mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
-added korean wii game support (untested)
This commit is contained in:
parent
fac9452af2
commit
3e62aeb278
@ -22,11 +22,26 @@ static void _decrypt_title_key(u8 *tik, u8 *title_key)
|
||||
0x48, 0xd9, 0xc5, 0x45, 0x73, 0x81, 0xaa, 0xf7
|
||||
};
|
||||
|
||||
//korean common key
|
||||
u8 korean_key[16]={
|
||||
0x63, 0xb8, 0x2b, 0xb4, 0xf4, 0x61, 0x4e, 0x2e,
|
||||
0x13, 0xf2, 0xfe, 0xfb, 0xba, 0x4c, 0x9b, 0x7e
|
||||
};
|
||||
|
||||
u8 iv[16];
|
||||
|
||||
wbfs_memset(iv, 0, sizeof iv);
|
||||
wbfs_memcpy(iv, tik + 0x01dc, 8);
|
||||
|
||||
//check byte 0x1f1 in ticket to determine whether or not to use Korean Common Key
|
||||
//if value = 0x01, use Korean Common Key, else just use regular one
|
||||
u8 korean_flag = tik[0x01f1];
|
||||
|
||||
if(korean_flag == 1)
|
||||
aes_set_key(korean_key);
|
||||
else
|
||||
aes_set_key(common_key);
|
||||
|
||||
//_aes_cbc_dec(common_key, iv, tik + 0x01bf, 16, title_key);
|
||||
aes_decrypt(iv, tik + 0x01bf, title_key, 16);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user