mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-removed a few things from banner code which we dont use
-added setting to wiiflow.ini to toogle banner view per coverflow view -moved icons down a bit in game view
This commit is contained in:
parent
8fec6f98ce
commit
365884d556
@ -21,6 +21,8 @@
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#include "gx_addons.h"
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#include "gecko.h"
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BannerWindow *m_banner;
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void BannerWindow::LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2)
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{
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changing = true;
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@ -38,11 +40,7 @@ void BannerWindow::LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2)
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AnimPosX = 0.5f * (ScreenProps.x - fIconWidth);
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AnimPosY = 0.5f * (ScreenProps.y - fIconHeight);
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AnimZoomIn = false;
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AnimZoomOut = false;
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AnimationRunning = false;
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BannerAlpha = 255.f;
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BGAlpha = 255.f;
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ChangeGame(banner);
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gameSelected = 1;
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@ -57,7 +55,9 @@ void BannerWindow::DeleteBanner()
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BannerWindow::BannerWindow()
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{
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FontLoaded = false;
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changing = false;
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AnimZoom = false;
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AnimStep = 20;
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gameSelected = 0;
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gameBanner = new AnimatedBanner;
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@ -66,62 +66,39 @@ BannerWindow::BannerWindow()
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void BannerWindow::ChangeGame(Banner *banner)
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{
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gameBanner->Clear();
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gameBanner->LoadFont(sysFont1, sysFont2);
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if(!FontLoaded)
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{
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gameBanner->LoadFont(sysFont1, sysFont2);
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FontLoaded = true;
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}
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gameBanner->LoadBanner(banner);
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}
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void BannerWindow::ZoomIn(void)
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bool BannerWindow::ToogleZoom(void)
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{
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AnimZoomIn = true;
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AnimZoomOut = false;
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if(AnimStep <= 20)
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AnimStep++;
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}
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void BannerWindow::PauseZoom(void)
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{
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AnimZoomIn = false;
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AnimZoomOut = false;
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}
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void BannerWindow::ZoomOut(void)
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{
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AnimZoomIn = false;
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AnimZoomOut = true;
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if(AnimStep >= MaxAnimSteps)
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AnimStep--;
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if(AnimZoom)
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{
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AnimStep = 30;
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AnimZoom = false;
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}
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else
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{
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AnimStep = 20;
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AnimZoom = true;
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}
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return AnimZoom;
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}
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void BannerWindow::Animate(void)
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{
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// animation is on going
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if(AnimStep < MaxAnimSteps)
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if(AnimStep <= MaxAnimSteps)
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{
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AnimationRunning = true;
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if(AnimZoomIn && AnimStep < MaxAnimSteps)
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if(AnimZoom && AnimStep < MaxAnimSteps)
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AnimStep++;
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else if(AnimZoomOut && AnimStep > 20)
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else if(!AnimZoom && AnimStep > 20)
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AnimStep--;
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/*
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// zoom in animation
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if(AnimZoomIn) {
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BGAlpha = std::min(255.f * AnimStep * 2.f / MaxAnimSteps, 255.f);
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//if(AnimStep < 0.4f * MaxAnimSteps)
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//BannerAlpha = 0;
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//else
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//BannerAlpha = std::min(255.f * (AnimStep - 0.4f * MaxAnimSteps) / (0.6f * MaxAnimSteps), 255.f);
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}
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// zoom out animation
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else {
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BGAlpha = std::min(255.f * (MaxAnimSteps-AnimStep) * 2.f / MaxAnimSteps, 255.f);
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//if((MaxAnimSteps - AnimStep) < 0.4f * MaxAnimSteps)
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//BannerAlpha = 0;
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//else
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//BannerAlpha = std::min(255.f * ((MaxAnimSteps - AnimStep) - 0.4f * MaxAnimSteps) / (0.6f * MaxAnimSteps), 255.f);
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}
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*/
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float curAnimStep = ((float)(MaxAnimSteps - AnimStep)/(float)MaxAnimSteps);
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float stepx1 = -AnimPosX;
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@ -134,10 +111,6 @@ void BannerWindow::Animate(void)
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float left = AnimPosX + stepx1 * curAnimStep;
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float right = AnimPosX + fIconWidth + stepx2 * curAnimStep;
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// set main projection of all GUI stuff if we are using the banner browser
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//if(dynamic_cast<GuiBannerGrid *>(browserMenu->GetGameBrowser()) != NULL)
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// guOrtho(FSProjection2D, top, bottom, left, right, 0, 10000);
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float xDiff = 0.5f * (video->wide() ? (video->vid_50hz() ? 616 : 620.0f) : 608.0f);
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float yDiff = 0.5f * (video->vid_50hz() ? 448.0f : 470.0f);
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@ -163,18 +136,14 @@ void BannerWindow::Animate(void)
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}
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// last animation step
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else if(AnimationRunning)
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{
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// set back original projection and stop animation/render of the browser (save some CPU ;P)
