mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-added new boxmesh for homebrew view that the icons
are not stretched anymore (I added it for a very special person and I know that this person will read this log)
This commit is contained in:
parent
99f3e035c4
commit
36f75ca434
@ -126,7 +126,7 @@ const SMeshVert g_boxMeshT[] = { // Triangles
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#undef h
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#undef w
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const SMeshVert g_flatCoverMesh[] ATTRIBUTE_ALIGN(32) = {
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const SMeshVert g_flatCoverMesh[] = {
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{ { g_coverBL.x, g_coverBL.y, g_coverBL.z }, CTexCoord(0.f, 1.f) },
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{ { g_coverTR.x, g_coverBL.y, g_coverBL.z }, CTexCoord(1.f, 1.f) },
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{ { g_coverTR.x, g_coverTR.y, g_coverBL.z }, CTexCoord(1.f, 0.f) },
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186
source/gui/boxmesh_hb.cpp
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186
source/gui/boxmesh_hb.cpp
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#include "boxmesh_hb.hpp"
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// Quick and dirty hardcoded DVD box mesh
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static const guVector g_coverBL_HB = { -0.65f, -0.315f, 0.f };
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static const guVector g_coverTR_HB = { 0.65f, 0.315f, 0.f };
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static const float g_boxCoverY_HB = 0.1f;
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static const float g_boxBorderWidth_HB = 0.025f;
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static const guVector g_frontCoverBL_HB = { g_coverBL_HB.x, g_coverBL_HB.y + g_boxCoverY_HB, g_coverBL_HB.z };
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static const guVector g_frontCoverTR_HB = { g_coverTR_HB.x, g_coverTR_HB.y + g_boxCoverY_HB, g_coverTR_HB.z };
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static const guVector g_backCoverBL_HB = { g_frontCoverBL_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z - 0.16f };
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static const guVector g_backCoverTR_HB = { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y, g_frontCoverTR_HB.z - 0.16f };
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const float g_boxCoverY_HBCenter_HB = (g_frontCoverTR_HB.y - g_frontCoverBL_HB.y) * 0.5f;
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const float g_coverYCenter_HB = (g_coverTR_HB.y - g_coverBL_HB.y) * 0.5f;
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const Vector3D g_boxSize_HB(
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g_coverTR_HB.x - g_coverBL_HB.x + 2 * g_boxBorderWidth_HB,
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g_coverTR_HB.y - g_coverBL_HB.y + 2 * g_boxBorderWidth_HB,
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g_coverTR_HB.z - g_coverBL_HB.z + 2 * g_boxBorderWidth_HB);
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#define w(x) ((float)x / 64.0f)
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#define h(y) ((float)y / 256.0f)
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const SMeshVert g_boxMeshQ_HB[] = { // Quads
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// Bordure du bas devant
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{ { g_frontCoverBL_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(256)) },
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{ { g_frontCoverBL_HB.x, g_frontCoverBL_HB.y - g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(256)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverBL_HB.y - g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(224)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(224)) },
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// Bordure du haut devant
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{ { g_frontCoverBL_HB.x, g_frontCoverTR_HB.y + g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverBL_HB.x, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(0)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(32)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y + g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(32)) },
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// Bordure du bas derrière
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{ { g_backCoverBL_HB.x, g_backCoverBL_HB.y - g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverBL_HB.x, g_backCoverBL_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(64), h(256)) },
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{ { g_backCoverTR_HB.x, g_backCoverBL_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(64), h(224)) },
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{ { g_backCoverTR_HB.x, g_backCoverBL_HB.y - g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(224)) },
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// Bordure du haut derrière
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{ { g_backCoverBL_HB.x, g_backCoverTR_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(64), h(0)) },
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{ { g_backCoverBL_HB.x, g_backCoverTR_HB.y + g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(0)) },
