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https://github.com/Fledge68/WiiFlow_Lite.git
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-updated wiiflow to use new libwiiuse only
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portlibs/include/wiiuse/wpad.h
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portlibs/include/wiiuse/wpad.h
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/*-------------------------------------------------------------
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wpad.h -- Wiimote Application Programmers Interface
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Copyright (C) 2008
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Michael Wiedenbauer (shagkur)
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Dave Murphy (WinterMute)
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Hector Martin (marcan)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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-------------------------------------------------------------*/
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#ifndef __WPAD_H__
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#define __WPAD_H__
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#include <gctypes.h>
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#include "wiiuse/wiiuse.h"
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#define WPAD_MAX_IR_DOTS 4
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enum {
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WPAD_CHAN_ALL = -1,
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WPAD_CHAN_0,
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WPAD_CHAN_1,
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WPAD_CHAN_2,
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WPAD_CHAN_3,
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WPAD_BALANCE_BOARD,
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WPAD_MAX_WIIMOTES,
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};
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#define WPAD_BUTTON_2 0x0001
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#define WPAD_BUTTON_1 0x0002
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#define WPAD_BUTTON_B 0x0004
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#define WPAD_BUTTON_A 0x0008
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#define WPAD_BUTTON_MINUS 0x0010
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#define WPAD_BUTTON_HOME 0x0080
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#define WPAD_BUTTON_LEFT 0x0100
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#define WPAD_BUTTON_RIGHT 0x0200
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#define WPAD_BUTTON_DOWN 0x0400
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#define WPAD_BUTTON_UP 0x0800
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#define WPAD_BUTTON_PLUS 0x1000
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#define WPAD_NUNCHUK_BUTTON_Z (0x0001<<16)
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#define WPAD_NUNCHUK_BUTTON_C (0x0002<<16)
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#define WPAD_CLASSIC_BUTTON_UP (0x0001<<16)
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#define WPAD_CLASSIC_BUTTON_LEFT (0x0002<<16)
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#define WPAD_CLASSIC_BUTTON_ZR (0x0004<<16)
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#define WPAD_CLASSIC_BUTTON_X (0x0008<<16)
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#define WPAD_CLASSIC_BUTTON_A (0x0010<<16)
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#define WPAD_CLASSIC_BUTTON_Y (0x0020<<16)
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#define WPAD_CLASSIC_BUTTON_B (0x0040<<16)
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#define WPAD_CLASSIC_BUTTON_ZL (0x0080<<16)
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#define WPAD_CLASSIC_BUTTON_FULL_R (0x0200<<16)
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#define WPAD_CLASSIC_BUTTON_PLUS (0x0400<<16)
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#define WPAD_CLASSIC_BUTTON_HOME (0x0800<<16)
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#define WPAD_CLASSIC_BUTTON_MINUS (0x1000<<16)
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#define WPAD_CLASSIC_BUTTON_FULL_L (0x2000<<16)
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#define WPAD_CLASSIC_BUTTON_DOWN (0x4000<<16)
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#define WPAD_CLASSIC_BUTTON_RIGHT (0x8000<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_STRUM_UP (0x0001<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_YELLOW (0x0008<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_GREEN (0x0010<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_BLUE (0x0020<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_RED (0x0040<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_ORANGE (0x0080<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_PLUS (0x0400<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_MINUS (0x1000<<16)
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#define WPAD_GUITAR_HERO_3_BUTTON_STRUM_DOWN (0x4000<<16)
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enum {
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WPAD_EXP_NONE = 0,
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WPAD_EXP_NUNCHUK,
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WPAD_EXP_CLASSIC,
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WPAD_EXP_GUITARHERO3,
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WPAD_EXP_WIIBOARD,
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WPAD_EXP_UNKNOWN = 255
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};
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enum {
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WPAD_FMT_BTNS = 0,
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WPAD_FMT_BTNS_ACC,
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WPAD_FMT_BTNS_ACC_IR
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};
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enum {
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WPAD_STATE_DISABLED,
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WPAD_STATE_ENABLING,
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WPAD_STATE_ENABLED
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};
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#define WPAD_ERR_NONE 0
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#define WPAD_ERR_NO_CONTROLLER -1
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#define WPAD_ERR_NOT_READY -2
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#define WPAD_ERR_TRANSFER -3
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#define WPAD_ERR_NONEREGISTERED -4
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#define WPAD_ERR_UNKNOWN -5
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#define WPAD_ERR_BAD_CHANNEL -6
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#define WPAD_ERR_QUEUE_EMPTY -7
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#define WPAD_ERR_BADVALUE -8
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#define WPAD_ERR_BADCONF -9
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#define WPAD_DATA_BUTTONS 0x01
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#define WPAD_DATA_ACCEL 0x02
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#define WPAD_DATA_EXPANSION 0x04
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#define WPAD_DATA_IR 0x08
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#define WPAD_ENC_FIRST 0x00
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#define WPAD_ENC_CONT 0x01
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#define WPAD_THRESH_IGNORE -1
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#define WPAD_THRESH_ANY 0
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#define WPAD_THRESH_DEFAULT_BUTTONS 0
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#define WPAD_THRESH_DEFAULT_IR WPAD_THRESH_IGNORE
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#define WPAD_THRESH_DEFAULT_ACCEL 20
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#define WPAD_THRESH_DEFAULT_JOYSTICK 2
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#define WPAD_THRESH_DEFAULT_BALANCEBOARD 60