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//memcpy(&video->projMtx, &originalProjection, sizeof(Mtx44));
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AnimationRunning = false;
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}
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}
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void BannerWindow::Draw(void)
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{
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// draw a black background image first
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if(AnimStep >= MaxAnimSteps)
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DrawRectangle(0.0f, 0.0f, video->width(), video->height(), (GXColor) {0, 0, 0, BGAlpha}, true);
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DrawRectangle(0.0f, 0.0f, video->width(), video->height(), (GXColor) {0, 0, 0, 255.f});
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if(changing)
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return;
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@ -182,10 +151,6 @@ void BannerWindow::Draw(void)
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// Run window animation
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Animate();
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// no banner alpha means its the start of the animation
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if(BannerAlpha == 0)
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return;
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// cut the unneeded crap
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Mtx mv1, mv2, mv3;
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guMtxIdentity(mv2);
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@ -221,14 +186,12 @@ void BannerWindow::Draw(void)
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if(gameBanner->getBanner())
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{
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gameBanner->getBanner()->Render(modelview, ScreenProps, video->wide(), BannerAlpha);
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gameBanner->getBanner()->Render(modelview, ScreenProps, video->wide(), 255.f);
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gameBanner->getBanner()->AdvanceFrame();
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}
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// Setup GX
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ReSetup_GX();
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//if(AnimationRunning)
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GX_SetScissor(0, 0, video->width(), video->height());
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// Clear and back to previous projection
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@ -237,7 +200,7 @@ void BannerWindow::Draw(void)
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GX_InvalidateTexAll();
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}
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void BannerWindow::DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled)
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void BannerWindow::DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color)
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{
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Mtx modelViewMtx;
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guMtxIdentity(modelViewMtx);
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@ -250,26 +213,13 @@ void BannerWindow::DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor co
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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u8 fmt;
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long n;
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int i;
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f32 x2 = x + width;
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f32 y2 = y + height;
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guVector v[] = { { x, y, 0.0f }, { x2, y, 0.0f }, { x2, y2, 0.0f }, { x, y2, 0.0f }, { x, y, 0.0f } };
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if (!filled)
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{
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fmt = GX_LINESTRIP;
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n = 5;
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}
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else
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{
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fmt = GX_TRIANGLEFAN;
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n = 4;
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}
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GX_Begin(fmt, GX_VTXFMT0, n);
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for (i = 0; i < n; i++)
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GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, 4);
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for(i = 0; i < 4; i++)
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{
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GX_Position3f32(v[i].x, v[i].y, v[i].z);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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@ -34,15 +34,14 @@ class BannerWindow
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void DeleteBanner();
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void LoadBanner(Banner *banner, CVideo *vid, u8 *font1, u8 *font2);
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int GetSelectedGame() { return gameSelected; }
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bool GetZoomSetting() { return AnimZoom; }
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void Draw(void);
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void ZoomIn(void);
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void PauseZoom(void);
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void ZoomOut(void);
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bool ToogleZoom(void);
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protected:
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int MainLoop();
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void Animate(void);
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void ChangeGame(Banner *banner);
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void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
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void DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color);
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void ReSetup_GX(void);
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static const float fBannerWidth = 608.f;
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@ -61,23 +60,20 @@ class BannerWindow
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int AnimStep;
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float AnimPosX, AnimPosY;
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float fAnimScale;
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bool AnimZoomIn;
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bool AnimZoomOut;
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bool AnimZoom;
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bool AnimationRunning;
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bool oldAnimationRunning;
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bool changing;
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u8 BGAlpha;
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u8 BannerAlpha;
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Mtx modelview;
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Mtx44 projection;
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Mtx44 originalProjection;
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Vec2f ScreenProps;
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AnimatedBanner *gameBanner;
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u8 *sysFont1;
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u8 *sysFont2;
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bool FontLoaded;
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};
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extern BannerWindow *m_banner;
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#endif
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@ -112,7 +112,6 @@ extern const u8 checkboxs_png[];
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SmartBuf m_wbf1_font;
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SmartBuf m_wbf2_font;
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BannerWindow m_banner;
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CMenu::CMenu(CVideo &vid) :
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m_vid(vid)
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@ -143,6 +142,7 @@ CMenu::CMenu(CVideo &vid) :
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m_base_font_size = 0;
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m_current_view = COVERFLOW_USB;
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m_Emulator_boot = false;
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m_banner = new BannerWindow;
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}
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void CMenu::init(void)
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@ -477,7 +477,7 @@ void CMenu::cleanup(bool ios_reload)
