- separated nintendont widescreen and wiiu widescreen options again. I don't own a wiiu so it wasn't until recently that I realized they were different and both useful on a wiiu vwii.

- added nintendont video width scale and video offset position options per game. you can set global defualts in wiiflow_lite.ini under [GAMECUBE] as nin_width and nin_pos. width can be 0(auto) or 40 to 120 and position can be -20 to 20 (0 is center normal).
- added patch pal50 option per game for Nintendont. 
- removed devolution mount and unmount to speed up loading of devo gc games. not sure why they were there.
- properly fixed nintendont video setting. last commit worked but on my tv with component cables and wii in progressive mode it would always switch to interlace then back to progressive when nintendont started and then back to interlaced when the actual game started. now it just switches to interlaced when the actual game starts unless im forcing progressive.
- fixed nintendont gc disc launching and wii disc launching to use gameconfig2 settings. seems when launching a disc gameconfig2 wasn't loaded and thus no game settings were used. you should be able to use cheats with disc launch now.
- added option to set game settings for a disc launch prior to the actual disc launch. just hold 'B' and press 'A' when selecting the disc icon to access settings menu before launch. just press 'A' to launch disc immediately.
- removed 98% of the gap between unloading a banner and displaying the new banner in game selected menu. old way would momentarily show the game covers and play the background music. now there's only a very small chance you will even see the covers or hear the background music.
This commit is contained in:
fledge68 2017-04-17 23:23:50 +00:00
parent 97b79238a3
commit 28b8f218b2
10 changed files with 646 additions and 541 deletions

