mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-24 02:41:55 +01:00
sorry for r666 but it was too funny :P
-fixed deleting gamecube games -fixed wiiflow displaying broken gamecube iso files and then crash on selection
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046153be4d
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@ -328,7 +328,7 @@ bool fsop_CopyFolder(char *source, char *target, progress_callback_t spinner, vo
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return doCopyFolder(source, target, spinner, spinner_data);
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}
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void fsop_deleteFolder(char *source)
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void fsop_deleteFolder(const char *source)
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{
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DIR *pdir;
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struct dirent *pent;
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@ -18,7 +18,7 @@ void fsop_MakeFolder(char *path);
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bool fsop_CopyFile(char *source, char *target, progress_callback_t spinner, void *spinner_data);
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bool fsop_CopyFolder(char *source, char *target, progress_callback_t spinner, void *spinner_data);
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void fsop_deleteFile(const char *source);
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void fsop_deleteFolder(char *source);
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void fsop_deleteFolder(const char *source);
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#endif
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@ -1286,7 +1286,9 @@ void CCoverFlow::_drawCover(int i, bool mirror, CCoverFlow::DrawMode dm)
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STexture &CCoverFlow::_coverTexture(int i)
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{
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return m_noCoverTexture;
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if (!m_items[i].texture.data)
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return m_items[i].state == CCoverFlow::STATE_Loading ? m_loadingTexture : m_noCoverTexture;
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return m_items[i].texture;
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}
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void CCoverFlow::_drawCoverFlat(int i, bool mirror, CCoverFlow::DrawMode dm)
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@ -1845,7 +1847,24 @@ bool CCoverFlow::start(const char *id)
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return false;
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m_dvdskin_loaded = true;
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}
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m_noCoverTexture.fromPNG(flatnopic_png, GX_TF_CMPR, ALLOC_MEM2, 32, 512);
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if(m_box)
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{
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if (m_pngLoadCover.empty() || STexture::TE_OK != m_loadingTexture.fromImageFile(m_pngLoadCover.c_str(), GX_TF_CMPR, ALLOC_MEM2, 32, 512))
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if (STexture::TE_OK != m_loadingTexture.fromPNG(loading_png, GX_TF_CMPR, ALLOC_MEM2, 32, 512)) return false;
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if (m_pngNoCover.empty() || STexture::TE_OK != m_noCoverTexture.fromImageFile(m_pngNoCover.c_str(), GX_TF_CMPR, ALLOC_MEM2, 32, 512))
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if (STexture::TE_OK != m_noCoverTexture.fromPNG(nopic_png, GX_TF_CMPR, ALLOC_MEM2, 32, 512)) return false;
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}
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else
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{
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if (m_pngLoadCoverFlat.empty() || STexture::TE_OK != m_loadingTexture.fromImageFile(m_pngLoadCoverFlat.c_str(), GX_TF_CMPR, ALLOC_MEM2, 32, 512))
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if (STexture::TE_OK != m_loadingTexture.fromJPG(flatloading_jpg, flatloading_jpg_size, GX_TF_CMPR, ALLOC_MEM2, 32, 512)) return false;
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if (m_pngNoCoverFlat.empty() || STexture::TE_OK != m_noCoverTexture.fromImageFile(m_pngNoCoverFlat.c_str(), GX_TF_CMPR, ALLOC_MEM2, 32, 512))
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if (STexture::TE_OK != m_noCoverTexture.fromPNG(flatnopic_png, GX_TF_CMPR, ALLOC_MEM2, 32, 512)) return false;
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}
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m_covers.clear();
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m_covers.resize(m_range);
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m_jump = 0;
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@ -44,28 +44,22 @@ void CList<T>::GetPaths(vector<string> &pathlist, string containing, string dire
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}
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closedir(dir_itr);
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bool FoundFile;
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while(temp_pathlist.size())
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{
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while((dir_itr = opendir(temp_pathlist[0].c_str())) && !dir_itr)
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temp_pathlist.erase(temp_pathlist.begin());
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FoundFile = false;
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/* Read subdirectory */
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while((ent = readdir(dir_itr)) != NULL)
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{
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if(ent->d_name[0] == '.')
