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https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
- fixed custom_titles to use the new format of platform name and game ID. old format will be updated to new format so backup custom_titles before using this commit.
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@ -273,6 +273,16 @@ void Config::remove(const std::string &domain, const std::string &key)
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m_domains[upperCase(domain)].erase(lowerCase(key));
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m_domains[upperCase(domain)].erase(lowerCase(key));
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}
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}
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void Config::removeCustomTitles(const std::string &domain, const std::string &key)
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{
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if (domain.empty() || key.empty()) return;
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//gprintf("remove %s\n", key.c_str());
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KeyMap::iterator i = m_groupCustomTitles.find(upperCase(domain));
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if (i == m_groupCustomTitles.end()) return;
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m_changed = true;
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m_domains[i->second].erase(lowerCase(key));
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}
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void Config::setOptBool(const std::string &domain, const std::string &key, int val)
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void Config::setOptBool(const std::string &domain, const std::string &key, int val)
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{
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{
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if (domain.empty() || key.empty()) return;
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if (domain.empty() || key.empty()) return;
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@ -46,6 +46,7 @@ public:
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CColor getColor(const std::string &domain, const std::string &key, const CColor &defVal = CColor());
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CColor getColor(const std::string &domain, const std::string &key, const CColor &defVal = CColor());
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// Remove
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// Remove
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void remove(const std::string &domain, const std::string &key);
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void remove(const std::string &domain, const std::string &key);
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void removeCustomTitles(const std::string &domain, const std::string &key);
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//
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//
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const std::string &firstDomain(void);
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const std::string &firstDomain(void);
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const std::string &nextDomain(void);
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const std::string &nextDomain(void);
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@ -267,7 +267,7 @@ static void Add_Plugin_Game(char *FullPath)
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return;
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return;
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}
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}
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/* Get roms's title without the extra ()'s or []'s */
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/* Get roms's filename without the extra ()'s or []'s */
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string ShortName = m_plugin.GetRomName(FullPath);
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string ShortName = m_plugin.GetRomName(FullPath);
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//gprintf("Add_Plugin_Game: fullName=%s, shortName=%s\n", FullPath, ShortName.c_str());
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//gprintf("Add_Plugin_Game: fullName=%s, shortName=%s\n", FullPath, ShortName.c_str());
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@ -291,7 +291,18 @@ static void Add_Plugin_Game(char *FullPath)
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/* Get titles - Rom filename, custom title, and database xml title */
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/* Get titles - Rom filename, custom title, and database xml title */
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*strrchr(RomFilename, '.') = '\0';// remove extension
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*strrchr(RomFilename, '.') = '\0';// remove extension
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string customTitle = CustomTitles.getStringCustomTitles(m_plugin.PluginMagicWord, RomFilename, "");
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string customTitle;
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customTitle = CustomTitles.getStringCustomTitles(m_plugin.PluginMagicWord, RomFilename, "");// old format
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if(romID != "PLUGIN")
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{
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if(!customTitle.empty())
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{
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CustomTitles.setString(platformName, romID, customTitle);// convert old format to new format
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CustomTitles.removeCustomTitles(m_plugin.PluginMagicWord, RomFilename);// remove old format
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}
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else
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customTitle = CustomTitles.getString(platformName, romID, "");// new format
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}
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const char *gameTDB_Title = NULL;
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const char *gameTDB_Title = NULL;
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if(gameTDB.IsLoaded() && customTitle.empty() && m_cacheList.usePluginDBTitles)
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if(gameTDB.IsLoaded() && customTitle.empty() && m_cacheList.usePluginDBTitles)
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