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@ -25,7 +25,6 @@
#include <sys/stat.h>
#include <fcntl.h>
#include <dirent.h>
#include "menu/menu.hpp"
#include "gc/gc.hpp"
#include "gui/text.hpp"
#include "devicemounter/DeviceHandler.hpp"
@ -38,23 +37,56 @@
#include "memory/memory.h"
#include "memory/mem2.hpp"
/* since Nintendont v1.98 argsboot is supported. and since wiiflow lite doesn't support versions less than v3.358
we will use argsboot every time. */
// Languages
#define SRAM_ENGLISH 0
#define SRAM_GERMAN 1
#define SRAM_FRENCH 2
#define SRAM_SPANISH 3
#define SRAM_ITALIAN 4
#define SRAM_DUTCH 5
extern "C" {
syssram* __SYS_LockSram();
u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
}
u8 get_wii_language()
{
switch (CONF_GetLanguage())
{
case CONF_LANG_GERMAN:
return SRAM_GERMAN;
case CONF_LANG_FRENCH:
return SRAM_FRENCH;
case CONF_LANG_SPANISH:
return SRAM_SPANISH;
case CONF_LANG_ITALIAN:
return SRAM_ITALIAN;
case CONF_LANG_DUTCH:
return SRAM_DUTCH;
default:
return SRAM_ENGLISH;
}
}
// Nintendont
NIN_CFG NinCfg;
u8 NinDevice = 0;
bool NinArgsboot = false;
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition,
bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool led, bool native_ctl, bool deflicker, bool wiiu_widescreen,
bool NIN_Debugger, bool tri_arcade, bool cc_rumble, bool ipl)
/* since Nintendont v1.98 argsboot is supported.
since v3.324 '$$Version:' string was added for loaders to detect.
since wiiflow lite doesn't support versions less than v3.358
we will use argsboot and version detection every time. */
void Nintendont_SetOptions(const char *gamePath, const char *gameID, const char *CheatPath, u8 lang,
u32 n_cfg, u32 n_vm, s8 vidscale, s8 vidoffset)
{
//clear nincfg and set magicbytes now in case of return when NINRev=0 below
memset(&NinCfg, 0, sizeof(NIN_CFG));
NinCfg.Magicbytes = 0x01070CF6;
//check version
NinCfg.MaxPads = 4;
/* check nintendont version so we can set the proper config version */
u32 NIN_cfg_version = NIN_CFG_VERSION;
char NINVersion[7]= "";
u32 NINRev = 0;
@ -83,11 +115,8 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
break;
}
if(NINRev == 0 || NINRev < 358)
return;// nintendont not found or revision is less than 358(was 135) thus too old for wiiflow lite
/*if(NINRev >= 135 && NINRev < 354)
NIN_cfg_version = 3;
else if(NINRev >= 354 && NINRev < 358)
NIN_cfg_version = 4;*/
NIN_cfg_version = 2;// nintendont not found or revision is less than 358 thus too old for wiiflow lite
else if(NINRev >= 358 && NINRev < 368)
NIN_cfg_version = 5;
else if(NINRev >= 368 && NINRev < 424)
@ -97,155 +126,74 @@ void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath
NinCfg.Version = NIN_cfg_version;
/*if(memcmp("0x474851",gameID,3)==0) // old fix for simpsons hit & run - r155 fixed this
NinCfg.MaxPads = 1;
else*/
NinCfg.MaxPads = 4;
/* set config options */
NinCfg.Config = n_cfg;
NinCfg.VideoMode |= NIN_VID_FORCE;// always force video?
/* VideoMode setup */
NinCfg.VideoMode = n_vm;
if((videomode > 3) && (videomode != 6))
NinCfg.VideoScale = vidscale;
NinCfg.VideoOffset = vidoffset;
/* language setup */
if(lang == 0)
lang = get_wii_language();
else
lang--;
switch(lang)
{
NinCfg.Config |= NIN_CFG_FORCE_PROG;
NinCfg.VideoMode |= NIN_VID_PROG;
case SRAM_GERMAN:
NinCfg.Language = NIN_LAN_GERMAN;
break;
case SRAM_FRENCH:
NinCfg.Language = NIN_LAN_FRENCH;
break;
case SRAM_SPANISH:
NinCfg.Language = NIN_LAN_SPANISH;
break;
case SRAM_ITALIAN:
NinCfg.Language = NIN_LAN_ITALIAN;
break;
case SRAM_DUTCH:
NinCfg.Language = NIN_LAN_DUTCH;
break;
default:
NinCfg.Language = NIN_LAN_ENGLISH;
break;
}
NinCfg.Config |= NIN_CFG_AUTO_BOOT;
NinDevice = DeviceHandle.PathToDriveType(game);
if(NinDevice != SD)
NinCfg.Config |= NIN_CFG_USB;
if(NIN_Debugger && IsOnWiiU() == false) //wii only
NinCfg.Config |= NIN_CFG_OSREPORT;
if(native_ctl && IsOnWiiU() == false) //wii only
NinCfg.Config |= NIN_CFG_NATIVE_SI;
if(deflicker)
NinCfg.VideoMode |= NIN_VID_FORCE_DF;
if(wiiu_widescreen && IsOnWiiU() == true) //wii u vwii only
NinCfg.Config |= NIN_CFG_WIIU_WIDE;
if(widescreen)
NinCfg.Config |= NIN_CFG_FORCE_WIDE;
if(led)
NinCfg.Config |= NIN_CFG_LED;
if(tri_arcade)
NinCfg.Config |= NIN_CFG_ARCADE_MODE;
if(cc_rumble)
NinCfg.Config |= NIN_CFG_BIT_CC_RUMBLE;
if(ipl)
NinCfg.Config |= NIN_CFG_SKIP_IPL;
NinCfg.MemCardBlocks = 0x2; //251 blocks
if(emuMC > 0 || IsOnWiiU() == true) //force memcardemu for wii u vwii
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
if(emuMC > 1)
{
NinCfg.Config |= NIN_CFG_MC_MULTI;
/* MemCard Blocks Setup */
if(NinCfg.Config & NIN_CFG_MC_MULTI)
NinCfg.MemCardBlocks = 0x4; //1019 blocks (8MB)
}
if(CheatPath != NULL && NewCheatPath != NULL && cheats)
{
const char *ptr = NULL;
if(strncasecmp(CheatPath, partition, strlen(partition)) != 0)
{
fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
ptr = strchr(NewCheatPath, '/');
}
else
ptr = strchr(CheatPath, '/');
snprintf(NinCfg.CheatPath, sizeof(NinCfg.CheatPath), ptr);
NinCfg.Config |= NIN_CFG_CHEAT_PATH;
}
if(cheats)
NinCfg.Config |= NIN_CFG_CHEATS;
else
NinCfg.MemCardBlocks = 0x2; //251 blocks (2MB)
strncpy(NinCfg.GamePath, strchr(game, '/'), 254);
if(strstr(NinCfg.GamePath, "boot.bin") != NULL)
/* CheatPath Setup */
if(CheatPath != NULL && (NinCfg.Config & NIN_CFG_CHEATS))
snprintf(NinCfg.CheatPath, sizeof(NinCfg.CheatPath), strchr(CheatPath, '/'));
/* GamePath Setup */
if(strstr(gamePath, "games") == NULL)// set path for disc
snprintf(NinCfg.GamePath, sizeof(NinCfg.GamePath), "di");
else
{
*strrchr(NinCfg.GamePath, '/') = '\0'; //boot.bin
*(strrchr(NinCfg.GamePath, '/')+1) = '\0'; //sys
strncpy(NinCfg.GamePath, strchr(gamePath, '/'), 254);
if(strstr(NinCfg.GamePath, "boot.bin") != NULL)
{
*strrchr(NinCfg.GamePath, '/') = '\0'; //boot.bin
*(strrchr(NinCfg.GamePath, '/')+1) = '\0'; //sys
}
}
/* GameID Setup */
memcpy(&NinCfg.GameID, gameID, 4);
gprintf("Nintendont Game Path: %s, ID: %08x\n", NinCfg.GamePath, NinCfg.GameID);
}
void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool cc_rumble, bool native_ctl, bool deflicker)
{
memset(&NinCfg, 0, sizeof(NIN_CFG));
NinCfg.Magicbytes = 0x01070CF6;
FILE * location = fopen("sd:/nincfg.bin", "r");
if(location == NULL)
NinCfg.Config |= NIN_CFG_USB;
fclose(location);
location = NULL;
NinCfg.Version = NIN_CFG_VERSION;
NinCfg.Config |= NIN_CFG_AUTO_BOOT;
NinCfg.VideoMode |= NIN_VID_AUTO;
if(cc_rumble)
NinCfg.Config |= NIN_CFG_BIT_CC_RUMBLE;
if(emuMC == 1)
{
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.MemCardBlocks = 0x2;//251 blocks (2MB)
}
else if(emuMC == 2)
{
NinCfg.Config |= NIN_CFG_MEMCARDEMU;
NinCfg.Config |= NIN_CFG_MC_MULTI;
NinCfg.MemCardBlocks = 0x4;//1019 blocks (8MB)
}
if(native_ctl)
NinCfg.Config |= NIN_CFG_NATIVE_SI;
if(deflicker)
NinCfg.VideoMode |= NIN_VID_FORCE_DF;
if(widescreen)
NinCfg.Config |= NIN_CFG_FORCE_WIDE;
snprintf(NinCfg.GamePath,sizeof(NinCfg.GamePath),"di");
}
void Nintendont_WriteOptions()
{
gprintf("Writing Arguments\n");
AddBootArgument((char*)&NinCfg, sizeof(NIN_CFG));
}
/*void Nintendont_WriteOptions()
{
// Newer Nintendont versions
if(NinArgsboot == true)
{
gprintf("Writing Arguments\n");
AddBootArgument((char*)&NinCfg, sizeof(NIN_CFG));
return;
}
// general loader
if(DeviceHandle.SD_Inserted())
{
gprintf("Writing Nintendont CFG: sd:/%s\n", NIN_CFG_PATH);
fsop_WriteFile(fmt("sd:/%s", NIN_CFG_PATH), &NinCfg, sizeof(NIN_CFG));
}
// for kernel
if(NinDevice != SD)
{
gprintf("Writing Nintendont USB Kernel CFG: %s:/%s\n", DeviceName[NinDevice], NIN_CFG_PATH);
fsop_WriteFile(fmt("%s:/%s", DeviceName[NinDevice], NIN_CFG_PATH), &NinCfg, sizeof(NIN_CFG));
}
}*/
bool Nintendont_Installed()
{
for(u8 i = SD; i < MAXDEVICES; ++i)
@ -272,19 +220,6 @@ bool Nintendont_GetLoader()
gprintf("Nintendont loaded: %s\n", dol_path);
AddBootArgument(dol_path);
break;
//search for argsboot not needed
u32 size;
const char *dol_ptr = GetHomebrew(&size);
for(u32 i = 0; i < size; i += 0x10)
{
if(strncmp(dol_ptr + i, "argsboot", 8) == 0)
{
gprintf("Nintendont argsboot found at %08x\n", i);
NinArgsboot = true;
break;
}
}
break;
}
}
return ret;
@ -319,11 +254,11 @@ void DEVO_GetLoader(const char *path)
gprintf("Devolution: Loader not found!\n");
}
void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emu,
bool widescreen, bool activity_led, bool wifi)
void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 lang,
bool memcard_emu, bool widescreen, bool activity_led, bool wifi)
{
// re-mount device we need
DeviceHandle.MountDevolution();
//DeviceHandle.MountDevolution();
//start writing cfg to mem
struct stat st;
@ -429,7 +364,57 @@ void DEVO_SetOptions(const char *isopath, const char *gameID, bool memcard_emu,
// flush disc ID and Devolution config out to memory
DCFlushRange((void*)Disc_ID, 64);
DeviceHandle.UnMountDevolution();
//DeviceHandle.UnMountDevolution();
// GX Render Mode (rmode) and register (rmode_reg)
GXRModeObj *rmode = VIDEO_GetPreferredMode(0);
int rmode_reg = 0;// VI_NTSC
switch (videomode)
{
case 1:// PAL50
rmode = &TVPal528IntDf;
rmode_reg = 1;// VI_PAL
break;
case 2:// PAL60 480i
rmode = &TVEurgb60Hz480IntDf;
rmode_reg = 5;// VI_EURGB60
default:
case 3:// NTSC 480i
rmode = &TVNtsc480IntDf;
break;
}
/* Set video mode register */
*Video_Mode = rmode_reg;
DCFlushRange((void*)Video_Mode, 4);
/* Set video mode */
if(rmode != 0)
VIDEO_Configure(rmode);
/* Setup video */
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else while(VIDEO_GetNextField())
VIDEO_WaitVSync();
/* language setup */
if(lang == 0)
lang = get_wii_language();
else
lang--;
// sram settins for devo language only
syssram *sram;
sram = __SYS_LockSram();
sram->lang = lang;
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
}
void DEVO_Boot()
@ -443,178 +428,3 @@ void DEVO_Boot()
/* Boot that binary */
JumpToEntry(DEVO_ENTRY);
}
// General
#define SRAM_ENGLISH 0
#define SRAM_GERMAN 1
#define SRAM_FRENCH 2
#define SRAM_SPANISH 3
#define SRAM_ITALIAN 4
#define SRAM_DUTCH 5
extern "C" {
syssram* __SYS_LockSram();
u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
}
void GC_SetVideoMode(u8 videomode, u8 loader)
{
syssram *sram;
sram = __SYS_LockSram();
GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
int vmode_reg = 0;// VI_NTSC
if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || ((videomode > 3) && (videomode != 6)))
sram->flags |= 0x80; //set progressive flag
else
sram->flags &= 0x7F; //clear progressive flag
if(videomode == 1 || videomode == 3 || videomode == 5 || videomode == 6 || videomode == 7)
{
vmode_reg = 1;// VI_PAL
sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
sram->ntd |= 0x40; //set pal60 flag
}
else
{
sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
sram->ntd &= 0xBF; //clear pal60 flag
}
/* should the sram pal60 flag be cleared for PAL50? */
if(videomode == 1)// PAL50
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL50;
vmode = &TVPal528IntDf;
}
else if(videomode == 2)// NTSC
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
vmode = &TVNtsc480IntDf;
}
else if(videomode == 3)// PAL60
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;// VI_EURGB60
}
else if(videomode == 4)// NTSC 480P
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_NTSC;
vmode = &TVNtsc480Prog;
}
else if(videomode == 5)// PAL 480P
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_PAL60;
vmode = &TVEurgb60Hz480Prog;
vmode_reg = 5;
}
else if(videomode == 6)// MPAL
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 2;// VI_MPAL
}
else if(videomode == 7)// MPAL Prog
{
if(loader == 1)
NinCfg.VideoMode |= NIN_VID_FORCE_MPAL;
vmode = &TVEurgb60Hz480Prog;
vmode_reg = 2;
}
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
/* Set video mode register */
*Video_Mode = vmode_reg;
DCFlushRange((void*)Video_Mode, 4);
/* Set video mode */
if(vmode != 0)
VIDEO_Configure(vmode);
/* Setup video
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else while(VIDEO_GetNextField())
VIDEO_WaitVSync(); */
/* Set black and flush */
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else while(VIDEO_GetNextField())
VIDEO_WaitVSync();
}
u8 get_wii_language()
{
switch (CONF_GetLanguage())
{
case CONF_LANG_GERMAN:
return SRAM_GERMAN;
case CONF_LANG_FRENCH:
return SRAM_FRENCH;
case CONF_LANG_SPANISH:
return SRAM_SPANISH;
case CONF_LANG_ITALIAN:
return SRAM_ITALIAN;
case CONF_LANG_DUTCH:
return SRAM_DUTCH;
default:
return SRAM_ENGLISH;
}
}
void GC_SetLanguage(u8 lang, u8 loader)
{
if (lang == 0)
lang = get_wii_language();
else
lang--;
syssram *sram;
sram = __SYS_LockSram();
sram->lang = lang;
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
/* write language for nintendont */
if(loader == 1)
{
switch(lang)
{
case SRAM_GERMAN:
NinCfg.Language = NIN_LAN_GERMAN;
break;
case SRAM_FRENCH:
NinCfg.Language = NIN_LAN_FRENCH;
break;
case SRAM_SPANISH:
NinCfg.Language = NIN_LAN_SPANISH;
break;
case SRAM_ITALIAN:
NinCfg.Language = NIN_LAN_ITALIAN;
break;
case SRAM_DUTCH:
NinCfg.Language = NIN_LAN_DUTCH;
break;
default:
NinCfg.Language = NIN_LAN_ENGLISH;
break;
}
}
}