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continue;
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if(dml && FoundFile)
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break;
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if(ent->d_type == DT_REG)
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{
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for(vector<string>::iterator compare = compares.begin(); compare != compares.end(); compare++)
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{
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if(strcasestr(ent->d_name, (*compare).c_str()) != NULL)
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{
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FoundFile = true;
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s", temp_pathlist[0].c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s", temp_pathlist[0].c_str(), ent->d_name));
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break;
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@ -76,11 +70,8 @@ void CList<T>::GetPaths(vector<string> &pathlist, string containing, string dire
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{
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if(!depth_limit)
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temp_pathlist.push_back(sfmt("%s/%s", temp_pathlist[0].c_str(), ent->d_name));
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else if(dml && !FoundFile && strncasecmp(ent->d_name, "sys", 3) == 0 &&
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fsop_FileExist(fmt("%s/%s/boot.bin", temp_pathlist[0].c_str(), ent->d_name)) &&
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!fsop_FileExist(fmt("%s/game.iso", temp_pathlist[0].c_str())))
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else if(dml && strncasecmp(ent->d_name, "sys", 3) == 0 && fsop_DirExist(fmt("%s/root", temp_pathlist[0].c_str())))
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{
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FoundFile = true;
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//gprintf("Pushing %s to the list.\n", sfmt("%s/%s/boot.bin", temp_pathlist[0].c_str(), ent->d_name).c_str());
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pathlist.push_back(sfmt("%s/%s/boot.bin", temp_pathlist[0].c_str(), ent->d_name));
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}
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@ -107,20 +98,6 @@ void CList<T>::GetPaths(vector<string> &pathlist, string containing, string dire
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}
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}
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template <>
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void CList<string>::GetHeaders(vector<string> pathlist, vector<string> &headerlist, string, string, string, Config&)
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{
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//gprintf("Getting headers for CList<string>\n");
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if(pathlist.size() < 1)
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return;
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headerlist.reserve(pathlist.size() + headerlist.size());
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for(vector<string>::iterator itr = pathlist.begin(); itr != pathlist.end(); itr++)
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headerlist.push_back((*itr).c_str());
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}
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template <>
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void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr> &headerlist, string settingsDir, string curLanguage, string DMLgameUSBDir, Config &plugin)
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{
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@ -133,6 +110,7 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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vector<char*> GC_SD_IDs;
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bool GC_SD_IDs_loaded = false;
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discHdr gc_hdr;
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dir_discHdr tmp;
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u32 count = 0;
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string GTitle;
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@ -200,7 +178,7 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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{
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char* filename = &(*itr)[(*itr).find_last_of('/')+1];
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const char* dml_partition = DeviceName[DeviceHandler::Instance()->PathToDriveType((*itr).c_str())];
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if((strcasecmp(filename, "game.iso") == 0 || strcasecmp(filename, "boot.bin") == 0) && strstr((*itr).c_str(), sfmt((strncmp(dml_partition, "sd", 2) != 0) ? DMLgameUSBDir.c_str() : DML_DIR, dml_partition).c_str()) != NULL)
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if(strcasecmp(filename, "game.iso") == 0 || strcasecmp(filename, "gam1.iso") == 0 || strcasecmp(filename, "boot.bin") == 0)
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{
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FILE *fp = fopen((*itr).c_str(), "rb");
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if(fp)
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@ -209,7 +187,7 @@ void CList<dir_discHdr>::GetHeaders(vector<string> pathlist, vector<dir_discHdr>
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fseek(fp, 6, SEEK_SET);
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fread(gc_disc, 1, 1, fp);
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discHdr gc_hdr;
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memset(&gc_hdr, 0, sizeof(discHdr));
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fseek(fp, 0, SEEK_SET);
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fread(&gc_hdr, sizeof(discHdr), 1, fp);
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fclose(fp);
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@ -377,14 +377,17 @@ bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
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case CMenu::WO_REMOVE_GAME:
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if(m_cf.getHdr()->type == TYPE_GC_GAME)
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{
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char source[300];
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snprintf(source, sizeof(source), "%s/%s", fmt((currentPartition != SD) ? m_DMLgameDir.c_str() : DML_DIR, DeviceName[currentPartition]), (char *)m_cf.getHdr()->path);
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fsop_deleteFolder(source);
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string GC_Path(m_cf.getHdr()->path);
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if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
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GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
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else
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GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
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fsop_deleteFolder(GC_Path.c_str());
