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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
-added one more missing compiler directive from last commit.
-fix to keep blank source menu buttons from being added to source_menu.ini
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out/boot.dol
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@ -153,7 +153,11 @@ void writeStub()
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DCFlushRange((void*)0x80001800, StubSize);
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/* And free the memory again */
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#ifdef APP_WIIFLOW
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if(Stub != wfstub_bin)
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#else
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if(Stub != stub_bin)
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#endif
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free(Stub);
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}
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@ -106,7 +106,7 @@ void *light_loop()
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if(timeoff.tv_nsec > 0)
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wiiLightOff();
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//nanosleep(&timeoff, NULL);
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nanosleep(&timeon);
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nanosleep(&timeoff);
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}
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return NULL;
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}
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@ -801,24 +801,13 @@ void CMenu::_initSourceMenu()
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int row;
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int col;
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const char *ImgName = NULL;
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for(i = 0; i < 12; ++i)
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{
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TexData texConsoleImg;
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TexData texConsoleImgs;
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ImgName = m_source.getString(fmt("BUTTON_%i", i),"image", "").c_str();
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if(TexHandle.fromImageFile(texConsoleImg, fmt("%s/%s", m_themeDataDir.c_str(), ImgName)) != TE_OK)
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{
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if(TexHandle.fromImageFile(texConsoleImg, fmt("%s/%s", m_sourceDir.c_str(), ImgName)) != TE_OK)
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TexHandle.fromImageFile(texConsoleImg, fmt("%s/favoriteson.png", m_imgsDir.c_str()));
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}
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ImgName = m_source.getString(fmt("BUTTON_%i", i),"image_s", "").c_str();
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if(TexHandle.fromImageFile(texConsoleImgs, fmt("%s/%s", m_themeDataDir.c_str(), ImgName)) != TE_OK)
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{
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if(TexHandle.fromImageFile(texConsoleImgs, fmt("%s/%s", m_sourceDir.c_str(), ImgName)) != TE_OK)
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TexHandle.fromImageFile(texConsoleImgs, fmt("%s/favoritesons.png", m_imgsDir.c_str()));
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}
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// use favoriteson.png just to initialize the buttons
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TexHandle.fromImageFile(texConsoleImg, fmt("%s/favoriteson.png", m_imgsDir.c_str()));
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TexHandle.fromImageFile(texConsoleImgs, fmt("%s/favoritesons.png", m_imgsDir.c_str()));
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row = i / 4;
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col = i - (row * 4);
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