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@ -21,17 +21,12 @@
// Nintendont
#include "nin_cfg.h"
#define NIN_CFG_PATH "nincfg.bin"
#define NIN_LOADER_PATH "%s:/apps/nintendont/boot.dol"
//const char *NINversionDate(NIN_LOADER_PATH);
bool Nintendont_Installed();
bool Nintendont_GetLoader();
void Nintendont_BootDisc(u8 emuMC, bool widescreen, bool cc_rumble, bool native_ctl, bool deflicker);
void Nintendont_SetOptions(const char *game, const char *gameID, char *CheatPath, char *NewCheatPath, const char *partition,
bool cheats, u8 emuMC, u8 videomode, bool widescreen, bool led, bool native_ctl, bool deflicker, bool wiiu_widescreen,
bool NIN_Debugger, bool tri_arcade, bool cc_rumble, bool ipl);
void Nintendont_WriteOptions();
void Nintendont_SetOptions(const char *gamePath, const char *gameID, const char *CheatPath, u8 lang, u32 n_cfg,
u32 n_vm, s8 vidscale, s8 vidoffset);
// Devolution
#define DEVO_LOADER_PATH "%s/loader.bin"
@ -58,13 +53,8 @@ typedef struct global_config
bool DEVO_Installed(const char *path);
void DEVO_GetLoader(const char *path);
void DEVO_SetOptions(const char *isopath, const char *gameID,
bool memcard_emum, bool widescreen, bool activity_led, bool wifi);
void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 lang,
bool memcard_emum, bool widescreen, bool activity_led, bool wifi);
void DEVO_Boot();
// General
void GC_SetVideoMode(u8 videomode, u8 loader);
void GC_SetLanguage(u8 lang, u8 loader);
#endif //_GC_HPP_

View File

@ -13,7 +13,7 @@
typedef struct NIN_CFG
{
unsigned int Magicbytes; // 0x01070CF6
unsigned int Version; // v4 since v3.354, v5 since v3.358, v6 since v3.368, v7 since v4.424, v8 since v4.431
unsigned int Version; // v3 since rev135, v4 since v3.354, v5 since v3.358, v6 since v3.368, v7 since v4.424, v8 since v4.431
unsigned int Config;
unsigned int VideoMode;
unsigned int Language;
@ -21,7 +21,10 @@ typedef struct NIN_CFG
char CheatPath[255];
unsigned int MaxPads;
unsigned int GameID;
unsigned int MemCardBlocks;
unsigned char MemCardBlocks;
signed char VideoScale; // 40 to 120 or 0 for auto, is added to 600 for 640 to 720
signed char VideoOffset;// -20 to 20 or 0 for center
unsigned char Unused;
} NIN_CFG;
// NIN_CFG_REMLIMIT is disc read speed limt enabled by default. It keeps loading speed at GC speed.

View File

@ -1721,18 +1721,21 @@ void CMenu::_mainLoopCommon(bool withCF, bool adjusting)
if(withCF && m_gameSelected && m_gamesound_changed && !m_soundThrdBusy &&
!m_gameSound.IsPlaying() && MusicPlayer.GetVolume() == 0)
{
CheckGameSoundThread();// stop sound loading thread
m_gameSound.Play(m_bnrSndVol);// play sound
_stopGameSoundThread();// stop game sound loading thread
m_gameSound.Play(m_bnrSndVol);// play game sound
m_gamesound_changed = false;
}
// stop game/banner sound if game no longer selected or new game selected
// stop game/banner sound from playing if we exited game selected menu or if we move to new game
else if(!m_gameSelected)
m_gameSound.Stop();
// decrease volume to zero if plugin video playing or game/banner sound is loaded and ready to play
// also switch to next song if current song is done
/* decrease music volume to zero if any of these are true:
plugin video playing or
game/banner sound is loaded and ready to play or
gamesound hasn't finished - when finishes music volume back to normal
also this switches to next song if current song is done */
MusicPlayer.Tick(m_video_playing ||
(m_gameSelected && m_gamesound_changed && m_gameSound.IsLoaded()) ||
(m_gameSound.IsPlaying() && !m_gamesound_changed));
(m_gameSound.IsPlaying() && !m_gamesound_changed));//this checks if gamesound has finished and thus allows music to play
// set song title and display it if music info is allowed
if(MusicPlayer.SongChanged() && m_music_info)
{

