;
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u32 i = 0;
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//Categories Pages
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//Categories Pages
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@ -401,23 +418,30 @@ void CMenu::_showGameSettings(void)
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m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
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m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
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m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat")));
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m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat")));
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if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
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{
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m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
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m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
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m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
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m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
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m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
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m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
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i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
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i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
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m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_videoModes[i].id, CMenu::_videoModes[i].text));
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m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_videoModes[i].id, CMenu::_videoModes[i].text));
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i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
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m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
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i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
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m_btnMgr.setText(m_gameSettingsLblGClanguageVal, _t(CMenu::_GClanguages[i].id, CMenu::_GClanguages[i].text));
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i = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
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i = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
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m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
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m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
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i = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u);
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i = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u);
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m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
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m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
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m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
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}
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else
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{
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i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
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m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
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i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
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m_btnMgr.setText(m_gameSettingsLblGClanguageVal, _t(CMenu::_GClanguages[i].id, CMenu::_GClanguages[i].text));
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i = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
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i = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
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m_btnMgr.setText(m_gameSettingsLblNMM_Val, _t(CMenu::_NMM[i].id, CMenu::_NMM[i].text));
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m_btnMgr.setText(m_gameSettingsLblNMM_Val, _t(CMenu::_NMM[i].id, CMenu::_NMM[i].text));
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m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
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i = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
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m_btnMgr.setText(m_gameSettingsLblNoDVD_Val, _t(CMenu::_NoDVD[i].id, CMenu::_NoDVD[i].text));
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}
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int j = 0;
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int j = 0;
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if (m_gcfg2.getInt(id, "ios", &j) && _installed_cios.size() > 0)
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if (m_gcfg2.getInt(id, "ios", &j) && _installed_cios.size() > 0)
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{
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{
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@ -578,6 +602,12 @@ void CMenu::_gameSettings(void)
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m_gcfg2.setInt(id, "dml_nmm", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_nmm", 0) + direction, ARRAY_SIZE(CMenu::_NMM)));
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m_gcfg2.setInt(id, "dml_nmm", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_nmm", 0) + direction, ARRAY_SIZE(CMenu::_NMM)));
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_showGameSettings();
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_showGameSettings();
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}
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) || m_btnMgr.selected(m_gameSettingsBtnNoDVD_M))
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{