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upd_dml = true;
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}
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else if(m_cf.getHdr()->type == TYPE_PLUGIN)
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{
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fsop_deleteFile((char*)m_cf.getHdr()->path);
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fsop_deleteFile(m_cf.getHdr()->path);
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upd_emu = true;
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}
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else if(m_cf.getHdr()->type == TYPE_WII_GAME)
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@ -7,15 +7,13 @@
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#include "gui/text.hpp"
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MusicPlayer m_music;
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extern const u8 gc_ogg[];
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extern const u32 gc_ogg_size;
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void MusicPlayer::cleanup()
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{
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MusicFile.FreeMemory();
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}
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void MusicPlayer::Init(Config &cfg, string, string)
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void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
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{
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m_stopped = true;
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m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8);
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@ -23,6 +21,33 @@ void MusicPlayer::Init(Config &cfg, string, string)
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SetVolume(0);
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MusicFile.SetVoice(0);
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m_music_files.clear();
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ScanDirectories(themeMusicDir.c_str());
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ScanDirectories(musicDir.c_str());
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if(cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0)
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{
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srand(unsigned(time(NULL)));
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random_shuffle(m_music_files.begin(), m_music_files.end());
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}
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m_current_music = m_music_files.begin();
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}
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void MusicPlayer::ScanDirectories(const char *directory)
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{
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struct dirent *pent = NULL;
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DIR *pdir = opendir(directory);
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while((pent = readdir(pdir)) != NULL)
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{
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if(strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0)
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continue;
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string CurrentItem = sfmt("%s/%s", directory, pent->d_name);
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if(fsop_DirExist(CurrentItem.c_str()))
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ScanDirectories(CurrentItem.c_str());
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else if(strcasestr(pent->d_name, ".mp3") != NULL || strcasestr(pent->d_name, ".ogg") != NULL)
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m_music_files.push_back(CurrentItem);
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}
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closedir(pdir);
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}
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void MusicPlayer::SetVolume(u8 volume)
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@ -33,11 +58,25 @@ void MusicPlayer::SetVolume(u8 volume)
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void MusicPlayer::Previous()
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{
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if(m_music_files.empty())
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return;
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if(m_current_music == m_music_files.begin())
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m_current_music = m_music_files.end();
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m_current_music--;
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LoadCurrentFile();
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}
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void MusicPlayer::Next()
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{
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if(m_music_files.empty())
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return;
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m_current_music++;
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if (m_current_music == m_music_files.end())
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m_current_music = m_music_files.begin();
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LoadCurrentFile();
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}
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@ -57,6 +96,8 @@ void MusicPlayer::Stop()
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void MusicPlayer::Tick(bool attenuate)
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{
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if(m_music_files.empty())
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return;
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if(!attenuate && m_music_current_volume < m_music_volume)
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{
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SetVolume(m_music_current_volume + m_fade_rate > m_music_volume ? m_music_volume
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@ -73,6 +114,6 @@ void MusicPlayer::Tick(bool attenuate)
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void MusicPlayer::LoadCurrentFile()
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{
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MusicFile.Load(gc_ogg, gc_ogg_size, false);
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MusicFile.Load((*m_current_music).c_str());
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Play();
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}
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@ -35,6 +35,8 @@ protected:
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bool m_stopped;
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GuiSound MusicFile;
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vector<string> m_music_files;
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vector<string>::iterator m_current_music;
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};
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extern MusicPlayer m_music;
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