View File

@ -482,6 +482,9 @@ private:
s16 m_gameSettingsLblWidescreen;
s16 m_gameSettingsBtnWidescreen;
s16 m_gameSettingsLblWiiuWidescreen;
s16 m_gameSettingsBtnWiiuWidescreen;
s16 m_gameSettingsLblCC_Rumble;
s16 m_gameSettingsBtnCC_Rumble;
@ -497,6 +500,19 @@ private:
s16 m_gameSettingsLblSkip_IPL;
s16 m_gameSettingsBtnSkip_IPL;
s16 m_gameSettingsLblPatch50;
s16 m_gameSettingsBtnPatch50;
s16 m_gameSettingsLblWidth;
s16 m_gameSettingsLblWidthVal;
s16 m_gameSettingsBtnWidthP;
s16 m_gameSettingsBtnWidthM;
s16 m_gameSettingsLblPos;
s16 m_gameSettingsLblPosVal;
s16 m_gameSettingsBtnPosP;
s16 m_gameSettingsBtnPosM;
s16 m_gameSettingsLblGCLoader;
s16 m_gameSettingsLblGCLoader_Val;
s16 m_gameSettingsBtnGCLoader_P;
@ -1043,7 +1059,7 @@ private:
void _cfTheme(void);
void _system(void);
void _gameinfo(void);
void _gameSettings(void);
void _gameSettings(const dir_discHdr *GameHdr, bool disc = false);
void _CoverBanner(void);
void _Explorer(void);
const char *_FolderExplorer(const char *startPath);
@ -1066,7 +1082,7 @@ private:
bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);
int _loadIOS(u8 ios, int userIOS, string id, bool RealNAND_Channels = false);
void _launch(const dir_discHdr *hdr);
void _launchGame(dir_discHdr *hdr, bool dvd);
void _launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg = false);
void _launchChannel(dir_discHdr *hdr);
void _launchHomebrew(const char *filepath, vector<string> arguments);
void _launchGC(dir_discHdr *hdr, bool disc);
@ -1172,7 +1188,7 @@ private:
static u32 _downloadUrlAsync(void *obj);
void _playGameSound(void);
void CheckGameSoundThread(void);
void _stopGameSoundThread(void);
static void _gameSoundThread(CMenu *m);
static void _load_installed_cioses();
@ -1183,9 +1199,9 @@ private:
static const SOption _VideoModes[7];
static const SOption _languages[11];
static const SOption _GlobalGCvideoModes[8];
static const SOption _GlobalGCvideoModes[6];
static const SOption _GlobalGClanguages[7];
static const SOption _GCvideoModes[9];
static const SOption _GCvideoModes[7];
static const SOption _GClanguages[8];
static const SOption _GlobalGCLoaders[2];
static const SOption _GCLoader[3];

