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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 19:01:56 +01:00
* (Hopefully) fixed crash in WaitMessage
* (Hopefully) fixed Fanart issues * Added a way to show mem through gecko
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eb1f4e2876
commit
2505616944
@ -517,21 +517,27 @@ void CVideo::_showWaitMessages(CVideo *m)
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WIILIGHT_TurnOff();
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}
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m->m_waitMessages.clear();
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gprintf("Stop showing images\n");
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//gprintf("Stop showing images\n");
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m->m_showingWaitMessages = false;
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m->CheckWaitThread(false);
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gprintf("Stop showing images\n");
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}
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void CVideo::hideWaitMessage(bool force)
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void CVideo::hideWaitMessage()
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{
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gprintf("Now hide wait message\n");
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m_showWaitMessage = false;
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CheckWaitThread(force);
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}
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void CVideo::CheckWaitThread(bool force)
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{
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if (force || (!m_showingWaitMessages && waitThread != LWP_THREAD_NULL))
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gprintf("Check wait thread start\n");
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if (force || !m_showingWaitMessages ) //&& waitThread != LWP_THREAD_NULL))
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{
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m_showWaitMessage = false;
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if (waitThread != LWP_THREAD_NULL)
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{
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//m_showWaitMessage = false;
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gprintf("Thread running. Stop it\n");
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if(LWP_ThreadIsSuspended(waitThread))
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LWP_ResumeThread(waitThread);
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@ -543,6 +549,8 @@ void CVideo::CheckWaitThread(bool force)
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m_waitMessages.clear();
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}
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}
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gprintf("Check wait thread end\n");
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}
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void CVideo::waitMessage(float delay)
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@ -552,7 +560,7 @@ void CVideo::waitMessage(float delay)
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void CVideo::waitMessage(const safe_vector<STexture> &tex, float delay, bool useWiiLight)
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{
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hideWaitMessage(true);
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hideWaitMessage();
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m_useWiiLight = useWiiLight;
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@ -64,7 +64,7 @@ public:
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void prepareStencil(void);
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void renderStencil(void);
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int stencilVal(int x, int y);
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void hideWaitMessage(bool force = false);
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void hideWaitMessage();
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void waitMessage(float delay);
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void waitMessage(const safe_vector<STexture> &tex, float delay, bool useWiiLight = true);
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void waitMessage(const STexture &tex);
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@ -20,7 +20,7 @@ extern "C" { extern void __exception_setreload(int t);}
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CMenu *mainMenu;
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extern "C" void ShowError(const wstringEx &error){mainMenu->error(error); }
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extern "C" void HideWaitMessage() {mainMenu->_hideWaitMessage(true); }
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extern "C" void HideWaitMessage() {mainMenu->_hideWaitMessage(); }
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int main(int argc, char **argv)
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{
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@ -264,6 +264,8 @@ void CMenu::init(void)
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makedir((char *)m_wipDir.c_str());
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makedir((char *)m_listCacheDir.c_str());
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m_gameList.Init(m_listCacheDir, m_settingsDir, m_loc.getString(m_curLanguage, "gametdb_code", "EN"));
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// INI files
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m_cat.load(sfmt("%s/" CAT_FILENAME, m_settingsDir.c_str()).c_str());
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string themeName = m_cfg.getString("GENERAL", "theme", "DEFAULT");
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@ -1682,9 +1684,9 @@ void CMenu::_load_installed_cioses()
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}
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}
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void CMenu::_hideWaitMessage(bool force)
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void CMenu::_hideWaitMessage()
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{
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m_vid.hideWaitMessage(force);
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m_vid.hideWaitMessage();
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}
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void CMenu::_showWaitMessage()
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@ -1,6 +1,7 @@
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#ifndef __MENU_HPP
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#define __MENU_HPP
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//#define SHOWMEM 1
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//#define SHOWMEMGECKO
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#include <wiiuse/wpad.h>
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#include <ogc/pad.h>
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@ -144,6 +145,12 @@ private:
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u32 m_mainLblLetter;
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#ifdef SHOWMEM
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u32 m_mem2FreeSize;
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#endif
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#ifdef SHOWMEMGECKO
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unsigned int mem1old;
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unsigned int mem1;
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unsigned int mem2old;
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unsigned int mem2;
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#endif
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u32 m_mainLblNotice;
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u32 m_mainBtnNext;
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@ -738,7 +745,7 @@ private:
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safe_vector<STexture> _textures(TexSet &texSet, const char *domain, const char *key);
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void _showWaitMessage();
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public:
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void _hideWaitMessage(bool force = false);
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void _hideWaitMessage();
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private:
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SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const u8 * snd, u32 len, string name, bool isAllocated);
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SmartGuiSound _sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, string name);
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@ -1277,5 +1277,19 @@ void CMenu::CheckGameSoundThread(bool force)
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void CMenu::CheckThreads(bool force)
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{
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CheckGameSoundThread(force);
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m_vid.CheckWaitThread(force);
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//m_vid.CheckWaitThread(force);
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#ifdef SHOWMEMGECKO
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mem1 = SYS_GetArena1Size();
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mem2 = MEM2_freesize();
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if( mem1 != mem1old )
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{
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mem1old = mem1;
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gprintf("Mem1 Free: %u\n", mem1);
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}
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if( mem2 != mem2old )
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{
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mem2old = mem2;
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gprintf("Mem2 Free: %u\n", mem2);
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}
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#endif
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}
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@ -80,6 +80,20 @@ void CMenu::_showMain(void)
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_hideWaitMessage();
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#ifdef SHOWMEM
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m_btnMgr.show(m_mem2FreeSize);
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#endif
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#ifdef SHOWMEMGECKO
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mem1 = SYS_GetArena1Size();
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mem2 = MEM2_freesize();
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if( mem1 != mem1old )
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{
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mem1old = mem1;
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gprintf("Mem1 Free: %u\n", mem1);
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}
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if( mem2 != mem2old )
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{
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mem2old = mem2;
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gprintf("Mem2 Free: %u\n", mem2);
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}
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#endif
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m_vid.set2DViewport(m_cfg.getInt("GENERAL", "tv_width", 640), m_cfg.getInt("GENERAL", "tv_height", 480),
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m_cfg.getInt("GENERAL", "tv_x", 0), m_cfg.getInt("GENERAL", "tv_y", 0));
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