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m_cf.stopCoverLoader();
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m_cf.clear();
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ClearGameSoundThreadStack();
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m_banner.DeleteBanner();
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m_banner->DeleteBanner();
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m_plugin.Cleanup();
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_stopSounds();
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@ -1741,7 +1741,7 @@ void CMenu::_mainLoopCommon(bool withCF, bool blockReboot, bool adjusting)
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m_cf.draw();
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m_vid.setup2DProjection(false, true);
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m_cf.drawEffect();
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if(!m_banner.GetSelectedGame())
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if(!m_banner->GetSelectedGame())
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m_cf.drawText(adjusting);
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m_vid.renderAAPass(i);
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}
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@ -1759,14 +1759,14 @@ void CMenu::_mainLoopCommon(bool withCF, bool blockReboot, bool adjusting)
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m_cf.draw();
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m_vid.setup2DProjection();
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m_cf.drawEffect();
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if(!m_banner.GetSelectedGame())
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if(!m_banner->GetSelectedGame())
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m_cf.drawText(adjusting);
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}
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}
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m_fa.draw();
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if(m_banner.GetSelectedGame())
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m_banner.Draw();
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if(m_banner->GetSelectedGame())
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m_banner->Draw();
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m_btnMgr.draw();
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ScanInput();
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@ -376,7 +376,10 @@ void CMenu::_game(bool launch)
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m_gameSelected = true;
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}
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extern BannerWindow m_banner;
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m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false);
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if(m_banner->GetZoomSetting() != m_zoom_banner)
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m_banner->ToogleZoom();
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string id(m_cf.getId());
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s8 startGameSound = 1;
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while(true)
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@ -411,7 +414,7 @@ void CMenu::_game(bool launch)
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m_gameSound.FreeMemory();
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CheckGameSoundThread();
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ClearGameSoundThreadStack();
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m_banner.DeleteBanner();
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m_banner->DeleteBanner();
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break;
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}
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else if(BTN_PLUS_PRESSED && m_GameTDBLoaded && (m_cf.getHdr()->type == TYPE_WII_GAME || m_cf.getHdr()->type == TYPE_GC_GAME || m_cf.getHdr()->type == TYPE_CHANNEL))
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@ -489,18 +492,9 @@ void CMenu::_game(bool launch)
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//m_gameSound.Stop();
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//CheckGameSoundThread();
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//break;
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if(m_zoom_banner)
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{
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m_banner.ZoomOut();
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m_zoom_banner = false;
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m_show_zone_game = false;
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}
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else
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{
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m_banner.ZoomIn();
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m_zoom_banner = true;
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m_show_zone_game = false;
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}
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m_zoom_banner = m_banner->ToogleZoom();
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m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
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m_show_zone_game = false;
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}
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else if(m_btnMgr.selected(m_gameBtnSettings))
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{
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@ -1441,12 +1435,12 @@ void CMenu::_initGameMenu(CMenu::SThemeData &theme)
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m_gameBtnPlay = _addButton(theme, "GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 56, theme.btnFontColor);
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m_gameBtnBack = _addButton(theme, "GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
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m_gameBtnFavoriteOn = _addPicButton(theme, "GAME/FAVORITE_ON", texFavOn, texFavOnSel, 460, 170, 48, 48);
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m_gameBtnFavoriteOff = _addPicButton(theme, "GAME/FAVORITE_OFF", texFavOff, texFavOffSel, 460, 170, 48, 48);
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m_gameBtnAdultOn = _addPicButton(theme, "GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 170, 48, 48);
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m_gameBtnAdultOff = _addPicButton(theme, "GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 170, 48, 48);
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m_gameBtnSettings = _addPicButton(theme, "GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 242, 48, 48);
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m_gameBtnDelete = _addPicButton(theme, "GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 242, 48, 48);
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m_gameBtnFavoriteOn = _addPicButton(theme, "GAME/FAVORITE_ON", texFavOn, texFavOnSel, 460, 200, 48, 48);
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m_gameBtnFavoriteOff = _addPicButton(theme, "GAME/FAVORITE_OFF", texFavOff, texFavOffSel, 460, 200, 48, 48);
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m_gameBtnAdultOn = _addPicButton(theme, "GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 200, 48, 48);
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m_gameBtnAdultOff = _addPicButton(theme, "GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 200, 48, 48);
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m_gameBtnSettings = _addPicButton(theme, "GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 272, 48, 48);
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m_gameBtnDelete = _addPicButton(theme, "GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 272, 48, 48);
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m_gameBtnPlayFull = _addButton(theme, "GAME/PLAY_FULL_BTN", theme.btnFont, L"", 100, 380, 200, 56, theme.btnFontColor);
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m_gameBtnBackFull = _addButton(theme, "GAME/BACK_FULL_BTN", theme.btnFont, L"", 340, 380, 200, 56, theme.btnFontColor);
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@ -1523,10 +1517,9 @@ void CMenu::_gameSoundThread(CMenu *m)
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extern SmartBuf m_wbf1_font;
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extern SmartBuf m_wbf2_font;
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extern BannerWindow m_banner;
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const u8 *soundBin = banner->GetFile((char *) "sound.bin", &sndSize);
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m_banner.LoadBanner(banner, &m->m_vid, m_wbf1_font.get(), m_wbf2_font.get());
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m_banner->LoadBanner(banner, &m->m_vid, m_wbf1_font.get(), m_wbf2_font.get());
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delete banner;
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if (soundBin == NULL || (((IMD5Header *)soundBin)->fcc != 'IMD5' && ((IMD5Header *)soundBin)->fcc != 'RIFF'))
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