View File

@ -9,6 +9,8 @@
u8 m_gameSettingsMaxPgs = 5;
u8 m_gameSettingsPage = 0;
u8 GCLoader = 0;
int videoScale, videoOffset;
const dir_discHdr *GameHdr;
template <class T> static inline T loopNum(T i, T s)
{
@ -108,6 +110,8 @@ void CMenu::_hideGameSettingsPg(bool instant)
m_btnMgr.hide(m_gameSettingsBtnDevoMemcardEmu, instant);
m_btnMgr.hide(m_gameSettingsLblWidescreen, instant);
m_btnMgr.hide(m_gameSettingsBtnWidescreen, instant);
m_btnMgr.hide(m_gameSettingsLblWiiuWidescreen, instant);
m_btnMgr.hide(m_gameSettingsBtnWiiuWidescreen, instant);
m_btnMgr.hide(m_gameSettingsLblGCLoader, instant);
m_btnMgr.hide(m_gameSettingsLblGCLoader_Val, instant);
m_btnMgr.hide(m_gameSettingsBtnGCLoader_P, instant);
@ -122,6 +126,16 @@ void CMenu::_hideGameSettingsPg(bool instant)
m_btnMgr.hide(m_gameSettingsBtnArcade, instant);
m_btnMgr.hide(m_gameSettingsLblSkip_IPL, instant);
m_btnMgr.hide(m_gameSettingsBtnSkip_IPL, instant);
m_btnMgr.hide(m_gameSettingsLblPatch50, instant);
m_btnMgr.hide(m_gameSettingsBtnPatch50, instant);
m_btnMgr.hide(m_gameSettingsLblWidthVal, instant);
m_btnMgr.hide(m_gameSettingsLblWidth, instant);
m_btnMgr.hide(m_gameSettingsBtnWidthP, instant);
m_btnMgr.hide(m_gameSettingsBtnWidthM, instant);
m_btnMgr.hide(m_gameSettingsLblPosVal, instant);
m_btnMgr.hide(m_gameSettingsLblPos, instant);
m_btnMgr.hide(m_gameSettingsBtnPosP, instant);
m_btnMgr.hide(m_gameSettingsBtnPosM, instant);
// Channels only
m_btnMgr.hide(m_gameSettingsLblApploader, instant);
m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
@ -131,10 +145,11 @@ void CMenu::_hideGameSettingsPg(bool instant)
m_btnMgr.hide(m_gameSettingsBtnLaunchNK, instant);
}
void CMenu::_showGameSettings(void)
void CMenu::_showGameSettings()
{
const char *id = CoverFlow.getId();
const dir_discHdr *GameHdr = CoverFlow.getHdr();
//const char *id = CoverFlow.getId();
//const dir_discHdr *GameHdr = CoverFlow.getHdr();
const char *id = GameHdr->id;
if(GameHdr->type == TYPE_GC_GAME)
{
@ -143,9 +158,7 @@ void CMenu::_showGameSettings(void)
}
m_gameSettingsMaxPgs = 5;
if(GameHdr->type == TYPE_GC_GAME && GCLoader == NINTENDONT)
m_gameSettingsMaxPgs = 4;
else if(GameHdr->type == TYPE_GC_GAME && GCLoader == DEVOLUTION)
if(GameHdr->type == TYPE_GC_GAME && GCLoader == DEVOLUTION)
m_gameSettingsMaxPgs = 2;
_setBg(m_gameSettingsBg, m_gameSettingsBg);
@ -268,8 +281,8 @@ void CMenu::_showGameSettings(void)
}
else
{
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
m_btnMgr.show(m_gameSettingsLblWiiuWidescreen);
m_btnMgr.show(m_gameSettingsBtnWiiuWidescreen);
m_btnMgr.show(m_gameSettingsLblEmuMemCard);
m_btnMgr.show(m_gameSettingsLblEmuMemCard_Val);
@ -333,13 +346,34 @@ void CMenu::_showGameSettings(void)
}
if(m_gameSettingsPage == 5)
{
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
if(GameHdr->type == TYPE_WII_GAME)
if(GameHdr->type == TYPE_GC_GAME)
{
m_btnMgr.show(m_gameSettingsLblPrivateServer);
m_btnMgr.show(m_gameSettingsBtnPrivateServer);
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
m_btnMgr.show(m_gameSettingsLblWidthVal);
m_btnMgr.show(m_gameSettingsLblWidth);
m_btnMgr.show(m_gameSettingsBtnWidthP);
m_btnMgr.show(m_gameSettingsBtnWidthM);
m_btnMgr.show(m_gameSettingsLblPosVal);
m_btnMgr.show(m_gameSettingsLblPos);
m_btnMgr.show(m_gameSettingsBtnPosP);
m_btnMgr.show(m_gameSettingsBtnPosM);
m_btnMgr.show(m_gameSettingsBtnPatch50);
m_btnMgr.show(m_gameSettingsLblPatch50);
}
else
{
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
if(GameHdr->type == TYPE_WII_GAME)
{
m_btnMgr.show(m_gameSettingsLblPrivateServer);
m_btnMgr.show(m_gameSettingsBtnPrivateServer);
}
}
}
@ -351,15 +385,28 @@ void CMenu::_showGameSettings(void)
if(GameHdr->type == TYPE_GC_GAME)
{
//widescreen is shared by devo and nintendont, in the future might seperate them
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
//widescreen is shared by devo and nintendont
m_btnMgr.setText(m_gameSettingsBtnWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "widescreen", 0)));
m_btnMgr.setText(m_gameSettingsBtnWiiuWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "wiiu_widescreen", 0)));
m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 2)));
m_btnMgr.setText(m_gameSettingsBtnCC_Rumble, _optBoolToString(m_gcfg2.getOptBool(id, "cc_rumble", 2)));
m_btnMgr.setText(m_gameSettingsBtnNATIVE_CTL, _optBoolToString(m_gcfg2.getOptBool(id, "native_ctl", 2)));
m_btnMgr.setText(m_gameSettingsBtnDeflicker, _optBoolToString(m_gcfg2.getOptBool(id, "deflicker", 0)));
m_btnMgr.setText(m_gameSettingsBtnArcade, _optBoolToString(m_gcfg2.getOptBool(id, "triforce_arcade", 0)));
m_btnMgr.setText(m_gameSettingsBtnSkip_IPL, _optBoolToString(m_gcfg2.getOptBool(id, "skip_ipl", 0)));
m_btnMgr.setText(m_gameSettingsBtnPatch50, _optBoolToString(m_gcfg2.getOptBool(id, "patch_pal50", 0)));
if(videoScale == 0)
m_btnMgr.setText(m_gameSettingsLblWidthVal, _t("GC_Auto", L"Auto"));
else if(videoScale == 127)
m_btnMgr.setText(m_gameSettingsLblWidthVal, _t("def", L"Default"));
else
m_btnMgr.setText(m_gameSettingsLblWidthVal, wfmt(L"%i", max(40, min(120, videoScale)) + 600));
if(videoOffset == 127)
m_btnMgr.setText(m_gameSettingsLblPosVal, _t("def", L"Default"));
else
m_btnMgr.setText(m_gameSettingsLblPosVal, wfmt(L"%i", max(-20, min(20, videoOffset))));
i = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_GCvideoModes[i].id, CMenu::_GCvideoModes[i].text));
@ -367,17 +414,8 @@ void CMenu::_showGameSettings(void)
i = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_GClanguages[i].id, CMenu::_GClanguages[i].text));
if(GCLoader == NINTENDONT)
{
//m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg47", L"Emulated MemCard"));
i = min((u32)m_gcfg2.getInt(id, "emu_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NinEmuCard[i].id, CMenu::_NinEmuCard[i].text));
if(IsOnWiiU())
{
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg46", L"WiiU Widescreen"));
m_btnMgr.setText(m_gameSettingsBtnWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "wiiu_widescreen", 0)));
}
}
i = min((u32)m_gcfg2.getInt(id, "emu_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NinEmuCard[i].id, CMenu::_NinEmuCard[i].text));
i = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
m_btnMgr.setText(m_gameSettingsLblGCLoader_Val, _t(CMenu::_GCLoader[i].id, CMenu::_GCLoader[i].text));
@ -424,11 +462,15 @@ void CMenu::_showGameSettings(void)
}
}
void CMenu::_gameSettings(void)
void CMenu::_gameSettings(const dir_discHdr *hdr, bool disc)
{
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
const char *id = CoverFlow.getId();
const dir_discHdr *GameHdr = CoverFlow.getHdr();
GameHdr = hdr;
const char *id = GameHdr->id;
//const char *id = CoverFlow.getId();
//const dir_discHdr *GameHdr = CoverFlow.getHdr();
videoScale = m_gcfg2.getInt(id, "nin_width", 127);
videoOffset = m_gcfg2.getInt(id, "nin_pos", 127);
m_gameSettingsPage = 1;
_showGameSettings();
while(!m_exit)
@ -503,10 +545,12 @@ void CMenu::_gameSettings(void)
}
else if(m_btnMgr.selected(m_gameSettingsBtnWidescreen))
{
if(IsOnWiiU() and GCLoader == NINTENDONT)
m_gcfg2.setBool(id, "wiiu_widescreen", !m_gcfg2.getBool(id, "wiiu_widescreen", 0));
else
m_gcfg2.setBool(id, "widescreen", !m_gcfg2.getBool(id, "widescreen", 0));
m_gcfg2.setBool(id, "widescreen", !m_gcfg2.getBool(id, "widescreen", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnWiiuWidescreen))
{
m_gcfg2.setBool(id, "wiiu_widescreen", !m_gcfg2.getBool(id, "wiiu_widescreen", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnLanguageP) || m_btnMgr.selected(m_gameSettingsBtnLanguageM))
@ -533,6 +577,48 @@ void CMenu::_gameSettings(void)
m_gcfg2.setInt(id, "aspect_ratio", (int)loopNum((u32)m_gcfg2.getInt(id, "aspect_ratio", 0) + direction, ARRAY_SIZE(CMenu::_AspectRatio)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnWidthP) || m_btnMgr.selected(m_gameSettingsBtnWidthM))
{
if(m_btnMgr.selected(m_gameSettingsBtnWidthP))
{
if(videoScale == 0)
videoScale = 40;
else if(videoScale == 127)
videoScale = 0;
