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https://github.com/Fledge68/WiiFlow_Lite.git
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- fix game/banner sound sometimes memory leak. now properly clearing game/banner sound from memory.
- fix for gc banner sound options previously added to page 11
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@ -276,11 +276,13 @@ int CMenu::_config7(int curPage)
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{
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m_cfg.setBool(GC_DOMAIN, "play_banner_sound", !m_cfg.getBool(GC_DOMAIN, "play_banner_sound"));
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m_btnMgr.setText(m_config7Btn3, m_cfg.getBool(GC_DOMAIN, "play_banner_sound") ? _t("yes", L"Yes") : _t("no", L"No"));
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m_gc_play_banner_sound = m_cfg.getBool(GC_DOMAIN, "play_banner_sound", true);
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}
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else if(m_btnMgr.selected(m_config7Btn4))
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{
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m_cfg.setBool(GC_DOMAIN, "play_default_sound", !m_cfg.getBool(GC_DOMAIN, "play_default_sound"));
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m_btnMgr.setText(m_config7Btn4, m_cfg.getBool(GC_DOMAIN, "play_default_sound") ? _t("yes", L"Yes") : _t("no", L"No"));
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m_gc_play_default_sound = m_cfg.getBool(GC_DOMAIN, "play_default_sound", true);
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}
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}
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}
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@ -2310,7 +2310,7 @@ void * CMenu::_gameSoundThread(void *obj)
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//get sound from wii, channel, or custom banner and load it to play with the banner
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u32 sndSize = 0;
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u8 *soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
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CurrentBanner.ClearBanner();
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CurrentBanner.ClearBanner();// got sound.bin and banner for displaying is loaded so no longer need current banner.
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if(soundBin != NULL && (GameHdr->type != TYPE_GC_GAME || m->m_gc_play_banner_sound))
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{
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@ -2318,11 +2318,11 @@ void * CMenu::_gameSoundThread(void *obj)
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{
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u32 newSize = 0;
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u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
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free(soundBin);// no longer needed, now using decompressed newSound
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if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
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{
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free(soundBin);
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m->m_gameSound.FreeMemory();
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m_banner.DeleteBanner();
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m->m_gameSound.FreeMemory();// frees newSound
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m_banner.DeleteBanner();// the same as UnloadBanner
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m->m_soundThrdBusy = false;
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return NULL;
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}
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@ -2334,15 +2334,17 @@ void * CMenu::_gameSoundThread(void *obj)
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m->m_gamesound_changed = true;
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else
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{
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m->m_gameSound.FreeMemory();
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m->m_gameSound.FreeMemory();// frees soundBin
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m_banner.DeleteBanner();
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}
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}
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else
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{
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gprintf("WARNING: No sound found in banner!\n");
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if(soundBin != NULL)
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free(soundBin);
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//gprintf("WARNING: No sound found in banner!\n");
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m->m_gamesound_changed = true;
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m->m_gameSound.FreeMemory();
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m->m_gameSound.FreeMemory();// frees previous game sound
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}
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m->m_soundThrdBusy = false;
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return NULL;
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