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lalala
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@ -1420,7 +1420,7 @@ void CMenu::_gameSoundThread(CMenu *m)
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_extractBannerTitle(banner, GetLanguage(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str()));
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_extractBannerTitle(banner, GetLanguage(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str()));
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const u8 *soundBin = banner->GetFile((char *) "sound.bin", &sndSize);
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const u8 *soundBin = banner->GetFile((char *) "sound.bin", &sndSize);
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MEM2_free(banner);
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delete banner;
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if (soundBin == NULL || (((IMD5Header *)soundBin)->fcc != 'IMD5' && ((IMD5Header *)soundBin)->fcc != 'RIFF'))
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if (soundBin == NULL || (((IMD5Header *)soundBin)->fcc != 'IMD5' && ((IMD5Header *)soundBin)->fcc != 'RIFF'))
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{
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{
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