else if(videoScale < 120)
videoScale += 2;
}
else
{
if(videoScale == 40)
videoScale = 0;
else if(videoScale == 0)
videoScale = 127;
else if(videoScale > 40 && videoScale != 127)
videoScale -= 2;
}
m_gcfg2.setInt(id, "nin_width", videoScale);
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnPosP) || m_btnMgr.selected(m_gameSettingsBtnPosM))
{
if(m_btnMgr.selected(m_gameSettingsBtnPosP))
{
if(videoOffset == 127)
videoOffset = -20;
else if(videoOffset < 20)
videoOffset++;
}
else
{
if(videoOffset == -20)
videoOffset = 127;
else if(videoOffset > -20 && videoOffset != 127)
videoOffset--;
}
m_gcfg2.setInt(id, "nin_pos", videoOffset);
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) || m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_M))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) ? 1 : -1;
@ -576,11 +662,16 @@ void CMenu::_gameSettings(void)
}
else if(m_btnMgr.selected(m_gameSettingsBtnManage))
{
CoverFlow.stopCoverLoader(true);
_hideGameSettings();
_CoverBanner();
if(disc)
error(_t("cfgg57", L"Not allowed for disc!"));
else
{
CoverFlow.stopCoverLoader(true);
_hideGameSettings();
_CoverBanner();
CoverFlow.startCoverLoader();
}
_showGameSettings();
CoverFlow.startCoverLoader();
}
else if(m_btnMgr.selected(m_gameSettingsBtnCheat))
{
@ -641,6 +732,11 @@ void CMenu::_gameSettings(void)
m_gcfg2.setBool(id, "skip_ipl", !m_gcfg2.getBool(id, "skip_ipl", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnPatch50))
{
m_gcfg2.setBool(id, "patch_pal50", !m_gcfg2.getBool(id, "patch_pal50", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnPrivateServer))
{
m_gcfg2.setBool(id, "private_server", !m_gcfg2.getBool(id, "private_server", 0));
@ -648,8 +744,18 @@ void CMenu::_gameSettings(void)
}
else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain))
{
_hideGameSettings();
_CategorySettings(true);
if(disc)
error(_t("cfgg57", L"Not allowed for disc!"));
else
{
_hideGameSettings();
_CategorySettings(true);
// update these in case the user changed games while in cat menu
id = CoverFlow.getId();
GameHdr = CoverFlow.getHdr();
videoScale = m_gcfg2.getInt(id, "nin_width", 127);
videoOffset = m_gcfg2.getInt(id, "nin_pos", 127);
}
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnExtractSave))
@ -670,7 +776,8 @@ void CMenu::_gameSettings(void)
}
}
}
m_gcfg2.save(true);
if(!disc)
m_gcfg2.save(true);
_hideGameSettings();
}
@ -750,7 +857,10 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsBtnAspectRatioP = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
//GC Nintendont Page 3
//nintendont = led_activity(pg5), emu_memcard, widescreen/wiiu widescreen, mng_cvr_bnr (pg4)
//nintendont = wiiu widescreen, emu_memcard, widescreen, mng_cvr_bnr (pg4)
m_gameSettingsLblWiiuWidescreen = _addLabel("GAME_SETTINGS/WIIU_WIDESCREEN", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnWiiuWidescreen = _addButton("GAME_SETTINGS/WIIU_WIDESCREEN_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
m_gameSettingsLblEmuMemCard = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblEmuMemCard_Val = _addLabel("GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnEmuMemCard_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
@ -806,7 +916,19 @@ void CMenu::_initGameSettingsMenu()
m_gameSettingsLblPrivateServer = _addLabel("GAME_SETTINGS/PRIVATE_SERVER", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnPrivateServer = _addButton("GAME_SETTINGS/PRIVATE_SERVER_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
//GC
m_gameSettingsLblWidth = _addLabel("GAME_SETTINGS/NIN_WIDTH", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblWidthVal = _addLabel("GAME_SETTINGS/NIN_WIDTH_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnWidthM = _addPicButton("GAME_SETTINGS/NIN_WIDTH_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_gameSettingsBtnWidthP = _addPicButton("GAME_SETTINGS/NIN_WIDTH_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_gameSettingsLblPos = _addLabel("GAME_SETTINGS/NIN_POS", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblPosVal = _addLabel("GAME_SETTINGS/NIN_POS_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnPosM = _addPicButton("GAME_SETTINGS/NIN_POS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
m_gameSettingsBtnPosP = _addPicButton("GAME_SETTINGS/NIN_POS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
m_gameSettingsLblPatch50 = _addLabel("GAME_SETTINGS/PATCH_PAL50", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnPatch50 = _addButton("GAME_SETTINGS/PATCH_PAL50_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//Footer
m_gameSettingsLblPage = _addLabel("GAME_SETTINGS/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
@ -892,12 +1014,28 @@ void CMenu::_initGameSettingsMenu()
_setHideAnim(m_gameSettingsLblWidescreen, "GAME_SETTINGS/WIDESCREEN", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnWidescreen, "GAME_SETTINGS/WIDESCREEN_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblWiiuWidescreen, "GAME_SETTINGS/WIIU_WIDESCREEN", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnWiiuWidescreen, "GAME_SETTINGS/WIIU_WIDESCREEN_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblArcade, "GAME_SETTINGS/ARCADE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnArcade, "GAME_SETTINGS/ARCADE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblSkip_IPL, "GAME_SETTINGS/SKIP_IPL", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnSkip_IPL, "GAME_SETTINGS/SKIP_IPL_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPatch50, "GAME_SETTINGS/PATCH_PAL50", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnPatch50, "GAME_SETTINGS/PATCH_PAL50_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblWidth, "GAME_SETTINGS/NIN_WIDTH", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblWidthVal, "GAME_SETTINGS/NIN_WIDTH_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnWidthM, "GAME_SETTINGS/NIN_WIDTH_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnWidthP, "GAME_SETTINGS/NIN_WIDTH_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPos, "GAME_SETTINGS/NIN_POS", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblPosVal, "GAME_SETTINGS/NIN_POS_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPosM, "GAME_SETTINGS/NIN_POS_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPosP, "GAME_SETTINGS/NIN_POS_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGCLoader, "GAME_SETTINGS/GC_LOADER", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblGCLoader_Val, "GAME_SETTINGS/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGCLoader_P, "GAME_SETTINGS/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
@ -957,6 +1095,7 @@ void CMenu::_textGameSettings(void)
m_btnMgr.setText(m_gameSettingsLblDeflicker, _t("cfgg44", L"Video Deflicker"));
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg47", L"Emulated MemCard"));
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
m_btnMgr.setText(m_gameSettingsLblWiiuWidescreen, _t("cfgg46", L"WiiU Widescreen"));
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
@ -967,6 +1106,7 @@ void CMenu::_textGameSettings(void)
m_btnMgr.setText(m_gameSettingsLblCC_Rumble, _t("cfgg52", L"Wiimote CC Rumble"));
m_btnMgr.setText(m_gameSettingsLblNATIVE_CTL, _t("cfgg43", L"Native Control"));
m_btnMgr.setText(m_gameSettingsLblSkip_IPL, _t("cfgg53", L"Skip IPL BIOS"));
m_btnMgr.setText(m_gameSettingsLblPatch50, _t("cfgg56", L"Patch PAL50"));
m_btnMgr.setText(m_gameSettingsLblArcade, _t("cfgg48", L"Triforce Arcade Mode"));
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
@ -980,4 +1120,6 @@ void CMenu::_textGameSettings(void)
m_btnMgr.setText(m_gameSettingsLblFlashSave, _t("cfgg32", L"Flash Save to NAND"));
m_btnMgr.setText(m_gameSettingsBtnFlashSave, _t("cfgg33", L"Flash"));
m_btnMgr.setText(m_gameSettingsLblPrivateServer, _t("cfgg45", L"Private Server"));
m_btnMgr.setText(m_gameSettingsLblWidth, _t("cfgg54", L"Video Width"));
m_btnMgr.setText(m_gameSettingsLblPos, _t("cfgg55", L"Video Position"));
}

