-added per game option to set no dvd patch, because not

all games work fine with it in the current state
-fixed problem that nmm sometimes was always enabled
-updated english.ini
-updated german.ini
This commit is contained in:
fix94.1 2012-03-17 16:52:17 +00:00
parent b4557e9f45
commit 21e3012ca1
7 changed files with 354 additions and 285 deletions

View File

@ -114,7 +114,7 @@ bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgame
return false;
}
void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats, bool nodisc)
void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc)
{
gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
@ -150,7 +150,7 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
DMLCfg->Config |= DML_CFG_NMM;
if(NMM > 1)
DMLCfg->Config |= DML_CFG_NMM_DEBUG;
if(nodisc)
if(nodisc > 0)
DMLCfg->Config |= DML_CFG_NODISC;
//Write options into memory

View File

@ -45,7 +45,7 @@ enum dmlvideomode
void GC_SetVideoMode(int i);
void GC_SetLanguage(u8 lang);
bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool debugger, u8 NMM, bool cheats, bool nodisc);
void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc);
void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
#endif //GC_H_

View File

@ -450,6 +450,11 @@ private:
u32 m_gameSettingsBtnNMM_P;
u32 m_gameSettingsBtnNMM_M;
u32 m_gameSettingsLblNoDVD;
u32 m_gameSettingsLblNoDVD_Val;
u32 m_gameSettingsBtnNoDVD_P;
u32 m_gameSettingsBtnNoDVD_M;
u32 m_gameSettingsLblCustom;
u32 m_gameSettingsBtnCustom;
@ -978,6 +983,7 @@ private:
static const SOption _GlobalSaveEmu[4];
static const SOption _AspectRatio[3];
static const SOption _NMM[4];
static const SOption _NoDVD[3];
static const SOption _vidModePatch[4];
static const SOption _hooktype[8];
static const SOption _exitTo[6];

