mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
-set DML to not touch video mode again since its not needed
-only set progressive flag for DML if component cable found and 480p is enabled or if video mode set to force progressive
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@ -28,7 +28,7 @@ void GC_SetVideoMode(u8 videomode)
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static GXRModeObj *rmode;
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static GXRModeObj *rmode;
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int memflag = 0;
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int memflag = 0;
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if(VIDEO_HaveComponentCable())
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if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || videomode > 3)
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sram->flags |= 0x80; //set progressive flag
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sram->flags |= 0x80; //set progressive flag
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else
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else
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sram->flags &= 0x7F; //clear progressive flag
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sram->flags &= 0x7F; //clear progressive flag
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@ -135,7 +135,7 @@ bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgame
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return false;
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return false;
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}
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}
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode)
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc) //, u8 DMLvideoMode)
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{
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{
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gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
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gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
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@ -144,7 +144,8 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
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DMLCfg->Magicbytes = 0xD1050CF6;
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DMLCfg->Magicbytes = 0xD1050CF6;
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DMLCfg->CfgVersion = 0x00000001;
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DMLCfg->CfgVersion = 0x00000001;
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DMLCfg->VideoMode |= DML_VID_FORCE;
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//DMLCfg->VideoMode |= DML_VID_FORCE;
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DMLCfg->VideoMode |= DML_VID_NONE;
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DMLCfg->Config |= DML_CFG_ACTIVITY_LED; //Sorry but I like it lol, option will may follow
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DMLCfg->Config |= DML_CFG_ACTIVITY_LED; //Sorry but I like it lol, option will may follow
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DMLCfg->Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
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DMLCfg->Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
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@ -180,6 +181,7 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
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if(nodisc > 0)
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if(nodisc > 0)
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DMLCfg->Config |= DML_CFG_NODISC;
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DMLCfg->Config |= DML_CFG_NODISC;
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/*
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if(DMLvideoMode == 1)
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if(DMLvideoMode == 1)
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DMLCfg->VideoMode |= DML_VID_FORCE_PAL50;
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DMLCfg->VideoMode |= DML_VID_FORCE_PAL50;
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else if(DMLvideoMode == 2)
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else if(DMLvideoMode == 2)
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@ -188,6 +190,7 @@ void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, boo
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DMLCfg->VideoMode |= DML_VID_FORCE_PAL60;
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DMLCfg->VideoMode |= DML_VID_FORCE_PAL60;
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else
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else
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DMLCfg->VideoMode |= DML_VID_FORCE_PROG;
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DMLCfg->VideoMode |= DML_VID_FORCE_PROG;
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*/
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//Write options into memory
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//Write options into memory
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memcpy((void *)0xC0001700, DMLCfg, sizeof(DML_CFG));
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memcpy((void *)0xC0001700, DMLCfg, sizeof(DML_CFG));
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@ -45,7 +45,7 @@ enum dmlvideomode
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void GC_SetVideoMode(u8 videomode);
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void GC_SetVideoMode(u8 videomode);
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void GC_SetLanguage(u8 lang);
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void GC_SetLanguage(u8 lang);
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bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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bool GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode);
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void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc); //, u8 DMLvideoMode);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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#endif //GC_H_
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#endif //GC_H_
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@ -687,7 +687,7 @@ void CMenu::_launchGC(dir_discHdr *hdr, bool DML)
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}
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}
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if(m_new_dml)
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if(m_new_dml)
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DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc, DMLvideoMode);
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DML_New_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats, DML_debug, NMM, nodisc); //, DMLvideoMode);
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else
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else
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DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);
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DML_Old_SetOptions(hdr->path, CheatPath, NewCheatPath, cheats);
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