View File

@ -78,27 +78,23 @@ const CMenu::SOption CMenu::_VideoModes[7] = {
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_GlobalGCvideoModes[8] = {
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" },
const CMenu::SOption CMenu::_GlobalGCvideoModes[6] = {
{ "vidgame", L"Game" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "DMLmpal", L"MPAL" },
{ "DMLmpalP", L"MPAL-P" }
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_GCvideoModes[9] = {
{ "DMLdef", L"Default" },
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" },
const CMenu::SOption CMenu::_GCvideoModes[7] = {
{ "viddef", L"Default" },
{ "vidgame", L"Game" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "DMLmpal", L"MPAL" },
{ "DMLmpalP", L"MPAL-P" }
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_GlobalGClanguages[7] = {
@ -325,7 +321,7 @@ void CMenu::_cleanupBanner(bool gamechange)
{
//banner
m_gameSound.FreeMemory();
CheckGameSoundThread();
_stopGameSoundThread();// stop banner and gamesound loading
m_banner.DeleteBanner(gamechange);
//movie
_cleanupVideo();
@ -384,7 +380,7 @@ bool CMenu::_startVideo()
if(fsop_FileExist(THP_Path))
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
_stopGameSoundThread();
m_banner.SetShowBanner(false);
/* Lets play the movie */
movie.Init(THP_Path);
@ -459,6 +455,12 @@ void CMenu::_game(bool launch)
if(!launch)
_mainLoopCommon(true);
if(startGameSound == -1)
{
_cleanupBanner(true);
m_gameSelected = false;
}
if(startGameSound == 0)
{
m_gameSelected = true;// mark game selected and load sound/banner for main loop to start playing
@ -616,7 +618,7 @@ void CMenu::_game(bool launch)
else
{
m_banner.ToggleGameSettings();
_gameSettings();
_gameSettings(hdr);
m_banner.ToggleGameSettings();
}
_showGame();
@ -752,31 +754,31 @@ void CMenu::_game(bool launch)
{
if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
{
_cleanupBanner(true);
//_cleanupBanner(true);
CoverFlow.up();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
{
_cleanupBanner(true);
//_cleanupBanner(true);
CoverFlow.right();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
{
_cleanupBanner(true);
//_cleanupBanner(true);
CoverFlow.down();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
{
_cleanupBanner(true);
//_cleanupBanner(true);
CoverFlow.left();
startGameSound = -10;
}
if(startGameSound == -10)// if -10 then we moved to new cover
{
m_gameSelected = false; // deselect game if moved to new cover
//m_gameSelected = false; // deselect game if moved to new cover
memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));// get new game header
memset(tmp1, 0, 74);
memset(tmp2, 0, 64);
@ -1003,26 +1005,27 @@ void CMenu::_launch(const dir_discHdr *hdr)
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{
/* note for a disc boot hdr->id is set to the disc id before _launchGC is called */
const char *id = hdr->id;
memcpy((u8*)Disc_ID, id, 6);
DCFlushRange((u8*)Disc_ID, 32);
const char *path = hdr->path;
/* Get loader choice*/
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
if(disc)
loader = NINTENDONT;
/* Check if loader installed */
if((loader == NINTENDONT && !m_nintendont_installed) || (loader == DEVOLUTION && !m_devo_installed))
{
error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
gcLaunchFail = true;
return;
}
/* GC Loader Found we can go ahead with launchShutdown() */
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
m_cfg.setString(_domainFromView(), "current_item", id);
@ -1030,32 +1033,28 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id);
/* Get game settings */
const char *path = NULL;
if(disc)
path = fmt("%s:/", DeviceName[currentPartition]);
else
path = hdr->path;
u8 GClanguage = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
// language selection only works for PAL games
if(id[3] == 'E' || id[3] == 'J')
GClanguage = 1; //=english
u8 videoMode = min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
if(disc || videoMode == 0)
{
if(id[3] == 'E' || id[3] == 'J')
videoMode = 2; //NTSC 480i
else
videoMode = 1; //PAL 576i
}
bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
if(loader == DEVOLUTION)
{
bool memcard_emu = m_gcfg2.testOptBool(id, "devo_memcard_emu", m_cfg.getBool(GC_DOMAIN, "devo_memcard_emu", false));
bool activity_led = m_gcfg2.getBool(id, "led", false);
DEVO_GetLoader(m_dataDir.c_str());
DEVO_SetOptions(path, id, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
}
else if(loader == NINTENDONT)
if(loader == NINTENDONT)
{
/* might add here - if not a disc use path to check for disc2.iso - if so then we need to prompt disc 1 or disc 2? */
u8 emuMC = min((u32)m_gcfg2.getInt(id, "emu_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
emuMC = (emuMC == 0) ? m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1) : emuMC - 1;
@ -1065,70 +1064,194 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
bool deflicker = m_gcfg2.getBool(id, "deflicker", false);
bool tri_arcade = m_gcfg2.getBool(id, "triforce_arcade", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
bool ipl = m_gcfg2.getBool(id, "skip_ipl", false);
if(IsOnWiiU())
{
native_ctl = false;
activity_led = false;
}
if(disc == true)
{
/*funny, in order for these settings to work they would have to be entered in gameconfig2 manually under the gameID
or the game will have to already be on USB or SD but then why launch via disc?*/
Nintendont_BootDisc(emuMC, widescreen, cc_rumble, native_ctl, deflicker);
}
else
{
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
bool wiiu_widescreen = m_gcfg2.getBool(id, "wiiu_widescreen", false);
bool cheats = m_gcfg2.getBool(id, "cheat", false);
/* Generate gct path */
char GC_Path[256];
GC_Path[255] = '\0';
strncpy(GC_Path, path, 255);
if(strcasestr(path, "boot.bin") != NULL)//games/title [id]/sys/boot.bin
{
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
}
else //games/title [id]/game.iso
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
char CheatPath[256];// wiiflow cheats path - sd:/wiiflow/cheats/id.gct
char NewCheatPath[256];// nintendont cheat path - games/title [id]/id.gct
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
snprintf(NewCheatPath, sizeof(NewCheatPath), "%s%s.gct",GC_Path,id);
bool patch_pal50 = m_gcfg2.getBool(id, "patch_pal50", false);
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
bool wiiu_widescreen = m_gcfg2.getBool(id, "wiiu_widescreen", false);
bool cheats = m_gcfg2.getBool(id, "cheat", false);
s8 vidscale = m_gcfg2.getInt(id, "nin_width", 127);
if(vidscale == 127)
vidscale = m_cfg.getInt(GC_DOMAIN, "nin_width", 0);
s8 vidoffset = m_gcfg2.getInt(id, "nin_pos", 127);
if(vidoffset == 127)
vidoffset = m_cfg.getInt(GC_DOMAIN, "nin_pos", 0);
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
Nintendont_SetOptions(path, id, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, emuMC, videoMode, widescreen, activity_led, native_ctl, deflicker, wiiu_widescreen,
NIN_Debugger, tri_arcade, cc_rumble, ipl);
}
}
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
if(loader == NINTENDONT)
{
bool ret = (Nintendont_GetLoader() && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
if(ret == false)
{
error(_t("errgame14", L"app_booter.bin not found!"));
_exitWiiflow();
}
/* no more error msgs - remove btns and sounds */
cleanup();
//GameID for Video mode when booting a Disc
memcpy((u8*)Disc_ID, id, 6);
DCFlushRange((u8*)Disc_ID, 32);
/* set nintendont conifg options */
u32 n_config = 0;
n_config |= NIN_CFG_AUTO_BOOT;
if(DeviceHandle.PathToDriveType(path) != SD)
n_config |= NIN_CFG_USB;
char CheatPath[256];
CheatPath[0] = '\0';// set NULL in case cheats are off
if(cheats)
{
n_config |= NIN_CFG_CHEAT_PATH;
n_config |= NIN_CFG_CHEATS;
/* Generate Game Cheat path - usb1:/games/title [id]/ */
char GC_Path[256];
GC_Path[255] = '\0';
strncpy(GC_Path, path, 255);
if(strcasestr(path, "boot.bin") != NULL)//usb1:/games/title [id]/sys/boot.bin
{
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
}
else //usb1:/games/title [id]/game.iso
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
//use wiiflow cheat path if on same partition as game
if(strncasecmp(m_cheatDir.c_str(), DeviceName[currentPartition], strlen(DeviceName[currentPartition])) == 0)
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
else
{
// else copy cheat file to Game Cheat path above
snprintf(CheatPath, sizeof(CheatPath), "%s%s.gct", GC_Path, id);
fsop_CopyFile(fmt("%s/%s.gct", m_cheatDir.c_str(), id), CheatPath, NULL, NULL);
//might add err msg here if copy error
}
}
if(NIN_Debugger && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_OSREPORT;
if(native_ctl && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_NATIVE_SI;
if(wiiu_widescreen && IsOnWiiU() == true) //wii u vwii only