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{ { g_backCoverTR_HB.x, g_backCoverTR_HB.y + g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(32)) },
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{ { g_backCoverTR_HB.x, g_backCoverTR_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(64), h(32)) },
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// Bordure de droite devant
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{ { g_frontCoverTR_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(256)) },
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{ { g_frontCoverTR_HB.x + g_boxBorderWidth_HB, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(256)) },
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{ { g_frontCoverTR_HB.x + g_boxBorderWidth_HB, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(0)) },
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// Bordure de droite derrière
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{ { g_backCoverTR_HB.x + g_boxBorderWidth_HB, g_backCoverBL_HB.y, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverTR_HB.x, g_backCoverBL_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(64), h(256)) },
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{ { g_backCoverTR_HB.x, g_backCoverTR_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(64), h(0)) },
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{ { g_backCoverTR_HB.x + g_boxBorderWidth_HB, g_backCoverTR_HB.y, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(0)) },
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// Face du haut
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{ { g_frontCoverBL_HB.x, g_frontCoverTR_HB.y + g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y + g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(32)) },
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{ { g_backCoverTR_HB.x, g_backCoverTR_HB.y + g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(32)) },
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{ { g_backCoverBL_HB.x, g_backCoverTR_HB.y + g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(0)) },
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// Angle face du haut / face de droite
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{ { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y + g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(32)) },
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{ { g_frontCoverTR_HB.x + g_boxBorderWidth_HB, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(0)) },
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{ { g_backCoverTR_HB.x + g_boxBorderWidth_HB, g_backCoverTR_HB.y, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(0)) },
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{ { g_backCoverTR_HB.x, g_backCoverTR_HB.y + g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(32)) },
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// Face de droite
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{ { g_frontCoverTR_HB.x + g_boxBorderWidth_HB, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR_HB.x + g_boxBorderWidth_HB, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(256)) },
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{ { g_backCoverTR_HB.x + g_boxBorderWidth_HB, g_backCoverBL_HB.y, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverTR_HB.x + g_boxBorderWidth_HB, g_backCoverTR_HB.y, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(0)) },
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// Angle face de droite / face du bas
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{ { g_frontCoverTR_HB.x + g_boxBorderWidth_HB, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(256)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverBL_HB.y - g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(224)) },
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{ { g_backCoverTR_HB.x, g_backCoverBL_HB.y - g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(224)) },
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{ { g_backCoverTR_HB.x + g_boxBorderWidth_HB, g_backCoverBL_HB.y, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(256)) },
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// Face du bas
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{ { g_frontCoverTR_HB.x, g_frontCoverBL_HB.y - g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(224)) },
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{ { g_frontCoverBL_HB.x, g_frontCoverBL_HB.y - g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(256)) },
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{ { g_backCoverBL_HB.x, g_backCoverBL_HB.y - g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverTR_HB.x, g_backCoverBL_HB.y - g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(224)) },
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// Face de gauche en haut
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{ { g_frontCoverBL_HB.x, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(0)) },
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{ { g_frontCoverBL_HB.x, g_frontCoverTR_HB.y + g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(0), h(0)) },
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{ { g_backCoverBL_HB.x, g_backCoverTR_HB.y + g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(0), h(0)) },
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{ { g_backCoverBL_HB.x, g_backCoverTR_HB.y, g_backCoverBL_HB.z}, CTexCoord(w(0), h(0)) },
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// Face de gauche en bas