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s8 direction = m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) ? 1 : -1;
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m_gcfg2.setInt(id, "no_disc_patch", (int)loopNum((u32)m_gcfg2.getInt(id, "no_disc_patch", 0) + direction, ARRAY_SIZE(CMenu::_NoDVD)));
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_showGameSettings();
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}
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else if (m_btnMgr.selected(m_gameSettingsBtnIOSM) || m_btnMgr.selected(m_gameSettingsBtnIOSP))
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else if (m_btnMgr.selected(m_gameSettingsBtnIOSM) || m_btnMgr.selected(m_gameSettingsBtnIOSP))
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{
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{
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if( _installed_cios.size() > 0)
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if( _installed_cios.size() > 0)
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@ -718,12 +748,15 @@ void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
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m_gameSettingsLblDebuggerV = _addLabel(theme, "GAME_SETTINGS/GAME_DEBUGGER_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsLblDebuggerV = _addLabel(theme, "GAME_SETTINGS/GAME_DEBUGGER_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsBtnDebuggerM = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
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m_gameSettingsBtnDebuggerM = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
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m_gameSettingsBtnDebuggerP = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
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m_gameSettingsBtnDebuggerP = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
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m_gameSettingsLblHooktype = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblHooktype = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblHooktypeVal = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsLblHooktypeVal = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_gameSettingsBtnHooktypeM = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
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m_gameSettingsBtnHooktypeM = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
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m_gameSettingsBtnHooktypeP = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
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m_gameSettingsBtnHooktypeP = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
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m_gameSettingsLblOcarina = _addLabel(theme, "GAME_SETTINGS/OCARINA", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblOcarina = _addLabel(theme, "GAME_SETTINGS/OCARINA", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnOcarina = _addButton(theme, "GAME_SETTINGS/OCARINA_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
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m_gameSettingsBtnOcarina = _addButton(theme, "GAME_SETTINGS/OCARINA_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
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m_gameSettingsLblCheat = _addLabel(theme, "GAME_SETTINGS/CHEAT", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsLblCheat = _addLabel(theme, "GAME_SETTINGS/CHEAT", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_gameSettingsBtnCheat = _addButton(theme, "GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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m_gameSettingsBtnCheat = _addButton(theme, "GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
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@ -750,14 +783,19 @@ void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
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m_gameSettingsBtnNMM_M = _addPicButton(theme, "GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
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m_gameSettingsBtnNMM_M = _addPicButton(theme, "GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
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m_gameSettingsBtnNMM_P = _addPicButton(theme, "GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
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m_gameSettingsBtnNMM_P = _addPicButton(theme, "GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
|
||||||
|
|
||||||
|
m_gameSettingsLblNoDVD = _addLabel(theme, "GAME_SETTINGS/NO_DVD_PATCH", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
|
m_gameSettingsLblNoDVD_Val = _addLabel(theme, "GAME_SETTINGS/NO_DVD_PATCH_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||||
|
m_gameSettingsBtnNoDVD_M = _addPicButton(theme, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
|
||||||
|
m_gameSettingsBtnNoDVD_P = _addPicButton(theme, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
|
||||||
|
|
||||||
//Page 4
|
//Page 4
|
||||||
m_gameSettingsLblGameIOS = _addLabel(theme, "GAME_SETTINGS/IOS", theme.lblFont, L"", 40, 130, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
m_gameSettingsLblGameIOS = _addLabel(theme, "GAME_SETTINGS/IOS", theme.lblFont, L"", 40, 130, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
m_gameSettingsLblIOS = _addLabel(theme, "GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 406, 130, 138, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
m_gameSettingsLblIOS = _addLabel(theme, "GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 406, 130, 138, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||||
m_gameSettingsBtnIOSM = _addPicButton(theme, "GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 350, 130, 56, 56);
|
m_gameSettingsBtnIOSM = _addPicButton(theme, "GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 350, 130, 56, 56);
|
||||||
m_gameSettingsBtnIOSP = _addPicButton(theme, "GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
|
m_gameSettingsBtnIOSP = _addPicButton(theme, "GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
|
||||||
|
|
||||||
m_gameSettingsLblIOSreloadBlock = _addLabel(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK", theme.lblFont, L"", 40, 190, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