n_config |= NIN_CFG_WIIU_WIDE;
if(widescreen)
n_config |= NIN_CFG_FORCE_WIDE;
if(activity_led && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_LED;
if(tri_arcade)
n_config |= NIN_CFG_ARCADE_MODE;
if(cc_rumble)
n_config |= NIN_CFG_BIT_CC_RUMBLE;
if(ipl)
n_config |= NIN_CFG_SKIP_IPL;
/* set memcard options */
if(emuMC > 0 || IsOnWiiU() == true) //force memcardemu for wii u vwii
n_config |= NIN_CFG_MEMCARDEMU;
if(emuMC > 1)
n_config |= NIN_CFG_MC_MULTI;
/* set nintendont video options */
u32 n_videomode = 0;
/* if video is not already forced and patch pal50 or deflicker are on then force to game video mode */
if(videoMode == 0 && (patch_pal50 || deflicker))
{
if(id[3] == 'E' || id[3] == 'J')
videoMode = 2; //NTSC 480i
else if (CONF_GetEuRGB60() > 0)
videoMode = 3; //PAL 480i
else
videoMode = 1; //PAL 576i
}
/* auto or forced */
if(videoMode == 0)
n_videomode |= NIN_VID_AUTO;
else
n_videomode |= NIN_VID_FORCE;
// patch_pal50 only works on pal50 games forced to mpal, NTSC, or progressive.
if(patch_pal50)
n_videomode |= NIN_VID_PATCH_PAL50;
// videomode must be forced to set deflicker
if(deflicker)
n_videomode |= NIN_VID_FORCE_DF;
// progressive only works with NTSC - Nintendont auto forces to NTSC if progressive on
if(videoMode == 5)
{
n_config |= NIN_CFG_FORCE_PROG;
n_videomode |= NIN_VID_PROG;
}
// rmode and rmode_reg are set by Nintendont
switch (videoMode)//if 0 nothing is forced
{
case 1:// PAL50
n_videomode |= NIN_VID_FORCE_PAL50;
break;
case 2:// PAL60 480i
n_videomode |= NIN_VID_FORCE_PAL60;
break;
case 3:// NTSC 480i
n_videomode |= NIN_VID_FORCE_NTSC;
break;
case 4:// MPAL
n_videomode |= NIN_VID_FORCE_MPAL;
break;
}
Nintendont_SetOptions(path, id, CheatPath, GClanguage, n_config, n_videomode, vidscale, vidoffset);
ShutdownBeforeExit();
loadIOS(58, false); //nintendont NEEDS ios58
BootHomebrew(); //regular dol
}
/* no more error msgs - remove btns and sounds */
cleanup();
GC_SetVideoMode(videoMode, loader);
GC_SetLanguage(GClanguage, loader);
/* NTSC-J Patch by FIX94 */
if(id[3] == 'J')
*HW_PPCSPEED = 0x0002A9E0;
if(loader == DEVOLUTION)
else // loader == DEVOLUTION
{
// devolution does not allow force video and progressive mode
// igonore video setting choice and use game region always
if(id[3] =='E' || id[3] =='J')
{
// if game is NTSC then video is based on console video
if(CONF_GetVideo() == CONF_VIDEO_PAL)
videoMode = 2; //PAL 480i
else
videoMode = 3; //NTSC 480i
}
else
videoMode = 1; //PAL 576i 50hz
bool memcard_emu = m_gcfg2.testOptBool(id, "devo_memcard_emu", m_cfg.getBool(GC_DOMAIN, "devo_memcard_emu", false));
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
/* remove btns and sounds */
cleanup();
DEVO_GetLoader(m_dataDir.c_str());
DEVO_SetOptions(path, id, videoMode, GClanguage, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
if(AHBRPOT_Patched())
loadIOS(58, false);
else //use cIOS instead to make sure Devolution works anyways
@ -1136,13 +1259,6 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
ShutdownBeforeExit();
DEVO_Boot();
}
else
{
Nintendont_WriteOptions();
ShutdownBeforeExit();
loadIOS(58, false); //nintendont NEEDS ios58
BootHomebrew(); //regular dol
}
Sys_Exit();
}
@ -1164,7 +1280,7 @@ void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
_exitWiiflow();
}
/* no more error msgs - remove btns and sounds */
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
cleanup();
AddBootArgument(filepath);
for(u32 i = 0; i < arguments.size(); ++i)
@ -1173,7 +1289,7 @@ void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
AddBootArgument(arguments[i].c_str());
}
ShutdownBeforeExit();
ShutdownBeforeExit();// wifi and sd gecko doesnt work anymore after
loadIOS(58, false);
BootHomebrew();
Sys_Exit();
@ -1392,10 +1508,8 @@ void CMenu::_launchChannel(dir_discHdr *hdr)
Sys_Exit();
}
void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
void CMenu::_launchGame(dir_discHdr *hdr, bool dvd, bool disc_cfg)
{
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
string id(hdr->id);
string path(hdr->path);
if(neek2o())
@ -1410,6 +1524,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
if(dvd)
{
/*
u32 cover = 0;
if(!neek2o() && !Sys_DolphinMode())
{
@ -1428,7 +1543,7 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
return;
} while(!(cover & 0x2));
}
}
}*/
TempLoadIOS();
/* Open Disc */
if(Disc_Open(true) < 0)
@ -1449,10 +1564,20 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
/* Read GC disc header */
Disc_ReadGCHeader(&gc_hdr);
memcpy(hdr->id, gc_hdr.id, 6);
hdr->type = TYPE_GC_GAME;
/* Launching GC Game */
if(m_nintendont_installed)
_launchGC(hdr, true);
{
if(disc_cfg)
_gameSettings(hdr, dvd);
MusicPlayer.Stop();
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
if(!disc_cfg)
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
_launchGC(hdr, dvd);
}
else
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
return;
@ -1462,11 +1587,22 @@ void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
{
/* Read header */
Disc_ReadHeader(&wii_hdr);
memcpy(hdr->id, wii_hdr.id, 6);
id = string((const char*)wii_hdr.id, 6);
hdr->type = TYPE_WII_GAME;
if(disc_cfg)
_gameSettings(hdr, dvd);
MusicPlayer.Stop();
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
if(!disc_cfg)
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
}
gprintf("Game ID: %s\n", id.c_str());
}
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
bool vipatch = m_gcfg2.getBool(id, "vipatch", false);
bool countryPatch = m_gcfg2.getBool(id, "country_patch", false);
bool private_server = m_gcfg2.getBool(id, "private_server", false);
@ -1740,6 +1876,7 @@ struct IMD5Header
u8 crypto[16];
} ATTRIBUTE_PACKED;
// loads game banner and sound to be played by mainloop
void CMenu::_gameSoundThread(CMenu *m)
{
m->m_soundThrdBusy = true;
@ -1788,19 +1925,20 @@ void CMenu::_gameSoundThread(CMenu *m)
}
if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
{
//get the gc games banner without sound
GC_Disc_Reader.init(GameHdr->path);
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
if(opening_bnr != NULL)
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
GC_Disc_Reader.clear();
//get wiiflow gc ogg sound to play with banner
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
m->m_soundThrdBusy = false;
return;
}
if(custom_bnr_file == NULL)/* no custom and not GC game try cached banner*/
if(custom_bnr_file == NULL)/* no custom and not GC game try cached banner id6 only*/
{
strncpy(cached_banner, fmt("%s/%s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(cached_banner, &cached_bnr_size);
@ -1829,9 +1967,11 @@ void CMenu::_gameSoundThread(CMenu *m)
m->m_soundThrdBusy = false;
return;
}
//save new wii or channel banner to cache folder, gc and custom banners are not cached
if(cached_bnr_file == NULL && custom_bnr_file == NULL)
fsop_WriteFile(cached_banner, CurrentBanner.GetBannerFile(), CurrentBanner.GetBannerFileSize());
//get sound from wii, channel, or custom banner and load it to play with the banner
u32 sndSize = 0;
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
u8 *soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
@ -1874,7 +2014,7 @@ void CMenu::_gameSoundThread(CMenu *m)
u8 *GameSoundStack = NULL;
u32 GameSoundSize = 0x10000; //64kb
void CMenu::_playGameSound(void)
void CMenu::_playGameSound(void)// starts banner and gamesound loading thread
{
if(NoGameID(CoverFlow.getHdr()->type))
{
@ -1892,12 +2032,12 @@ void CMenu::_playGameSound(void)
return;
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
_stopGameSoundThread();
GameSoundStack = (u8*)MEM2_lo_alloc(GameSoundSize);
LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void*)this, GameSoundStack, GameSoundSize, 60);
}
void CMenu::CheckGameSoundThread()
void CMenu::_stopGameSoundThread()//stops banner and gamesound loading thread
{
if(m_gameSoundThread == LWP_THREAD_NULL)
return;

View File

@ -406,16 +406,13 @@ int CMenu::main(void)
{
/* Cleanup for Disc Booter */
_hideMain(true);
CoverFlow.clear();
_showWaitMessage();
m_gameSound.Stop();
CheckGameSoundThread();
//CoverFlow.clear();
/* Create Fake Header */
dir_discHdr hdr;
memset(&hdr, 0, sizeof(dir_discHdr));
memcpy(&hdr.id, "dvddvd", 6);//only the id is used for a disc and dvddvd is changed in _launchGame.
memcpy(&hdr.id, "dvddvd", 6);//this must be set for neek2o
/* Boot the Disc */
_launchGame(&hdr, true);
_launchGame(&hdr, true, BTN_B_HELD);
if(BTN_B_HELD)
bUsed = true;
_showCF(false);

View File

@ -125,6 +125,10 @@ cfgg50=No save to extract!
cfgg51=No save to flash to real NAND!
cfgg52=Wiimote CC Rumble
cfgg53=Skip IPL BIOS
cfgg54=Video Width
cfgg55=Video Position
cfgg56=Patch PAL50
cfgg57=Not allowed for disc!
cfgg4=Patch country strings
cfgg5=Ocarina
cfgg6=