mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-28 04:41:53 +01:00
-added "allow_b_on_questionmark" to the wiiflow.ini so you can disable the random game bootup when pressing b on the question mark icon
-optimized cover loading times when using hq covers -fixed wrong game count in the top right corner when using b+minus to switch partitions -fixed b+minus not working in channel view when no emu nand on a partition was found -fixed left and right didn't switch pages anymore in the source menu if multisource is not enabled -updated german.ini
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91e4a91691
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@ -2878,7 +2878,8 @@ int CCoverFlow::_coverLoader(CCoverFlow *cf)
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u32 firstItem;
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bool update;
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u32 i, j;
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bool hq_req = cf->m_useHQcover;
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bool cur_pos_hq = false;
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u32 bufferSize = min(cf->m_numBufCovers * max(2u, cf->m_rows), 80u);
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while(cf->m_loadingCovers)
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@ -2889,23 +2890,27 @@ int CCoverFlow::_coverLoader(CCoverFlow *cf)
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{
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firstItem = cf->m_covers[cf->m_range / 2].index;
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i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
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LWP_MutexLock(cf->m_mutex);
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TexHandle.Cleanup(cf->m_items[i].texture);
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cf->m_items[i].state = STATE_Loading;
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LWP_MutexUnlock(cf->m_mutex);
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if(cf->m_items[i].state != STATE_Loading)
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{
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LWP_MutexLock(cf->m_mutex);
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TexHandle.Cleanup(cf->m_items[i].texture);
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cf->m_items[i].state = STATE_Loading;
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LWP_MutexUnlock(cf->m_mutex);
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}
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}
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ret = CL_OK;
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for(j = 0; j <= bufferSize && cf->m_loadingCovers && !cf->m_moved && update && ret != CL_NOMEM; ++j)
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{
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firstItem = cf->m_covers[cf->m_range / 2].index;
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i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
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if(cf->m_items[i].state != STATE_Loading)
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cur_pos_hq = (hq_req && i == firstItem);
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if((!hq_req || !cur_pos_hq) && cf->m_items[i].state != STATE_Loading)
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continue;
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if((ret = cf->_loadCoverTex(i, cf->m_box, cf->m_useHQcover, false)) == CL_ERROR)
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if((ret = cf->_loadCoverTex(i, cf->m_box, cur_pos_hq, false)) == CL_ERROR)
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{
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if ((ret = cf->_loadCoverTex(i, !cf->m_box, cf->m_useHQcover, false)) == CL_ERROR)
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if ((ret = cf->_loadCoverTex(i, !cf->m_box, cur_pos_hq, false)) == CL_ERROR)
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{
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if((ret = cf->_loadCoverTex(i, cf->m_box, cf->m_useHQcover, true)) == CL_ERROR)
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if((ret = cf->_loadCoverTex(i, cf->m_box, cur_pos_hq, true)) == CL_ERROR)
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cf->m_items[i].state = STATE_NoCover;
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}
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}
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@ -248,7 +248,6 @@ private:
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volatile bool m_renderTex;
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TexData *m_renderingTex;
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//
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volatile int m_hqCover;
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bool m_selected;
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int m_tickCount;
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TexData *m_loadingTexture;
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@ -285,6 +285,7 @@ void CMenu::init()
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return;
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}
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}
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m_allow_random = m_cfg.getBool("GENERAL", "allow_b_on_questionmark", true);
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m_multisource = m_cfg.getBool("GENERAL", "multisource", false);
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/* DIOS_MIOS stuff */
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if(m_cfg.getBool(GC_DOMAIN, "always_show_button", false))
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@ -88,6 +88,7 @@ private:
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bool m_favorites;
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bool m_music_info;
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bool m_use_source;
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bool m_allow_random;
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bool m_multisource;
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bool m_load_view;
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s16 m_showtimer;
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@ -80,6 +80,7 @@ static bool show_emu = true;
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void CMenu::_showMain(void)
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{
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start_main:
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_hideWaitMessage();
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#ifdef SHOWMEM
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m_btnMgr.show(m_mem1FreeSize);
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@ -161,8 +162,7 @@ void CMenu::_showMain(void)
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_setPartition(1);
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}
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_loadList();
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_showMain();
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_initCF();
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goto start_main;
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}
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break;
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case COVERFLOW_HOMEBREW:
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@ -549,7 +549,7 @@ int CMenu::main(void)
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m_btnMgr.show(m_mainLblNotice);
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}
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}
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else if(m_btnMgr.selected(m_mainBtnInfo) && !CoverFlow.empty())
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else if(m_btnMgr.selected(m_mainBtnInfo) && m_allow_random && !CoverFlow.empty())
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{
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/* WiiFlow should boot a random game */
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_hideMain();
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@ -699,12 +699,13 @@ int CMenu::main(void)
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else
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partition = DeviceName[currentPartition];
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//gprintf("Next item: %s\n", partition);
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m_showtimer = 120;
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m_btnMgr.setText(m_mainLblNotice, sfmt("%s (%u) [%s]", _domainFromView(), m_gameList.size(), upperCase(partition).c_str()));
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m_btnMgr.show(m_mainLblNotice);
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_loadList();
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_showMain();
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_initCF();
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/* refresh AFTER reloading */
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m_showtimer = 120;
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m_btnMgr.setText(m_mainLblNotice, sfmt("%s (%u) [%s]", _domainFromView(), m_gameList.size(), upperCase(partition).c_str()));
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m_btnMgr.show(m_mainLblNotice);
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}
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}
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@ -509,7 +509,7 @@ int CMenu::_FlashSave(string gameId)
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{
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m_cfg.save();
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_hideNandEmu();
