mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
-changed a few things about the wait message again,
also fixed some small bug in it
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88aea82b45
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3331276043
@ -526,30 +526,25 @@ void CVideo::hideWaitMessage()
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{
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gprintf("Now hide wait message\n");
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m_showWaitMessage = false;
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CheckWaitThread(true);
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CheckWaitThread();
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}
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void CVideo::CheckWaitThread(bool force)
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void CVideo::CheckWaitThread()
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{
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if (force || !m_showingWaitMessages) //&& waitThread != LWP_THREAD_NULL))
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if (!m_showingWaitMessages && waitThread != LWP_THREAD_NULL)
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{
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gprintf("Check wait thread start\n");
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if (waitThread != LWP_THREAD_NULL)
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{
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//m_showWaitMessage = false;
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gprintf("Thread running. Stop it\n");
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m_showWaitMessage = false;
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gprintf("Thread running. Stop it\n");
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if(LWP_ThreadIsSuspended(waitThread))
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LWP_ResumeThread(waitThread);
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if(LWP_ThreadIsSuspended(waitThread))
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LWP_ResumeThread(waitThread);
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LWP_JoinThread(waitThread, NULL);
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LWP_JoinThread(waitThread, NULL);
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SMART_FREE(waitThreadStack);
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waitThread = LWP_THREAD_NULL;
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SMART_FREE(waitThreadStack);
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waitThread = LWP_THREAD_NULL;
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m_waitMessages.clear();
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}
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gprintf("Check wait thread end\n");
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m_waitMessages.clear();
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}
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}
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@ -593,13 +588,13 @@ void CVideo::waitMessage(const safe_vector<STexture> &tex, float delay, bool use
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waitMessage(m_waitMessages[0]);
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else if (m_waitMessages.size() > 1)
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{
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CheckWaitThread(true);
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CheckWaitThread();
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m_showWaitMessage = true;
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unsigned int stack_size = (unsigned int)32768; //Try 32768?
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SMART_FREE(waitThreadStack);
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waitThreadStack = SmartBuf((unsigned char *)__real_malloc(stack_size), SmartBuf::SRCALL_MALLOC);
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//SMART_FREE(waitThreadStack);
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//waitThreadStack = SmartBuf((unsigned char *)__real_malloc(stack_size), SmartBuf::SRCALL_MALLOC);
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waitThreadStack = smartMem2Alloc(stack_size);
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LWP_CreateThread(&waitThread, (void *(*)(void *))CVideo::_showWaitMessages, (void *)this, waitThreadStack.get(), stack_size, 0);
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LWP_CreateThread(&waitThread, (void *(*)(void *))CVideo::_showWaitMessages, (void *)this, waitThreadStack.get(), stack_size, LWP_PRIO_IDLE);
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}
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}
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@ -68,7 +68,7 @@ public:
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void waitMessage(float delay);
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void waitMessage(const safe_vector<STexture> &tex, float delay, bool useWiiLight = true);
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void waitMessage(const STexture &tex);
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void CheckWaitThread(bool force = false);
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void CheckWaitThread();
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s32 TakeScreenshot(const char *);
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void shiftViewPort(float x, float y);
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private:
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