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#define WPAD_THRESH_DEFAULT_MOTION_PLUS 100
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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typedef struct _wpad_data
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{
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s16 err;
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u32 data_present;
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u8 battery_level;
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u32 btns_h;
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u32 btns_l;
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u32 btns_d;
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u32 btns_u;
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struct ir_t ir;
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struct vec3w_t accel;
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struct orient_t orient;
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struct gforce_t gforce;
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struct expansion_t exp;
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} WPADData;
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typedef struct _wpad_encstatus
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{
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u8 data[32];
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}WPADEncStatus;
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typedef void (*WPADDataCallback)(s32 chan, const WPADData *data);
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typedef void (*WPADShutdownCallback)(s32 chan);
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s32 WPAD_Init();
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s32 WPAD_ControlSpeaker(s32 chan,s32 enable);
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s32 WPAD_ReadEvent(s32 chan, WPADData *data);
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s32 WPAD_DroppedEvents(s32 chan);
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s32 WPAD_Flush(s32 chan);
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s32 WPAD_ReadPending(s32 chan, WPADDataCallback datacb);
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s32 WPAD_SetDataFormat(s32 chan, s32 fmt);
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s32 WPAD_SetMotionPlus(s32 chan, u8 enable);
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s32 WPAD_SetVRes(s32 chan,u32 xres,u32 yres);
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s32 WPAD_GetStatus();
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s32 WPAD_Probe(s32 chan,u32 *type);
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s32 WPAD_SetEventBufs(s32 chan, WPADData *bufs, u32 cnt);
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s32 WPAD_Disconnect(s32 chan);
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s32 WPAD_IsSpeakerEnabled(s32 chan);
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s32 WPAD_SendStreamData(s32 chan,void *buf,u32 len);
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void WPAD_Shutdown();
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void WPAD_SetIdleTimeout(u32 seconds);
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void WPAD_SetPowerButtonCallback(WPADShutdownCallback cb);
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void WPAD_SetBatteryDeadCallback(WPADShutdownCallback cb);
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s32 WPAD_ScanPads();
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s32 WPAD_Rumble(s32 chan, int status);
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s32 WPAD_SetIdleThresholds(s32 chan, s32 btns, s32 ir, s32 accel, s32 js, s32 wb, s32 mp);
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void WPAD_EncodeData(WPADEncStatus *info,u32 flag,const s16 *pcmSamples,s32 numSamples,u8 *encData);
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WPADData *WPAD_Data(int chan);
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u8 WPAD_BatteryLevel(int chan);
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u32 WPAD_ButtonsUp(int chan);
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u32 WPAD_ButtonsDown(int chan);
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u32 WPAD_ButtonsHeld(int chan);
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void WPAD_IR(int chan, struct ir_t *ir);
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void WPAD_Orientation(int chan, struct orient_t *orient);
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void WPAD_GForce(int chan, struct gforce_t *gforce);
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void WPAD_Accel(int chan, struct vec3w_t *accel);
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void WPAD_Expansion(int chan, struct expansion_t *exp);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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***************************************************************************/
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#include <unistd.h>
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#include <asndlib.h>
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#include <wiiuse/wpad.h>
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#include "wiiuse/wpad.h"
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#include "WiiMovie.hpp"
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#include "musicplayer.h"
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#include <string>
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#include "safe_vector.hpp"
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#include <wiiuse/wpad.h>
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#include "wiiuse/wpad.h"
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#include <ogc/pad.h>
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#include "video.hpp"
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#ifndef __GUI_HPP
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#define __GUI_HPP
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#include <wiiuse/wpad.h>
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#include "wiiuse/wpad.h"
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#include <ogc/pad.h>
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#include "video.hpp"
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#include <ogcsys.h>
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#include <unistd.h>
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#include <ogc/lwp_watchdog.h>
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#include <wiiuse/wpad.h>
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#include "wiiuse/wpad.h"
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#include <ogc/machine/processor.h>
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#include "apploader.h"
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#include <stdio.h>
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#include <ogcsys.h>
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#include <stdlib.h>
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#include <wiiuse/wpad.h>
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#include "wiiuse/wpad.h"
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#include "mem2.hpp"
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#include <string.h>
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#include "sys.h"
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#define __MENU_HPP
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//#define SHOWMEM 1
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//#define SHOWMEMGECKO
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#include <wiiuse/wpad.h>
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#include "wiiuse/wpad.h"
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#include <ogc/pad.h>
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#include "safe_vector.hpp"
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#include "menu.hpp"
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#include <wiiuse/wpad.h>
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#include "wiiuse/wpad.h"
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#include "GameTDB.hpp"
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#include "alt_ios.h"
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