View File

@ -48,6 +48,10 @@ void CMenu::_hideGameSettings(bool instant)
m_btnMgr.hide(m_gameSettingsLblNMM_Val, instant);
m_btnMgr.hide(m_gameSettingsBtnNMM_P, instant);
m_btnMgr.hide(m_gameSettingsBtnNMM_M, instant);
m_btnMgr.hide(m_gameSettingsLblNoDVD, instant);
m_btnMgr.hide(m_gameSettingsLblNoDVD_Val, instant);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_P, instant);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_M, instant);
m_btnMgr.hide(m_gameSettingsLblIOSreloadBlock, instant);
m_btnMgr.hide(m_gameSettingsBtnIOSreloadBlock, instant);
m_btnMgr.hide(m_gameSettingsLblCustom, instant);
@ -123,7 +127,12 @@ void CMenu::_showGameSettings(void)
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
g_numGCfPages = 4;
else
g_numGCfPages = 3;
{
if(m_new_dml)
g_numGCfPages = 3;
else
g_numGCfPages = 2;
}
if (m_gameSettingsPage == 1)
{
@ -261,6 +270,11 @@ void CMenu::_showGameSettings(void)
m_btnMgr.show(m_gameSettingsLblNMM_Val);
m_btnMgr.show(m_gameSettingsBtnNMM_P);
m_btnMgr.show(m_gameSettingsBtnNMM_M);
m_btnMgr.show(m_gameSettingsLblNoDVD);
m_btnMgr.show(m_gameSettingsLblNoDVD_Val);
m_btnMgr.show(m_gameSettingsBtnNoDVD_P);
m_btnMgr.show(m_gameSettingsBtnNoDVD_M);
}
}
else
@ -289,6 +303,11 @@ void CMenu::_showGameSettings(void)
m_btnMgr.hide(m_gameSettingsLblNMM_Val);
m_btnMgr.hide(m_gameSettingsBtnNMM_P);
m_btnMgr.hide(m_gameSettingsBtnNMM_M);
m_btnMgr.hide(m_gameSettingsLblNoDVD);
m_btnMgr.hide(m_gameSettingsLblNoDVD_Val);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_P);
m_btnMgr.hide(m_gameSettingsBtnNoDVD_M);
}
}
if (m_gameSettingsPage == 4)
@ -333,8 +352,6 @@ void CMenu::_showGameSettings(void)
m_btnMgr.hide(m_gameSettingsBtnCustom);
}
u32 i = 0;
//Categories Pages
@ -401,23 +418,30 @@ void CMenu::_showGameSettings(void)
m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", page, maxpage));
m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat")));
m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_videoModes[i].id, CMenu::_videoModes[i].text));
i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
m_btnMgr.setText(m_gameSettingsLblGClanguageVal, _t(CMenu::_GClanguages[i].id, CMenu::_GClanguages[i].text));
i = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
i = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u);
m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
i = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
m_btnMgr.setText(m_gameSettingsLblNMM_Val, _t(CMenu::_NMM[i].id, CMenu::_NMM[i].text));
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
if(m_cf.getHdr()->hdr.gc_magic != 0xc2339f3d)
{
m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
m_btnMgr.setText(m_gameSettingsBtnIOSreloadBlock, _optBoolToString(m_gcfg2.getOptBool(id, "reload_block", 0)));
i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_videoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_videoModes[i].id, CMenu::_videoModes[i].text));
i = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
i = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u);
m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
}
else
{
i = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblDMLVideo, _t(CMenu::_DMLvideoModes[i].id, CMenu::_DMLvideoModes[i].text));
i = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
m_btnMgr.setText(m_gameSettingsLblGClanguageVal, _t(CMenu::_GClanguages[i].id, CMenu::_GClanguages[i].text));
i = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
m_btnMgr.setText(m_gameSettingsLblNMM_Val, _t(CMenu::_NMM[i].id, CMenu::_NMM[i].text));
i = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
m_btnMgr.setText(m_gameSettingsLblNoDVD_Val, _t(CMenu::_NoDVD[i].id, CMenu::_NoDVD[i].text));
}
int j = 0;
if (m_gcfg2.getInt(id, "ios", &j) && _installed_cios.size() > 0)
{
@ -578,6 +602,12 @@ void CMenu::_gameSettings(void)
m_gcfg2.setInt(id, "dml_nmm", (int)loopNum((u32)m_gcfg2.getInt(id, "dml_nmm", 0) + direction, ARRAY_SIZE(CMenu::_NMM)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) || m_btnMgr.selected(m_gameSettingsBtnNoDVD_M))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnNoDVD_P) ? 1 : -1;
m_gcfg2.setInt(id, "no_disc_patch", (int)loopNum((u32)m_gcfg2.getInt(id, "no_disc_patch", 0) + direction, ARRAY_SIZE(CMenu::_NoDVD)));
_showGameSettings();
}
else if (m_btnMgr.selected(m_gameSettingsBtnIOSM) || m_btnMgr.selected(m_gameSettingsBtnIOSP))
{
if( _installed_cios.size() > 0)
@ -718,12 +748,15 @@ void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
m_gameSettingsLblDebuggerV = _addLabel(theme, "GAME_SETTINGS/GAME_DEBUGGER_BTN", theme.btnFont, L"", 386, 130, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnDebuggerM = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