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{ { g_frontCoverBL_HB.x, g_frontCoverBL_HB.y - g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(0), h(0)) },
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{ { g_frontCoverBL_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(0)) },
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{ { g_backCoverBL_HB.x, g_backCoverBL_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(0), h(0)) },
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{ { g_backCoverBL_HB.x, g_backCoverBL_HB.y - g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(0), h(0)) }
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};
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const SMeshVert g_boxMeshT_HB[] = { // Triangles
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// Haut devant
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{ { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(16)) },
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{ { g_frontCoverTR_HB.x + g_boxBorderWidth_HB, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(0)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y + g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(32)) },
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// Haut derrière
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{ { g_backCoverTR_HB.x, g_backCoverTR_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(64), h(16)) },
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{ { g_backCoverTR_HB.x, g_backCoverTR_HB.y + g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(32)) },
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{ { g_backCoverTR_HB.x + g_boxBorderWidth_HB, g_backCoverTR_HB.y, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(0)) },
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// Bas devant
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{ { g_frontCoverTR_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z }, CTexCoord(w(0), h(240)) },
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{ { g_frontCoverTR_HB.x, g_frontCoverBL_HB.y - g_boxBorderWidth_HB, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(224)) },
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{ { g_frontCoverTR_HB.x + g_boxBorderWidth_HB, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z - g_boxBorderWidth_HB }, CTexCoord(w(10), h(256)) },
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// Bas derrière
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{ { g_backCoverTR_HB.x, g_backCoverBL_HB.y, g_backCoverBL_HB.z }, CTexCoord(w(64), h(240)) },
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{ { g_backCoverTR_HB.x + g_boxBorderWidth_HB, g_backCoverBL_HB.y, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(256)) },
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{ { g_backCoverTR_HB.x, g_backCoverBL_HB.y - g_boxBorderWidth_HB, g_backCoverBL_HB.z + g_boxBorderWidth_HB }, CTexCoord(w(54), h(224)) }
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};
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#undef h
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#undef w
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const SMeshVert g_flatCoverMesh_HB[] = {
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{ { g_coverBL_HB.x, g_coverBL_HB.y, g_coverBL_HB.z }, CTexCoord(0.f, 1.f) },
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{ { g_coverTR_HB.x, g_coverBL_HB.y, g_coverBL_HB.z }, CTexCoord(1.f, 1.f) },
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{ { g_coverTR_HB.x, g_coverTR_HB.y, g_coverBL_HB.z }, CTexCoord(1.f, 0.f) },
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{ { g_coverBL_HB.x, g_coverTR_HB.y, g_coverBL_HB.z }, CTexCoord(0.f, 0.f) }
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};
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const CTexCoord g_flatCoverBoxTex_HB[sizeof g_flatCoverMesh_HB / sizeof g_flatCoverMesh_HB[0]] = {
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CTexCoord(1.46f / 2.76f, 1.f),
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CTexCoord(1.f, 1.f),
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CTexCoord(1.f, 0.f),
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CTexCoord(1.46f / 2.76f, 0.f)
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};
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const SMeshVert g_boxBackCoverMesh_HB[] = {
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{ { g_backCoverTR_HB.x, g_backCoverBL_HB.y, g_backCoverBL_HB.z }, CTexCoord(0.f, 1.f) },
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{ { g_backCoverBL_HB.x, g_backCoverBL_HB.y, g_backCoverBL_HB.z }, CTexCoord(1.3f / 2.76f, 1.f) },
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{ { g_backCoverBL_HB.x, g_backCoverTR_HB.y, g_backCoverBL_HB.z }, CTexCoord(1.3f / 2.76f, 0.f) },
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{ { g_backCoverTR_HB.x, g_backCoverTR_HB.y, g_backCoverBL_HB.z }, CTexCoord(0.f, 0.f) },
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{ { g_frontCoverBL_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z }, CTexCoord(1.46f / 2.76f, 1.f) },
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{ { g_frontCoverBL_HB.x, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z }, CTexCoord(1.46f / 2.76f, 0.f) },
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{ { g_backCoverBL_HB.x, g_backCoverTR_HB.y, g_backCoverBL_HB.z }, CTexCoord(1.3f / 2.76f, 0.f) },