m_gameSettingsLblIOSreloadBlock = _addLabel(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
m_gameSettingsBtnIOSreloadBlock = _addButton(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK_BTN", theme.btnFont, L"", 350, 190, 240, 56, theme.btnFontColor);
|
m_gameSettingsBtnIOSreloadBlock = _addButton(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
|
||||||
|
|
||||||
m_gameSettingsLblAspectRatio = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
m_gameSettingsLblAspectRatio = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
|
||||||
m_gameSettingsLblAspectRatioVal = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO_BTN", theme.btnFont, L"", 402, 250, 146, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
m_gameSettingsLblAspectRatioVal = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO_BTN", theme.btnFont, L"", 402, 250, 146, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
|
||||||
@ -854,6 +892,10 @@ void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
|
|||||||
_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsBtnNMM_M, "GAME_SETTINGS/DML_NMM_MINUS", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsBtnNMM_M, "GAME_SETTINGS/DML_NMM_MINUS", 200, 0, 1.f, 0.f);
|
||||||
|
_setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", -200, 0, 1.f, 0.f);
|
||||||
|
_setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", 200, 0, 1.f, 0.f);
|
||||||
|
_setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", 200, 0, 1.f, 0.f);
|
||||||
|
_setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", 200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f);
|
||||||
_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f);
|
_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f);
|
||||||
@ -905,6 +947,7 @@ void CMenu::_textGameSettings(void)
|
|||||||
m_btnMgr.setText(m_gameSettingsLblIOSreloadBlock, _t("cfgg26", L"Disable IOS Reload block"));
|
m_btnMgr.setText(m_gameSettingsLblIOSreloadBlock, _t("cfgg26", L"Disable IOS Reload block"));
|
||||||
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
|
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
|
||||||
m_btnMgr.setText(m_gameSettingsLblNMM, _t("cfgg28", L"NMM"));
|
m_btnMgr.setText(m_gameSettingsLblNMM, _t("cfgg28", L"NMM"));
|
||||||
|
m_btnMgr.setText(m_gameSettingsLblNoDVD, _t("cfgg29", L"No DVD Patch"));
|
||||||
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
|
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
|
||||||
for (int i = 1; i < 12; ++i)
|
for (int i = 1; i < 12; ++i)
|
||||||
m_btnMgr.setText(m_gameSettingsLblCategory[i], m_cat.getWString("GENERAL", fmt("cat%d",i), wfmt(L"Category %i",i).c_str()));
|
m_btnMgr.setText(m_gameSettingsLblCategory[i], m_cat.getWString("GENERAL", fmt("cat%d",i), wfmt(L"Category %i",i).c_str()));
|
||||||
|
@ -172,6 +172,12 @@ const CMenu::SOption CMenu::_NMM[4] = {
|
|||||||
{ "NMMdebug", L"Debug" },
|
{ "NMMdebug", L"Debug" },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const CMenu::SOption CMenu::_NoDVD[3] = {
|
||||||
|
{ "NoDVDDef", L"Default" },
|
||||||
|
{ "NoDVDOff", L"Disabled" },
|
||||||
|
{ "NoDVDon", L"Enabled" },
|
||||||
|
};
|
||||||
|
|
||||||
const CMenu::SOption CMenu::_vidModePatch[4] = {
|
const CMenu::SOption CMenu::_vidModePatch[4] = {
|
||||||
{ "vmpnone", L"None" },
|
{ "vmpnone", L"None" },
|
||||||
{ "vmpnormal", L"Normal" },
|
{ "vmpnormal", L"Normal" },
|
||||||
@ -648,12 +654,16 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
|
|||||||
char NewCheatPath[255];
|
char NewCheatPath[255];
|
||||||
u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
|
u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
|
||||||
if(NMM == 0)
|
if(NMM == 0)
|
||||||
NMM = min((u32)m_cfg.getInt("DML", "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
|
NMM = m_cfg.getInt("DML", "dml_nmm", 0);
|
||||||
else
|
else
|
||||||
NMM--;
|
NMM--;
|
||||||
|
u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
|
||||||
|
if(nodisc == 0)
|
||||||
|
nodisc = m_cfg.getInt("DML", "no_disc_patch", 0);
|
||||||
|
else
|
||||||
|
nodisc--;
|
||||||
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("DML", "cheat", false));
|
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("DML", "cheat", false));
|
||||||
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
|
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
|
||||||
bool nodisc = m_cfg.getBool("DML", "no_disc_patch", true);
|
|
||||||
|
|
||||||
if(cheats)
|
if(cheats)
|
||||||
{
|
{
|
||||||
@ -662,7 +672,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(m_new_dml)
|
if(m_new_dml)
|
||||||
DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, DML_debug, NMM, cheats, nodisc);
|
DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc);
|
||||||
else
|
else
|
||||||
DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);
|
DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);
|
||||||
DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
|
DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
|
|
||||||
[ENGLISH]
|
[ENGLISH]
|
||||||
about1=Original Loader By:\n%s
|
about1=Original Loader By:\n%s
|
||||||
about2=Original GUI By:\n%s
|
about2=Original GUI By:\n%s
|
||||||
@ -67,6 +67,7 @@ cfgg25=Password incorrect
|
|||||||
cfgg26=Disable IOS Reload block
|
cfgg26=Disable IOS Reload block
|
||||||
cfgg27=Aspect Ratio
|
cfgg27=Aspect Ratio
|
||||||
cfgg28=NMM
|
cfgg28=NMM
|
||||||
|
cfgg29=No DVD Patch
|
||||||
cfgg3=Language
|
cfgg3=Language
|
||||||
cfgg4=Patch country strings
|
cfgg4=Patch country strings
|
||||||
cfgg5=Ocarina
|
cfgg5=Ocarina
|
||||||
@ -183,6 +184,9 @@ NMMDef=Default
|
|||||||
NMMOff=Disabled
|
NMMOff=Disabled
|
||||||
NMMon=Enabled
|
NMMon=Enabled
|
||||||
NMMdebug=Debug
|
NMMdebug=Debug
|
||||||
|
NoDVDDef=Default
|
||||||
|
NoDVDOff=Disabled
|
||||||
|
NoDVDon=Enabled
|
||||||
off=Off
|
off=Off
|
||||||
on=On
|
on=On
|
||||||
players= Players
|
players= Players
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
|
|
||||||
[GERMAN]
|
[GERMAN]
|
||||||
about1=Originaler Loader von:\n%s
|
about1=Originaler Loader von:\n%s
|
||||||
about2=Originales GUI von:\n%s
|
about2=Originales GUI von:\n%s
|
||||||
@ -62,11 +62,12 @@ cfgg2=Videomodus
|
|||||||
cfgg21=Zu Kanal zurückkehren
|
cfgg21=Zu Kanal zurückkehren
|
||||||
cfgg22=Debugger
|
cfgg22=Debugger
|
||||||
cfgg23=Cheatdatei wird heruntergeladen...
|
cfgg23=Cheatdatei wird heruntergeladen...