m_gameSettingsBtnDebuggerP = _addPicButton(theme, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
m_gameSettingsLblHooktype = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblHooktypeVal = _addLabel(theme, "GAME_SETTINGS/HOOKTYPE_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnHooktypeM = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
m_gameSettingsBtnHooktypeP = _addPicButton(theme, "GAME_SETTINGS/HOOKTYPE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
m_gameSettingsLblOcarina = _addLabel(theme, "GAME_SETTINGS/OCARINA", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnOcarina = _addButton(theme, "GAME_SETTINGS/OCARINA_BTN", theme.btnFont, L"", 330, 250, 270, 56, theme.btnFontColor);
m_gameSettingsLblCheat = _addLabel(theme, "GAME_SETTINGS/CHEAT", theme.lblFont, L"", 40, 310, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCheat = _addButton(theme, "GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 330, 310, 270, 56, theme.btnFontColor);
@ -750,14 +783,19 @@ void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
m_gameSettingsBtnNMM_M = _addPicButton(theme, "GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 130, 56, 56);
m_gameSettingsBtnNMM_P = _addPicButton(theme, "GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
m_gameSettingsLblNoDVD = _addLabel(theme, "GAME_SETTINGS/NO_DVD_PATCH", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblNoDVD_Val = _addLabel(theme, "GAME_SETTINGS/NO_DVD_PATCH_BTN", theme.btnFont, L"", 386, 190, 158, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnNoDVD_M = _addPicButton(theme, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 330, 190, 56, 56);
m_gameSettingsBtnNoDVD_P = _addPicButton(theme, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 190, 56, 56);
//Page 4
m_gameSettingsLblGameIOS = _addLabel(theme, "GAME_SETTINGS/IOS", theme.lblFont, L"", 40, 130, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblIOS = _addLabel(theme, "GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 406, 130, 138, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnIOSM = _addPicButton(theme, "GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 350, 130, 56, 56);
m_gameSettingsBtnIOSP = _addPicButton(theme, "GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 544, 130, 56, 56);
m_gameSettingsLblIOSreloadBlock = _addLabel(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK", theme.lblFont, L"", 40, 190, 340, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnIOSreloadBlock = _addButton(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK_BTN", theme.btnFont, L"", 350, 190, 240, 56, theme.btnFontColor);
m_gameSettingsLblIOSreloadBlock = _addLabel(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK", theme.lblFont, L"", 40, 190, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnIOSreloadBlock = _addButton(theme, "GAME_SETTINGS/IOS_RELOAD_BLOCK_BTN", theme.btnFont, L"", 330, 190, 270, 56, theme.btnFontColor);
m_gameSettingsLblAspectRatio = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO", theme.lblFont, L"", 40, 250, 290, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblAspectRatioVal = _addLabel(theme, "GAME_SETTINGS/ASPECT_RATIO_BTN", theme.btnFont, L"", 402, 250, 146, 56, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
@ -854,6 +892,10 @@ void CMenu::_initGameSettingsMenu(CMenu::SThemeData &theme)
_setHideAnim(m_gameSettingsLblNMM_Val, "GAME_SETTINGS/DML_NMM_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNMM_P, "GAME_SETTINGS/DML_NMM_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNMM_M, "GAME_SETTINGS/DML_NMM_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNoDVD, "GAME_SETTINGS/NO_DVD_PATCH", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNoDVD_Val, "GAME_SETTINGS/NO_DVD_PATCH_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNoDVD_P, "GAME_SETTINGS/NO_DVD_PATCH_PLUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnNoDVD_M, "GAME_SETTINGS/NO_DVD_PATCH_MINUS", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", -200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", 200, 0, 1.f, 0.f);
@ -905,6 +947,7 @@ void CMenu::_textGameSettings(void)
m_btnMgr.setText(m_gameSettingsLblIOSreloadBlock, _t("cfgg26", L"Disable IOS Reload block"));
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
m_btnMgr.setText(m_gameSettingsLblNMM, _t("cfgg28", L"NMM"));
m_btnMgr.setText(m_gameSettingsLblNoDVD, _t("cfgg29", L"No DVD Patch"));
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
for (int i = 1; i < 12; ++i)
m_btnMgr.setText(m_gameSettingsLblCategory[i], m_cat.getWString("GENERAL", fmt("cat%d",i), wfmt(L"Category %i",i).c_str()));