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{ { g_backCoverBL_HB.x, g_backCoverBL_HB.y, g_backCoverBL_HB.z }, CTexCoord(1.3f / 2.76f, 1.f) },
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};
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const SMeshVert g_boxCoverMesh_HB[] = {
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{ { g_frontCoverBL_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z }, CTexCoord(1.46f / 2.76f, 1.f) },
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{ { g_frontCoverTR_HB.x, g_frontCoverBL_HB.y, g_frontCoverBL_HB.z }, CTexCoord(1.f, 1.f) },
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{ { g_frontCoverTR_HB.x, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z }, CTexCoord(1.f, 0.f) },
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{ { g_frontCoverBL_HB.x, g_frontCoverTR_HB.y, g_frontCoverBL_HB.z }, CTexCoord(1.46f / 2.76f, 0.f) }
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};
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const CTexCoord g_boxCoverFlatTex_HB[sizeof g_boxCoverMesh_HB / sizeof g_boxCoverMesh_HB[0]] = {
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CTexCoord(0.f, 1.f),
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CTexCoord(1.f, 1.f),
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CTexCoord(1.f, 0.f),
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CTexCoord(0.f, 0.f)
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};
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const CTexCoord g_boxCoverBackTex_HB[sizeof g_boxBackCoverMesh_HB / sizeof g_boxBackCoverMesh_HB[0]] =
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{
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CTexCoord(0.f, 1.f),
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CTexCoord(1.3f / 1.46f, 1.f),
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CTexCoord(1.3f / 1.46f, 0.f),
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CTexCoord(0.f, 0.f),
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CTexCoord(1.f, 1.f),
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CTexCoord(1.f, 0.f),
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CTexCoord(1.3f / 1.46f, 0.f),
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CTexCoord(1.3f / 1.46f, 1.f)
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};
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const u32 g_flatCoverMesh_HBSize = sizeof g_flatCoverMesh_HB / sizeof g_flatCoverMesh_HB[0];
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const u32 g_boxMeshQ_HBSize = sizeof g_boxMeshQ_HB / sizeof g_boxMeshQ_HB[0];
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const u32 g_boxMeshT_HBSize = sizeof g_boxMeshT_HB / sizeof g_boxMeshT_HB[0];
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const u32 g_boxCoverMesh_HBSize = sizeof g_boxCoverMesh_HB / sizeof g_boxCoverMesh_HB[0];
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const u32 g_boxBackCoverMesh_HBSize = sizeof g_boxBackCoverMesh_HB / sizeof g_boxBackCoverMesh_HB[0];
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36
source/gui/boxmesh_hb.hpp
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36
source/gui/boxmesh_hb.hpp
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#ifndef __BOXMESH_HB_HPP
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#define __BOXMESH_HB_HPP
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#include "video.hpp"
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#include "boxmesh.hpp"
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// Quick and dirty hardcoded DVD box mesh
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// Should be replaced by a true mesh loader
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// Lacks normals
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// Flat cover
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extern const SMeshVert g_flatCoverMesh_HB[];
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extern const u32 g_flatCoverMesh_HBSize;
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extern const CTexCoord g_flatCoverBoxTex_HB[];
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// Box
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extern const SMeshVert g_boxMeshQ_HB[]; // Quads
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extern const u32 g_boxMeshQ_HBSize;
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extern const SMeshVert g_boxMeshT_HB[]; // Triangles
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extern const u32 g_boxMeshT_HBSize;
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// Box cover
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extern const SMeshVert g_boxBackCoverMesh_HB[];
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extern const u32 g_boxBackCoverMesh_HBSize;
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extern const SMeshVert g_boxCoverMesh_HB[];
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extern const u32 g_boxCoverMesh_HBSize;
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extern const CTexCoord g_boxCoverFlatTex_HB[];
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extern const CTexCoord g_boxCoverBackTex_HB[];
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//
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extern const float g_boxCoverYCenter_HB;
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extern const float g_coverYCenter_HB;
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// Bounding box size
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extern const Vector3D g_boxSize_HB;