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return 1;
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return 1;
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}
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if(m_thrdMessageAdded)
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@ -615,7 +615,7 @@ int CMenu::_AutoExtractSave(string gameId)
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{
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m_cfg.save();
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_hideNandEmu();
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return 1;
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return 1;
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}
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if(m_thrdMessageAdded)
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@ -654,6 +654,7 @@ int CMenu::_AutoCreateNand(void)
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m_thrdMessageAdded = false;
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m_nandext = false;
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m_tempView = false;
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bool lock_part_change = false;
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m_btnMgr.setText(m_nandemuBtnExtract, _t("cfgne5", L"Extract NAND"));
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m_btnMgr.setText(m_nandemuBtnDisable, _t("cfgne22", L"Disable NAND Emulation"));
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@ -671,6 +672,7 @@ int CMenu::_AutoCreateNand(void)
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{
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if(m_btnMgr.selected(m_nandemuBtnExtract))
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{
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lock_part_change = true;
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m_fulldump = true;
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m_btnMgr.hide(m_nandemuBtnExtract);
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m_btnMgr.hide(m_nandemuBtnDisable);
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@ -718,10 +720,15 @@ int CMenu::_AutoCreateNand(void)
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{
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m_cfg.save();
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_hideNandEmu();
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return 1;
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return 1;
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}
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}
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else if(BTN_B_HELD && BTN_MINUS_PRESSED && !lock_part_change)
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{
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_setPartition(1);
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_hideNandEmu();
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return 1;
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}
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if(m_thrdMessageAdded)
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{
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LockMutex lock(m_mutex);
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@ -304,23 +304,23 @@ bool CMenu::_Source()
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m_btnMgr.up();
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else if(BTN_DOWN_PRESSED)
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m_btnMgr.down();
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else if(((m_multisource?BTN_LEFT_PRESSED:BTN_MINUS_PRESSED) && source_Pages > 1)
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else if(((BTN_LEFT_PRESSED || (!m_multisource && BTN_MINUS_PRESSED)) && source_Pages > 1)
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|| (BTN_A_PRESSED && m_btnMgr.selected(m_sourceBtnPageM)))
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{
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source_curPage--;
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if(source_curPage < 1)
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source_curPage = source_Pages;
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if(BTN_LEFT_PRESSED)
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if(!BTN_A_PRESSED)
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m_btnMgr.click(m_sourceBtnPageM);
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_updateSourceBtns();
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}
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else if(((m_multisource?BTN_RIGHT_PRESSED:BTN_PLUS_PRESSED) && source_Pages > 1)
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else if(((BTN_RIGHT_PRESSED || (!m_multisource && BTN_PLUS_PRESSED)) && source_Pages > 1)
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|| (BTN_A_PRESSED && m_btnMgr.selected(m_sourceBtnPageP)))
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{
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source_curPage++;
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if(source_curPage > source_Pages)
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source_curPage = 1;
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if (BTN_RIGHT_PRESSED)
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if (!BTN_A_PRESSED)
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m_btnMgr.click(m_sourceBtnPageP);
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_updateSourceBtns();
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}
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@ -60,6 +60,8 @@ cfgbt2=Erzwinge Laden vom cIOS
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cfgbt3=Erzwinge cIOS Version
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cfgbt4=USB Anschluss
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cfgbt5=Zeige Quellenmenu beim Start
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cfgbt6=Mehrere Quellen zulassen
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cfgbt7=Starte FTP Server beim Start
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cfgc1=Zurück zu...
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cfgc2=TV-Breite anpassen
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cfgc3=TV-Höhe anpassen
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@ -211,6 +213,8 @@ dlmsg24=Entpacke...
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dlmsg25=Entpacken fehlgeschlagen! Benenne Backup zurück nach boot.dol
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dlmsg26=Update Cache...
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dlmsg27=Nicht genügend Arbeitsspeicher!
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dlmsg28=FTP Server gestartet, IP: %s:%u
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dlmsg29=FTP Server ist zurzeit gestoppt.
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dlmsg3=Lade von %s herunter
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dlmsg4=Speichere %s
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dlmsg5=%i/%i Dateien heruntergeladen
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@ -242,6 +246,8 @@ errgame9=Dies is keine Wii oder GameCube Disk.
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errgame10=Set USB fehlgeschlagen: %d
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errneek1=Konnte neek2o nicht starten, bitte neek2o Setup überprüfen.
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exit_to=Zurück zu
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ftp1=Starten
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ftp2=Stoppen
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gameinfo1=Entwickler: %s
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gameinfo2=Herausgeber: %s
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gameinfo3=Region: %s
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@ -267,6 +273,7 @@ home6=Hilfe
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home7=Installiere Spiel
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home8=Dateiexplorer
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home9=Quellen Menü
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home10=FTP Server
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hooktype1=VBI
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hooktype2=KPAD Read
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hooktype3=Joypad
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@ -325,7 +332,7 @@ SaveReg=Regionswitch
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SaveRegG=Regionswitch
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snes=Super Nintendo
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stup1=Wähle Quelle
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stup2=Beenden
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stup2=Deaktiviert
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sys1=WiiFlow Update
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sys2=WiiFlow Version:
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sys3=Abbrechen
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@ -383,6 +390,7 @@ wbfsoperr1=Disc_Wait fehlgeschlagen
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wbfsoperr2=Disc_Open fehlgeschlagen
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wbfsoperr3=Das ist keine Wii Disk.
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wbfsoperr4=Dieses Spiel ist bereits installiert.
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wbfsoperr5=Es ist nicht erlaubt diesen Kanal zu löschen!
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wbfsprogress=%i%%
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wbfsremdlg=Um das Spiel %s dauerhaft zu löschen, auf Start klicken.
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wifiplayers= Wifi Spieler
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