View File

@ -172,6 +172,12 @@ const CMenu::SOption CMenu::_NMM[4] = {
{ "NMMdebug", L"Debug" },
};
const CMenu::SOption CMenu::_NoDVD[3] = {
{ "NoDVDDef", L"Default" },
{ "NoDVDOff", L"Disabled" },
{ "NoDVDon", L"Enabled" },
};
const CMenu::SOption CMenu::_vidModePatch[4] = {
{ "vmpnone", L"None" },
{ "vmpnormal", L"Normal" },
@ -648,12 +654,16 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
char NewCheatPath[255];
u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
if(NMM == 0)
NMM = min((u32)m_cfg.getInt("DML", "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
NMM = m_cfg.getInt("DML", "dml_nmm", 0);
else
NMM--;
u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
if(nodisc == 0)
nodisc = m_cfg.getInt("DML", "no_disc_patch", 0);
else
nodisc--;
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("DML", "cheat", false));
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
bool nodisc = m_cfg.getBool("DML", "no_disc_patch", true);
if(cheats)
{
@ -662,7 +672,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
}
if(m_new_dml)
DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, DML_debug, NMM, cheats, nodisc);
DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc);
else
DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);
DMLvideoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);

View File

@ -1,4 +1,4 @@

[ENGLISH]
about1=Original Loader By:\n%s
about2=Original GUI By:\n%s
@ -67,6 +67,7 @@ cfgg25=Password incorrect
cfgg26=Disable IOS Reload block
cfgg27=Aspect Ratio
cfgg28=NMM
cfgg29=No DVD Patch
cfgg3=Language
cfgg4=Patch country strings
cfgg5=Ocarina
@ -183,6 +184,9 @@ NMMDef=Default
NMMOff=Disabled
NMMon=Enabled
NMMdebug=Debug
NoDVDDef=Default
NoDVDOff=Disabled
NoDVDon=Enabled
off=Off
on=On
players= Players

View File

@ -1,4 +1,4 @@

[GERMAN]
about1=Originaler Loader von:\n%s
about2=Originales GUI von:\n%s
@ -62,11 +62,12 @@ cfgg2=Videomodus
cfgg21=Zu Kanal zurückkehren
cfgg22=Debugger
cfgg23=Cheatdatei wird heruntergeladen...
cfgg24=Speicherstand Emulation
cfgg24=NAND Emulation
cfgg25=Falsches Passwort
cfgg26=IOS Reload Block deaktivieren
cfgg27=Seitenverhältnis
cfgg27=Seitenverhältnis erzwingen
cfgg28=NMM
cfgg29=Keine DVD Patch
cfgg3=Sprache
cfgg4=Länder-Strings patchen
cfgg5=Ocarina
@ -120,7 +121,7 @@ dlmsg18=Es wurde keine boot.dol im Standardpfad gefunden.
dlmsg19=Neue Version verfügbar!
dlmsg2=Netzwerkinitialisierung fehlgeschlagen.
dlmsg20=Keine Informationen über diese Version gefunden.
dlmsg21=WiiFlow wird sich jetzt beenden, damit die Änderungen Wirkung zeigen.
dlmsg21=Beende WiiFlow, damit die Änderungen Wirkung zeigen.
dlmsg22=Aktualisiere Anwendungsverzeichnis...
dlmsg23=Aktualisiere Datenverzeichnis...
dlmsg24=Entpacke...
@ -183,6 +184,9 @@ NMMDef=Standard
NMMOff=Deaktiviert
NMMon=Aktiviert
NMMdebug=Debug
NoDVDDef=Standard
NoDVDOff=Deaktiviert
NoDVDon=Aktiviert
off=Aus
on=An
players= Spieler
@ -194,6 +198,8 @@ SaveOff=Aus
SaveOffG=Aus
SavePart=Partiell
SavePartG=Partiell
SaveReg=Regionswitch
SaveRegG=Regionswitch
snes=Super Nintendo
sys1=WiiFlow Update
sys2=WiiFlow Version:
@ -244,7 +250,7 @@ wbfsop8=Das Spiel wurde erfolgreich installiert.
wbfsop9=Ein Fehler ist aufgetreten.
wbfsoperr1=Disc_Wait fehlgeschlagen
wbfsoperr2=Disc_Open fehlgeschlagen
wbfsoperr3=Das ist keine Wii Disc!
wbfsoperr3=Das ist keine Wii Disk.
wbfsoperr4=Dieses Spiel ist bereits installiert.
wbfsprogress=%i%%
wbfsremdlg=Um das Spiel %s dauerhaft zu löschen, auf Start klicken.