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#endif // !defined(__BOXMESH_HB_HPP)
|
@ -13,6 +13,7 @@
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#include "coverflow.hpp"
|
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#include "pngu.h"
|
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#include "boxmesh.hpp"
|
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#include "boxmesh_hb.hpp"
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#include "wstringEx.hpp"
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#include "lockMutex.hpp"
|
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#include "fonts.h"
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@ -1276,6 +1277,8 @@ void CCoverFlow::_drawCoverFlat(int i, bool mirror, CCoverFlow::DrawMode dm)
|
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GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)tex.maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
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||||
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
||||
}
|
||||
if(strstr(m_items[m_covers[i].index].picPath.c_str(),"/apps") == NULL && strstr(m_items[m_covers[i].index].boxPicPath.c_str(),"/apps") == NULL)
|
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{
|
||||
GX_Begin(GX_QUADS, GX_VTXFMT0, g_flatCoverMeshSize);
|
||||
for (u32 j = 0; j < g_flatCoverMeshSize; ++j)
|
||||
{
|
||||
@ -1290,6 +1293,23 @@ void CCoverFlow::_drawCoverFlat(int i, bool mirror, CCoverFlow::DrawMode dm)
|
||||
}
|
||||
GX_End();
|
||||
}
|
||||
else
|
||||
{
|
||||
GX_Begin(GX_QUADS, GX_VTXFMT0, g_flatCoverMesh_HBSize);
|
||||
for (u32 j = 0; j < g_flatCoverMesh_HBSize; ++j)
|
||||
{
|
||||
GX_Position3f32(g_flatCoverMesh_HB[j].pos.x, g_flatCoverMesh_HB[j].pos.y, g_flatCoverMesh_HB[j].pos.z);
|
||||
if (dm == CCoverFlow::CFDR_NORMAL)
|
||||
{
|
||||
if (boxTex)
|
||||
GX_TexCoord2f32(g_flatCoverBoxTex_HB[j].x, g_flatCoverBoxTex_HB[j].y);
|
||||
else
|
||||
GX_TexCoord2f32(g_flatCoverMesh_HB[j].texCoord.x, g_flatCoverMesh_HB[j].texCoord.y);
|
||||
}
|
||||
}
|
||||
GX_End();
|
||||
}
|
||||
}
|
||||
|
||||
bool CCoverFlow::_checkCoverColor(char* gameID, const char* checkID[], int len)
|
||||
{
|
||||
@ -1375,6 +1395,8 @@ void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
|
||||
}
|
||||
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
||||
}
|
||||
if(strstr(m_items[m_covers[i].index].picPath.c_str(),"/apps") == NULL && strstr(m_items[m_covers[i].index].boxPicPath.c_str(),"/apps") == NULL)
|
||||
{
|
||||
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);
|
||||
for (u32 j = 0; j < g_boxMeshQSize; ++j)
|
||||
{
|
||||
@ -1430,6 +1452,64 @@ void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
|
||||
}
|
||||
GX_End();
|
||||
}
|
||||
else
|
||||
{
|
||||
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQ_HBSize);
|
||||
for (u32 j = 0; j < g_boxMeshQ_HBSize; ++j)
|
||||
{
|
||||
GX_Position3f32(g_boxMeshQ_HB[j].pos.x, g_boxMeshQ_HB[j].pos.y, g_boxMeshQ_HB[j].pos.z);
|
||||
if (dm == CCoverFlow::CFDR_NORMAL)
|
||||
GX_TexCoord2f32(g_boxMeshQ_HB[j].texCoord.x, g_boxMeshQ_HB[j].texCoord.y);
|
||||
}
|
||||
GX_End();
|
||||
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshT_HBSize);
|
||||
for (u32 j = 0; j < g_boxMeshT_HBSize; ++j)
|
||||
{
|
||||
GX_Position3f32(g_boxMeshT_HB[j].pos.x, g_boxMeshT_HB[j].pos.y, g_boxMeshT_HB[j].pos.z);
|
||||
if (dm == CCoverFlow::CFDR_NORMAL)
|
||||
GX_TexCoord2f32(g_boxMeshT_HB[j].texCoord.x, g_boxMeshT_HB[j].texCoord.y);
|
||||
}
|
||||
GX_End();
|
||||
if (dm == CCoverFlow::CFDR_NORMAL)
|
||||
{
|
||||
STexture *myTex = &tex;
|
||||
if (flatTex)
|
||||
myTex = &m_noCoverTexture;
|
||||
GX_InitTexObj(&texObj, myTex->data.get(), myTex->width, myTex->height, myTex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
||||
if (myTex->maxLOD > 0)
|
||||
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)myTex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
|
||||
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
||||
}
|
||||
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxBackCoverMesh_HBSize);
|
||||
for (u32 j = 0; j < g_boxBackCoverMesh_HBSize; ++j)
|
||||
{
|
||||
GX_Position3f32(g_boxBackCoverMesh_HB[j].pos.x, g_boxBackCoverMesh_HB[j].pos.y, g_boxBackCoverMesh_HB[j].pos.z);
|
||||
if (dm == CCoverFlow::CFDR_NORMAL)
|
||||
GX_TexCoord2f32(g_boxBackCoverMesh_HB[j].texCoord.x, g_boxBackCoverMesh_HB[j].texCoord.y);
|
||||
}
|
||||
GX_End();
|
||||
if (dm == CCoverFlow::CFDR_NORMAL && flatTex)
|
||||
{
|
||||
GX_InitTexObj(&texObj, tex.data.get(), tex.width, tex.height, tex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
||||
if (tex.maxLOD > 0)
|
||||
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)tex.maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
|
||||
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
||||
}
|
||||
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxCoverMesh_HBSize);
|
||||
for (u32 j = 0; j < g_boxCoverMeshSize; ++j)
|
||||
{
|
||||
GX_Position3f32(g_boxCoverMesh_HB[j].pos.x, g_boxCoverMesh_HB[j].pos.y, g_boxCoverMesh_HB[j].pos.z);
|
||||
if (dm == CCoverFlow::CFDR_NORMAL)
|
||||
{
|
||||
if (flatTex)
|
||||
GX_TexCoord2f32(g_boxCoverFlatTex_HB[j].x, g_boxCoverFlatTex_HB[j].y);
|
||||
else
|
||||
GX_TexCoord2f32(g_boxCoverMesh_HB[j].texCoord.x, g_boxCoverMesh_HB[j].texCoord.y);
|
||||
}
|
||||
}
|
||||
GX_End();
|
||||
}
|
||||
}
|
||||
|
||||
void CCoverFlow::_loadCover(int i, int item)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user