-changed a few things about the wait message again,

also fixed some small bug in it
This commit is contained in:
fix94.1 2012-03-17 13:24:26 +00:00
parent 88aea82b45
commit 3331276043
2 changed files with 16 additions and 21 deletions

View File

@ -526,17 +526,14 @@ void CVideo::hideWaitMessage()
{
gprintf("Now hide wait message\n");
m_showWaitMessage = false;
CheckWaitThread(true);
CheckWaitThread();
}
void CVideo::CheckWaitThread(bool force)
void CVideo::CheckWaitThread()
{
if (force || !m_showingWaitMessages) //&& waitThread != LWP_THREAD_NULL))
if (!m_showingWaitMessages && waitThread != LWP_THREAD_NULL)
{
gprintf("Check wait thread start\n");
if (waitThread != LWP_THREAD_NULL)
{
//m_showWaitMessage = false;
m_showWaitMessage = false;
gprintf("Thread running. Stop it\n");
if(LWP_ThreadIsSuspended(waitThread))
@ -549,8 +546,6 @@ void CVideo::CheckWaitThread(bool force)
m_waitMessages.clear();
}
gprintf("Check wait thread end\n");
}
}
void CVideo::waitMessage(float delay)
@ -593,13 +588,13 @@ void CVideo::waitMessage(const safe_vector<STexture> &tex, float delay, bool use
waitMessage(m_waitMessages[0]);
else if (m_waitMessages.size() > 1)
{
CheckWaitThread(true);
CheckWaitThread();
m_showWaitMessage = true;
unsigned int stack_size = (unsigned int)32768; //Try 32768?
SMART_FREE(waitThreadStack);
waitThreadStack = SmartBuf((unsigned char *)__real_malloc(stack_size), SmartBuf::SRCALL_MALLOC);
//SMART_FREE(waitThreadStack);
//waitThreadStack = SmartBuf((unsigned char *)__real_malloc(stack_size), SmartBuf::SRCALL_MALLOC);
waitThreadStack = smartMem2Alloc(stack_size);
LWP_CreateThread(&waitThread, (void *(*)(void *))CVideo::_showWaitMessages, (void *)this, waitThreadStack.get(), stack_size, 0);
LWP_CreateThread(&waitThread, (void *(*)(void *))CVideo::_showWaitMessages, (void *)this, waitThreadStack.get(), stack_size, LWP_PRIO_IDLE);
}
}

View File

@ -68,7 +68,7 @@ public:
void waitMessage(float delay);
void waitMessage(const safe_vector<STexture> &tex, float delay, bool useWiiLight = true);
void waitMessage(const STexture &tex);
void CheckWaitThread(bool force = false);
void CheckWaitThread();
s32 TakeScreenshot(const char *);
void shiftViewPort(float x, float y);
private: