mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
-fixed to compile with ppc r32 and libogc 1.8.20
-had to remove wii drive light flashing during wait animation. even though i added NULL to nanosleep() it caused wiiflow lite to freeze right when the wait animation was to start. when i removed it everything works fine. besides the wii u doesn't have a disc slot light. -note - strangely going from ppc r30 to r32 wiiflow lite boot.dol grew about 24k. also somehow ext_booter.bin is now marked as changed but i don't know what's different.
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out/boot.dol
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Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
@ -232,10 +232,10 @@ float HermiteKeyHandler::GetFrame(FrameNumber frame_number) const
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// curvy code from marcan, :p
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// curvy code from marcan, :p
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return
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return
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prev->second.slope * nf * (t + powf(t, 3) - 2 * powf(t, 2)) +
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prev->second.slope * nf * (t + pow(t, 3) - 2 * pow(t, 2)) +
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next->second.slope * nf * (powf(t, 3) - powf(t, 2)) +
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next->second.slope * nf * (pow(t, 3) - pow(t, 2)) +
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prev->second.value * (1 + (2 * powf(t, 3) - 3 * powf(t, 2))) +
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prev->second.value * (1 + (2 * pow(t, 3) - 3 * pow(t, 2))) +
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next->second.value * (-2 * powf(t, 3) + 3 * powf(t, 2));
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next->second.value * (-2 * pow(t, 3) + 3 * pow(t, 2));
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}
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}
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}
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}
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@ -14,6 +14,7 @@ en exposed s_fsop fsop structure can be used by callback to update operation sta
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#include <ogc/lwp_watchdog.h>
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#include <ogc/lwp_watchdog.h>
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#include <malloc.h>
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#include <malloc.h>
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#include <sys/statvfs.h>
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#include <sys/statvfs.h>
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#include <sys/stat.h>
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#include "fileOps/fileOps.h"
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#include "fileOps/fileOps.h"
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#include "gecko/gecko.hpp"
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#include "gecko/gecko.hpp"
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@ -60,6 +60,8 @@ static const devoptab_t gecko_out = {
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NULL, // device chmod_r
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NULL, // device chmod_r
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NULL, // device fchmod_r
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NULL, // device fchmod_r
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NULL, // device rmdir_r
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NULL, // device rmdir_r
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NULL, // lstat_r
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NULL, // utimes_r
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};
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};
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static void USBGeckoOutput()
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static void USBGeckoOutput()
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@ -578,8 +578,8 @@ void CVideo::waitMessage(const vector<TexData> &tex, float delay)// start wait i
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{
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{
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m_WaitThreadRunning = true;
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m_WaitThreadRunning = true;
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/* changing light */
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/* changing light */
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wiiLightSetLevel(0);
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//wiiLightSetLevel(0);
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wiiLightStartThread();// start thread in gekko.c that pulses the wii disc slot light on and off
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//wiiLightStartThread();// start thread in gekko.c that pulses the wii disc slot light on and off
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/* onscreen animation */
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/* onscreen animation */
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m_showWaitMessage = true;// start wait images thread to animate them
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m_showWaitMessage = true;// start wait images thread to animate them
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LWP_CreateThread(&waitThread, _showWaitMessages, this, waitMessageStack, waitMessageStackSize, LWP_PRIO_HIGHEST);
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LWP_CreateThread(&waitThread, _showWaitMessages, this, waitMessageStack, waitMessageStackSize, LWP_PRIO_HIGHEST);
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@ -593,9 +593,9 @@ void * CVideo::_showWaitMessages(void *obj)// wait images thread
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u32 frames = m->m_waitMessageDelay * 50;// set delay start
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u32 frames = m->m_waitMessageDelay * 50;// set delay start
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u32 waitFrames = frames;// set delay counter to delay start
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u32 waitFrames = frames;// set delay counter to delay start
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s8 fadeDirection = 1;
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//s8 fadeDirection = 1;
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s8 PNGfadeDirection = 1;// set frames movement direction
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s8 PNGfadeDirection = 1;// set frames movement direction
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s16 currentLightLevel = 0;
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//s16 currentLightLevel = 0;
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vector<TexData>::iterator waitItr = m->m_waitMessages.begin();// set start frame image
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vector<TexData>::iterator waitItr = m->m_waitMessages.begin();// set start frame image
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m->_clearScreen();
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m->_clearScreen();
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@ -606,7 +606,7 @@ void * CVideo::_showWaitMessages(void *obj)// wait images thread
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//gprintf("Wait Message Thread: Start\nDelay: %d, Images: %d\n", waitFrames, m->m_waitMessages.size());
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//gprintf("Wait Message Thread: Start\nDelay: %d, Images: %d\n", waitFrames, m->m_waitMessages.size());
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while(m->m_showWaitMessage)
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while(m->m_showWaitMessage)
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{
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{
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currentLightLevel += fadeDirection * 5;
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/*currentLightLevel += fadeDirection * 5;
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if(currentLightLevel >= 255)
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if(currentLightLevel >= 255)
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{
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{
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currentLightLevel = 255;
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currentLightLevel = 255;
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@ -616,8 +616,8 @@ void * CVideo::_showWaitMessages(void *obj)// wait images thread
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{
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{
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currentLightLevel = 0;
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currentLightLevel = 0;
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fadeDirection = 1;
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fadeDirection = 1;
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}
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}*/
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wiiLightSetLevel(currentLightLevel);
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//wiiLightSetLevel(currentLightLevel);
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if(waitFrames == 0)// if delay count reaches 0
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if(waitFrames == 0)// if delay count reaches 0
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{
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{
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@ -651,7 +651,7 @@ void CVideo::hideWaitMessage()// stop wait images thread and wii disc slot light
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usleep(50);
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usleep(50);
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LWP_JoinThread(waitThread, NULL);
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LWP_JoinThread(waitThread, NULL);
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/* end light thread */
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/* end light thread */
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wiiLightEndThread();
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//wiiLightEndThread();
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m_WaitThreadRunning = false;
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m_WaitThreadRunning = false;
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}
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}
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waitThread = LWP_THREAD_NULL;
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waitThread = LWP_THREAD_NULL;
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@ -100,11 +100,11 @@ void *light_loop()
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timeoff = light_timeoff;
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timeoff = light_timeoff;
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// Turn on the light and sleep for a bit
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// Turn on the light and sleep for a bit
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wiiLightOn();
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wiiLightOn();
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nanosleep(&timeon);
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nanosleep(&timeon, NULL);
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// Turn off the light (if required) and sleep for a bit
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// Turn off the light (if required) and sleep for a bit
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if(timeoff.tv_nsec > 0)
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if(timeoff.tv_nsec > 0)
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wiiLightOff();
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wiiLightOff();
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nanosleep(&timeoff);
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nanosleep(&timeoff, NULL);
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}
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}
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return NULL;
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return NULL;
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}
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}
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@ -128,7 +128,7 @@ void Sys_Exit(void)
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exit(0);
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exit(0);
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}
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}
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void __Sys_ResetCallback(void)
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void __Sys_ResetCallback(u32 irq, void *ctx)
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{
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{
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reset = true;
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reset = true;
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}
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}
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@ -1,6 +1,7 @@
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#include <dirent.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <algorithm>
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#include <algorithm>
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#include <sys/stat.h>
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#include "menu.hpp"
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#include "menu.hpp"
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#include "defines.h"
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#include "defines.h"
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#include "lockMutex.hpp"
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#include "lockMutex.hpp"
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