|
||||||
cfgg24=Speicherstand Emulation
|
cfgg24=NAND Emulation
|
||||||
cfgg25=Falsches Passwort
|
cfgg25=Falsches Passwort
|
||||||
cfgg26=IOS Reload Block deaktivieren
|
cfgg26=IOS Reload Block deaktivieren
|
||||||
cfgg27=Seitenverhältnis
|
cfgg27=Seitenverhältnis erzwingen
|
||||||
cfgg28=NMM
|
cfgg28=NMM
|
||||||
|
cfgg29=Keine DVD Patch
|
||||||
cfgg3=Sprache
|
cfgg3=Sprache
|
||||||
cfgg4=Länder-Strings patchen
|
cfgg4=Länder-Strings patchen
|
||||||
cfgg5=Ocarina
|
cfgg5=Ocarina
|
||||||
@ -120,7 +121,7 @@ dlmsg18=Es wurde keine boot.dol im Standardpfad gefunden.
|
|||||||
dlmsg19=Neue Version verfügbar!
|
dlmsg19=Neue Version verfügbar!
|
||||||
dlmsg2=Netzwerkinitialisierung fehlgeschlagen.
|
dlmsg2=Netzwerkinitialisierung fehlgeschlagen.
|
||||||
dlmsg20=Keine Informationen über diese Version gefunden.
|
dlmsg20=Keine Informationen über diese Version gefunden.
|
||||||
dlmsg21=WiiFlow wird sich jetzt beenden, damit die Änderungen Wirkung zeigen.
|
dlmsg21=Beende WiiFlow, damit die Änderungen Wirkung zeigen.
|
||||||
dlmsg22=Aktualisiere Anwendungsverzeichnis...
|
dlmsg22=Aktualisiere Anwendungsverzeichnis...
|
||||||
dlmsg23=Aktualisiere Datenverzeichnis...
|
dlmsg23=Aktualisiere Datenverzeichnis...
|
||||||
dlmsg24=Entpacke...
|
dlmsg24=Entpacke...
|
||||||
@ -183,6 +184,9 @@ NMMDef=Standard
|
|||||||
NMMOff=Deaktiviert
|
NMMOff=Deaktiviert
|
||||||
NMMon=Aktiviert
|
NMMon=Aktiviert
|
||||||
NMMdebug=Debug
|
NMMdebug=Debug
|
||||||
|
NoDVDDef=Standard
|
||||||
|
NoDVDOff=Deaktiviert
|
||||||
|
NoDVDon=Aktiviert
|
||||||
off=Aus
|
off=Aus
|
||||||
on=An
|
on=An
|
||||||
players= Spieler
|
players= Spieler
|
||||||
@ -194,6 +198,8 @@ SaveOff=Aus
|
|||||||
SaveOffG=Aus
|
SaveOffG=Aus
|
||||||
SavePart=Partiell
|
SavePart=Partiell
|
||||||
SavePartG=Partiell
|
SavePartG=Partiell
|
||||||
|
SaveReg=Regionswitch
|
||||||
|
SaveRegG=Regionswitch
|
||||||
snes=Super Nintendo
|
snes=Super Nintendo
|
||||||
sys1=WiiFlow Update
|
sys1=WiiFlow Update
|
||||||
sys2=WiiFlow Version:
|
sys2=WiiFlow Version:
|
||||||
@ -244,7 +250,7 @@ wbfsop8=Das Spiel wurde erfolgreich installiert.
|
|||||||
wbfsop9=Ein Fehler ist aufgetreten.
|
wbfsop9=Ein Fehler ist aufgetreten.
|
||||||
wbfsoperr1=Disc_Wait fehlgeschlagen
|
wbfsoperr1=Disc_Wait fehlgeschlagen
|
||||||
wbfsoperr2=Disc_Open fehlgeschlagen
|
wbfsoperr2=Disc_Open fehlgeschlagen
|
||||||
wbfsoperr3=Das ist keine Wii Disc!
|
wbfsoperr3=Das ist keine Wii Disk.
|
||||||
wbfsoperr4=Dieses Spiel ist bereits installiert.
|
wbfsoperr4=Dieses Spiel ist bereits installiert.
|
||||||
wbfsprogress=%i%%
|
wbfsprogress=%i%%
|
||||||
wbfsremdlg=Um das Spiel %s dauerhaft zu löschen, auf Start klicken.
|
wbfsremdlg=Um das Spiel %s dauerhaft zu löschen, auf Start klicken.
|
||||||
|
Loading…
Reference in New Issue
Block a user